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Newsgroups: rec.sport.golf,rec.answers,news.answers
Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!spool.mu.edu!howland.reston.ans.net!newsserver.jvnc.net!princeton!deadzone!marcelo
From: marcelo@deadzone (Marcelo Gallardo)
Subject: rec.sport.golf Golf FAQ
Message-ID: <1993Nov30.034038.4756@Princeton.EDU>
Followup-To: rec.sport.golf
Summary: This posting contains FAQs and answers regarding golf
Originator: news@nimaster
Keywords: GOLF FAQ
Sender: news@Princeton.EDU (USENET News System)
Nntp-Posting-Host: deadzone.princeton.edu
Reply-To: marcelo@deadzone.Princeton.EDU
Organization: DeadZone * A/UX 3.0 SVR2 * 609-275-1833
X-Newsreader: Tin 1.1 PL4
Date: Tue, 30 Nov 1993 03:40:38 GMT
Approved: news-answers-request@MIT.Edu
Expires: Wed, 29 Dec 1993 05:00:00 GMT
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Xref: senator-bedfellow.mit.edu rec.sport.golf:13638 rec.answers:3144 news.answers:15188
Archive-name: golf-faq
Last Modified: Mon Nov 29 10:14:02 EST 1993
This is the Frequently Asked Question (FAQ) list for GOLF
FAQ for GOLF
============
This FAQ list is intended to cut down on the number of "often asked
questions" that make the rounds here on rec.sport.golf and GOLF-L. This FAQ list
will be posted at least once a month. If you don't understand something
in the FAQ List, contact me and I'll attempt to help or else point you
to someone who can. In any case, let me know how I can make the list
more clear.
Send your additions/modifications to:
Marcelo Gallardo marcelo@deadzone.Princeton.EDU
Contents and Changes
====================
Changes are noted by an * - Additions are noted by a +
Contents and Changes
List of Contributors
+ Electronic Newsgroups and Mailing Lists
* List of Golf Archives
Types of Golf Balls
Types of Irons
Types of Woods
Types of Shafts
Types of Grips
Scoring/Handicapping Systems
* What causes / How do I cure a slice/hook
* What clubs should I buy
How do I build my own clubs
USGA Course Rating Information
Handicap Information
Etiquette Tips
Hitting in Regulation
USGA Information
List of Contributors to the GOLF FAQ List
=========================================
I would like to thank all the various people who have contributed to
the GOLF FAQ List (both those that submitted questions as well as those
who submitted answers). If I've left you out, PLEASE E-mail me!
In no particular order:
Dave Tutelman Mark Koenig
Paul Bardak Brian Zimmerman
Paul Jones Lothar Bittner
Steve Blessing James F. Tims
Chester Lee Barber Jonathan Reeve
York Davis Jack Davis
Paul Stroud Hal Hansen
Steve Blessing John Campbell
Randy Schrickel Peter Rigsbee
Mark Dowdy Jeff Lovelace
Dana Dawson Dave Stokes
Alan Greenspan Martin Olivera
Electronic Newsgroups and Mailing Lists
=======================================
Newsgroups
----------
rec.sport.golf is a newsgroup which discusses ANY subject as it
pertains to golf. For those people interested in the rules of golf,
handicapping procedures, golf equipment, swing techniques, or you just
want some information on golf courses across the globe this is the
place you want to be.
Mailing Lists
-------------
GOLF-L@UBVM.CC.BUFFALO.EDU is a mailing list which has a gateway to the
rec.sport.golf newsgroup. This means that messages sent to the mailing
list will show up in rec.sport.golf, and messages posted to
rec.sport.golf will pass through the mailing list. So for those of you
that can't access USENET, you can still have access to all of the
information posted to rec.sport.golf.
In order to be placed on the mailing list, you will have to send a mail
message to LISTSERV@UBVM.CC.BUFFALO.EDU. The body of the message should
contain the following command...
SUBSCRIBE GOLF-L Greg Norman
(use your name instead of Greg Norman)
You should receive a message within a few hours telling you that you
have been accepted.
For help of more information regarding the Mailing List, send a message
to LISTSERV@UBVM.CC.BUFFALO.EDU with the word HELP as the body.
List of Golf Archives
=====================
An archive consisting of information related to golf is being kept on
deadzone.Princeton.EDU and dunkin.Princeton.EDU.
The "articles" deal with things ranging from handicapping systems and
programs, to club making and design, and even a few GIFs of various
courses.
The files in this archive are available by either anonymous FTP on
dunkin.Princeton.EDU or via a mail server on deadzone.Princeton.EDU.
