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- From: wiedmann@mailserv.zdv.uni-tuebingen.de (Jochen Wiedmann)
- Newsgroups: comp.sys.amiga.introduction,comp.sys.amiga.misc,comp.sys.amiga.programmers,comp.answers,news.answers
- Subject: Amiga FAQ (Frequently asked questions, biweekly)
- Followup-To: comp.sys.amiga.introduction
- Date: 20 Dec 1993 10:44:51 GMT
- Organization: InterNetNews at ZDV, Uni-Tuebingen, Germany
- Lines: 1571
- Approved: news-answers-request@MIT.Edu
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- Message-ID: <AmigaFAQ-1-756383918@mailserv.zdv.uni-tuebingen.de>
- Reply-To: wiedmann@mailserv.zdv.uni-tuebingen.de (Jochen Wiedmann)
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- Summary: Frequently asked questions on the Amiga.
- New users should read this!
- Xref: senator-bedfellow.mit.edu comp.sys.amiga.introduction:4368 comp.sys.amiga.misc:43550 comp.answers:3096 news.answers:16017
-
- Posted-By: auto-faq 2.4
- Archive-name: amiga/introduction
- Last-modified: 12/07/93
-
-
- Frequently asked questions concerning the Amiga.
- ------------------------------------------------
-
- Below you find a list of frequently asked questions. It should especially
- be for new users but perhaps experienced users may find something too.
-
- It is in Ascii format to be easily read by everyone. It is also available
- in AmigaGuide and Dvi format as part of the Amiga-FAQ archive. (File
- text/docs/AmigaFAQxxxxxx.lha on any Aminet site, where xxxxxx is the date
- of the last version.)
-
- Please note, that there is a list of keywords at the end, if you don't find
- something. If this still doesn't help: Email me, probably I can include an
- answer into the FAQ.
-
- Suggestions, contributions, critics and beer bottles are very welcome.
- Send it to:
-
- Jochen Wiedmann
- Am Eisteich 9
- 72555 Metzingen (Germany)
- Tel. 07123 / 14881
-
- Internet: wiedmann@mailserv.zdv.uni-tuebingen.de
-
- ===========================(Cut here)=========================================
-
- Amiga-FAQ
- *********
-
- This document lists some frequently asked questions and trys to give
- answers. Is intention is to help new users and to reduce the amount of
- news that most experienced users don't like to read anymore.
-
- Please notice that there are many questions that aren't answered yet,
- even more: Whole sections that remain empty! I feel that I cannot give
- satisfying answers. So it's your turn: Fill the gaps and tell me what i
- should include into this document!
-
-
- Disclaimer
-
- 1. Hardware
- 1. What are the 68EC020 and the 68EC030?
- 2. What's a FPU?
-
- 2. The Operating System
- 1. Can I use another Kickstart than the builtin?
-
- 3. Programming
- 1. What documentation do I need as an Amiga programmer?
- 2. What is CATS?
- 3. Where do I get the Amiga includes?
- 4. How do I become a developer?
- 5. What compilers (assemblers) are there?
- 6. Those never working Esc sequences!
- 7. Is it possible to use AmigaBasic on the A1200?
-
- 4. Applications
- 1. Text Editors
- 2. What word processors are there?
- 3. Desktop Publishing
- 4. What is TeX and where can I get it?
- 5. Are there any Postscript interpreters?
-
- 5. How about Graphics?
- 1. What are chunky and planar displays?
- 2. What is doublebuffering?
- 3. What monitors will work on my Amiga 1200/4000?
- 4. How do I switch between PAL and NTSC?
-
- 6. Emulators
- 1. Can I run Unix on my Amiga?
- 2. Is it possible to use the Amiga as X11 terminal?
-
- 7. Miscellaneous
- 1. Is there any unix version of LhA?
- 2. What are files ending with ...?
- 3. Is there a Stacker-like utility to pack my hard drive?
- 4. Where do I get Fish disk xxx?
-
- 8. Where and how do I get Software?
- 1. Files and databases on freely distributable software
- 2. A collection of tests
- 3. Getting files from a FTP server
- 4. Getting files from a Mail server
- 5. The Fish disks
- 1. The Amiga Library disks
- 2. The Fresh Fish CD-Roms
- 6. How do I Read and write MS-Dos disks?
- 7. How do I split large files?
-
- The Amiga-FAQ archive
-
- Contributions
-
- Credits
-
- Index
-
-
-
- Disclaimer
- **********
-
- This document is
-
- Copyright (C) Jochen Wiedmann
- Am Eisteich 9
- 72555 Metzingen (Germany)
- Tel. 07123 / 14881
- Internet: wiedmann@mailserv.zdv.uni-tuebingen.de
-
- Permission is granted to make and distribute verbatim and modified
- copies of this document following the terms of the "GNU General Public
- License" provided the copyright notice and this permission notice are
- preserved on all copies.
-
- The author gives *absolutely no* warranty that the answers given
- here are correct or usable. Many of them were contributed by other users
- and I cannot even make marginal checks. If you think that something
- should be changed, please tell me. Suggestions, contributions, new
- answers, critics, flames (oh, how I like this `nil:' :-) are rather
- welcome. See Contributions.
-
- 1. Hardware
- ***********
-
- This chapter contains questions concerning the Amiga-Hardware.
-
- 1.1. What are the 68EC020 and the 68EC030?
- ==========================================
-
- Motorola, the company producing the 680x0 family offers crippled
- versions of their processors. They are a little bit cheaper than the
- originals, that's why Commodore decided to build the 68EC020 into the
- A1200 and the 68EC030 into the A4000/030.
-
- The difference between the 68020 and the 68EC020 is that the latter
- can address just 16Mb of memory. That's why the A1200 cannot have more
- that 10 Mb RAM. In most cases you will not notice the difference.
-
- This is not the case for the 68EC030: Many owners will notice that
- the 68030 has a MMU and the 68EC030 doesn't have. There are some
- important programs depending on a MMU, for example Enforcer (a
- debugging utility), GigaMem (a program to emulate virtual memory) or
- all current Unix versions (see Unix). Other Amigas than the A4000 and
- the A3000 need an additional processor card to run these.
-
- 1.2. What's a FPU?
- ==================
-
- The first 680x0 processors (upto 68030) could process integers only.
- Floating point operations had to be emulated by the software. A FPU is a
- chip (or part of a chip) that can process floating point operations, a
- mathematical coprocessor.
-
- One separates three FPU types on the Amiga: The 68881, 68882 and the
- 68040's internal FPU. The 68882 is up to 1.5 times faster than the
- 68881, because it is splitted in two parts: A conversion unit (the
- FPU's are using an 80 bit format internally) and the arithmetic unit.
- The 68040's internal FPU adds a pipeline, but misses the trigonometric
- instructions of the others. These are still emulated by the software,
- 68040.library for example.
-
- Special programs (Raytracing, DTP, Mathematics, TeX) are offered in a
- special coprocessor version which are up to 50 times faster than the
- original versions.
-
- Michael Kaiser (kaiser@ira.uka.de)
-
- 2. The Operating System
- ***********************
-
- This chapter handles questions concerning the operating system,
- Kickstart as well as the Workbench.
-
- 2.1. Can I use another Kickstart than the builtin?
- ==================================================
-
- First let's drop some words on the Kickstart's Copyright: This
- belongs to Commodore, you *must* not use Kickstarts, without the right
- to do it! Especially it isn't allowed to make an image of anyone
- else's Kickstart and run this on your own Amiga. (I even doubt that it
- is allowed to do this on your own Amigas, if you have more than one.)
-
- But of course it is possible and allowed for some people, developers
- for example. There are two different ways, a hardware solution and a
- software solution. The former is to buy a card which can hold two or
- more Kickstart ROMS and allows to select between when the System is
- booting.
