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-
- Full Moon Productions
- Presents
-
- -===================-
-
- U L T I M A T U M
- Version 1.2
- -===================-
-
- Copyright ©1995 Stuart Matthews, David King and Scott Matthews.
- All rights reserved ®1995.
- Release Date 16/8/95
-
- 1. Prelude - Atmospheric Background Information
- 2. Introduction - Quick overview of features
-
- 2a. Quick Start - For those who hate reading
-
- 3. Installation - How to make the game work
- 4. Legal Stuff and Registration - IMPORTANT STUFF, PLEASE READ
-
- 5. How to Play - All the controls and what to do
- 6. The Arena - Where everything happens
- 7. Tips and Tactics - How to win (or at least survive)
- 8. Undocumented Features - ie bugs :)
-
- 9. About the Authors - Fascinating details about the Authors
- 10. Credits - All the wonderful people who helped
- 11. The Final Word - ...
-
- 2. Prelude
-
-
- PRELUDE
-
- It is the year 2030 AD and the Earth is no longer the place it once was.
- Crime levels have increased exponentially - Arson, theft, extortion, assault
- and murder are at record highs. Most citizens refer to the new breed of
- criminals as Transgressors. Highly organised, these criminals have a hand in
- almost everything that goes on within the city - from politics to medical
- facilities. Extremely territorial, most cities have only one Transgressor
- gang - an unspoken code generally helps keep the peace between the gangs
- from various cities.
-
- This is not to say that the Police and Governments have done nothing in
- response. Indeed, most National Governments are constantly increasing law
- enforcement numbers and equipment. However, with the Transgressors having
- the backing of the drug lords, the police are barely able to stem the flow
- of crime. Until now.
-
- Some scientific personal have been secretly researching genetics and
- weapons, with government assistance, in an effort to develop some form of
- anti-crime personnel. After five years of trials, the first of these
- crime-fighters are now ready. Known as the Vindicators, these civilian
- volunteers are a cut above any normal human. Possessing better reflexes,
- intelligence and perception, the Vindicators are perhaps the last chance for
- law and order.
-
- Success will not be easy however. The Vindicators are still in limited
- numbers - only one has been assigned to each city. Furthermore, if the
- Vindicators fail, not only will crime quickly overcome that city, but the
- large numbers of failures may cause the governments to abandon the
- Vindicator Program and submit before the Transgressors. A lot rides on the
-
- - Page 2 -
- 2. Prelude
-
- shoulders of each Vindicator.
-
- You are Vindicator 800, Rick Murphy, assigned to protect the city of
- Albora. It is your 6th week on the job and you have had some excellent
- results. Taking the fight directly to the Transgressors, you quickly
- crippled their drug and money inflows, as well as destroying many key
- personnel. Everything was going beautifully - at least until yesterday.
-
- Fearing that the end was near, the Transgressors decided to make a major
- strike. While diverting your attention through a series of raids on outlying
- houses, a hit squad attacked and killed your family. You were devastated.
- Hot rage swept through you and has not abated since. You were sick of the
- violence, sick of the suffering, sick of fighting. It was time to end it
- once and for all.
-
- You arranged a meeting with the leader of the Transgressors - Traxxion.
- You were willing to end the fighting as quickly as possible. Traxxion
- listened and agreed with you. Your plan was simple - you would fight, one by
- one, each of Traxxion's remaining gang members, and then Traxxion himself,
- in the City Battle Arena. Each fight would be to the death. If you lost then
- the city would be theirs for the taking. If you won - well, the
- Transgressors would obviously be no more. A fight to the death - the winner
- takes all - this was your Ultimatum.