If there is any information you would like to see placed in the
archives, either drop them off via Anonymous FTP on
dunkin.Princeton.EDU, or send them via mail to
marcelo@deadzone.Princeton.EDU.
Mail Server
-----------
There lives a mail server that will get files from the archive and mail
them to you. If you send mail to "listproc@deadzone.Princeton.EDU",
with the commands in the body of the message, you should receive the
files via mail within a few days (usually the same day).
So for example if you wanted the clubdesn.0 article, you would send
mail to "listproc@deadzone.Princeton.EDU" with a line in the body which
looks like this...
get golf clubdesn.0
You can retrieve several files at the same time by adding the commands
on separate lines like so...
get golf clubdesn.0
get golf clubdesn.1
get golf clubdesn.2
get golf clubdesn.3
If you need any more help, you can send a message to the mail server
(listproc@deadzone.Princeton.EDU) with the message of "help" (without
the quotes), or send mail to marcelo@deadzone.Princeton.EDU.
Anonymous FTP
-------------
** Please note that anonymous FTP has moved from deadzone.Princeton.EDU
to dunkin.Princeton.EDU (128.112.64.39). **
The golf archive is also accessible via anonymous FTP on
dunkin.Princeton.EDU (128.112.64.39).
For those of you unfamiliar with anonymous ftp, here is an anonymous ftp
session to help guide you. I recommend looking through the news.answers
and news.announce.newusers news groups for further information.
*************
% ftp dunkin.Princeton.EDU
Connected to dunkin.Princeton.EDU.
220 dunkin.Princeton.EDU FTP server (Version wu-2.1b(2) Tue Jul 20
14:35:05 EDT 1993) ready.
Name (dunkin.Princeton.EDU:marcelo): anonymous
331 Guest login ok, send your complete e-mail address as password.
Password: marcelo@Princeton.EDU <-- (you will not see this on the screen)
230 Guest login ok, access restrictions apply.
ftp> cd pub/golf <-- (top directory for GOLF archive)
250 CWD command successful.
ftp> dir <-- (gets directory listing)
200 PORT command successful.
150 Opening ASCII mode data connection for /bin/ls.
total 496
drwxr-xr-x 6 1000 bin 1024 Aug 4 16:02 .
drwxr-xr-x 4 bin bin 512 Jun 10 02:54 ..
drwxr-xr-x 2 1000 bin 1024 Aug 4 23:27 clubmaking
drwxr-xr-x 2 1000 bin 512 Aug 4 23:28 gifs
-rw-r--r-- 1 1000 bin 33951 Sep 29 03:26 golf.faq
drwxr-xr-x 2 1000 bin 512 Sep 16 23:34 handicap
drwxr-xr-x 2 1000 bin 512 Sep 16 23:42 misc
-rw-r--r-- 1 1000 bin 202574 Aug 4 16:04 pkz204g.exe
226 Transfer complete.
507 bytes received in 0.57 seconds (0.87 Kbytes/s)
ftp> cd clubmaking
250 CWD command successful.
ftp> dir
200 PORT command successful.
150 Opening ASCII mode data connection for /bin/ls.
total 176
drwxr-xr-x 2 1000 bin 1024 Aug 4 23:27 .
drwxr-xr-x 6 1000 bin 1024 Aug 4 16:02 ..
