home *** CD-ROM | disk | FTP | other *** search
- $VER: carnage.doc 1.00 (11.03.95) by Joseph Carlson and Randall Richards
-
- == PANDAGUN SOFTWARE PRESENTS =================================================
-
- ---------------
- C A R N A G E
- ---------------
-
-
- Copyright ©1994 Randall Richards and Joseph Carlson, All Rights Reserved
-
- This software, in its SHAREWARE RELEASE form is freely distributable as
- long as no files in the archive are modified or deleted. This program is
- SHAREWARE so if you like it, please send $20 (US) to the authors and in return
- you will receive the full featured REGISTERED VERSION which includes more maps,
- fully functional weapons, more lives per player, PLUS full support for Sega(TM)
- Genesis(TM) control pads (with purchase of optional hardware adapter - more info
- later in the docs), and more...
-
- The registration form and mailing address are at the end of this file.
-
-
-
- == SYSTEM REQUIREMENTS ========================================================
-
- Requires Kickstart 2.0 or higher, 1 meg Agnus or AGA.
-
- Any Amiga from A500 to A4000. This program uses the best available screen
- mode for a 640x400 screen (including ECS/AGA modes). It's a little slugish
- on a stock A500 in Local Game mode, but plays nicely over modem.
-
- Requires 1.5 Meg total RAM, 1 Meg of it must be CHIP RAM!
-
- Tested on an Amiga 4000/EC030 and Amiga 1200 running AmigaDos 3.0 and an
- Amiga 500 using AmigaDos 2.04.
-
- Recommended system: 68020+ with AGA chipset and harddrive.
-
-
-
- == PROGRAM DESCRIPTION ========================================================
-
- CARNAGE - An addictive two player game in which you must seek out and
- kill your opponent with the nastiest weapon you can find. This 2d split
- screen overhead scroller features high-res graphics, well thought out
- stereo sound, mazes, teleports, all kinds of weapons ranging from rifles to
- bazookas, and terrifying killer robots that seem to know your every move.
- Also features serial/modem link support for playing against a friend (or
- foe) who is only a phone call away. And you can type messages to each
- other in real time so you can express your true feelings about having a
- grenade tossed at you. Carnage is written by Randall Richards and Joseph
- Carlson. Sorry about the delay on this one...
-
-
- -- THIS ARCHIVE INCLUDES: -------------
-
- ROOT: Carnage.info - The drawer icon.
-
- Carnage/Carnage - The game and its icon.
- Carnage/Carnage.info
-
- Carnage/Carnage.doc - This file and its icon.
- Carnage/Carnage.doc.info
-
- Carnage/Carnage_Data/cargfx.000 - 11 data files
- Carnage/Carnage_Data/console.mcr
- Carnage/Carnage_Data/laugh.mcr
- Carnage/Carnage_Data/level.000
- Carnage/Carnage_Data/level.001
- Carnage/Carnage_Data/link.mcr
- Carnage/Carnage_Data/loading.mcr
- Carnage/Carnage_Data/main.mcr
- Carnage/Carnage_Data/nolink.mcr
- Carnage/Carnage_Data/pgshare.mcr
- Carnage/Carnage_Data/sound.mcr
-
-
-
- == INSTALLATION ===============================================================
-
- This archive decompresses into its own drawer. Just copy or move the
- drawer and its icon into whatever directory you want to keep it in. Sorry,
- there's no install script yet, but you really don't need one, do you?
-
-
-
- == OVERVIEW ===================================================================
-
- Welcome to the world of CARNAGE, where death and dismemberment is your
- purpose in life. In this world, your only friends are your speed, quick wit,
- and your custom-deluxe fully-automatic battery-powered ammo-replicating weapon
- of mass destruction (aka gun). You know only one thing...kill..kill until there
- is nothing left to kill.
- To assist in your vengeful quest, you are equipped with your aforementioned
- "gun", a custom-deluxe fully-automatic solar-recharging energy storage cell
- (battery), and a custom-deluxe object-sensitive fully-configurable
- solar-powered multi-purpose scanning device (radar).