-
- 3. Introduction
-
-
- INTRODUCTION
-
- Ultimatum is a 3D tank game in the vein of Battlezone and Cybersled. You
- play the Vindicator Rick Murphy and must fight Eight opponents - Seven
- Transgressors and their leader Traxxion. Each fight is one on one and takes
- place within the city's Battle Arena. The game is very fast and furious and
- includes:
-
- - A full 3D arena
- - Intelligent and varied opponents
- - Standard Laser and Missile weapons
- - Over 10 special Power-Ups and Extra-Weapons
- - Digitised Speech for the Opponent, Commentators and Crowd
- - Digitised Sound Effects
- - Full Music score
- - Practice mode
- - In-game Help Screens
- - Options to suit your playing preferences.
-
- 4. Quick Start
-
-
- QUICK START
-
- OK slacko's - for those of you who can't be bothered reading the whole
- thing here is a quick overview of what you have to do.
-
- 1. Load the game however you like
- 2. Go to the options screen and choose your options (if you have
- anything faster than a bog standard A1200, slow the game down at
- least one notch).
- 3. Choose the Campaign mode.
- 4. Kill the Transgressors one by one.
- Left Mouse - Fire lasers
- Right Mouse - Move forward
- Delete - Fire missiles
- 5. Kill the final Transgressor (Traxxion) and win the game.
- 6. Pat yourself on the back, say out loud "This game is great!" and send
- us some money.
-
-
- - Page 3 -
- 4. Machine Requirements
-
-
- 5. Machine Requirements
-
-
- INSTALLATION
-
- Required
- - Amiga Computer with KS 1.2 or higher
- - 2 MB Memory
- - Mouse or Joystick
- - this is a PAL game.
-
- Recommended
- - Faster Processor for smoother 3D action
- - Harddisk with 1.4 MB free for much faster loading time
- - A cool stereo :)
-
-
- INSTALLING ULTIMATUM
- ~~~~~~~~~~~~~~~~~~~~
-
- HARD DRIVE:
-
- - unarchive "Ultimatum_1.2.lha" to wherever you want to
- - make sure you have the "diskfont.library" and "mathtrans.library"
- in your Libs: directory
-
- Just click on the icon to play :)
-
- FLOPPY DISK:
-
- - Copy "data1" and "data2" to a disk called "Ultimatum-B"
- - Copy all of the other files to a disk called "Ultimatum-A"
- - Install the "Ultimatum-A" disk.
- - You're ready to go!
-
- 6. Legal Stuff and Registration
-
-
- LEGAL STUFF & REGISTRATION
-
- Ultimatum
- Copyright ©1995 Stuart Matthews, David King and Scott Matthews.
- All Rights Reserved ®1995.
-
- Ultimatum is shareware. It may be freely distributed for any
- non-commercial purpose providing that the archive and all documentation is
- not altered. It may be used for a period of 30 days on a trial basis. After
- which, the program must be registered with the Authors. Else the game must
- be deleted and not used furthermore. Public Domain libraries may distribute
- Ultimatum for a nominal cost (the cost of the disk and postage). Computer
- Magazines cannot distribute the game on a Cover Disk without first obtaining
- written permission and other considerations from the Authors.
-
- Ultimatum may not be sold, copied, modified or used for any commercial
- purpose.
-
- Ultimatum is designed for lots of fun and entertainment but is not
- designed for any professional use. Any damage, injury or losses resulting
- from inappropriate use of the program, whether accidental or intentional are
- not the responsibility of the Authors, David King, Stuart Matthews and Scott
- Matthews, their families, pets, friends, beta testers, or anyone else
- mentioned in the game or these documents.
-
- All rights to the documentation, source code and programs are reserved.
-
-
-
- - Page 4 -
- 6. Legal Stuff and Registration
-
- >> SHAREWARE SHAREWARE SHAREWARE SHAREWARE SHAREWARE SHAREWARE SHAREWARE <<
-
- Please note that Ultimatum is a shareware game. We have spent a lot of
- time developing this game and making it as good as it can possibly be. The
- Amiga needs good software now more than ever. Support the Amiga and support
- us - we are just lowly uni students after all.
-
- Register now and you'll feel happy knowing that you have helped some
- struggling uni students, and got a great shareware game.
