home *** CD-ROM | disk | FTP | other *** search
-
- ΓòÉΓòÉΓòÉ 1. File Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 1.1. Open... ΓòÉΓòÉΓòÉ
-
- Selecting the Open item of the File menu will open a file dialog. You can
- select any of the supported animation or picture formats. After loading, the
- new project will be displayed in The Project List.
-
- The file dialog supports multiple selections, that means that several files can
- be marked for loading.
-
-
- ΓòÉΓòÉΓòÉ 1.2. Close ΓòÉΓòÉΓòÉ
-
- Selecting the Close item of the File menu will remove the currently selected
- Project from The Project List and frees all memory dedicated to the project.
-
- This item is functionally identical with Remove Project of the Project menu.
-
-
- ΓòÉΓòÉΓòÉ 1.3. Save As... ΓòÉΓòÉΓòÉ
-
- Selecting the Save item of the File menu will open the save window. The All
- Frames item of The Save Window will be checked.
-
-
- ΓòÉΓòÉΓòÉ 1.4. Close All ΓòÉΓòÉΓòÉ
-
- Selecting the Close All item of the File menu will remove all currently loaded
- projects from The Project List.
-
-
- ΓòÉΓòÉΓòÉ 1.5. Exit ΓòÉΓòÉΓòÉ
-
- Selecting the Exit item of the File menu terminates MainActor.
-
-
- ΓòÉΓòÉΓòÉ 2. Edit Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 2.1. Copy to Clipboard ΓòÉΓòÉΓòÉ
-
- Selecting the Copy to Clipboard item of the Edit menu or the popup menu of The
- Preview Window will copy the currently selected frame into the clipboard.
-
- The quality of this operation is dependent on your video mode, high / true
- color displays give better results, especially under Windows.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Select ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Select item in the Edit menu
- allows you to select all, or some of the frames in The Frame List.
-
- Select All
- Selects all frames available in the frame list.
-
- Select Range ...
- Allows you to select a range of frames, for example frame 10 to 50.
-
- Select Compression ...
- Allows you to select all frames with a specific compression. For example,
- if you loaded a FLI animation, you can select all frames which have a
- ClrBlack compression method.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Deselect ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Deselect item in the Edit menu
- will allow you to deselect all, or some of the frames in The Frame List.
-
- Deselect All
- Deselects all frames available in the frame list.
-
- Deselect Range ...
- Allows you to deselect a range of frames, for example frame 10 to 50.
-
- Deselect Compression ...
- Allows you to deselect all frames with a specific compression. For
- example, if you loaded a FLI animation, you can deselect all frames which
- have a Dummy compression method.
-
-
- ΓòÉΓòÉΓòÉ 2.4. Invert ΓòÉΓòÉΓòÉ
-
- Selecting the Invert item of the Edit menu will invert the selection status of
- all frames in The Frame List.
-
- All selected frames will be deselected and all deselected frames will be
- selected.
-
-
- ΓòÉΓòÉΓòÉ 2.5. Capture Video ... ΓòÉΓòÉΓòÉ
-
- Selecting the Capture Video ... item of the Edit menu will open the Video
- Capture Interface window.
-
-
- ΓòÉΓòÉΓòÉ 3. Project Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 3.1. Project Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Project Info ... item of the Project menu will open a dialog
- window which displays information about the currently selected Project.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Global Timecode... ΓòÉΓòÉΓòÉ
-
- Selecting the Global Timecode item of the Project menu will open a window which
- allows you to change the global timecode of the currently selected Project.
-
- Some animation formats (for example FLI/FLC) only support one timecode for all
- of the frames of an animation, that means that all frames will stop playback
- for the same amount of time. These animations often have dummy frames inserted
- into the animation to allow for better timing.
-
- If your project does not have a global timecode or does support a timecode for
- each frame, this menu item will be disabled. If it does support a timecode for
- each frame, you can select the frames you want to change the timecode of and
- select the Local Timecodes menu item of the Frames menu.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Cache Data ΓòÉΓòÉΓòÉ
-
- Selecting the Cache Data item of the Project menu caches all the data of the
- currently selected Project in ram, which results in better access and playback
- times for the project.
-
- If the menu item is checked the data is cached in memory, if not the data will
- be loaded directly from disk (which is the default).
