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- /*
- * solids.ray
- *
- * Example rayshade input file.
- *
- * Render using:
- * rayshade solids.ray > solids.rle
- *
- * For previewing purposes, you may wish to use the -P option.
- * Craig Kolb 9/89
- */
- eyep 0. 25. 7.
- screen 128 128
- jittered
- light 1.4 extended -15. 20. 15. 1.4
- surface red .02 0 0 .5 0 0 .2 .2 .2 32. 0.5 0 0
- surface blacktile 0.01 0.015 0.01 0.02 0.03 0.02 0.3 0.35 0.3 30 0.33 0 0
- surface white .02 .02 .008 .5 .5 .25 0.8 0.8 0.8 18 0.2 0 0
- surface glass 0.02 0.02 0.02 0. 0. 0. 0.8 0.8 0.8 25 0.2 .3 1.15
-
- sphere red 4. 3 0 0
- /*
- * Cone actually sticks through ground plane. This solves problems
- * that arise when the bottom of the cone and the plane are coincident.
- */
- cone glass -5. 3 -4.1 -5. 3. 4. 4. 0.
-
- plane white 0. 0. 1. 0. 0. -4.
- texture marble scale 4. 4. 4.
- texture checker blacktile translate 0. 0. 0.3 scale 4. 4. 4.
-