-
- How to register:
-
- Send 15 Australian dollars, or 10 US dollars to this address:
-
- Ultimatum
- Stuart Matthews
- P.O. Box 83
- Brisbane Markets
- QLD AUSTRALIA 4106
-
- Due to high bank charges, it is best to send cash. Put the cash inside
- a card or something so that it cannot be seen through the envelope.
-
- Benefits of registration:
-
- - email from the authors personally thanking you
- - the password that activates the cheatmode
- - the knowledge that you have supported the Amiga!
-
-
- We now return to regular programming.
-
- 7. How to Play
-
-
- HOW TO PLAY
-
-
- Game Modes Get some practice before taking on the big guy.
- Tank Control Learn how to ram your opponent's tank.
- Weapons Lasers and guided missiles. State-of-the-art.
- Specials Lots of power-ups and super-weapons.
- Winning Find out how to save the City!
-
- 8. Game Modes
-
-
- THE GAME MODES
-
- In Ultimatum you can play several different types of games.
-
- 1. Practice Mode - Practice mode allows you to get familiar with the
- controls of the tank as well as some opponents and the layout of the
- arena. At the end of each game you will get a detailed analysis of
- the game to allow you to improve your strategies.
-
- 2. Campaign Mode - Story mode pits you against the eight combatants
- in the story outlined in the prelude. You must defeat all eight
- enemies to rid the city of the Transgressors. Each opponent will
- become progressively harder. Thankfully you will begin each fight
- with full shields and ammo.
-
- 9. Tank Control
-
-
- TANK CONTROL
-
-
- - Page 5 -
- 9. Tank Control
-
- Battles in Ultimatum are fought using tanks. The tank can be operated
- with the Mouse (or Joystick) and the Keyboard. The sensitivity of the mouse
- and Joystick can be set in the options screen. The controls are:
-
- MOUSE:
-
- Moving the mouse left and right will turn the Tank left and right.
- Pressing the right mouse button will move the tank forward. Pressing the
- left mouse button will fire the lasers.
-
- MOUSE
- ---------
- Fire Lasers ---> / | \ <--- Move Forward
- | | |
- | | |
- |---------|
- | |
- Turn Left <--- | | ---> Turn Right
- | |
- | |
- \ /
- ---------
-
- JOYSTICK:
-
- Left and right rotates the tank, while pressing forward moves the tank
- forward. Pulling back will reverse the tank while pressing the fire button
- will fire the lasers.
-
- ***
- Forward *** Press button to fire lasers
- | ***
- |
- Rotate left -------+------- Rotate right
- |
- |
- Reverse
-
-
-
- KEYBOARD:
-
- <SPACE> - Turbo. This gives the tank a short burst of speed.
-
- <DEL> - Missile. This fires a missile and switches to the missile
- view. The missile does not automatically hit the enemy tank.
- Instead you must guide the missile to the enemy tank by
- steering left and right. The missile has limited fuel and
- moves very fast. As soon as it hits anything it will
- explode.
-
- <RETURN> - Special. This will activate a special weapon if you have one.
- These are outlined below.
-
- 10. Weapons
-
-
- WEAPONS
-
- Lasers - The Lasers can be fired almost continuously and will show as
- flashing beams coming from both sides of the tank. The technical term
- for lasers is H-PAC. This stands for Heavy Particle Accelerator
- Cannon (© E Sean L Rintel). H-PAC is the term used in-game.
-
- Lasers have two restrictions:
-
- (a) Limited Ammo - The Tank cannot store the energy to keep the
-
- - Page 6 -
- 10. Weapons
-
- Lasers firing on a never-ending basis. The tank can hold 40 shots at
- any one time. Your remaining shots are indicated on the lower left
- hand corner of the screen.
-
- You can reload the Lasers from one of the two reload stations in the
- arena. The stations are at either end of the arena and marked with
- either a ONE or a TWO. You start in number ONE. Further, you must
- reload from alternate reload stations. Thus, your next reload will be
- at station TWO, then back to ONE, back to TWO and so on. To make it
- easier the computer will tell you which reload you must use next. You
- actually reload by driving through the centre of the station.