-
- Note, not all loader modules support caching, if a loader module does not
- support caching, the menu item is disabled. This is the case for most of the
- picture loader modules.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Play Project ΓòÉΓòÉΓòÉ
-
- Selecting the Play Project item of the Project menu plays the currently select project.
-
- MainActor uses The Display Window for playback.
-
-
- ΓòÉΓòÉΓòÉ 3.5. Remove Project ΓòÉΓòÉΓòÉ
-
- Selecting the Remove Project item of the Project menu will remove the currently
- selected Project from The Project List and frees all memory dedicated to the project.
-
- This item is functionally identical with Close of the File menu.
-
-
- ΓòÉΓòÉΓòÉ 4. Frames Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 4.1. Save Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Save Frames item of the Frames menu will open the save window.
- The Selected Frames item of The Save Window will be checked.
-
-
- ΓòÉΓòÉΓòÉ 4.2. Local Timecodes... ΓòÉΓòÉΓòÉ
-
- Selecting the Local Timecodes... item of the Frames menu will open a window
- which allows you to change the local timecodes of the currently selected
- frames.
-
- This option is only enabled if the animation format of your current Project
- supports a timecode per frame or if the project is a picture (list).
-
-
- ΓòÉΓòÉΓòÉ 4.3. Show Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Show Frames item of the Frames menu will show the currently
- selected frame.
-
- MainActor uses The Display Window to show the frames of a Project.
-
-
- ΓòÉΓòÉΓòÉ 4.4. Show Palette ΓòÉΓòÉΓòÉ
-
- Selecting the Show Palette item of the Frames menu will show the palette of the
- current frame in The Palette Editor.
-
-
- ΓòÉΓòÉΓòÉ 4.5. Sort Frames ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Sort Frames item in the Frames menu
- sorts all frames in The Frame List according to the selected sort method. This
- menu is only available when the currently selected Project is a picture list.
-
- Animations are mostly delta encoded and cannot be sorted, even when they are
- nonlinear, it would be too difficult to keep track of the different color
- palettes etc.
-
- Sort Frames by Name (Normal)
- The frames are sorted, case insensitive, by their names.
-
- Sort Frames by Name (Inverse)
- The frames are sorted, case insensitive, by their names in the inverse
- order.
-
- Sort Frames by Size
- The frames are sorted by their size. The pictures with the smallest size
- are at the top of the frame list, the pictures with the biggest size at
- the bottom.
-
-
- ΓòÉΓòÉΓòÉ 4.6. Remove Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Remove Frames item of the Frames menu will remove the currently
- selected frames in The Frames List.
-
- This menu item is only active when the current project is a picture list. You
- cannot remove frames from an animation.
-
-
- ΓòÉΓòÉΓòÉ 5. Settings Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 5.1. Timecode Settings ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Show Timecodes as item in the
- Settings menu allows you to change the time system in which the timecodes in
- The Frame List are displayed.
-
- /1000 Sec
- This timecode setting displays the timecode for every frame in milliseconds.
-
- HH:MM:SS:MS
- The timecodes will be displayed as time offsets of the frames
- relative to the beginning of the project in hours, minutes, seconds
- and milliseconds. The head of the timecode column will display the
- time of the whole project.
-
- HH:MM:SS.FF
- In contrast to the first two settings, this setting is based on a
- frames per second basis. The timecodes are, again, treated as
- offsets. First, MainActor will determine the global frames per
- second rate of the project. Then it will display the timecodes,
- based on this fps rate, in hours, minutes, seconds and the frame
- offset. The frame offset is between 0 (the first frame of the
- second) and the frames per second rate minus one (the last frame of
- the second). The head of the timecode column will display the time
- of the whole project.
-
-
- ΓòÉΓòÉΓòÉ 5.2. Playback Settings ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Playback item in the Settings menu
- allows you to change the global playback settings of The Display Window. The
- settings will always be used when the display window is invoked by MainActor.
- MainView will use them if no command line options are defined. If you need more
- detailed information of the settings, please use the online help of the display window.
-
- Autostart
- If this item is enabled, the project will directly start to play.
- Otherwise it will wait for a play command from the toolbar or the menu.
-
- Control Toolbar
- Specifies the position of the control toolbar relative to the
- display window.