-rw-r--r-- 1 1000 bin 1021 Jul 16 01:37 cast.forged.Z
-rw-r--r-- 1 1000 bin 3355 Jun 10 03:07 clubdesn.0.Z
-rw-r--r-- 1 1000 bin 5912 Jun 10 03:07 clubdesn.1.Z
-rw-r--r-- 1 1000 bin 11287 Jun 10 03:07 clubdesn.2.Z
-rw-r--r-- 1 1000 bin 8177 Jun 10 03:07 clubdesn.3.Z
-rw-r--r-- 1 1000 bin 5579 Jun 10 03:07 clubdesn.4.Z
-rw-r--r-- 1 1000 bin 13144 Jun 10 03:07 clubdesn.5.Z
-rw-r--r-- 1 1000 bin 1956 Jun 10 03:07 clubmake.start.Z
-rw-r--r-- 1 1000 bin 5727 Jun 10 03:07 clubmake.tips.Z
-rw-r--r-- 1 1000 bin 2344 Jun 10 03:07 clubmake.tips.addendum.Z
-rw-r--r-- 1 1000 bin 1224 Jun 10 03:07 golf.assoc.Z
-rw-r--r-- 1 1000 bin 5021 Jun 10 03:07 golf.comp.Z
-rw-r--r-- 1 1000 bin 781 Jun 10 03:07 golf.paint.tip.Z
-rw-r--r-- 1 1000 bin 898 Jun 10 03:07 grip.tips.Z
-rw-r--r-- 1 1000 bin 1140 Jun 10 03:07 grphite.Z
-rw-r--r-- 1 1000 bin 3764 Jul 16 01:38 ladies.clubs.Z
-rw-r--r-- 1 1000 bin 1399 Jun 10 03:07 more.grip.tips.Z
-rw-r--r-- 1 1000 bin 608 Jun 10 03:07 swgwght.cht.Z
-rw-r--r-- 1 1000 bin 6339 Jun 10 03:13 swingwht.tar.Z
226 Transfer complete.
1446 bytes received in 0.68 seconds (2.1 Kbytes/s)
ftp> bin <-- (set FTP into binary transfer mode)
200 Type set to I.
ftp> get clubdesn.0.Z <-- (requests clubdesn.0.Z to be sent to you)
200 PORT command successful.
150 Opening BINARY mode data connection for clubdesn.0.Z (3355 bytes).
226 Transfer complete.
local: clubdesn.0.Z remote: clubdesn.0.Z
3355 bytes received in 0.7 seconds (4.7 Kbytes/s)
ftp> quit <-- (self explanatory)
221 Goodbye.
*************
For more information on how to use anonymous FTP, please
send mail to marcelo@deadzone.princeton.EDU.
Types of Golf Balls
===================
Balata vs Surlyn
----------------
Balata and Surlyn are ball-covering materials. But there are
typically other differences between balata and surlyn balls
besides the cover.
Balata
------
A balata covered ball is typically a three-piece ball: a core
wound with rubber and covered with balata. There has been a lot
of discussion as to what "balata" is. Let's just say that
balata is a soft substance which leads to cuts and nicks. This
"softness" is said to offer "better playability" which is to
say that the golfer can "shape" his/her shot (fade/draw), and
get more "action" (backspin) on the greens.
Surlyn
------
A surlyn covered ball is typically a two-piece ball: a solid
core with the surlyn cover. Surlyn is a man made "uncuttable"
substance which is designed to eliminate the cuts and nicks.
The drawbacks of the harder ball are that it is more difficult
to "shape" his/her shot (fade/draw), and get "action"
(backspin) on the greens.
Quick Comparison
----------------
** Balata ** ** Surlyn **
1) Softer cover 1) Harder cover
* Better spin * Not as much spin
* scuffs and cuts easily * resists scuffs and cuts
2) "Works" the ball better 2) More distance
because of spin
(Draw, fade, backspin)
3) Usually three-piece ball 3) Usually two-piece ball
(Liquid-filled core, (Solid core and cover)
wound rubber, and cover)
4) Usually more expensive: 4) Usually less expensive:
* Higher first cost * Lower first cost
* Shorter life * Longer life
Compression
-----------
Compression of a golf ball is designed to give more "feel" with
lower compression, and more distance with higher compression.
Typical compression ratings are between 80 and 100, with most
players using a 90 compression ball as a compromise. While
neither the distance issue or "feel" issue has ever been
proven, above average golfers tend to agree that hitting a 100
compression ball feels like "hitting a rock".
Notes
-----
Now what you really want to know: Determining the type of ball
you should use, as well as the compression is purely
preference. Some people find that a surlyn covered ball is
quite playable, while others feel they need the "action" a
balata ball gives. I generally play whatever ball I find while
searching for the ball I lost, but then again I'm not on the
PGA tour.
Types of Irons
==============
Investment Cast
---------------
A "positive" or master model of the clubhead is made, usually
made of aluminum, which contains all engraved markings, scoring
lines, and even the hosel hole. Wax is injected into the
master, which yields a positive "wax" clubhead. The clubhead is
then dipped into ceramic several times to produce the negative
mold. The wax is then melted, and stainless steel poured into
the ceramic mold. When the ceramic casting is removed, you have
the clubhead ready to be painted.
Forged
------
Forging a club is very similar to what the village blacksmith
used to do. Dies are "sunk" or cut, by milling the desired
impression, and forging is accomplished with a "drop hammer".
The manufacturer is then presented with a raw forging, which is
a close approximation of the clubhead desired. The clubhead
must then be finished by milling, grinding and drilling.
Muscleback
----------
A Muscleback iron, also known as a "blade", has generally been
associated as a "forged" iron. While the manufacturing process
isn't really important, the design of the clubhead is. The
muscleback iron distributes the weight evenly throughout the
entire head, producing a small "sweet spot" in the center of
the head. This is to say that a shot hit in the center of the
face will produce a longer, straighter flight trajectory. Shots
which aren't hit pure (off-center) will produce a shorter,
unpredictable flight trajectory.
