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- Angle of refraction
-
- Version: 1.0, 971210
- Creators: Daniel Bergman, Mattias MorΘn.
- Description: The program calculates the angle of refraction for a lightbeam going through
- two different materials. Angles are given from the normal. If total reflection arise, the program
- prints "TR". The first two numbers ar the refractive index for the materials the light passes.
- The last number is the angle of incidence from the normal. Remember to think in witch direction
- the light goes.
- Comments: "<=" is the "smaller or equal"-sign, ">=" is the "larger or equal"-sign.
- Known bugs: None.
- Size: 83 bytes.
-
- For more games and programs, please visit http://ti80.burtrask.net.
-
- PROGRAM:REFR
- INPUT"F?",A
- INPUT"T?",B
- INPUT"V?",X
- IF A<=B:GOTO 0
- IF X>=SIN-1(B/A)
- THEN
- DISP "TR"
- STOP:END
- LBL 0
- DISP SIN-1((A SIN X/B)
-
- --------------------------------------------------------------------
- Copyright (C) 1998 by Daniel Bergman & Mattias MorΘn
- http://ti80.burtrask.net