-
- Titlebar
- Specifies the text to be displayed in the title bar. Either the
- project title, the current frame number or the current frames per second.
-
- Repeats
- Specifies how many times projects without sound shall be repeated
- while playing. Projects with sound will always only be repeated once.
-
- Volume
- Specifies the volume of the sound contained in projects.
-
- The next items are ony available in the Windows version of MainActor and define
- the full screen mode characteristics of DirectX.
-
- Full Screen
- This item enables the full screen playback mode.
-
- Scale To Screen
- This item is only available in full screen mode. If this item is
- enabled, the DirectX system will always scale the image to fit the
- entire size of the screen.
-
- Use Best Mode
- This item is only available in full screen mode. If this item is
- enabled, MainActor tries to find the best possible screen mode for
- the project which is available on your system. Otherwise, full
- screen playback will always use the screen mode of the Windows user interface.
-
-
- ΓòÉΓòÉΓòÉ 5.3. Toolbar ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Toolbar item in the Settings menu
- allows you to control the behaviour of the toolbar.
-
- Active
- If this switch is on, the toolbar is active.
-
- Context Help
- If this switch is on, you will get help messages which describe the
- functions of the buttons of the toolbar. Simply deselect this switch
- to turn the context help off.
-
-
- ΓòÉΓòÉΓòÉ 5.4. Language ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Language item in the Settings menu
- allows you to change the actual language for MainActor.
-
- The new language will be activated after MainActor has been restarted.
-
- English
- Switches the actual language to english.
-
- German
- Switches the actual language to german.
-
-
- ΓòÉΓòÉΓòÉ 5.5. Custom File Requester ΓòÉΓòÉΓòÉ
-
- Selecting the Custom File Requester item of the Settings menu will use The
- Custom File Requester for loading of files.
-
-
- ΓòÉΓòÉΓòÉ 5.6. Mini Icons ΓòÉΓòÉΓòÉ
-
- Selecting the Mini Icons item of the Settings menu will switch between normal
- icon sizes and mini icon sizes in The Frame List.
-
- Mini icons can be useful when you want to see a large number of frames in the
- frame list.
-
-
- ΓòÉΓòÉΓòÉ 5.7. Font ... ΓòÉΓòÉΓòÉ
-
- Selecting the Font ... item of the Settings menu will open the font requester.
-
- Using the requester you can select the font which will be used by MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6. Help Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 6.1. Help Index ΓòÉΓòÉΓòÉ
-
- Selecting the Help Index item of the Help menu displays the index of the online
- help document for MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6.2. General Help ΓòÉΓòÉΓòÉ
-
- Selecting the General Help item of the Help menu displays a general
- introduction to the user interface of MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6.3. Using Help ΓòÉΓòÉΓòÉ
-
- Selecting the Using Help item of the Help menu displays an introduction on how
- to use the online help facility.
-
-
- ΓòÉΓòÉΓòÉ 6.4. MainActor Documentation ΓòÉΓòÉΓòÉ
-
- Selecting the MainActor Documentation item of the Help menu will show the
- documentation of MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6.5. Loader Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Loader Modules item of the Help menu will open a dialog window
- which displays the supplied loader modules of this version of MainActor, as
- well as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 6.6. Saver Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Saver Modules item of the Help menu will open a dialog window
- which displays the supplied saver modules of this version of MainActor, as well
- as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 6.7. Registration ΓòÉΓòÉΓòÉ
-
- Selecting the Registration item of the Help menu will show an informational
- text about how to register MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6.8. Serial Number... ΓòÉΓòÉΓòÉ
-
- Selecting the Serial Number item of the Help menu will allow you to register
- your copy of MainActor once you received your personal serial number from us.
-
-
- ΓòÉΓòÉΓòÉ 6.9. Release Notes ΓòÉΓòÉΓòÉ
-
- Selecting the Release Notes item of the Help menu will show the latest
- information about this version of MainActor.
-
-
- ΓòÉΓòÉΓòÉ 6.10. Product Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Product Info ... item of the Help menu will open a dialog window
- which displays the version number of MainActor and the registration status of
- your copy.
-
-
- ΓòÉΓòÉΓòÉ 7. Misc. Menus ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 7.1. Save Animation/Picture/Sound as ΓòÉΓòÉΓòÉ
-
- These popup menu items cause MainActor to open The Save Window with the
- selected saver module.