-
- The software solution needs a program (softkicker) and an image of
- the ROM. The softkicker allocates RAM, loads the ROM image into the
- allocated memory and reboots. Of course you have less RAM after the
- Reboot: 256Kb when running Kickstart 1.2 or 1.3 and 512Kb for Kickstart
- 2.0 or higher.
-
- There are different Softkickers, some of them needing a MMU (see
- 68EC0xx). A nearly perfect solution seems to be `kick13' (Aminet,
- directory `util/misc') because it has the ROM image included. (With
- Commodores agreement!) For newer Kickstarts I recommend SKick 3.43
- (Aminet, directory `os20/util') because it doesn't need a MMU and
- supports many different Kickstarts. It is rather easy to create the ROM
- image using the following program:
-
- #include <stdio.h>
-
- #define kickorig 0xf80000 /* 0xfc0000 for Kick 1.2 und 1.3 */
- #define kicklen 0x080000 /* 0x040000 for Kick 1.2 und 1.3 */
-
- void main(int argc, char*argv[])
- { FILE *fh;
-
- if ((fh = fopen("kickstart.file", "w")) != NULL)
- { result = fwrite(kickorig, kicklen, 1, fh);
- }
- fclose(fh);
- }
-
- 3. Programming
- **************
-
- This chapter handles problems arising for programmers only.
-
- 3.1. What documentation do I need as an Amiga programmer?
- =========================================================
-
- The best information available are the RKMs (ROM Kernel Manuals), 3rd
- edition, by Commodore, published by Addison-Wesley:
- *The Amiga ROM Kernel Manual: Libraries
- The Amiga ROM Kernel Manual: Devices
- The Amiga ROM Kernel Manual: Includes and Autodocs
- The Amiga Hardware Reference Manual
- The Amiga User Interface Style Guide*
-
- Especially the RKM: Libraries is a must. The RKM: Includes and Autodocs
- isn't that much worth: Better get the same stuff on disk instead to
- have it online. See Includes.
-
- AmigaDOS isn't included in these books. The Autodocs give much
- information, but to go deeper you probably need
- *The AmigaDOS Manual, 3rd Edition, by Commodore*
- published by Bantam Books.
-
- Another good choice is `The Amiga Guru Book' by Ralph Babel. The book
- starts with a survey on different aspects of programming the Amiga.
- (About 250 pages) Useful for beginners are the sections on the Amiga's
- data types (not the 3.0-DataTypes), the Includes and the amiga.lib. But
- even experienced programmers will find useful things here that are
- missing in the RKMs. But the largest part are about 500 pages on
- AmigaDOS and, as I think, the most important, because AmigaDOS is the
- worst officially documented part of the OS. The book is rather concise
- and hence not as easy to read as the RKMs, but I recommend it as an
- addition and instead of the AmigaDOS manual. (Not, however, a
- replacement for the Libraries and Devices, which aren't covered here.)
- Unfortunately the book has no ISBN and is currently available in
- Germany only. But there are some mail order companies which offer it for
- about 50$ and which accept credit cards:
-
- Buchhaus Gonski, Neumarkt 18a, 50667 Koeln, Germany
- Phone: 0221/2090972, Fax: 0221/2090959
-
- Buchhandlung Bouvier, Am Hof 32, 53113 Bonn, Germany
- Phone: 0228/7290169 Fax: 0228/7290178
-
- Hirsch & Wolf OHG, Mittelstrasse 33, 56564 Neuwied, Germany
- Phone: 02631/83990 Fax: 02631/839931
- (Eurocard/Mastercard/VISA)
-
- Mainhattan-Data, Schoenbornring 14, 63263 Neu-Isenburg, Germany
- Phone: 06102/5881 Fax: 06102/51525
- (Eurocard/Mastercard/VISA/American Express)
-
- DTM-Computersysteme, Dreiherrenstein 6a, 65207 Wiesbaden, Germany
- Phone: 06127/4064 Fax: 06127/66276
- (Eurocard/Mastercard)
-
- Unlimited GmbH, Kehrstrasse 23, 65207 Wiesbaden, Germany
- Phone: 06127/66555 Fax: 06127/66636
-
- 3.2. What is CATS?
- ==================
-
- This is a department at Commodore West Chester which was formerly
- named `Commodore Amiga Technical Support' and was later renamed
- `Commodore Application and Technical Support'. These are people that
- work independently of Engineering, but close together with them, and try
- to help developers outside of Commodore to create nice Amiga
- applications, software or hardware. To achieve this, CATS has gathered
- a lot of informations and tools, on floppy, CD, or paper. Much of this
- material is also available to the general public. (1) But don't mix
- this up with some sort of Hotline for everyone!
-
- For Americans the address to get this material is
- Commodore Business Machines, Inc.
- Department C
- 1200 Wilson Drive
- West Chester, PA 19380,
-
- for all Europeans it's a company in Germany:
- Fa. Hirsch & Wolf
- Mittelstr. 33
- 56564 Neuwied
- Tel. 02631/83990
-
- Dr. Peter Kittel, peterk@cbmger.de.so.commodore.com
-
- ---------- Footnotes ----------
-
- (1) Which means: For Non-Developers.
-
- 3.3. Where do I get the Amiga includes?
- =======================================
-
- The only legal way to get the includes and autodocs (and you *should*
- get them, they are *very* useful!) is to buy the NDUK (Native developers
- update kit), which is offered by CATS. They cost about 25$ and this
- seems to me to be a fair price. See CATS.
-
- Unfortunately there is only the NDUK for Kickstart 2.0. People say
- that 3.0 will come but nobody knows when. But there are two legal
- possibilities, to get at least the 3.0-Includes (without the AutoDocs,
- sigh!):
- 1. Some Fish-CD's (those with the installed software) contain them.
- See Fish CD.
-
- 2. Commercial C compilers and the registered `Dice' version have the
- 3.0-Includes. Dice is a good and cheap offer for about 50$. See
- Compilers.
- Finally you could become a developer. But that is expensive.
- See Developer.
-
- 3.4. How do I become a developer?
- =================================
-
- You need the ADSP (Amiga Developer Support Program) documents. To
- get this write a letter to your local Commodore branch asking for these
- documents. Everything else should be explained there. The german
- address is
- Commodore
- Lyoner Strasse 38
- 60528 Frankfurt
- There are three different developer versions:
- *Registered*
- developers seem to me to have no special advantages except getting
- a magazine called AmigaMail. Especially they don't receive the new
- Includes & AutoDocs and beta releases of Kickstart and Workbench.
- Being a registered developer costs about 70$ per year.
-
- *Certified*
- developers don't have these disadvantages. They have to sign the
- so called NDA (Non Disclosure Agreement) and so aren't allowed to
- tell other people what they know. Certified developers pay about
- 280$ per year.
-
- *Commercial*
- developers pay about 550$ per year.
-
- A tip is to build a group of users and become a developer group, so the
- costs are reduced.
-
- 3.5. What compilers (assemblers) are there?
- ===========================================
-
- There is a lot of programming languages on the Amiga, commercial as
- well as freely distributable. I will enumerate only those that I know
- or which seem it worth to me otherwise.
-
- *Assembler*
- All C-compilers have an Assembler included. Freely distributable
- are A68K and PhxAss (directory `dev/asm' on Aminet or Fish disks
- 521 and 906)
-
- *C*
- *C++*
- Freely distributable C-compilers are `gcc' (which has its own
- directory `dev/gcc' on Aminet) and the evaluation version of
- `Dice' (for example per FTP from `ftp.uni-paderborn.de', directory
- `/news/comp.binaries.amiga/volume91/languages' or on Fish disk
- 491). `Dice' is Shareware, however, but registering will cost
- only 50$. The advantage of `gcc' is that you find `gcc' versions
- all over the world and on all computer systems. Another advantage
- is that C++ is included into `gcc'! But it is slow and needs 4Mb
- of RAM or more. `Dice' is very fast. Both compilers seem to be
- reliable.