- NOTE: you can drive in either way, not just the way the arrows point.
-
- (b) Limited Strength - The Lasers are not very strong. They do very
- little damage from any great distance. In close, however, they make
- very capable weapons.
-
- Missiles - These are your secret weapons. The missiles, known as
- TankBusters, deliver large amounts of damage. However, you must
- control the missiles yourself. When you fire a missile, the tank
- stops moving and the screen will change to the missile view (green).
- You must then guide the missile to the Enemy tank.
-
- Please note a few things: the Enemy tank WILL try and dodge the
- missile, the missile moves very fast and can be hard to control, the
- missile will explode as soon as it hits anything, and the missile has
- limited fuel (which counts down on the bottom right of the screen).
-
- Missiles may be used to destroy Specials (to prevent your opponent
- from getting it).
-
- You also have limited missiles - you begin with only four - so use
- them sparingly. To your advantage the enemy tank does not have any
- missiles.
-
- Turbo - By pressing the space bar you will get a short burst of speed.
- This may be enough to get you to a reload station or just to get some
- breathing space. You can also use it to get really close to the other
- tank and blast him before he has time to react. The number of turbos
- you have left is indicated by the blue arrows at the bottom of your
- heads-up-display.
-
- Aegis - these are the shields. I know this isn't really a weapon but I
- couldn't think of anywhere else to put it :) Your shields are
- expressed as a percentage. When they fall below zero you are dead :(
-
- 11. Specials
-
-
- SPECIALS
-
- Specials are collected by obtaining the rotating power-up pyramids that
- appear from time to time. They will appear randomly and you will be alerted
- to their presence by a unique sound - you'll learn to recognise it! Whoever
- gets to the pyramid first will get the bonus, so quickly look for it.
-
- Specials consist of two different types of bonuses: Power Ups and Extra
- Weapons. Both Power Ups and Extra Weapons look identical so you will never
- know what special it is until you get it.
-
- These are the specials:
-
- 1. Shield Repair - This power up will either partially or (if you are
- lucky) completely repair your shields.
- 2. Laser Reload - This will reload your lasers to their maximum
- capacity.
- 3. Laser Bonus - This will both reload and increase your lasers to a
-
- - Page 7 -
- 11. Specials
-
- total of 80.
- 4. Missile Reload - This will reload your missiles to four (Major
- KICK BUTT TIME!).
- 5. Turbo Reload - This will reload your turbos to four.
- 6. Velocity - This will increase the speed of your tank permanantly.
- 7. Enemy Analysis - This will show the current statistics of the
- opponent.
- 8. H-PAC Booster - This will replace your normal laser with a better
- Laser.
- 9. Starbursts - these are self-guiding charges of energy fired at
- your opponent. Simply point at the enemy and shoot - the starburst
- will then home in on the enemy tank. Starbursts require 15 units
- of H-PAC each - once you have run out of H-PAC then you lose the
- Starburst special. Press return to activate this special. (And it
- makes a cool sound when you fire it!! Excellent! Party!!)
- 10. Recoil Bomb - this converts all your remaining H-PAC, Missiles and
- Turbos into one huge bomb. No aiming is required :) Just press
- return to activate.
- 11. Z-Sphere - gives temporary invulnerability - indicated by your
- Aegis percentage shown in yellow (Dave says, "I always have to say
- DIE MOTHERS when ever I get this special!!")
- 12. Transmogrifier - pressing return converts all of your current
- H-PAC into Aegis! (Scott says, "what does Transmogrifier mean
- again?")
- 13. Rammers - ramming the enemy tank will now do him lots of damage
- *grin*
-
- 12. Winning
-
-
- WINNING
-
- When you defeat an opponent or are defeated, you will get a summary
- screen showing you all sorts of interesting details about the game. Press
- any key to go on. If you have defeated the opponent the next opponent will
- appear and on you go. If you are good enough to defeat all the opponents you
- will get the end game sequence.