-
-
- ΓòÉΓòÉΓòÉ 8. Misc. Windows ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 8.1. Module Info ΓòÉΓòÉΓòÉ
-
- This window displays all loader or saver modules which are included in
- MainActor v1.00.
-
- Each module supports various codecs, the codecs of the currently selected
- module are listed in the Codecs list.
-
- The author, copyright and version of the currently selected module are listed
- in the lower left of the window, along with the type field which identifies the
- format of the module, for example Animation or Picture.
-
-
- ΓòÉΓòÉΓòÉ 8.2. Select Range ΓòÉΓòÉΓòÉ
-
- The Select Range window lets you select a specific range of frames in The Frame
- List.
-
- Enter the first frame you want to have selected in the From field and enter the
- last frame in the to field.
-
- After that, you can select Accept to select the frames or Cancel to cancel the
- operation.
-
-
- ΓòÉΓòÉΓòÉ 8.3. Select Compression ΓòÉΓòÉΓòÉ
-
- The Select Compression window lets you select the frames in The Frame List
- which have a specific compression method.
-
- Select the compression format and select Accept to select the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 8.4. Deselect Range ΓòÉΓòÉΓòÉ
-
- The Deselect Range window lets you deselect a specific range of frames in The
- Frame List.
-
- Enter the first frame you want to have deselected in the From field and enter
- the last frame in the to field.
-
- After that, you can select Accept to deselect the frames or Cancel to cancel
- the operation.
-
-
- ΓòÉΓòÉΓòÉ 8.5. Deselect Compression ΓòÉΓòÉΓòÉ
-
- The Deselect Compression window lets you deselect the frames in The Frame List
- which have a specific compression method.
-
- Select the compression method and select Accept to deselect the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 8.6. Project Info ΓòÉΓòÉΓòÉ
-
- The Project Info dialog window displays some of the more technical information
- of the current project.
-
- Name
- The name of the current project.
-
- Format
- The format of the loader module.
-
- Width
- The width of the project in pixels.
-
- Height
- The height of the project in pixels.
-
- Frames
- The number of frames of the project.
-
- Loop Frames
- The number of loop frames of the project.
-
- Average Image Size
- The average size, in bytes, of the image data.
-
- Average Sound Size
- The average size, in bytes, of the sound data (if any).
-
- Bits Per Sample
- The amount of bits per sample, typically 8 or 16 bits. The sound quality
- improves with the number of bits. This field is empty when no sound is
- associated with the project.
-
- Samples Per Second
- The samples which are played per second. More samples are equivalent with
- better sound quality. This field is empty when no sound is associated with
- the project.
-
- Total Project Size
- The total size, in bytes, of the project.
-
- Color Space Spec
- The color space format of the project.
-
-
- ΓòÉΓòÉΓòÉ 8.7. Local Timecode ΓòÉΓòÉΓòÉ
-
- The Local Timecode window allows you to change the local timecodes of the
- currently selected frames.
-
- The Local Timecode changes the timecodes of all currently selected frames in
- The Frame List to the new timecode. Note that only a few animation formats
- support a timecode per frame (for example all IFF-Anim formats). You can always
- change the local timecodes for pictures, but they will not be saved.
-
- The timecode has to be entered in milliseconds.
-
-
- ΓòÉΓòÉΓòÉ 8.8. The Save Window ΓòÉΓòÉΓòÉ
-
- The save window is the interface to the save modules which are shipped with
- MainActor v1.00.
-
- You can select the format in which you want to save the frames in the Modules
- list. Most modules support more than one codec, select the one you want in the
- Codecs list.
-
- If you are going to save pictures or an animation, you can select their new
- width and height in the Width and Height entry fields.
-
- You can now choose if you want to save all the frames of the project, or just
- those which are selected in the The Frame List. If you want to save all frames,
- enable the All Frames button, otherwise select the Selected Frames button.
-
- The Index entry field is used by the picture saver modules only, it determines
- the start index of the index appended to the pictures. This option is useful if
- you want to load pictures in a specific order into MainActor. To do this simply
- save the pictures, load them into MainActor and sort the frames by name.