Cavity Back
-----------
A cavity back iron, also known as perimeter weighted, has
generally been associated as an investment cast iron. Again
while the manufacturing process isn't really important, the
design of the clubhead is. The cavity back iron distributes the
weight around the perimeter of the head, producing a large
"sweet spot". This makes the off-center shots more forgiving,
flying longer and straighter, than an off-center shot with a
muscleback iron.
Quick Comparison
----------------
** Investment cast ** ** Forged **
Usually a Cavity back Usually a Blade or Muscleback
Peripheral weighting Central weighting
More forgiving Better "feel"
Stainless steel Carbon steel & chrome
Notes
-----
Now what you really want to know: When investment cast heads
were first introduced, several companies claimed that the
"feel" of the head was lost. These same companies also claimed
it was more difficult to "work" the ball with the cast heads.
Keep in mind that most golfers tend to believe that a
muscleback iron (usually forged) produces more "feel" than the
cavity back models (usually investment casted). They also say
that it is easier to "shape" the shot using the blades over the
perimeter weighted clubs. Before making a decision, you should
try a few muscleback and cavity back irons and see for
yourself. For more information please refer to Dave Tutelman's
"Designing golf clubs" articles.
Types of Woods
==============
Wood
----
There are basically two types of wood used, persimmon and maple.
* Solid heads are usually persimmon.
* Laminated ("plywood") heads are usually maple.
Persimmon heads are made by using a sophisticated turning
machine. The process is much like making a duplicate key for a
lock. The second, and most commonly used, wood is laminated
maple. Generally, 1/16-inch veneers of maple are laminated
together much like a sheet of plywood. Then the veneers are
heated and pressurized, and finally turned like the persimmon
heads. While many golfers indicate that they have a more solid
feel at impact with persimmon heads, studies show no support of
this. Other golfers prefer the laminated maple, reasoning that
they last longer. Presently it costs roughly three times as
much to use persimmon as it does laminated maple.
Metal
-----
Investment cast metal heads have gained popularity, mainly
because of the added control of peripheral weighting (which was
not a true design goal, but a product of the casting process to
achieve proper weight). The stainless steel heads are cast
hollow to restrict excessive weight, and usually filled with
polyurethane to muffle impact noise. Metal "wood" heads have
also been noted as adding distance to center and off-center
shots.
Graphite
--------
The same material that is used for shafts is also used to make
graphite heads. There are two subtle variances in manufacturing
techniques. In one case, the graphite prepreg is mixed with an
ABS plastic, and is injection molded into a head. In the second
version the prepreg is given an epoxy base and the mixture is
compression molded. Graphite heads are manufactured with the
same weight as the wood and metal heads, but are generally much
larger than conventional heads. This increases the size of the
"Sweet spot". No tests yet have proven graphite heads to be
more forgiving or longer than other materials.
Oversized
---------
The general consensus is that "oversized" heads, generally made
of stainless steel or graphite, create a larger "sweet spot".
This produces a longer and straighter flight trajectory on
off-center hits. When using stainless steel, the walls of the
head must be made thinner to keep the overall weight "normal"
(191-205 grams for a 1 wood). This has caused some metal
"wood" faces to "crush" or dent. For this reason, some
manufacturers are bringing "Mid-sized" metal woods to market,
which allows the "sweet spot" to stay large, yet keeps the
walls of the head thick to prevent denting.
Metal with Composite Face
-------------------------
In conjunction with "oversized" clubheads, manufacturers are
starting to use "face inserts" (normally plastic, graphite or
lightweight metals). This allows them to produced the larger
sized heads without worrying about the face crushing or
denting. This also allows them to keep the overall weight of
the head down. Face inserts, in metal "woods", is a fairly new
design, and tests regarding their playability and forgiveness
have not been published.
Notes
-----
Now what you really want to know: The type of "wood" you should
use can only be determined by what "feels right". While metal
and graphite heads can offer forgiveness on off-center shots,
some argue that you lose the feel you receive from true "wood"
heads. Like the irons, you should try several before buying.
Types of Shafts
===============
I found this to be the most difficult FAQ to answer. The shaft
is the most complex piece of a golf club, and probably the most
important. With varying degrees of flex, flex locations,
weight, length, materials, torque, etc., an article devoted
entirely to the shaft is needed, but not available. I'll do my
best to answer some of the questions regarding them.