-
- Commercial C compilers are `Aztec-C' and `SAS-C'. I cannot
- recommend `Aztec-C', because the compiler doesn't seem to get
- further development. It should be remarked that the commercial
- compilers have especially wonderful debugging utilities (Source
- level debuggers!) that the others are missing. `Dice' will become
- commercial soon too and probably will have debugging utilities
- then. SAS has announced a new release which will have C++ included.
-
- Comeau C++ is a cross compiler creating C source. That wouldn't be
- a problem, SAS will do the same. But Comeau C++ doesn't have a C
- compiler included. You need SAS-C, Aztec-C or Dice additionally.
- But it supports the newest standards. And like gcc it runs on many
- platforms. Maxxon C++ is offered in Germany. I cannot say anything
- on it. Both compilers are commercial. Comeaus address is:
- Comeau computing
- 91-34, 120th Street
- Richmond Hill, NY, 11418-3214
- USA
-
- EMail: Greg Comeau, comeau@bix.com
-
- *Forth*
- JForth is said to be an excellent Amiga port of Forth. Among its
- advantages are object oriented extensions, full Amiga interface
- and an application generator. It is available from:
- Delta Research
- P.O. Box 151051
- San Rafael, CA 94915-1051
-
- Phone: (415) 453-4320
- EMail: Phil Burk, phil@ntg.com
- Mike Haas, haas@starnine.com
-
- *Fortran*
- (Sigh! Still people who need it :-<) Freely distributable are BCF
- (Fish disk 470) and f2c, a Fortran to C converter (Aminet,
- directory `/dev/misc'). A commercial compiler is offered from
- ABSoft. All these are Fortran 77 compilers, I don't know any
- Fortran 90 compiler on the Amiga.
-
- *Lisp*
- Freely distributable Lisp interpreters are XLisp (Fish disk 181)
- and OakLisp (Fish disk 530).
-
- *Prolog*
- `/dev/lang/UNSWProlog.lha' and `dev/lang/sbp3_1e.lha' on Aminet as
- well as `SBProlog' on Fish disk 141 and `SBProlog' on Fish disk
- 145 are freely distributable Prolog interpreters.
-
- *Modula-2*
- M2Amiga is offered in Europe, Benchmark Modula-2 in the U.S. Both
- are said to be very good, have a powerful souurce-level-debugger,
- a large library. Especially M2Amiga has great support by a german
- user-group (AMOK) which for example offers own PD disks.
-
- M2Amiga is offered by:
- A+L AG
- Daderiz 61
- 2540 Grenchen
- Schweiz
-
- Tel.: +41/65/52 03-11
- Fax: -79
-
- Benchmark Modula-2 is available from:
- Armadillo Computing
- 5225 Marymount Drive
- Austin, Texas 78723
- USA
-
- Phone/FAX: 512/926-0360.
- EMail: Jim Olinger, jolinger@bix.com
-
- *Oberon*
- *Oberon-2*
- AmigaOberon is offered by A+L too. It is integrated into a full
- developers environment and has a large library of modules. Library
- linker and source level debugger are available. The AMOK user goup
- supports AmiOberon as well as M2Amiga.
-
- *Pascal*
- There is a PD-compiler called PCQ (Directory `dev/lang' on Aminet
- or Fish disk 511). It doesn't support all of Pascal and major
- features are missing. P2C, a pascal to C converter is on disk 341.
- (Aminet: `/dev/misc/p2c120.lha') Additionally there are two
- commercial compilers called HiSoft Pascal and KickPascal. HiSoft
- Pascal and P2C claim to be compatible to Turbo Pascal up to 5.0.
- HiSoft has a source level debugger included.
-
- 3.6. Those never working Esc sequences!
- =======================================
-
- Many printers come with a manual that explains which Esc sequence
- causes which action on the printer. But there happen weird things when
- you try to send these sequences to your printer, either it does
- nothing, or it does something completely different. There is a reason,
- the Amiga printer drivers. These drivers are made in a way that they
- only understand a certain set of `ANSI Esc sequences', not the special
- ones defined (differently) by the various printer manufacturers. The
- purpose is that every application on the Amiga just uses this one
- standard set of control sequences and this way doesn't need to know
- which printer is actually connected. The printer driver then translates
- these standard sequences into the special sequences a certain printer
- understands. A list of the available ANSI Esc sequences is found in
- the current Workbench manuals (or older AmigaDOS manuals). Now if you
- want to issue a control sequence to the printer that's not available as
- an ANSI command, you have two possibilities to achieve this:
- 1. Bypass the printer driver (that would unsuccessfully try to
- interpret the sequence) and send your output *only* during this
- sequence to `PAR:' (or `SER:', respectively). For this you have to
- close and open printer output channels very often which is rather
- tedious, and you have to know where (`PAR:' or `SER:') your
- printer is connected.
-
- 2. Use a special ANSI sequence, made exactly for this case:
- `Esc[<n>"<x>'
- where `<n>' is the decimally typed number of bytes in the string
- `<x>', which actually contains your special printer sequence. This
- ANSI sequence tells the printer driver to not interpret or
- translate the next `<n>' bytes.
- But both methods have one big disadvantage when used in an
- application program: You lose the printer independency! If you stick to
- ANSI sequen- ces, you can output to any printer on earth, as long as
- there is an Amiga printer driver for it. If you start to use special
- control sequences, your program will be tied to this single printer
- model and will not be usefull for any other (or you would have to
- provide some dozen new printer drivers for your application).
-
- Dr. Peter Kittel, peterk@cbmger.de.so.commodore.com
-
- 3.7. Is it possible to use AmigaBasic on the A1200?
- ===================================================
-
- We heard conflicting reports about AmigaBasic on the A1200: While I
- said that you can work sufficiently with it, others said that this
- isn't possible, as AmigaBasic crashes on the slightest little error. I
- couldn't reproduce this.
-
- Now I can. It depends on the setting in the Sound Prefs editor. When
- you activate a sound there, this conflicts with sound that AmigaBasic
- tries to produce by hand and obviously not quite the correct way itself.
-
- Easy solution: To work with AmigaBasic on the A1200, just
- 1. Switch off sound output in the Sound prefs editor.
-
- 2. On the A4000 (as well as on an A1200 with Fast Mem expansion (1))
- you additionally need to run NoFastMem.
-
- 3. Better avoid SUBs and use conventional GOSUBs instead, then the
- compatibility with newer processors will be higher.
-
- Dr. Peter Kittel, peterk@cbmger.de.so.commodore.co
-
- ---------- Footnotes ----------
-
- (1) If you have a turbo board
-
- 4. Applications
- ***************
-
- This chapter offers informations about major Applications.
-
- 4.1. Text Editors
- =================
-
- Text Editors are programs allowing to enter and edit unformatted
- text. Generally, this means text that is meant to be manipulated by
- machine, rather than human. Programmers use these to enter the text for
- compilers. Since UNIX machines don't typically have word processors,
- most text processing starts with a text editor, then is filtered
- through a page layout system (TeX, for example) to produce attractive
- paper results.
-
- *Commercial Products*
- CygnusEd Professional and TurboText seem to be the main contenders
- in the professional realm. The Fred Fish disks contain dozens of
- other shareware text editors. A demo version of TurboText is on
- Fish disk 445. A very old demo of CygnusEd is on Fish disk 95
- (testament to its lasting-power). In the following some freely
- distributable editors will be discussed.
-
- *Emacs*
- Gnu Emacs (the "G" is not silent) comes from Unix and is probably
- the king of editors - it's huge (about 1 Megabyte), feature-packed
- (it does windows and even contains a game!) and extensible (if you
- know lisp you can write new emacs functions and bind them to any
- key combination). On the other hand, it may be too huge, its
- feature-ladenness is imposing, and its extensibility often means
- you can't use someone else's emacs configuration. Source: Aminet
- (directory `util/gnu').