-
-
- -- WEAPONS ----------------------------
-
- Your gun is the latest advancement in weapons technology. It is light-
- weight, battery powered and can replicate and fire any type of ammo based upon
- the programmable ROM installed. ROMs for different ammo can be found laying
- around the playfield. Unfortunately your weapon only has one ROM slot, so
- you must carefully decide which ROM will serve your twisted desires best. Each
- ROM defines a set of unique properties for its ammo. These properties affect,
- among other things, the amount of battery power and time required to regenerate
- the ammo.
-
- There are several ROMs available to choose from:
-
- ROM FIRING BATTERY
- TYPE RANGE RATE DAMAGE USAGE COMMENTS
- ---- ----- ------ ------ ------- --------
- RIFLE long fast medium tiny surprising potential
- SHOTGUN long medium medium small covers large area
- LASER long medium large medium fast and brutal
- SHIELD short slow small tiny protects you from any
- damage when activated
- GRENADE short medium large large* goes over walls and
- explodes
- BAZOOKA long medium large large* high-speed, exploding
- weapon
- MISSILE medium slow medium large* seeks other player
-
- * In the freely-distributable demo version, battery usage is 100% for these
- weapons (ie. only one shot from a fully charged battery. Just enough to
- get a brief glimpse of the awesome firepower available in the REGISTERED
- VERSION.)
-
- The rifle ROM allows the weapon to fire small bullets rapidly. It uses
- little battery power, so this is more useful than you might think. This ROM
- comes with the stock weapon.
-
- With a shotgun ROM, your weapon fires pellets that cover a larger area,
- making it easier to hit an opponent. Although this ammo travels faster than
- rifle ammo, it takes slightly longer to regenerate the ammo and uses more
- power.
-
- A laser ROM makes your weapon fire a high speed laser beam. While this
- beam causes extreme damage, it also takes more power and time to regenerate.
-
- The shield ROM allows your weapon to create a protective barrier that
- completely surrounds you. This barrier protects you from incoming ammo
- and inflicts damage to any oppenents that it touches. It uses little power.
-
- The grenade ROM makes your weapon fire a deadly grenade. Grenades are
- unhindered by walls and detonate after hitting a player or travelling a fixed
- distance. They cause much damage but drain your battery quickly.
-
- Your weapon can fire a devastating blast when equipped with a bazooka ROM.
- Much pain is associated with all who come in contact with its ammo. However,
- its battery drain can be equally devastating.
-
- Watch out for the ever-popular homing missile ROM. This fire-and-forget
- missile has a radar-tracking system that will seek out your opponent. It
- causes much damage, however, it has a limited range, does not travel around
- obstacles, and cannot track a player with a stealth chip. NOTE: a missile
- will travel in a straight line while your button is pressed.
-
-
- -- RADAR ------------------------------
-
- To aid in your grueling quest, you are equipped with a multipurpose
- programmable radar. It's purpose is to display locations of objects or
- enemies (depending on ROM) relative to your position. You will always
- be centered on your radar. Blips indicate distance and direction of
- objects being tracked. The ROM chips affect function as follows:
-
- The GREEN chip is a standard issue enemy locator. All blips indicate
- hoverbots or opponents. This gives you advanced warning of approaching threats
- and helps you find your enemy.
-
- The BLUE ROM is a weapons locator. It indicates the position of all usable
- weapon ROMs and batteries. It also detects the other player's weapon chip,
- but does not detect hoverbots.
-
- The RED chip helps you find medical kits (large and small). This is very
- helpful when you are low on health. Be forewarned... It doesn't detect
- hoverbots or your opponent (unless he also has a red chip).
-
- Finally, the chip of choice. There is a chip that renders you undetectable
- to standard radar. The YELLOW chip is the stealth chip. It operates just
- like the GREEN chip, except you won't show up on standard radar. Hoverbots
- can no longer track you (unless you are within visual range) and a homing
- missile fired at you will only go in a straight line.
-
- Also note that each radar chip will indicate other radar chips of the same
- type. (i.e. red chips locate red chips...) This includes the radar chip
- carried by your opponent. (if you both have YELLOW chips, you can see each
- other on radar.)