Steel
-----
Steel shafts are generally made from either carbon steel or
stainless steel. For the most part, the manufacturing process
between the two are similar. A steel strip is rolled into a
tube, and is drawn over a mandrel until the diameter and wall
thickness are reduced to their exact specifications. At this
point the step pattern is formed on the shaft. Then the walls
are made thinner at the grip and thicker at the tip to give the
shaft its flex characteristics. Then it is hardened, tempered,
straightened and stress relieved. The final step is to polish
and chrome plate the shaft. One of the best features of the
steel shaft is the ability to have the same "feel" throughout
the entire set. This means that the stiffness in the 3 iron
will will be the same as the 9 iron. Other features are its
durability and price.
Graphite
--------
Graphite shafts are made from a graphite tape. The tape, which
has an epoxy binder, is wrapped around a steel mandrel. The
wrapped shaft is then temperature cured and the mandrel
removed. The raw shaft is then sanded and cut to proper
length, at which point it receives a clear or colored paint
coating. Its most talked about feature is its light weight. It
also helps dampen the vibration caused by clubhead impact with
the ground. A few of the drawbacks are the "feel" of the shaft
(some people complain that a stiff graphite shaft does not feel
like a stiff steel shaft), the stiffness is not consistent
throughout a set, and its price tag.
Titanium
--------
I have very little information regarding the titanium shaft and
its manufacturing process. Among some of its features are its
weight (lighter than steel), and its vibration dampening. Some
complaints are that the shafts are too stiff, and it carries a
big price.
Stiffness
---------
The stiffness, flex, or deflection of a shaft defines the
bending characteristics of the tube, when a load is applied to
the shaft. The most common shaft flexes are designated as X
(extra-stiff), S (stiff), R (regular), A (man's flexible), or L
(ladies'). For people with high swing speeds, it's desirable to
have a stiffer shaft to keep the club head from lagging
behind. For people with slower swing speeds, the more flexible
shafts offer an extra "kick" at the bottom of the downswing to
help propel the ball.
Kickpoints
----------
The kickpoint, bendpoint, or flexpoint defines where the shaft
will bend. It affects the trajectory of the shot; the higher
the kickpoint, the lower the trajectory. The three points:
High, Mid, and Low offer different flight trajectories: low,
mid, and high respectively. For someone that generally hits the
ball with a high shot trajectory, a High kickpoint is desirable
in a shaft. For someone with a low shot trajectory, a Low
kickpoint helps get the ball airborne and on a higher flight
path.
Torque
------
Generally torque is a rating applied to a graphite shaft. It
specifies the "twisting" characteristics of the shaft. The
normal torque rating of a steel shaft is about 2.5 degrees. The
general range of torque ratings found on graphite shafts are
from 3.5 to 5.5 degrees, although it is possible to get shafts
with lower or higher ratings. The higher the torque rating, the
more the shaft twists for a given twisting force. The torque
rating also seems to be tied to the stiffness of a shaft. The
lower the torque rating, the stiffer the shaft.
Notes
-----
Now what you really want to know: The type of shaft a person
should use is one of the most often asked questions. It is also
one of the most unanswered questions. Choosing the material,
flex, and kickpoint of a shaft will depend entirely on what
"feels" right when you swing the club. Someone with a high
swing speed may choose a steel shaft with a flex rating of X
and a low kickpoint, while someone with the same swing speed
may choose a graphite shaft with a flex rating of R and a high
kickpoint. The general consensus is see your local Pro and see
what he/she recommends. Make your decision from there. For more
information please refer to Dave Tutelman's "Designing golf
clubs" articles.
Types of Grips
==============
Rubber
------
Rubber grips are made by adding granulated cork, as well as
other materials in the liquid rubber. The "cork" serves to
displace the rubber, and is the reason many grips are called
"composition" grips. It also makes the overall weight of the
grip lighter. The rubber/cork blend is checked to assure the
proper viscosity, and is then molded in a high pressure molding
machine. After molding, the grips are sanded and painted. Some
of the features of rubber grips are: easy installation,
"reminder ribs" for hand placement, and they are less
expensive.
Leather
-------
Most of the "stars" over forty use leather, while the younger
players use various rubber molded grips. The reason has very
little to do with the quality or playability of the grip, but
simply a difference in what each generation has been accustomed
to. One of the features of leather grips (generally made of
cowhide or calfskin) is that they have a nice soft, pliable,
tacky feel. A few of the drawbacks are its difficulty to
install, and its price.
Cord/Half-Cord
--------------
Most of the more popular rubber models come in an optional
"cord" grip, in which strands of fabric thread are embedded in
the rubber grip. This makes for a better non-slip contact with
hand or glove, especially when wet with rain or sweat. However,
it does wear out gloves faster than non-cord grips. (Hands,
too. :-)
Many of the "cord" models also come as "half-cord", in which
the top of the grip (where your thumbs are) are smooth rubber
and the bottom (where your fingers wrap around the club) are
cord.