-
- You can edit the color palette which will be used for 8bit codecs by selecting
- the Palette ... button. The palette will be created and The Palette Editor will
- be opened to edit the palette. The editor is nice when you want to optimize the
- palette or want to set a specific color to the 0 index (for example to set it
- to transparent with the GIF saver). Using the editor, you can also load /save
- palettes. Although you can always edit the palette, it will only be used by
- codecs which use a color palette (8bit codecs).
-
- The Options ... button will open The Save Options window, which allows some
- more specific save options to be defined.
-
- You can start the save process by clicking on the Save... button. Choose the
- name of the new project in the file dialog requester. Note that the save
- modules will append their suffix to the file name automatically, like ".fli".
- Also, if you save a series of pictures, the picture index will also be
- appended, like "0002.bmp". You can change the start index with the Index entry
- field.
-
- While saving you can stop the action by clicking on Cancel. Cancel will also
- close the window if no save progress is currently running.
-
-
- ΓòÉΓòÉΓòÉ 8.9. Save Options ΓòÉΓòÉΓòÉ
-
- The Save Options window contains some more specific options used while saving :
-
- Interpolate pixels while scaling
- This option is only relevant when new x and y dimension have been
- entered in the save window. If enabled, MainActor uses interpolation
- when scaling the image to the new size, resulting in less blocky
- looking images.
-
- Use error diffusion when reducing colors
- When saving 8bit animations/pictures, this option enables an error
- diffusion algorithm to dither the image data. This option is useful
- when saving deep, 24 bit projects to 8bit, as it reduces the visible
- artifacts of the color reduction.
-
- Pressing the Module Options ... button will pop up The Module GUI Interface of
- the currently selected saver module (if any).
-
-
- ΓòÉΓòÉΓòÉ 8.10. Personalisation ΓòÉΓòÉΓòÉ
-
- Enter your personal serial number into the entry field and select Accept. If
- you do not yet own a serial number (you do not have registered MainActor yet),
- select Cancel.
-
-
- ΓòÉΓòÉΓòÉ 8.11. Global Timecode ΓòÉΓòÉΓòÉ
-
- The Global Timecode window allows you to change the global timecode of your
- current Project.
-
- The Global Timecode changes the timecodes of all frames to the new timecode
- entered in the window. This option is important for those animation formats who
- only support one timecode per animation (FLI/FLC). These animation formats
- often use Dummy frames for timing.
-
- The timecode has to be entered in milliseconds.
-
-
- ΓòÉΓòÉΓòÉ 8.12. Repeats Window ΓòÉΓòÉΓòÉ
-
- Enter the number of times projects without sound shall be repeated while playing.
-
-
- ΓòÉΓòÉΓòÉ 8.13. Module GUI Interface ΓòÉΓòÉΓòÉ
-
- This window is the user interface to the modules.
-
- Description of the options of the various modules is available in The Modules
- section of the MainActor Documentation.
-
-
- ΓòÉΓòÉΓòÉ 8.14. The Palette Editor ΓòÉΓòÉΓòÉ
-
- The editor enables you to view and edit the current palette.
-
- The 256 palette entries are visible at the top of the window, the currently
- selected palette entry is shown right of the Selected Color: text. The red,
- green and blue values of the current color are displayed in the labeled entry
- fields. You can edit these values by entering a new value or by using the spin buttons.
-
- Swapping colors is possible by entering the color index at the entry field
- right of the Swap Index: text. If you now select the Swap push button, the
- colors of the current index and the swap index are swapped.
-
- You can save the palette or load a completely different palette by using the
- menu items of the File menu, making it possible to transfer palettes from/to
- other programs.
-
- You can accept the changes by pressing Accept, Cancel will discard the changes
- to the color palette.
-
-
- ΓòÉΓòÉΓòÉ 8.15. Video Capture Interface ΓòÉΓòÉΓòÉ
-
- If you have a video capture card installed on your system, this window allows
- it to capture video and load it directly into MainActor.
-
- MainActor uses the system interface for capturing video. If you have more than
- one capture card installed, you can choose from the list of available drivers
- in the Driver menu.
-
- The Options menu lets you change specific options of the currently selected
- capture card. The Video Format ..., Video Display ... and Video Source ...
- items open special configuration windows supplied by your capture card
- manufacturer. Please have a look at the online help of these windows for
- further information.