-
- *Vi*
- The leaner, less configurable, non-extensible cousin to gnu emacs
- is vi (pronounced "vee eye"). Unix people like vi especially
- because you find it on *any* Unix machine. What you choose is
- personal preference, and will mark you for life. Vim is a good vi
- for the amiga, and is on Fish disk 591 or in the `util/gnu'
- directory of Aminet.
-
- *DME*
- Many Amiga programmers like DME. It's fast, fully configurable;
- menus may be created and any key may be mapped. It's much easier
- to learn DME than than Emacs or Vi. There are three different
- versions: AmokEd, DME and XDME. It's a matter of opinion which you
- prefer. (Oberon and Modula programmers like AmokEd because it's
- written in Oberon and supports AmiOberon error messages, C
- programmers like DME or XDME.) Sources: Aminet (directory
- `util/edit'), Fish disk 776 (XDME) and 749 (AmokEd), AMOK 90.
-
- 4.2. What word processors are there?
- ====================================
-
- A word processor is the typical application for writing notes,
- letters or reports on a computer. Unless you prepare newsletters on a
- weekly basis, your word procesor is probably your workhorse program.
- Thus choosing one you are comfortable with determines how comfortable
- you are with your computer. Word processors can offer a variety of
- features, and many can approach the sophistication required for Desktop
- Publishing (see DTP) but no one uses them for programming, for which
- text editors are more suited.
-
- One distinguishes between Wysiwyg programs (What you see is what you
- get) and page layout languages. Wysiwyg programs should be fast,
- comfortable and easy to use. Most people prefer them. The alternative
- is an approach that works similar to compilers. You feed text files to
- a a program that produces the layout which may be previewed on screen
- or printed. LaTeX takes this approach. See TeX. Lout is another such
- system which seems smaller, easier to learn and has full documentation
- included, but it is nonstandard. Lout produces Postscript output. (I
- don't know if this is an advantage or disadvantage. ;-) See Postscript.
- Both programs are freely distributable.
-
- There are a lot of wysiwyg programs, but only commercial products:
- Final Copy II, Wordworth, Word Perfect, AmiWrite, Beckertext II, Maxon
- Word and many others. I don't dare to recommend any. ALl I can say is:
- Give yourself time to make a selection.
-
- 4.3. Desktop Publishing
- =======================
-
- These programs offer features lacking in word processors, usually
- tailored to flexible arrangement of text, but often don't provide all of
- the text manipulation that a good word processor provides. The best
- desktop publishing programs strive to provide the features of both,
- just as the best word processors strive to provide the features of
- desktop publishing programs. Microsoft Word (Mac, PC) is a good example
- of a word processing program that offers many page layout feature.
- Framemaker (UNIX, Macintosh, DOS, etc.) is an example of a desktop
- publishing system that offers most needed word processing functions. As
- yet, no Amiga program has bridged the gap, though the main word
- processors are coming close. (On the other hand, even many
- sophisticated programs don't support typesetting mathematics, tables,
- producing bibliographies, indexes, or cross-references. The page layout
- languages do, and programs like Frame are improving their support of
- such features.) Unless you need to prepare fancy newsletters or
- promotional literature, a word processing program is probably enough.
- See Word Processors.
-
- There are not yet any freely distributable wysiwyg desktop publishing
- systems. Commercial products are ProPage and PageStream. They have been
- playing leapfrog for the past few years. It appears that PageStream 3.0
- is about to leap ahead. A more detailed description of these products
- and their differences is welcome. Both programs' list prices are $299.
- Student discounts are available (approx 40% discount.)
-
- 4.4. What is TeX and where can I get it?
- ========================================
-
- TeX is a very powerful wordprocessing system. It can display
- mathematical formulas or complex tables as well as function graphs,
- creates indices, contents and many other things. Its greatest advantage
- is that it is freely distributable (TeX, not the previewers and the
- printer drivers!) and that you find TeX all over the world on every
- computer family. Its greatest disadvantage is that it isn't very handy
- (works similar to a compiler) and it isn't wysiwyg. But many people
- like it. (BTW: This document is written using TeX. 8-) See Word
- Processors.
-
- There are two major implementations on the Amiga. The first one,
- Amiga-TeX, from Thomas Rockicki and Radical Eye software is commercial.
- It is said to be excellent and his owners seem to be very satisfied.
- But it costs at least 200$.
-
- I recommend PasTeX, a freely distributable version. People seem to
- have problems installing PasTeX, especially the font loading and
- generation (It's a quite complex program.) but I did not here anyone
- upset once it was installed. (A friend with knowledge of TeX helps
- immensely.) A few words should be said what you need:
- * 5 disks containing the TeX-compiler itself
-
- * 2 disks containing MetaFont
-
- * Nothing more Many people ask for fonts. They are included in the
- MetaFont-package and can get compiled by you. All you need to do is
- setting up your TeX-system in the right way which is described in the
- documentation. Please note that the PasTeX disks are compressed using
- the program Zoom. (see Endings) Sources: FTP at `ftp.uni-passau.de',
- directory `/pub/amiga/tex/PasTeX1.3'.
-
- 4.5. Are there any Postscript interpreters?
- ===========================================
-
- PostScript is a programming language designed to be used to describe
- printing on pages. Apple helped make PostScript popular by selling
- printers with built in PostScript interpreters. Many programs have
- evolved to produce PostScript programs as their output, making
- PostScript the lingua franca of printing. Until recently, in order to
- print a PostScript file, you had to have a relatively expensive laser
- printer. The development that changed this was the software PostScript
- interpreter. These programs allow your computer to interpret PostScript
- programs, and produce the matrix of dots to send to your normal
- graphics printer.
-
- One of the benefits of PostScript is that it is resolution
- independent. What this means is that it can support the highest
- resolution of your device - and that you can reasonably preview
- PostScript on a low resolution screen.
-
- There are two free PostScript interpreters for the Amiga. Post and
- Ghostscript. Post comes as an Amiga shared library along with front
- ends for previewing to the screen and printing. This structure allows
- others to write programs that can show PostScript images on screen. In
- fact, AmigaTeX uses Post's library to support incorporation of
- PostScript into documents. Ghostscript similarly comes in two
- programs, but not as a shared library. Ghostscript is the rendering
- engine, and Ghostview is the front end. Sources: Aminet (directorys
- `text/print' and `text/dtp'), Fish disk 669
-
- 5. How about Graphics?
- **********************
-
- Graphics is one of the major strengths of the Amiga. Why don't we
- have more answers here? :-(
-
- 5.1. What are chunky and planar displays?
- =========================================
-
- Simply put, the terms `chunky' and `planar' (short for `bitplanar')
- refer to different ways of storing graphics information in a computer's
- memory. They are rather easy to understand, as far as things go, but
- incredibly difficult to explain:
-
- Computer images are arranged as a grid of pixels, each of which can
- be thought of as a number representing the color number of the pixel,
- sort of like a paint-by-numbers scheme. For example, here's a
- simplified example image, in four colors:
-
- 00302132
-
- The Amiga stores this image in a `bitplane' mode. That is, it is
- represented by several planes of bits (binary digits, 1s or 0s). This
- is a four-color image, so each color number could be represented by two
- bits. Therefore there are two bitplanes:
-
- 00100110 Here's bitplane 0
- 00101011 And here's bitplane 1
- -------- Now, let's add them up, binary style:
- 00302132
-
- Which is the final image. If the image was in two dimensions, it
- would truly be composed of bit planes. However, I'd need three
- dimensions to show multiple bitplanes overlayed, and therefore for
- simplicity we're working in one dimension (which is all we need).
-
- Now, there's another way of storing this image. How about if we
- localize the bit data in little chunks?
-
- 00 00 11 00 01 10 11 01 = 00302132
-
- This is the principle of the `chunky' pixel mode.
