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Total Meltdown
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util
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dukenet
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commit.h
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C/C++ Source or Header
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1996-02-12
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1KB
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45 lines
#ifndef commit_public
#define commit_public
#define DEFAULTSOCKETNUMBER (0x882b)
typedef struct
{
// general stuff
LONG gametype; // type of communication we're using
LONG numplayers; // number of players in game
LONG pause; // pause right before launching
LONG vector; // vector for GAMECOM
// network stuff
LONG socketnumber; // socketnumber to use in game
// modem stuff
char * initstring; // init string for modem
char * hangupstring; // hangup string for modem
char * phonenumber; // phonenumber
char * launchname; // launchname
LONG connecttype; // Connection type for Modem
LONG usetone; // whether or not to use tone dialing
// serial stuff
LONG comportnum; // com port to use
LONG baudrate; // baudrate at which port should be opened
LONG uartaddress; // uart to use in opening port
LONG irqnumber; // irq to use in opening port
LONG showstats; // show serial stats when game is done
} config_t;
typedef enum
{
connecttype_dialing=0,
connecttype_answer=1,
connecttype_alreadyconnected=2
};
extern config_t config;
void Shutdown ( void );
#endif