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- on mouseDown
- set MC to mouseCast()
- repeat while stillDown() = 1
- if mouseCast() = MC then
- set the castNum of sprite 11 to MC + 1
- updateStage()
- next repeat
- end if
- if mouseCast() <> (MC + 1) then
- set the castNum of sprite 11 to MC
- end if
- updateStage()
- end repeat
- if the mouseCast = (MC + 1) then
- go("StartGame")
- end if
- set the castNum of sprite 11 to MC
- updateStage()
- end
-