-
- Both methods of image storage are perfectly logical, and no one can
- say that one is better than the other. However, there are certain
- technical aspects which cause certain advantages and disadvantages.
-
- First, if you've seen colored text scroll on your Amiga, you know
- there is a bit of "flicker" that arises. Specifically, what happens is
- that while the text is scrolling, its color temporarily changes to
- something completely different. What's happening is that the computer's
- moving several bitplanes of data while the raster (monitor electron
- gun) is sweeping across the screen. What that means is that, if the
- raster catches the data while it's being moved, you can end up with some
- bitplanes being moved and some not. What if we filled bitplane 1 in the
- example above with 0s? Instantly all the 3s become 1s, and the 2s
- become 0s! This is what causes "flicker" when certain colors are
- scrolled. By contrast, if a chunky pixel display is caught while
- scrolling, all we see is a partially-scrolled image; the colors are
- preserved (since their units are the small ones).
-
- That's a disadvantage to planar pixels, but what about chunky pixels?
- Well, recall that a computer organizes information in terms of 8 bit
- bytes. These groups are static; you cannot decide to all of a sudden
- organize data in terms of three bytes or something! Therefore, when
- using chunky pixels, things get complicated if we decide to use a
- nonconvenient number of bits per pixel. In practice, the 8-bit
- (256-color) mode, and 24-bit (16 million color) modes are the most
- common candidates for chunky pixel displays.
-
- Finally, certain effects can be accomplished with the different
- systems. Bitplanar mode is particularly useful for things like shadows
- (where an extra bitplane is set with 1s instead of 0s), and chunky mode
- is great for perspective and "mapping" (since the data for each pixel is
- localized in a single "chunk"). The latter advantage makes chunky pixel
- mode really great for games, and is what made Wolfenstein 3-D possible.
-
- We all know that Amigas use the bitplane system for storing images.
- However, the Macintosh and PC(VGA) both use chunky pixel modes. While
- we can optimize our RAM usage with "bizarre" modes like 8- and
- 128-color, they gain the advantages of non-flicker scrolling, and the
- programming simplicity of just writing a byte where you want the pixel
- to go.
-
- The difference between the two modes becomes problematic in things
- like emulation. EMPLANT has a "chunky to planar" routine which it uses
- to convert a Macintosh display into an Amiga one. "Chunky to planar"
- routines are also useful for getting chunky-inclined things to run on
- Amigas (see TMAPDemo, rotdemo). On a side note, there was some
- confusion as to what EMPLANT used the MMU for with regard to chunky to
- planar. The MMU itself is incapable of performing the algorithm for the
- conversion; rather, it is used to detect what portions of the display
- memory are updated from the Mac side, and therefore the processor is
- saved from having to perform the chunky to planar conversion for the
- entire display.
-
- I sincerely hope that helped clear up most of the mystery concerning
- the terms "Chunky" and "Planar"!
-
- (Joseph Luk, jluc@eis.calstate.edu)
-
- 5.2. What is doublebuffering?
- =============================
-
- Don't be ashamed if you haven't a clue as to what this is. It's
- rather simple, really. Imagine you wanted to animate something by
- drawing out each frame. Now imagine you had only one piece of paper.
- Even if you drew pretty fast, it would be difficult to see what the
- animation looks like because you'd have to erase the frame you just
- drew, in order to draw the next one!
-
- What if you had two pieces of paper? Why, then, you could see the
- difference between two adjacent frames. First you'd draw your first
- frame on the first piece of paper, then you'd draw the second frame on
- the other piece. Then you'd erase the picture on the first piece of
- paper, and draw in the third frame. Then you'd erase the picture on the
- second piece of paper, and draw in the fourth frame, and so forth.
-
- This is the principle of doublebuffering. The computer shows you the
- picture it just drew, then turns around and draws the next one. It then
- swaps the picture in front of you with the one it just drew, and
- repeats the process. The result is a smooth animation, because you
- never need to see the computer draw; all you see is each finished
- product.
-
- (Joseph Luk, jluc@eis.calstate.edu)
-
- 5.3. What monitors will work on my Amiga 1200/4000?
- ===================================================
-
- Monitors can be classified after the horizontal scan frequency they
- require. TVs, as well as C='s 1084 monitor, need frequencies around 15
- kHz. VGA/SVGA need approx. 30 kHz. Multisync monitors can take many
- frequencies.
-
- In short: You can use any monitor you want with an A1200. BUT:
-
- - If you use a regular VGA/SVGA monitor, you can only use a few
- display modes (like DblPAL, DblNTSC and/or Productivity). I.e.
- (320|640) x (256|512|1024) for DblPAL. This is great for Workbench
- and all "serious" utilities (DTP etc), but don't expect any games
- to work... they don't use your preferences, just take over the
- machine and assume a 15 kHz monitor. Also, you cannot utilize the
- "Early Startup Control" screen (you know, disable cache, and that
- stuff), which also requires a 15 kHz monitor. Furthermore, VGA
- monitors don't have speakers. And the VGA-type modes don't support
- Genlocks. But for a lot of "serious" work, a VGA monitor is quite
- adequate.
-
- - You already know what happens with a 15 kHz monitor; the
- flickering in Interlace mode. A small tip: Try to use NTSC instead
- of PAL. This increases the refresh rate from 25 Hz to 30 Hz, at
- the expense of lower vertical resolution (482 lines maximum). The
- NTSC and PAL modes aren't as bad as many people think. If your
- monitor has a lot of phosphorous (long afterglow), PAL Laced can
- be quite OK, and it gives you a resolution of 1448x566 in
- SuperHiRes. That's the highest resolution currently supported on
- AGA Amigas, in _any_ display mode.
-
- - A Multisync gives you the best of both worlds. The new 1940 and
- 1942 monitors from C= are quite OK, although rather cumbersome to
- use... The h/v size and offset must be set manually each time you
- switch display mode. (1)
-
- For a VGA/SVGA or Multisync monitor, you'd need a little shiny box
- which gives you the standard 15-pin "D" connector. It costs around $15.
-
- There are other alternatives... like the "AmiVGA" box ($50 or so),
- which I think is a cheapo version of the Flicker Fixer. (But it's
- really a shame to use this on an AGA Amiga.)
-
- Also, you can get a VGA monitor, and hook up your TV to the
- composite or RF port on the Amiga - one monitor for games, one for
- serious stuff.
-
- (Per Espen Hagen, per.e.hagen@ffi.no)
-
- ---------- Footnotes ----------
-
- (1) A patch is available on Aminet for Kickstart 3.0 to do this
- without manual actions in the file `os30/util/Monitor30Patch.lha'.
-
- 5.4. How do I switch between PAL and NTSC?
- ==========================================
-
- PAL and NTSC are two different video standards, the former being
- European, and the latter being American. PAL has a slightly taller
- screen (256 lines non-interlaced, non-overscanned) as opposed to NTSC
- (200 lines), so if you see the bottom portion of a program's screen
- getting cut off on your American machine, chances are the program was
- written for PAL, and is running on your shorter NTSC screen. PAL and
- NTSC differences are somewhat less important to European users; since
- their machines default to PAL, running an NTSC program is no more than
- a minor annoyance having the screen only appear in the top portion of
- the display.
-
- Therefore, for us NTSC folks, switching into PAL mode becomes
- important to avoid loss of some picture on Euro Demos, etc.
-
- First, the most common misconception about switching between PAL and
- NTSC is that you need a Multiscan or special monitor for such a purpose.
- Not so! Just about any monitor can handle the minor signal difference
- between PAL and NTSC (50Hz vertical refresh versus 60Hz). The 108x,
- 19xx, and 20xx series, and even most TVs, can display both PAL and NTSC.
- Sometimes it is necessary to perform minor tweaking of vertical hold
- and/or v. size on your monitor to achieve full display, though this is
- trivial.