-
- Note that there are different end game sequences depending on the level you
- are playing at. You only get the really, truly, its all over, end game
- sequence if you are playing at the hardest level.
-
- If you are defeated you may get another chance depending on if there are
- any continues left. There is also a secret mode if you know what to type in
- and where to type it in (HAH! Send us money and we will tell you what and
- where - see, another good reason to register).
-
- 13. The Arena
-
-
- THE ARENA
-
- In total there are three different arenas set in three different
- locations. The locations are on the surface of the Earth, on the surface of
- the moon, and underground. The arenas vary in size and shape, but each
- consists of similar structures. Only experience will teach you how to best
- use each arena to your advantage. However, to get you started, the first
- arena is outlined below.
-
- The first arena is approximately square in shape with the four outer
- points marked by tall rectangular END posts - they are marked with the word
- "END" and indicate the boundaries of the arena. An invisible wall prevents
- you from moving outside the boundaries of the arena and your tank will
- simply bounce off it. (Map - Objects 1, 2, 3, 4)
-
- The starting points for the two tanks are at opposite ends of the
- arena and look like walled parking bays with arrows on the ground and walls.
-
- - Page 8 -
- 13. The Arena
-
- The two starting bays both have a sign above them saying either a "ONE" or
- "TWO" written on the sides. You start in bay ONE and the computer starts in
- bay TWO. You can enter the bays from either direction. The starting bays are
- used for reloading the lasers. (Map - Objects 5(One), 6(Two))
-
- The center of the arena is marked by a large structure (Map - Object
- 7). There are also four multi-layered storage pods in the arena. Two are on
- each side and they are rectangular in shape (Map - objects 8, 9, 10, 11).
-
- There are also two special objects in the arena. The first is the
- local Television Building. It houses the commentators and the television
- cameras and studios. It is in one corner of the arena and looks like a large
- building with TV written on one side and large antenna on top of the
- building (Map - Object 12).
-
- The other object is the Hazard. It is located diagonally opposite the TV
- building on the far side of the arena. A large striped sign floats above the
- pit warning contestents to stay away. Hitting the pit with your tank will
- result in damage! (Map - Object 13).
-
-
-
- [1]--- ---[2]
- | | | |
- | |6 | ------ |
- | | | | | |
- | 13 |
- ------
-
-
- |--| |--|
- |8 | |9 |
- |--| |--|
-
-
- |----|
- | 7 |
- | |
- |----|
-
-
- |--| |--|
- |10| |11|
- |--| |--|
-
-
- ------
- | 12 |
- | |
- | | | | | |
- | ------ |5 | |
- | | | |
- [3]--- ---[4]
-
- 14. Tips and Tactics
-
-
- TIPS AND TACTICS
-
- Getting Started
-
- - Read these docs from top to bottom
- - The first thing you should do is run the practice game, to get you
- familiar with the game and how to use the lasers, missiles and
- specials.
- - Also get familiar with the sensitivity of the controllers (either
- mouse or joy). Remember that you can change the sensitivity of the
-
- - Page 9 -
- 14. Tips and Tactics
-
- controllers in the options menu - different computers will require
- different sensitivities so try a few different ones.
- - Different computers will also require different speed settings. The
- standard game was designed to run on an unexpanded Amiga 1200, so if
- you have anything different (ie faster) you will need to slow the
- speed down a little. If you find the screen is glitching this may be
- because the speed setting is up to high. For instance, on my A4000/030
- (Dave writing here) I knock the speed setting down one or two.
- Experiment till you find the setting that suits your computer.
- - Register and get the full version.
-
- Advanced Combat Tactics
-
- - Get in close. Your lasers do more damage the closer you are.
- - Use the turbo to get you to specials or reload bays quickly.
- - Don't be afraid to use the missiles in close (its easy to hit the
- enemy in close) or to just scout out the arena.
- - If you can't see the special, try and find the enemy tank - it may be
- heading for the special.
