Transcription: We're going to Macworld! The first step was to create a prototype of the game and what we did is we whipped together some graphics really fast, we threw together an interface and we trotted off to Macworld 92 in San Francisco. We took a little bit of booth space with a friend of mine at Club Mac and we showed this prototype. It went on We had these flyers, we handed out 10,000 copies of it and everyone was just wondering when this product was going to ship. In all honesty, we didn't ship until a year later from that date and only 5% of the graphics from that demo ever made it into the final sh ...