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  1.    File Name        Archive #    Description
  2. -----------------------------------------------------------
  3.  BLURB.UTAH                 3    Blurb from Utah Raster Toolkit
  4.  Changes                    1    List of recent changes
  5.  Copyright                  1    Copyright information    
  6.  Examples                   1    Example input files    
  7.  Examples/balls.ray         1    Tweaked output from Eric Haines' SPD
  8.  Examples/planet.map        1    Colormap for planet image
  9.  Examples/planet.ray        1    Simple planet example
  10.  Examples/pool.ray          2    Pool table example
  11.  Examples/solids.ray        1    Transparency/reflectivity example
  12.  MANIFEST                   1    This shipping list
  13.  README                     1    General information
  14.  References                 1    Publications of interest
  15.  TODO                       1    List of suggested extensions    
  16.  doc                        1    Documentation directory
  17.  doc/primitive.ms           7    Tutorial on adding primitives
  18.  doc/rayshade.1             8    Rayshade man page
  19.  doc/texture.ms             5    Tutorial on adding textures
  20.  nff2shade.awk              2    Awk script to convert NFF-->rayshade
  21.  src                        1    Source directory
  22.  src/Makefile               4    Make control file
  23.  src/atmosphere.c           1    Atmospheric effects
  24.  src/bounds.c               3    Bounding box routines
  25.  src/box.c                  1    Box primitive
  26.  src/cone.c                 3    Cone primitive
  27.  src/constants.h            1    Various constants
  28.  src/cylinder.c             3    Cylinder primitive
  29.  src/datatypes.h            2    Datatype definitions
  30.  src/defaults.h             1    Default values
  31.  src/funcdefs.h             2    Function declarations
  32.  src/grid.c                 5    Ray/grid intersection
  33.  src/hf.c                   6    Heightfield primitive
  34.  src/input.c                2    Routines to handle #include
  35.  src/input_lex.l            1    Lexical analysis
  36.  src/input_yacc.y           6    Parsing    
  37.  src/intersect.c            3    Top-level intersection routines
  38.  src/light.c                3    Shadow generation
  39.  src/list.c                 2    Ray/list intersection
  40.  src/main.c                 2    Driving routine
  41.  src/malloc.c               4    A fast storage allocator
  42.  src/matrix.c               5    Matrix manipulation
  43.  src/memory.c               1    Memory management
  44.  src/noise.c                4    Perlin-style Noise and DNoise()
  45.  src/object.c               3    Misc. object functions
  46.  src/outputp.c              2    Image file interface
  47.  src/patchlevel.h           1    Patchlevel information
  48.  src/plane.c                1    Plane primitive
  49.  src/poly.c                 4    Polygon primitive
  50.  src/primobj.h              2    Primitive object definitions
  51.  src/ray_options.c          3    Command line parsing
  52.  src/raymath.c              1    Vector functions
  53.  src/raytrace.c             6    Sampling/antialiasing
  54.  src/raytrace.h             1    Sampling patters
  55.  src/setup.c                2    Initialization
  56.  src/shade.c                5    Lighting calculations
  57.  src/sphere.c               2    Sphere primitive
  58.  src/superq.c               2    Superquadric primitive
  59.  src/surface.c              2    Surface & color functions
  60.  src/texture.c              4    Texturing & bump mapping
  61.  src/texture.h              1    Texture definitions
  62.  src/triangle.c             4    Triangle primitive
  63.  src/typedefs.h             1    Misc. typedefs
  64.  src/version.c              1    Version information
  65.  src/viewing.c              1    Viewing transformations
  66.  src/voxels.c               3    Voxel allocation & initialization
  67.