-
- What IS needed to switch between PAL and NTSC in software, is a
- "Fatter" (1MB) Agnus or better. If your system has more than 512K of
- CHIP RAM (use the avail command to find out) you have this chip. If you
- do not, ou can still construct a hardware switch (see below).
-
- The following directions assume you're an NTSC user who wants to
- switch into PAL mode, but the procedure for going from PAL to NTSC is
- much the same.
-
- The most common use of switching into PAL is for self-booting games,
- demos, etc. The best way to accomplish this on pre-3.0 systems is to
- use Chris Hames' Degrader program (most recent version: 1.30). Once you
- have procured this program, the switch is as simple as selecting
- "50Hz", and "50Hz System", then installing the program's ROMTag (little
- program that runs at boot-time) by pressing the "Survive Reset(s)"
- button.
-
- AmigaDOS 3.0 added a PAL/NTSC switch feature to its Boot Menu, and
- all you need to do in order to access this is hold down both mouse
- buttons as the computer boots. Select Display Options, Display
- Mode/PAL, and then Boot. If the program still fails to go into PAL mode
- (Zool is one I've found), you may wish to get Degrader anyway and try
- that.
-
- Software PAL/NTSC switching is easy and painless. Some people have
- gone even further by installing hardware PAL/NTSC switches. This
- results in a system which even the most nasty hardware-banging programs
- can't bring to its original configuration (if it has been switched).
- The procedure is simple - most Amigas have jumpers already - but beyond
- the scope of this document.
-
- Therefore, if your screen is too short or cut off, seek the different
- screen mode. You'll "see new horizons", literally!
-
- (Joseph Luk, jluc@eis.calstate.edu)
-
- 6. Emulators
- ************
-
- What? The Amiga isn't good enough? You really want it to be another
- machine? Well, look here...
-
- 6.1. Can I run Unix on my Amiga?
- ================================
-
- Actually there are three Unix versions on the Amiga. All of them
- need at least 68030 (see 68EC0xx), probably a 68040 in the near future
- and seem to have problems with many hard-drive-controllers. You should
- have a good look into the documentation before installing it. Unix
- needs much resources, say at least 10Mb RAM and a 150Mb Unix-partition
- on the hard-drive.
-
- 1. Commodore offered a System V Unix in the past. It contained TCP/IP,
- X11 and other software and seemed to make a good job, but it was
- expensive and after all Commodore has dropped developing it.
- Commodore-Unix needs a streamer because it is distributed on tapes.
-
- 2. A Linux port is prepared. But actually there is not very much than
- the kernel. Specialists might like to use it, but it cannot be
- recommended for now. Linux is freely distributable. Sources:
- `ftp.uni-paderborn.de', directory `/pub/amiga/linux' or
- `ftp.uni-erlangen.de', directory `/pub/LINUX/MIRROR.tsx-11/680x0'.
-
- 3. NetBSD is freely distributable too. Like Linux it isn't ready for
- now, but it seems to make big steps. Most GNU software is said to
- run, especially emacs and gcc. I think it's worth to have a look
- on it. Sources: `ftp.uni-paderborn.de', directory
- `/pub/amiga/NetBSD' or `ftp.uni-erlangen.de', Directory
- `/pub/amiga/unix/NetBSD'.
-
- 6.2. Is it possible to use the Amiga as X11 terminal?
- =====================================================
-
- Yes, it is. There are two different packages available:
-
- GfxBase offers a commercial version which is said to be excellent,
- but expensive. The distribution includes different window managers
- andclients. A demo version is on Aminet.
- (`gfx/x11/GfxBase-X11-Demo.lha')
-
- DaggeX is freely distributable and probably not finished yet. (It
- calls itself version 0.22.) Source: Aminet,
- `gfx/misc/localDaggeX0_22.lha' and `gfx/x11/twm_930531.lha'.
-
- 7. Miscellaneous
- ****************
-
- This last chapter contains some questions that don't fit in the
- chapters above.
-
- 7.1. Is there any unix version of LhA?
- ======================================
-
- See Endings.
-
- 7.2. What are files ending with ...?
- ====================================
-
- Most endings on FTP sites or Fish disks tell you that the file is
- compressed and/or is an archive containing more than one file. Some
- programs even archive whole disks. Frequently found endings and
- programs to handle the related files are:
- *.lha*
- *.lzh*
- Compressed archives; recommended: LhA (`util/arc/LhA_e138.run' on
- Aminet or Fish disk 715) or Lx (`util/arc/lx100.lha' on Aminet),
- Unix version available (`misc/unix/lha-1.00.tar.Z')
-
- *.dms*
- Disks compressed using DMS (`util/arc/dms111.sfx' on Aminet or
- Fish disk 406)
-
- *.zom*
- Disks compressed using Zoom (`util/arc/Zoom_5.4.lha' on Aminet,
- Fish disk 682); an older version which you probably need for
- uncompressing PasTeX is found on Fish disk 459.
-
- *.zoo*
- Compressed archive; recommended: Zoo (`util/arc/zpp2-10.lzh' on
- Aminet or Fish disk 527)
-
- *.Z*
- *.z*
- *.gz*
- Compressed files; recommended gzip (`util/arc/gzip-1.2.3bin.lha' on
- Aminet), note that this are Unix files in most cases
-
- *.tar*
- Acrhive; recommended: tar (`util/arc/tar.lha' or
- `util/arc/gtar10.lha' on Aminet or Fish disk 445), note that tar is
- a Unix archiver and you often find soething like `.tar.Z'.
-
- *.arj*
- Compressed archive; recommended unarj (`util/arc/unarj-0.5.lha' on
- Aminet)
-
- *.zip*
- Compressed archive; recommended UnZip (`util/arc/unzip-5.1.lha' on
- Aminet), note that this are MS-Dos archives in most cases
-
- 7.3. Is there a Stacker-like utility to pack my hard drive?
- ===========================================================
-
- XFH does a good job. It operates as a handler and uses the
- XPK-libraries, so you have different compression modes (NUKE is a good
- choice) and possibly even more in the future. The only disadvantage is,
- that the size of a file is limited by RAM: Don't use it with less than
- 2MB of RAM. Sources: Aminet (`util/pack/XFH134.lha' and
- `util/pack/xpk25usr.lha'), Fish disk 754.
-
- Another possibility is EPU. It's shareware and should offer the same
- as XFH, but without limiting the file size. Sources: Aminet
- (`util/pack/epu14.lha'), Fish disk 858.
-
- 7.4. Where do I get Fish disk xxx?
- ==================================
-
- Those FTP servers have that much space (or a CD-Rom) to have all
- fish disks available online:
- grind.isca.uiowa.edu (Directory `/amiga/fx/fxxx')
- ftp.dfv.rwth-aachen.de (Directory `/pub/amiga/fish')
- ftp.uni-erlangen.de (Directory `/pub/amiga/pd')
- ftp.hawaii.edu (Directory `/pub/amiga/fish')
-
- Note that the CD-Rom's are not always mounted. See FTP.
-
- Another possibility would be to ask your local dealer. :-)
-
- 8. Where and how do I get Software?
- ***********************************
-
- Three questions arise in this context: Which programs can be found,
- where are they and how to get them and transfer them home?
-
- 8.1. Files and databases on freely distributable software
- =========================================================
-
- Of course you need to know where you find things. Many good choices
- are listed in this paper, as I hope. Other sources are:
-
- *AmigaSciSchool*
- is a list of software and where you find it in Ascii format. It is
- posted monthly to the newsgroups `comp.sys.amiga.applications',
- `comp.unix.amiga', and `news.answers'. Additionally you will find
- it on Aminet sites (`text/doc/AmigaSciSchool-4.01'). It handles
- everything listed here and many more, for example GNU software,
- libraries (linked and shared), shells, Unix commands, educational
- and scientific software and much more.