- - If know you can't get to the special before the enemy tank, you may
- wish to missile the special. At least the enemy can't get it :)
- - Try not to turn your back on the computer for long - it will always
- take advantage of your blind spots.
- - Get familiar with the arena - know where the reload bays are.
- - Try different strategies with the specials - they will often mean the
- difference between winning and losing.
- - Register and get the full version.
-
- 15. 8. Undocumented Features
-
-
- UNDOCUMENTED FEATURES
-
- Ultimatum has been tested on an A1200/020/2M and an A4000/040/4M and works
- fine on these computers.
-
- FLICKERING SCREEN DURING PLAY
-
- On an Amiga faster than a stock A1200, the "ground" may flicker. This is
- because the game is running too fast. Correct this by bringing the game
- speed down a notch or two. You can do this on the Options screen. On Dave's
- A4000, Dave had to use a value of 1 or 2 for the game speed.
-
- ARENA OBJECTS UPSIDE-DOWN
-
- On rare occasions the arena objects are upside-down during the "fly-in"
- sequence, just before you fight your opponent. This appears to be a rather
- annoying quirk of Amos3D and cannot be corrected as far as I know.
-
- FLICKERING GARBLED GRAPHICS
-
- Sometimes while the music is being played you may see some flickering
- garbled graphics. This is caused by the music player I am using :( This can
- often be corrected by rebooting and loading Ultimatum from a "fresh" start.
- If you have been using Workbench for a while and then load Ultimatum, old
- bits of memory may still be floating around, causing the flickering.
- Therefore rebooting is recommended.
-
- 16. About the Authors
-
-
- ABOUT THE AUTHORS
-
- We LOVE email!! So please send us some email telling us whether you liked
- Ultimatum or not.
-
- Dave's email address : ecdking@jolt.mpx.com.au
-
- - Page 10 -
- 16. About the Authors
-
- ^^^^^^^^^^^^^^^^^^^^^^^
- Stu's email address : co314519@student.uq.edu.au
- ^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- David King was completing an Economics Degree with Honours at University,
- but has since finished the degree, got a real job, moved a 1000 kms away,
- and is living life to the max (Drink Pepsi :) ). Most people call me Dave
- BTW. I use and recommend:
-
- (a) Books - Anything by Katherine Kerr (Fantasy), Douglas Adams (Sci-Fi)
- and Joe Donnelly (Horror). Also check out the Star Wars trilogy by
- Timothy Zann. Everville by Clive Barker was also excellent.
- (b) Movies - Star Wars and Alien Trilogy, Evil Dead movies, The Fisher
- King, Ace Ventura, Reservior Dogs, True Romance, Pulp Fiction.
- (c) TV - The X-Files!!!!!!!!!!!!!!!!!!!!!!!!!!!!, Seinfeld, NYBD Blue,
- Star Trek, Picket Fences, Lois and Clark.
- (d) Music - Dire Straits, Was (Not Was), Rodney Jordon, The Cure, Pink
- Floyd.
- (e) Computer Games - Civilization, Mean Arenas, Doom (on IBM) , Black
- Crypt, Stunt Car Racer, Kick Boxer, Black Crypt, NBA Jam (on Sega),
- IK+, Sim Anything, Black Crypt, Hired Guns!!!
- (f) Computer Programs - Final Writer (we need more software like this),
- DPaint, Imagine, Art Expression, Memacs, Directory Opus, X-Comm.
-
- Stuart Matthews is doing a Commerce/Law degree (no, he doesn't know why
- he's doing Law either, so don't ask). Stuart likes...
-
- (a) Books - Books by Tolkien, Zahn, Moorcock, Piers Anthony, any of the
- Dragonlance books.
- (b) Movies - Star Wars, Aliens, Indiana Jones movies, every one of James
- Cameron's movies, Army of Darkness, James Bond.
- (c) TV - Star Trek: The Next Gen (I hate the original series), X-Files,
- Seinfeld, The Simpsons.