-
-
- -- OTHER EQUIPMENT --------------------
-
- Medical kits (medikits) are dispersed randomly throughout the terrain.
- There are two types of medikits, large and small. When picked up, the large
- one increases your health by 25%, and the small one by 15%. Then the medikit
- is placed in another random location.
-
- Batteries also come in two sizes. The large batteries hold twice as much
- charge as small batteries. Since the battery display reports percent of total
- capacity, the small battery appears to charge/discharge faster than a large
- battery. Rest assured, both charge/discharge at the same rate (i.e. the large
- battery is better than the small one in every imaginable way). Both players
- begin the game with fully-charged small batteries. Other batteries can be
- found lying about the terrain with random charges. Any battery recharges
- automatically when installed in a weapon.
-
-
- -- HOVERBOTS --------------------------
-
- The terrain is patrolled by nasty hoverbots. Their mission is to kill any
- humans. They are equipped with radar to hunt down players. They shoot
- lightning balls when a player is within visual range. These balls stun and
- hurt you so its difficult to get away from them. You can kill them, but
- when you do, another reappears in a random location, even faster and more
- viscious than before.
-
- If you're lucky enough to find a Stealth Chip, you won't be visible on
- their radars either. But if you get too close to one, it'll still attack
- you.
-
-
-
- == STARTING THE GAME ==========================================================
-
- When you run the program (from a shell or Workbench) a title screen will
- appear. Your first options are:
-
- F1: LOCAL GAME - Both players playing on same computer.
-
- F2: MODEM LINK - One player per computer with the two computers linked by
- modem. This uses your serial preferences settings.
-
- F3: DIRECT LINK - Same as modem link but uses fixed settings (19200 baud).
- For use with NULL modem cable between two Amigas.
-
-
- -- LOCAL GAME -------------------------
-
- If you select "F1: LOCAL GAME" the next screen will give you a choice to
- either "F1: START GAME" or "ESC: QUIT".
-
-
- -- MODEM LINK -------------------------
-
- When you select this mode, a miniature split terminal screen will appear.
- The Transmit window will show any keys you press and any messages from your
- computer (like "<START>"). Any messages received from the modem will
- appear in the Receive window. This mode opens the Amiga serial port using
- your saved serial preferences (See AmigaDos manual.)
-
- You have to type in modem commands manually. Usually what I will do is
- call a friend up, both of us will run Carnage. When we both are looking at
- the terminal windows, one of us will type ATX3D <enter> and the other will
- type ATA <enter>. The two modems will then connect to each other. Once
- they are connected, anything you type will show up in your transmit window
- and in the other players receive window. One of you can press F1 to START
- or ESC to QUIT. When you are finished, you can continue voice conversation
- on the phone if you both pick up the phone before pressing Escape.
-
- Another method of connecting would be to set up one modem for auto-answer
- and have the other player dial in with his modem (with Carnage running on
- both machines.) See your modem manual for more details.
-
- "ATA" is the command to make your modem pick up the phone in Answer Mode.
- "ATX3D" is actually 2 commands, the "X3" tells the modem to ignore dialtone and
- the D instructs the modem to pick up the phone and wait for the answer
- tone.
-
-
- -- DIRECT LINK ------------------------
-
- This mode is for 2 Amigas linked via a NULL modem cable. It works just
- like MODEM LINK except there are no modem commands involved. Your serial
- preferences are ignored in this mode and the serial port is opened at 19200
- baud, 8N1 data/parity, and RTS/CTS handshaking.
-
- You should immediately be able to type to each other. Pressing F1 STARTs
- the game, and Escape quits.
-
-
-
- == PLAYING THE GAME ===========================================================
-
- After pressing "F1: START" the title screen and music will fade out and the
- gamescreen fades in.
-
- In Local Mode players will be centered in the left and right halves of the
- screen. Both these windows scroll independently as each player walks off
- in his/her own direction. In Link Mode, one half of the screen will show
- your player while the other displays a split terminal screen. You can type
- messages to each other during the game.