-
- *FishCon*
- are lists of the Fish disk contents. (`fish/doc/fishcon-???.lzh' on
- Aminet)
-
- *FishXref*
- is a cross reference list of the Fish contents.
- (`fish/doc/fishxref-???.lzh' on Aminet) FishXref and Fishcon are in
- Ascii format.
-
- *KingFisher*
- A Fish disk database, (`fish/doc/Kingfisher1_30.lha', which is the
- program and `fish/doc/KFData850.lha' ,which contains the data, on
- Aminet or Fish disk 863) allows search by name and context. See
- Fish.
-
- 8.2. A collection of tests
- ==========================
-
- `Comp.sys.amiga.reviews' is a moderated newsgroup where tests of
- soft- and hardware, books and anything else relevant to the Amiga are
- posted. Its always a good idea to check this newsgroup for a review, if
- you are interested in something special. Of course you always find only
- the latest reviews, but the older postings are available per FTP from
- `math.uh.edu', Directory `/pub/Amiga/comp.sys.amiga.reviews' or on the
- Fish CDs.
-
- 8.3. Getting files from a FTP server
- ====================================
-
- Things are easy for those who have access to the Internet and a
- program called FTP (File Transfer Program). Nearly all Unix computers
- have it, but not all of them allow the use of FTP.
-
- FTP allows you to gain access to some other machines and store and/or
- retrieve files. Normally one needs an acoount on the remote machine to
- use it, bat a number of machines have a setup that allows everybody to
- log in as the user `ftp' or `anonymous', so anybody may get files from
- them. The most important of this servers are the Aminet servers, which
- mirror each other and hence should have the same files. They are the
- best choice if you are looking for Amiga software. Aminet hosts are
- ftp.luth.se (Sweden)
- litamiga.epfl.ch (Switzerland)
- ftp.uni-kl.de (Germany)
- ftp.cs.tu-berlin.de (Germany)
- ftp.uni-erlangen.de (Germany)
- ftp.uni-paderborn.de (Germany)
- ftp.th-darmstadt.de (Germany)
- ftp.uni-oldenburg.de (Germany)
- wcarchive.cdrom.com (USA)
- ftp.etsu.edu (USA)
- ftp.wustl.edu (USA)
- merlin.etsu.edu (USA)
- oes.orst.edu (USA)
- src.doc.ic.ac.uk (Great Britain)
- All these mirrors have a directory `/pub/aminet', where you will find
- much stuff. Please use a mirror close to you! Some other important hosts
- are
- wuarchive.wustl.edu (USA)
- ftp.funet.fi (Finland)
- ftp.cso.uiuc.edu (USA)
- grind.isca.uiowa.edu (USA)
- ftp.dfv.rwth-aachen.de (Germany)
- Note that grind, aachen and erlangen have the full collection of Fish
- disks available! See Fish disk xxx.
-
- To connect to a special host (ftp.uni-erlangen.de for example), you
- should type
- ftp ftp.uni-erlangen.de
-
- The host answers by requesting your login. You should type
- ftp
-
- No you are asked for a password. Please type your Email address here, if
- you have one. If not, use the password ftp.
-
- Now you're inside the host. There is a number of commands you may
- execute here. The most important are:
- *?*
- Prints the help text of the FTP command. Additionally you may type
- *? command* to get information on a special command.
-
- *bin*
- Tells the FTP program that you whish to transfer binary files. It
- is always a good choice to type bin as the very first command!
- Files you load without the bin command can be corrupt.
-
- *get <file>*
- Loads the given file from the host. On most Unix machines you can
- type something like `get file.txt -' or `get file.txt |more' to
- show a text on the screen. Note that there *must* be no blank
- between the | and the word more!
-
- *mget <pat>*
- Loads the given files. pat may contain Unix style like wildcards.
-
- *put <file>*
- *mput <pat>*
- Like get and mget, but transfer files from you to the remote host.
- This is in most cases not allowed, except for a special directory
- called `incoming'. You can place files here which you want to make
- public.
-
- *cd <dir>*
- Like the usual cd command. The commands get, mget, put, mput, dir
- and ls refer to the current working directory.
-
- *dir [<dir>]*
- *ls [<dir>]*
- Like `list' and `dir' on the Amiga. Note that the FTP-dir
- corresponds to the Amiga-list!
-
- *bye*
- Leaves the FTP program.
-
- When you have used FTP for the first times you will notice, that you
- always begin with executing the same steps:
- 1. Type the login (ftp in most cases)
-
- 2. Type the password (your mail address in most cases)
-
- 3. Enter the bin command
-
- 4. Change the current working directory (`/pub/aminet' for example)
- This may get executed automatically. What you need is a file
- called `.netrc' in your home directory. Note that it needs to be
- protected against others! The FTP program doesn't use it, if it can be
- read by anything else than you. (Protection is set using the command
- `chmod go-rwx .netrc'.) The .netrc file contains some entries for your
- most favourite FTP sites, each separated by empy lines. A typicel entry
- may look like this:
- machine ftp.uni-erlangen.de
- login ftp
- password <your mail address> or <ftp>
- macdef init
- bin
- cd pub/aminet
- Note that on some machines it is possible to use the machine name
- `default' which meets all machines not listed in .netrc.
-
- 8.4. Getting files from a Mail server
- =====================================
-
- Another way to get files is to use a mail server. This assumes that
- you can send mail to Internet addresses and get mail from Internet
- hosts. It works by sending a mail to the server specifying some
- commands, for example send commands for the files you want. Important
- mail servers are
- ftpmail@decwrl.dec.com
- mailserver@nic.funet.fi
- ftp-mailer@ftp.informatik.tu-muenchen.de
- mrcserv@janus.mtroyal.ab.ca
- mail-server@ftp.cs.tu-berlin.de
- mail-server@rtfm.mit.edu
-
- The most important commands are:
- *Help*
- Tells the server that you wish to get an Ascii file containing
- detailed explanation how to use the server.
-
- *Limit <number>*
- Specifys that you wish to get not more than <number> Kbytes per
- mail. Larger files get splitted into small pieces of at most
- <number> Kbytes which are sent as separate mails each. Note that
- the mails may get larger because of overhead.
-
- *Cwd <dir>*
- Sets the current working directory to <dir>. This directory is
- used by the commands send and dir.
-
- *Index*
- will return a list of files and/or directories that the server
- offers. Note that this may be *very* large!
-
- *Index <item>*
- returns a list of files containing <item> in their names.
-
- *Dir [<dir>]*
- returns a list of the files and directories in the given directory.
-
- *Send <file1> <file2> ... <fileN>*
- Tells the server to send the given files to you.
-
- *Begin*
- Tells the server to ignore all lines above this command.
-
- *End*
- Like Begin, but specifies to ignore the lines below. (A signature
- for example!) A typical session would be to send the following
- mail to the mail server:
- BEGIN
- CD /pub/aminet/util/arc
- SEND LhA_e138.run
- END
-
- 8.5. The Fish disks
- ===================
-
- A very good source are the Fish disks. One distinguishes between the
- floppy disks and the CD-Roms.
-
- 8.5.1. The Amiga Library disks
- ------------------------------
-
- Fred Fish has started in the middle eighties to collect freely
- distributable software on floppy disks. There are more than 900 disks
- for now and very much good stuff on it. Most Amiga dealers sell them
- and most magazines contain addresses of people mailing them to you for
- about 3$ per disk or less.
-
- Fred Fish has announced to terminate offering software on floppy
- disks with number 1000. Instead he offers CD-Roms. See Fish CD.
-
- There are some things which can be found on the Fish disks, but not
- on Aminet. However, you can get them with FTP. See Fish disk xxx.
-
- 8.5.2. The Fresh Fish CD-Roms
- -----------------------------
-
- Fred Fish is going on to offer freely distributable software. But
- now he collects it on CD-Rom's. He will release two different kinds of
- CD's:
- 1. Monthly released disks are divided into roughly three sections:
- 1. New material, which includes the material from the new
- unreleased floppy disks as well as material which does not
- appear in the floppy distribution, about 84Mb on the first
- disk.