Quick Comparison
----------------
** Rubber Grips ** ** Leather Grips **
Slip-on design Usually wrapped spiral design
Easy to install Harder to install
Less expensive More expensive
Rough when corded Natural soft, tacky feel
Oversized/Undersized
--------------------
Grips come in a standard size, but can be padded to a larger
diameter with tape on the shaft under the grip. It is also
possible to get larger and smaller diameter grips. A few of
the pros and cons:
** Oversized ** ** Undersized **
For larger hands For smaller hands (most women)
Minimize arthritis pain
Decreases hand action, Increases hand action,
promoting a slice promoting a hook
Notes
-----
Now what you really want to know: The type of grips a person
uses will be based on "feel". Some people like the natural soft
feel of the leather grips, while others refuse to use anything
but corded composite grips. Try going to a local golf shop and
seeing which grips "feel" right - and you can afford.
Scoring/Handicapping Systems
============================
All of the following information was taken from articles posted
to rec.sport.golf with permission from the authors.
** Handicapping Systems **
Quick Reference Allowance (QRA)
-------------------------------
The USGA has developed a simple, but relatively effective
estimator of a player's ability called "QRA" for "Quick
Reference Allowance." QRA is not a substitute for the USGA
Handicap System, but can produce fairly equitable results and
is the best system for handicapping the otherwise
"un-handicapped."
To create a player's QRA, the tournament committee simply asks
each un-handicapped player to submit his three best scores made
on a regulation course (with par of 68 or more) in the last 12
months. Combine these scores with any previous scores that the
player has made in a tournament in the past two years.
The player's QRA is the second best score minus 70 for men or
73 for women.
Modified Peoria System
----------------------
The next best alternative, according to USGA studies, is to use
a hole score selection system, often called the "Peoria
system." Under this system, a player learns his handicap after
the round is completed. By this method, the committee secretly
selects a par-3 hole, a par-5 hole and four par-4 holes from an
18-hole course. The par-4s should be representative in length
and difficulty with two chosen from the front nine and two from
the back nine.
A modified Peoria handicap is calculated by adding the player's
strokes over par on the six selected holes, and multiplying by
2.8. This will equal the player's allowance to be deducted from
his gross score. The maximum hole score for allowance purposes
is three over par on par-3s and 4s and four over par on
par-5s.
Callaway System
---------------
The Callaway System is a so-called "one-round" system or
"worst-holes" system that compresses the spread of gross scores
when converted to net scores. It is not a reliable handicap
system and produces a result such that the player with the
lowest gross score almost always becomes the low net score
winner. Most players with higher gross scores are given net
scores within a few strokes of the winner so that most players
can feel competitive.
By the Callaway System, a player's allowance is determined
after each round by deducting from his gross score for 18 holes
the scores of the worst individual holes during the first 16
holes. The table below shows the number of "worst hole" scores
he may deduct and the adjustment to be made, based on his gross
score.
Scheid System
-------------
The Scheid System is an alternative "worst-score" system, that
has two advantages over the Callaway method:
(1) It allows for a wider range of scores (up to 151)
(2) It gives players who normally cannot compete for low gross
score an opportunity to win.
Notes
-----
Please refer to the article on "Handicap Systems" for more
information and the tables.
** Scoring Systems **
Stroke Play
-----------
(also called Medal Play)
Low gross -- no adjustment for handicap
Low net -- subtract your handicap, low score wins
Match Play
----------
Two players play head to head. Total strokes are not important.
The winner is based on who wins the most holes. The match is
over when one player is ahead by more holes than the number of
holes remaining.
Stableford
----------
Points are allocated based on the net score of each hole.
Handicaps are allocated based on the index of each hole.
You deduct the allocated handicap per hole from the score on
the hole and the points are allocated against the equivalent
net score for the hole.
The exact points which are allocated seem to vary.
Best-Ball
---------
This refers to a team event which may comprise 2, 3 or 4
players. Each player will have his/her stroke allowance and the
lowest net score would be recorded at each hole. The total for
the complete round would be the teams best-ball score.
Scramble
--------
Normally a team of 4. Each player tees off at each hole and
then the team selects the ball which is in the best position
and ALL play from that spot. This repeats for all shots until
the hole is finished.
Foursomes
---------
This is where 2 players play one ball hitting alternative
shots. One player will tee off at all the odd numbered holes
and the other at the even numbered holes, no matter who was the
last player to play on the previous hole.