-
-
- -- TERRAIN WINDOW ---------------------
-
- This is the large window which displays the player and his surroundings.
- The player is centered in this window and the terrain scrolls in whatever
- direction the player moves.
-
-
- -- STATUS WINDOW ----------------------
-
- Underneath the terrain window is a status window for each player. The
- status window displays the players radar, health, battery power, lives, and
- inventory. Note that in Link mode the other player's status window only
- shows health, battery power and lives, not inventory or radar.
-
- The bar at the top of the status window is a bar graph showing the player's
- health. The bar displays health of 0 to 100% and also changes color
- depending on the amount of health left.
-
- The bar immediately below the health bar is a bar graph showing the player's
- battery power. The battery bar operated the same as the health bar.
-
- The Radar shows objects (the type of objects depends on the radar upgrade
- you're using) relative to the player. The player is always in the center
- of the radar scope.
-
- The inventory boxes show Radar Chip, Weapon, and Battery.
-
- To the right of the inventory boxes is a box showing the player's movement
- and number of lives remaining.
-
-
- -- PICKING UP OBJECTS -----------------
-
- To pick up medikits, all you have to do is walk over it.
-
- To pick up weapons or radar chips, you must walk on top of it and press
- your button. The item will be picked up, and the one that it replaces will
- be dropped. You can only carry one weapon and one radar chip at a time.
-
- To trade/steal weapons from another player, you must touch that player and
- press your button. This gets very interesting if one player has a killer
- weapon.
-
-
- -- TELEPORTS --------------------------
-
- A teleport is a device which will instantly move you to a random location.
- It is very useful for escaping when you are in danger. To teleport, just
- walk over it.
-
-
- -- YOUR PURPOSE -----------------------
-
- You have only one sole purpose in life. Kill the other player. Kill him
- before he kills you. Game ends after one player loses all his lives*.
-
- The player that survives a level, keeps his inventory. The other player
- starts with standard equipment.
-
- * NOTE: Each player has only two lives in the unregistered version.
-
-
- == WARNING! ===================================================================
-
- On Amigas with KickStart v3.0 and up: If you have monitor types in your
- "devs:monitors/" drawer that your monitor or computer do not support, the game
- might try to use that mode!
-
- We are not responsible for any damage done to your monitor because YOU had an
- unusable monitor file in your "devs:monitors/" drawer!
-
- On my AGA system, the game will check for the availability of the following
- monitors in order: DblNTSC hires noflicker, Euro72 productivity, Euro36 hires
- lace, NTSC hires lace, VGA productivity, DblPAL hires noflicker, PAL hires
- lace. So make sure any modes your monitor doesn't support are moved back to
- the "sys:storage/monitors/" drawer.
-
- (Under 2.x or with no monitors available, the game will come up in either NTSC
- or PAL hires lace)
-
-
- == KNOWN BUGS =================================================================
-
- - We calculated that the theme music (a looping sample) will stop playing after
- 3 days, 15 hours, and 57.3 seconds (though we don't want to positively
- confirm this). We may be switching to MOD support in future versions.
-
-
-
- == THE AUTHORS ================================================================
-
- Carnage is a PandaGun Software production:
-
- Coding, graphics, and sound are by: "Psycho Panda" Randall Richards
- and "Gunner Joe" Joseph Carlson
-
- All work was done using: Amiga 4000/EC030 and Amiga 500 - (Company Pending)
- SAS/C 6.51 - ©1993 SAS Institute
- Cygnus Ed Professional V3.5 - ©1993 CygnusSoft
- Deluxe Paint 4.6 - ©1992 Electronic Arts
- Perfect Sound 3.0 - ©1989 Anthony J. Wood
- Too many manuals.
- Too many hours.
- Too many trips to Carl's Jr. ("You hungry?")
- Too many months (about 15 so far)
-
- We have tried our hardest to rid this game of all bugs. We have tested
- this again and again and again. Some problems had only occured once every two
- weeks! But we finally found them... Amazingly enough, another bug popped
- up on an A1200 when the same thing NEVER happened on an A4000 or A500.
