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-
- Starbase 13 documentation
- ------------------------------
-
- This game may be freely copied, but all files must remain intact including
- the documentation. If the game is sold, the price must not
- exceed that of the disks and postage cost. Both disks must be distributed
- together.
-
- Starbase 13 is a graphic adventure, similar in style to Monkey Island or
- Operation Stealth. The controls and what they do are fairly obvious, but since
- there is 3K left on this disk I may as well use it by explaining it all
- anyway.
-
- Starting the program
- --------------------
-
- To run the program, reboot with Starbase_13 in df0: and click on the icon.
- Once the program is running, it will play some music, and show the
- introductory animation. The adventure will then begin.
- To skip the introductory animation, hold down any mouse button.
-
- The Control Panel
- -----------------
-
- You may notice at the bottom of the screen a few buttons and a black area.
- This is fairly important to the running of the game, and works as follows:
-
- On pressing a button, the appropriate light appears. Basically, the buttons
- change the way you interact with the background when you click the left mouse
- button. The way each button works is explained below
-
- walk: When this is selected, the character walks to the spot you selected
- with the mouse.
-
- examine: If you click on an object, a short descriptive passage appears in
- the text window. You can also click on items in the inventory, which are
- shown in the text window when you move the mouse pointer over it. Otherwise
- it acts as if walk was selected.
-
- operate: Similar to examine, but will attempt to `operate` the selected item.
-
- use: Two items must be selected, the first of which must be from the
- inventory, the second can be either in the inventory or in the background.
-
- talk: Use this to talk to somebody or something
-
- take: Pick up an object
-
- shoot: Blast something into atoms! Note that this is the only option which
- does not allow you to walk if you did not click on an object.
- Hint: you will need to be very quick on the draw.
-
- Unlike most adventures, there is no need to click on the verb for every action
- you perform. Once it is selected, you can use it as many times as you like.
-
- Saving/Loading games
- --------------------
-
- There are five save game positions, corresponding to the two rows of function
- keys. F1-F5 load from the respective position, and F6-F10 save.
-
- Quitting
- --------
-
- If it`s getting too much for you, Ctrl+C exits to workbench.
-
- Edmund Clay
- 23.6.93
-
-