- (d) Music - Billy Joel, any sort of Jazz, Pet Shop Boys, Enigma,
- Clannad, Michael Jackson, Elton John, The Lion King soundtrack.
- (e) Computer Games - Hired Guns (top game!), Cannon Fodder, Elite and
- Frontier, Super Cars 2.
- (f) Computer Programs - AmosPro, OctaMED (what else do you need?)
-
- 17. Credits
-
-
- CREDITS
-
- Ultimatum - A Full Moon Production.
-
- Designed by David King and Stuart Matthews.
-
- Stuart Matthews - Programming, Music, Sounds Effects, Creative Input
- David King - 3d Objects and Graphics, Game Design and Scripting,
- Documentation
-
- Scott Matthews - Bitmap, handdrawn, pictures of the Characters and the
- Game Over pics.
-
- Starring:
- Sean Rintel as the Evil and Nasty Transgressors
- Stuart Matthews as the Cheerful and Helpful Commentators
- David, Stuart, Tim, and Jim as the Crowd
-
-
- The following Programs were used to help make this game:
-
- 1. Amos Professional - a beautiful piece of software and a joy to work
- with. But where is the AGA update!! AARRGGHH!!
- 2. Amos Compiler -Works fine. I wish it'd speed up the frame rate a bit
- more *grumble*
-
- - Page 11 -
- 17. Credits
-
- 3. Amos 3D - "Arrrrrrrrggggghhhh I hate this stupid program", says
- David, "What about you Stuart?". "I think Voodoo (who made Amos3D)
- never actually intended anyone to make a game with it. Amos3D
- lacks a lot of features that are needed to make a good 3d game.
- You have to struggle to do anything with it", says Stuart.
- 4. DPaint 4.5 - Very nice.
- 5. Imagine 2.0 - I wish I had a faster computer, more ram, 24 bit
- graphics, and Imagine 3.0.
- 6. OctaMED Pro - a truly fantastic program. Ignore the other trackers,
- MED is the best!
- 7. Final Writer - The best.
- 8. Memacs - Fast, small and easy to use. (It has stupid hot keys though
- - Stu.)
- 9. Directory Opus - The best directory management program ever, but why
- doesn't it free all memory when it exits?? ("Yeah" says Stu.)
- 10. X-Comm - Ok, so its buggy. But its fast and gets the job done. And I
- like the interface.
-
- The following bits of hardware were used to help make this game:
-
- 1. David's Computer - Amiga 4000/030/4/120, Commodore 1940 Monitor.
- 2. Stuart's Computer - Amiga 1200/020/2/170, Commodore 1940 Monitor.
- 3. Stuart's Sound Digitizer.
- 4. Stuart's Microphone.
- 5. David's Chair.
- 6. Stuart's Chair.
- 7. David's Brain.
- 8. Stuart's Brain ("Sometimes", says David.)
- 9. David's Modem.
- 10. Stuart's Modem.
- 11. Lots of Telecom's cabling.
-
- The authors would like to thank the following people for playing and
- testing our game and making useful suggestions:
-
- Craig Smith, Scott Matthews, Sean Rintel, Jonathan Mitchell, Tim Ling,
- Scott Holden, Jim Hawkins, Mark Hermanussen, Greg Romans, Scott Whitla,
- Eng-lye Ong, Chris Gascoigne and probably a lot of other people we've
- forgotten but said something useful at some stage in the last 18 months.
-
- 18. The Final Word
-
-
- THE FINAL WORD
-
- Its taken us a year and a half to make this game, and its turned out
- completely different from the program we both spoke about right at the
- start. Funny how things turn out like that.
-
- Truth be told we probably could have finished this game a hell of a lot
- quicker but life in general got in the way. Anyway, its been a lot of fun
- and we hope that at least some of you enjoy it. Please write and tell us
- what you think:
-
- - flames will be deleted
- - constructive criticism will be taken on board
- - praise will be graciously accepted
-
- Go ESCOM and may the Force be with you, always.
-