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panhumu121.zip
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DATA
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common
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gate
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gate.x
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2006-04-05
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284 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
22;
0.00000;1.59271;-1.00000;,
0.44084;1.19271;-0.58289;,
0.29389;0.00000;-0.40451;,
0.00000;0.00000;-0.50000;,
0.95106;1.59271;-0.30902;,
0.47553;0.00000;-0.15451;,
0.71329;1.19271;0.25564;,
0.47553;0.00000;0.15451;,
0.58779;1.59271;0.80902;,
0.29389;0.00000;0.40451;,
-0.00000;1.19271;0.77387;,
-0.00000;0.00000;0.50000;,
-0.00000;1.19271;0.77387;,
-0.58779;1.59271;0.80902;,
-0.29389;0.00000;0.40451;,
-0.00000;0.00000;0.50000;,
-0.71329;1.19271;0.25564;,
-0.47553;0.00000;0.15451;,
-0.95106;1.59271;-0.30902;,
-0.47553;0.00000;-0.15451;,
-0.44084;1.19271;-0.58289;,
-0.29389;0.00000;-0.40451;;
20;
4;0,1,2,3;,
4;1,4,5,2;,
4;4,6,7,5;,
4;6,8,9,7;,
4;8,10,11,9;,
4;12,13,14,15;,
4;13,16,17,14;,
4;16,18,19,17;,
4;18,20,21,19;,
4;20,0,3,21;,
4;3,2,1,0;,
4;2,5,4,1;,
4;5,7,6,4;,
4;7,9,8,6;,
4;9,11,10,8;,
4;15,14,13,12;,
4;14,17,16,13;,
4;17,19,18,16;,
4;19,21,20,18;,
4;21,3,0,20;;
MeshMaterialList {
1;
20;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
5.000000;
0.000000;0.000000;0.000000;;
0.250000;0.250000;0.250000;;
TextureFilename {
"..\AMDPC\06CVS\MatData\3D\postman\gate\Gate.bmp";
}
}
}
MeshNormals {
20;
0.000000;-0.239937;-0.970788;,
0.573415;-0.222696;-0.788417;,
0.917914;-0.247129;-0.310420;,
0.923313;-0.237316;0.301949;,
0.573282;-0.258526;0.777503;,
-0.000000;-0.246249;0.969207;,
-0.573282;-0.258526;0.777503;,
-0.923313;-0.237316;0.301949;,
-0.917914;-0.247129;-0.310420;,
-0.573415;-0.222696;-0.788417;,
-0.000000;0.239937;0.970788;,
-0.573415;0.222696;0.788417;,
-0.917914;0.247129;0.310420;,
-0.923313;0.237316;-0.301949;,
-0.573282;0.258526;-0.777503;,
0.000000;0.246249;-0.969207;,
0.573282;0.258526;-0.777503;,
0.923313;0.237316;-0.301949;,
0.917914;0.247129;0.310420;,
0.573415;0.222696;0.788417;;
20;
4;0,1,1,0;,
4;1,2,2,1;,
4;2,3,3,2;,
4;3,4,4,3;,
4;4,5,5,4;,
4;5,6,6,5;,
4;6,7,7,6;,
4;7,8,8,7;,
4;8,9,9,8;,
4;9,0,0,9;,
4;10,11,11,10;,
4;11,12,12,11;,
4;12,13,13,12;,
4;13,14,14,13;,
4;14,15,15,14;,
4;15,16,16,15;,
4;16,17,17,16;,
4;17,18,18,17;,
4;18,19,19,18;,
4;19,10,10,19;;
}
MeshTextureCoords {
22;
0.000000;0.000000;
0.103830;0.000000;
0.103830;1.000000;
0.000000;1.000000;
0.202300;0.000000;
0.202300;1.000000;
0.297700;0.000000;
0.297700;1.000000;
0.396170;0.000000;
0.396170;1.000000;
0.500000;0.000000;
0.500000;1.000000;
-0.500000;0.000000;
-0.396170;0.000000;
-0.396170;1.000000;
-0.500000;1.000000;
-0.297700;0.000000;
-0.297700;1.000000;
-0.202300;0.000000;
-0.202300;1.000000;
-0.103830;0.000000;
-0.103830;1.000000;;
}
}