- (Weird...) But finally, we figured it out. Should you find a bug, please
- notify us of the problem. We will either fix it (sending the 1st person
- reporting it a free registered version with the fix) or hold a mass suicide
- pact depending on our mood.
-
- Contact us at GEnie: J.CARLSON10
- or internet: j.carlson10@genie.geis.com
- xjcarlson@csu.fullerton.edu
-
-
- == ALSO FROM THE AUTHORS ======================================================
-
- QMousePrefs - This program gives you a preferences window for
- adjusting any options for QMouse by Dan Babcock.
- Also includes icon for your WBStartup drawer so you
- don't have to modify s:User-Startup to use QMouse.
- By Joseph Carlson.
-
- Slider - Slider is a puzzle similar to those little number slide
- puzzles we have all played with at one time or another.
- It features a nice high res marble background with embossed
- wood pieces and was decribed as "elegant" by AmigaWorld.
- The size of the puzzle is adjustable in width and height from
- 2x2 to 8x8. It is AGA & ECS compatible. By Joseph Carlson.
-
- ControlPad.Library and CP-1 ControlPad Adapter:
-
- Tired of the old joysticks that only have one button? Having trouble
- finding an old standard joystick? Well this little adapter allows you to
- use any controlpad made for the Sega Genesis(TM) with your Amiga. Sega
- Genesis Controllers are easy to find (any Toys 'R Us) and inexpensive (about
- $13 for the SEGA brand). The joypad and trigger (B) button will work for any
- game, and we developed a simple shared library that other programmers can use
- to utilize the A, B, C, and START buttons in their games. Future games we
- release will (of course) use these extra buttons. The registered version of
- Carnage already does!. We both are currently using the adapter with SEGA
- infrared cordless controlpads on our Amigas. It is cool not being tied
- to the computer during games!
-
- SEGA and GENESIS are trademarks of SEGA.
-
-
- -- COMING SOON ------------------------
-
- Read - A fast text file reader which adapts to any screen mode and
- any fixed width font. Fast (and fine) scrolling via mouse or
- cursor keys. Scrolls left and right as well as up and down.
- (Just when you thought you've seen enough text readers...)
- By Joseph Carlson. (Very soon...)
-
- KNAPSACK - A file utility that allows you to effortlessly copy as many
- files as possible onto floppys of any size or format (or device for that
- matter) that your system understands including the diskspare.device (by
- Klaus Deppisch) which lets you save up to 2 Megs of files onto a single
- 3.5" High Density disk! Great for those who download lots of files and
- need to move them off their hard drive. Full intuition interface. More
- efficient than anything else like it that I've seen. Knapsack is written
- by Randall Richards. This ones been hanging around on our systems for a
- while now. We're adding support for PFS and PC file systems before
- releasing this (if we ever get around to it).
-
-
- == CARNAGE REGISTRATION FORM ==================================================
-
- Cut here:
-
- ---8<--------------------------------------------------------------------------
-
- PandaGun Software Registration Form for:
-
- CARNAGE - Copyright ©1994 Randall Richards and Joseph Carlson
-
- Please mail this registration form to:
-
-
- RANDALL RICHARDS
- 7773 LONGS PEAK DRIVE
- RIVERSIDE, CA 92509
-
-
-
-
- NAME:_____________________________________________________________
-
- MAILING ADDRESS: _________________________________________________
-
- __________________________________________________________________
-
- __________________________________________________________________
-
- EMAIL: ___________________________________________________________
-
- PHONE: (optional) ________________________________________________
-
-
- Cost is $20 (US) for each registered version.
-
- Quantity:________ Amount Enclosed: $________________
-
-
- Payments accepted in US currency or personal checks with funds drawn on
- a US bank only.
-
- For the latest information on the Control Pad Adapter or if you have any
- problems or questions concerning Carnage, you can contact Joe Carlson at
- the following email address:
-
- j.carlson10@genie.com
-
-
- ---8<--------------------------------------------------------------------------
-
- ===============================================================================
-