Par
---
Similar to stableford as far as the allocated shots are
concerned but you either win, halve or lose the hole (+ 0 -).
Its a little tougher, as anything worse than a net par is a
loss. At the end you add up your wins against your losses.
Chapman
-------
(2 man teams)
Each player hits a tee shot. They then each play a second shot
using their partner's ball. At this point, they select the best
ball and the player who did not hit it plays, alternating shots
until the ball is holed (only the first two shots are hit by
both players).
Pinehurst
---------
(2 man teams)
Pinehurst is similar to the Chapman format, except that each
player hits a drive, and the best drive is then chosen and
players alternate in from there.Unlike the Chapman, players do
not BOTH hit second shots from their partners drives.
Hero-Bum
--------
(4 man teams)
The best and worst scores are counted (net or gross).
Notes
-----
Please refer to the article on "Scoring Systems" for the full
text.
What causes / How do I cure a slice/hook
========================================
What causes it
--------------
For the most part, a hook or a slice is caused by the clubface
being opened or closed upon contact. Most people also tend to
agree that an inside-to-out swing plane causes a hook, and an
outside-to-in swing plane causes a slice.
o = ball x = clubhead path
x
x
o x o x x x o x
x
x
HOOK STRAIGHT SLICE
---- -------- -----
How do I cure it
----------------
Generally to fix a hook or a slice, you will want to change the
path which your clubhead follows before striking the ball. If
you are having a problem with a hook/slice, try to ensure that
your clubhead has a straighter swing path.
If after trying to change your swing path, you see no
improvements, go see your local Golf Professional.
What clubs should I buy
=======================
Well, you could start by sitting down and reading through this
document. By honestly judging your abilities, you may be able
to decide if you need peripherally weighted or muscleback
clubs.
The next logical step is deciding on how much money you want to
or are willing to spend for new clubs. Keep this number in mind
when your shopping for new clubs, if you don't you could wind
up spending much more than you planned on.
Once you have an idea of what type of clubs you want and how
much you plan on spending, go down to your local golf shop or
club and try to hit a few clubs. If your allowed, try to play a
round or two with demo sets. By actually using the clubs in a
"golf round" situation, you may be able to decide if the clubs
look, feel, and play the way you would like them to. If you
feel uncomfortable with the clubs don't buy them - just because
your golfing buddy swears by XYZ, doesn't mean you should too.
If after doing the above, you still can't decide for yourself,
go see a local professional or clubmaker and ask for some help.
Either should be more than willing to help you make a well
informed decision.
How do I build my own clubs
===========================
Start off by ordering some catalogs from some of the component
vendors (an annotated list is available in the archives). While
you are waiting for the catalogs to arrive, get some of the
articles regarding club design and assembly which are available
in the archives.
Let us know how your clubs turn out!
USGA Course Rating Information
==============================
The following information is a brief explanation. For more
information please refer to the "Slope Information" article by
Randy Schrickel.
YARDAGE Rating
--------------
"Yardage Rating" is the evaluation of the playing difficulty
based on yardage only. It is the score a scratch player on his
game is expected to make when playing a course of average
difficulty.
USGA COURSE Rating
------------------
"Course Rating" is the evaluation of the playing difficulty of
a course for scratch players. Course Rating is expressed in
strokes and decimal fractions of a stroke, and is based on
yardage and other obstacles to the extent that they affect the
scoring ability of a scratch player.
Courses are rated by authorized golf associations, not by
individual clubs.
USGA SLOPE Rating
-----------------
"Slope Rating" reflects the relative playing difficulty of a
course for players with handicaps above scratch, whereas Course
Rating is based solely on difficulty for the scratch player.
The lowest Slope Rating is 55 and the highest is 155. The
average Slope Rating for men and women is 113.
Handicap Information
====================
Getting an "Official" Handicap
------------------------------
There are a few ways of getting an "official" handicap. The
easiest way is to become a member of a local course. Although
this can sometimes be expensive ($100 and up), it does entitle
you to a few extra benefits - such as reduced green fees,
preferred starting times, as well as an chance to play in club
sponsored tournaments and meet new people.
Another way to get an "official" handicap is to join a local
golf "association". For a small fee (+/- $40) they will
establish a handicap for you. Depending on the association, you
may also get reduced fees at certain clubs, as well as being
able to play in association sponsored tournaments and meet new
people.
Calculating a Handicap Index
----------------------------
It is possible to calculate your own handicap index, although
it may not be accepted for use in tournaments. None the less
you can calculate your index and use it to keep track of your
progress, and/or use it when playing with other people.
The USGA Handicap Index is usually based on the best 10 of your
last 20 valid 18-hole rounds, but can be computed from fewer
rounds. For each round, you will need to know both the USGA
Course Rating and Slope.