-
- 2. Useful utilities that can be used directly off the CD-ROM if
- desired, thus freeing up the corresponding amount of hard
- disk space (GNU Emacs, Gnu C, GNU C++, Amiga E, PasTeX,
- AmigaGuide, Installer, 2.0 and 3.0-Includes, different
- archivers, tape drivers, the AmiCDROM filesystem and many
- other GNU and BSD tools, ...), about 150Mb on the first disk.
-
- 3. Older material from previous released floppy disks or
- CD-ROM's, about 404 Mb on the first disk. (Fish disk 600-910)
-
- 2. Disks containing the latest software as well as recent software in
- packed format only. (These are intended to be used for example in
- BBS's.)
- I recommend especially the first kind of Fish CD's. They cost
- about 30$ plus 3$ for shipping (5$ outside USA/Canada/Mexico) and are
- available from
-
- Amiga Library Services
- 610 N. Alma School Road, Suite 18
- Chandler, AZ 85224-3687
- U.S.A.
-
- Phone/FAZ: (602) 917-0917
-
- 8.6. How do I Read and write MS-Dos disks?
- ==========================================
-
- No problem for owners of Workbench 2.1 or higher: The program
- CrossDos is part of the Workbench. All you have to do is mounting the
- device `pc0:' by putting it into the drawer `Devs:DOSDrivers' or by
- double-clicking the icon in `Sys:Storage/DOSDrivers'. Ms-Dos disks in
- drive `df0:' can now be handled in the usual manner replacing the word
- `df0:' by `pc0:'. For example the directory can be shown with the
- command dir pc0:.
-
- People still running Workbench 2.0 or lower need a program called
- `MSH'. You will find this on the Aminet (directory misc/emu) and on
- Fish disk 382. See Sources. After editing the file `devs:MountList' as
- described in the documentation you have to say Mount msh: in the CLI
- and can now do the same as above replacing the word `pc0:' with `msh:'.
-
- 8.7. How do I split large files?
- ================================
-
- There are some archives which are too large to fit on one disk. To
- transfer them on disks you need to split them into smaller pieces and
- transfer each part on a separate disk. I recommend Martin Schlodder's
- `Splitter'. (Aminet, `util/misc/splitter_121.lha'. The archive
- contains binaries for MS-DOS and should be compilable without problems
- on any Unix system.
-
- The Amiga-FAQ archive
- *********************
-
- The Amiga-FAQ is available in different formats: Ascii format (which
- is posted to the nets) AmigaGuide format (which is the adequate format
- on the Amiga) and in dvi format (to be printed). Additionally there is
- some stuff, that might be useful or interesting, but could not be
- included into the Amiga-FAQ:
- txt/amiga.history On the Amiga's history
- txt/story.txt The Commodore story (or: the Tramiel story ;-)
- txt/amiga.newsgroups Overview on comp.sys.amiga.*
- txt/amiga.sites List of FTP sites
- txt/AmigaOverview.tex A short overview on the Amiga-Soft- and Hardware
- txt/Hardware.tips For those people who can't live without solder
- src/JWSplit.c The source of a file splitter
- src/JWJoin.c The opponent to JWSplit
- src/addtoc.c Utility to add a toc to texinfo-created docs
- (this document uses it)
-
- I decided to collect these in the Amiga-FAQ archive. It is called
- AmigaFAQxxxxxx.lha (where xxxxxx is the date of the last release) and
- can be found on Aminet, directory `text/docs'.
-
- Contributions
- *************
-
- This FAQ can neither get useful nor hit further development without
- your help. Suggestions, contributions, new answers, critics, anything
- is rather welcome.
-
- Please note, that very major subjects are absolutely missing yet:
- Nothing about sound, nothing on graphic cards, no Animation. These are
- some of the Amiga's best points! But I don't know them ... :-(
-
- So grab your keyboard (Your pencil? Well, if there's no other way...)
- and send mail to:
-
- Jochen Wiedmann
- Am Eisteich 9
- 72555 Metzingen (Germany)
- Tel. 07123 / 14881
-
- Internet: wiedmann@mailserv.zdv.uni-tuebingen.de
-
- Credits
- *******
-
- My thanks go to:
- *Reinhard Spisser and Sebastiano Vigna*
- for the Amiga version of texinfo. This is written with it.
-
- *The Free Software Foundation*
- for the original version of texinfo and many other excellent
- programs.
-
- *Dylan McNamee*
- for contributing the sections on Editors, Word Processors, DTP and
- Postscript and some wording fixes.
-
- *Joseph Luk*
- for help in the section on chunky/planar, double buffering and
- PAL/NTSC
-
- *Urban Dominik Mueller*
- for the FAQ on FTP and Mail-servers.
-
- Index
- *****
-
-
-
- .arj Endings
- .dms Endings
- .gz Endings
- .lha Endings
- .lzh Endings
- .netrc FTP
- .tar Endings
- .Z Endings
- .z Endings
- .zip Endings
- .zom Endings
- .zoo Endings
- 68EC020 68EC0xx
- 68EC030 68EC0xx
- Amiga Library disks Fish floppy disks
- Amiga-FAQ archive Amiga-FAQ Archive
- AmigaBasic AmigaBasic
- AmigaMail Developer
- AmigaSciSchool Infos
- Anonymous FTP
- Assemblers Compilers
- AutoDocs Includes
- C Compilers
- C++ Compilers
- CATS CATS
- Chunky displays Chunky vs. Planar
- Commodore, Frankfurt Developer
- Commodore, West Chester CATS
- comp.sys.amiga.reviews Reviews
- Compilers Compilers
- Contributions Contributions
- Credits Credits
- CrossDos MS-Dos disks
- DaggeX X11
- Desktop Publishing DTP
- Developer Developer
- Doublebuffering Doublebuffering
- DTP DTP
- Editors Editors
- Emulators Emulators
- endings Endings
- Enforcer 68EC0xx
- Esc sequences Printer control
- file endings Endings
- Fish CD-Rom's Fish CD
- Fish disks Fish
- Fish disks Fish disk xxx
- Fish floppy disks Fish floppy disks
- FishCon Infos
- FishXref Infos
- Forth Compilers
- Fortran Compilers
- FPU FPU
- Fresh Fish CD-Rom's Fish CD
- FTP servers FTP
- GfxBase X11
- GigaMem 68EC0xx
- Graphics Graphics
- HD compression HD-Compression
- Hirsch & Wolf CATS
- history Amiga-FAQ Archive
- Includes Includes
- KingFisher Infos
- Linux Unix
- Lisp Compilers
- Mail-server Mail
- Memory, virtual 68EC0xx
- MMU 68EC0xx
- Modula-2 Compilers
- Monitors Monitors
- MS-Dos disks MS-Dos disks
- Msh MS-Dos disks
- Multiscan Monitors
- NDA Developer
- NDUK Includes
- NetBSD Unix
- NTSC PAL-NTSC
- Oberon Compilers
- packers Endings
- packers on Unix Endings
- Page Layout Languages Word Processors
- PAL PAL-NTSC
- Pascal Compilers
- Planar displays Chunky vs. Planar
- Postscript Postscript
- Printer control Printer control
- Prolog Compilers
- Reviews Reviews
- RKMs Manuals
- Rom Kernel manuals Manuals
- Splitting files Splitting
- Stacker HD-Compression
- TeX TeX
- Text Editors Editors
- Unix Unix
- Unix-LhA Unix-LhA
- VGA Monitors
- Word Processors Word Processors
- Wysiwyg Word Processors
- X11 X11
- XFH HD-Compression
- XPK HD-Compression
-
- --
- Jochen Wiedmann E-Mail: wiedmann@mailserv.zdv.uni-tuebingen.de
-