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- File Name Archive # Description
- -----------------------------------------------------------
- BLURB.UTAH 3 Blurb from Utah Raster Toolkit
- Changes 1 List of recent changes
- Copyright 1 Copyright information
- Examples 1 Example input files
- Examples/balls.ray 1 Tweaked output from Eric Haines' SPD
- Examples/planet.map 1 Colormap for planet image
- Examples/planet.ray 1 Simple planet example
- Examples/pool.ray 2 Pool table example
- Examples/solids.ray 1 Transparency/reflectivity example
- MANIFEST 1 This shipping list
- README 1 General information
- References 1 Publications of interest
- TODO 1 List of suggested extensions
- doc 1 Documentation directory
- doc/primitive.ms 7 Tutorial on adding primitives
- doc/rayshade.1 8 Rayshade man page
- doc/texture.ms 5 Tutorial on adding textures
- nff2shade.awk 2 Awk script to convert NFF-->rayshade
- src 1 Source directory
- src/Makefile 4 Make control file
- src/atmosphere.c 1 Atmospheric effects
- src/bounds.c 3 Bounding box routines
- src/box.c 1 Box primitive
- src/cone.c 3 Cone primitive
- src/constants.h 1 Various constants
- src/cylinder.c 3 Cylinder primitive
- src/datatypes.h 2 Datatype definitions
- src/defaults.h 1 Default values
- src/funcdefs.h 2 Function declarations
- src/grid.c 5 Ray/grid intersection
- src/hf.c 6 Heightfield primitive
- src/input.c 2 Routines to handle #include
- src/input_lex.l 1 Lexical analysis
- src/input_yacc.y 6 Parsing
- src/intersect.c 3 Top-level intersection routines
- src/light.c 3 Shadow generation
- src/list.c 2 Ray/list intersection
- src/main.c 2 Driving routine
- src/malloc.c 4 A fast storage allocator
- src/matrix.c 5 Matrix manipulation
- src/memory.c 1 Memory management
- src/noise.c 4 Perlin-style Noise and DNoise()
- src/object.c 3 Misc. object functions
- src/outputp.c 2 Image file interface
- src/patchlevel.h 1 Patchlevel information
- src/plane.c 1 Plane primitive
- src/poly.c 4 Polygon primitive
- src/primobj.h 2 Primitive object definitions
- src/ray_options.c 3 Command line parsing
- src/raymath.c 1 Vector functions
- src/raytrace.c 6 Sampling/antialiasing
- src/raytrace.h 1 Sampling patters
- src/setup.c 2 Initialization
- src/shade.c 5 Lighting calculations
- src/sphere.c 2 Sphere primitive
- src/superq.c 2 Superquadric primitive
- src/surface.c 2 Surface & color functions
- src/texture.c 4 Texturing & bump mapping
- src/texture.h 1 Texture definitions
- src/triangle.c 4 Triangle primitive
- src/typedefs.h 1 Misc. typedefs
- src/version.c 1 Version information
- src/viewing.c 1 Viewing transformations
- src/voxels.c 3 Voxel allocation & initialization
-