The usual first step is to compute your "Adjusted Gross Score"
according to the "Equitable Stroke Control" (ESC) procedures.
To calculate the Adjusted Gross Score, you first calculate the
Course Handicap based on the slope of the course you are
playing using your index. This will determine the maximum score
for each hole (ESC). If you haven't yet established a handicap
index, then you are to start with the base index which is 36.4
for men and 40.4 for women. From your Adjusted Gross Score you
compute the "Stroke Differential" for that round according to
the following formula:
(AGS - Rating) x 113
Differential = ------------------------
Slope
You should *ROUND* the Differential to the closest tenth (one
place after the decimal point).
Ideally, you'll have your last 20 Differentials, of which you
take the lowest 10, average them, multiply the result by 0.96
(96%), and *DROP* (not round) any digits after the tenths
digit.
Equitable Stroke Control
------------------------
For handicap index purposes *ONLY*, there are limits to the
maximum number of strokes you are allowed to take on any given
hole. If you take more than that, the score you use to compute
the Stroke Differential for that round must be adjusted
downward by the number of strokes you exceeded the limit. These
limits are based on your Course Handicap (not your
Handicap Index). The ESC procedure was changed early this year
to a simpler method. All you need to do is remember this
simple table:
Course Maximum Strokes
Handicap Allowed per Hole
9 or Less 6
10 - 19 7
20 - 29 8
30 - 39 9
40 - 49 10
50 or more 11
For more information regarding calculating and using your
Handicap Index, see the files regarding calculating your
handicap.
Etiquette Tips
==============
** Proper Etiquette **
Do not leave your ball in the hole when you make a putt/chip.
Golfers are a superstitious lot and many think that their ball
will not fit in the hole if there is already another one in
there.
If you putt/chip your ball near the hole and do not plan to
putt out, mark your ball with a coin or ball-marker. Aside
from being a distraction, other players will incur a 2 stroke
penalty if they play a putt from the green and their ball hits
yours.
As much as it may interest you, do not stand directly behind
another player's intended target line. This is a violation of
the rules if the player is your partner and otherwise
distracting because the player can usually see you out of the
corner of his/her eye.
When playing for the first time with someone, be conservative
at first about complimenting or critiquing a shot. Follow the
lead of his friends, pay attention to his comments, and wait
until you have a good understanding of what is a good and bad
shot for a particular player. Don't assume that everyone's
standards are the same as yours.
Invite faster groups to play through.
** Slow Play **
Be ready to play when it is your turn. Proceed to your ball as
soon as it is safe and begin preparing for your shot. On the
green, survey the contours and grain while other players are
putting if you can do so without being distracting.
Write your scores on the scorecard when you reach the next
tee.
When playing from a cart, drop one player off at his/her ball
with several clubs and, if it is safe, drive the cart to the
second players ball. This way, the two players sharing the
cart can both prepare for their shots at the same time.
If you take a cart and you are not allowed to leave the cart
path, drive the cart until it is roughly even with your ball
and take several clubs (maybe the one you think you will need
and one above and one below) with you to your ball. If you
really have no idea what club you will need, pull your bag off
the cart and take the whole thing with you to your ball.
** MOST IMPORTANT **
If attending a pro tournament, never say "You're the man!"
after a drive. If you do, and are publicly identified as such,
your rec.sport.golf privileges will be revoked for a period of
not less than 2 years per incident.
Hitting in Regulation
=====================
Fairways
--------
Hitting a fairway is exactly that, your ball comes to rest off
the tee (except par 3's) in the fairway cut of grass.
Greens
------
Hitting a green in regulation means that your ball will be on
the putting surface in 1 shot on a par 3, 2 shots (or less) on
a par 4 and 3 shots (or less) on a par 5.Just subtracting 2
putts from the par gives you the "Regulation" number of strokes
to reach the green.
USGA Information
================
Joining the USGA costs $25 per year. You get a current rule
book, nine issues of Golf Journal, with special issues for the
US and Senior Open, as well as their catalog of golf goodies
and a bag tag.
The money helps support the USGA which sponsors 14 various
amateur tournaments, administers the rules of golf, conducts
equipment tests, does turf research and much more.
Write:
USGA
P.O. Box 708
Far Hills, NJ 07931-0708
or call
1 (800) 345-GOLF
--
Marcelo Gallardo marcelo@deadzone.princeton.edu
Test and Evaluation Specialist ...!princeton!deadzone!marcelo
Princeton University marcelo@Princeton.EDU
Advanced Technologies and Applications (609) 258-5661