-
- The Preview item enables the preview mode, the preview mode displays the video
- the same way as it will be captured, i.e. it uses the same frame rate etc.
-
- The Overlay mode (if supported by your card), uses a specific overlay mode to
- display the video. This mode has nothing to do with the quality of the actually
- captured data.
-
- The Capture Audio item controls if audio data is captured together with the
- video data.
-
- The Record button will start capturing, you can select the name of the capture
- file first. The Frames Per Second button allows you to change the frame rate of
- the captured data. If you are in Preview mode, you can immediately see the
- changes take effect.
-
- After capturing, you are asked if you wish to load the captured animation into MainActor.
-
- Make sure that you choose a compression method for the captured video which is
- supported by MainActor. This can be done by selecting the Video Format ...
- item. If you want to have support for a video format of a specific manufacturer
- within MainActor, please contact us (and the manufacturer) to request support.
-
-
- ΓòÉΓòÉΓòÉ 8.16. Goto Frame Window ΓòÉΓòÉΓòÉ
-
- Enter the frame number of the frame which shall be displayed in the The Display
- Window.
-
-
- ΓòÉΓòÉΓòÉ 8.17. Speed Window ΓòÉΓòÉΓòÉ
-
- Enter the frame rate which shall be applied to The Display Window.
-
-
- ΓòÉΓòÉΓòÉ 9. The Custom File Requester ΓòÉΓòÉΓòÉ
-
- This requester offers some enhanced functionality over the system file requester.
-
- You can select the drives in The Drive List and files and directories in The
- File And Directory List.
-
- Pressing the Load button will load the currently selected files, pressing
- Cancel will close the requester without loading a file.
-
- If the file requester is in single selection mode, the Select and Deselect
- submenu items of the Files menu will be disabled.
-
- Please use the online menu help for descriptions of the menu functions.
-
-
- ΓòÉΓòÉΓòÉ 9.1. The Drive List ΓòÉΓòÉΓòÉ
-
- The drive list contains the drives (disks) which are currently available on
- your system.
-
- Selecting a drive will display the current directory of this drive in The File
- And Directory List. Double clicking a drive will display the root directory.
-
- Note that the Drives menu is available as a popup menu inside of the drive list.
-
-
- ΓòÉΓòÉΓòÉ 9.2. The File And Directory List ΓòÉΓòÉΓòÉ
-
- The file and directory list contains the files and directories of the currently
- selected drive of the The Drive List. The directories are located at the top of
- the list, the files at the bottom.
-
- You can enter a directory by double clicking on its name. You cannot select
- directories, only files. Double clicking on a file will load it.
-
- Note that the Files menu is available as a popup menu inside of the file and
- directory list.
-
-
- ΓòÉΓòÉΓòÉ 9.3. The Drives Menu ΓòÉΓòÉΓòÉ
-
- The Drives menu contains the following items:
-
- Refresh
- This item will refresh The Drive List.
-
- Exit
- Closes the file requester without loading a file.
-
-
- ΓòÉΓòÉΓòÉ 9.4. The Files Menu ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 9.4.1. Select ΓòÉΓòÉΓòÉ
-
- The submenu items of the Select item select all files or a part of the files in
- The File And Directory List.
-
- Select All
- Selects all files.
-
- Select To
- Selects all files up to the current file.
-
- Select From
- Select all files starting from the current file.
-
-
- ΓòÉΓòÉΓòÉ 9.4.2. Deselect ΓòÉΓòÉΓòÉ
-
- The submenu items of the Deselect item deselect all files or a part of the
- files in The File And Directory List.
-
- Deselect All
- Deselects all files.
-
- Deselect To
- Deselects all files up to the current file.
-
- Deselect From
- Deselect all files starting from the current file.
-
-
- ΓòÉΓòÉΓòÉ 9.4.3. Load Files ΓòÉΓòÉΓòÉ
-
- The Load Files item will load all currently selected files in The File And
- Directory List.
-
-
- ΓòÉΓòÉΓòÉ 10. Info Links ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 10.1. The Frame List ΓòÉΓòÉΓòÉ
-
- The frame list displays all frames of the currently selected Project.
-
- Each frame is represented by an icon and several columns of information.
-
- If the frame is part of an animation, information about the number of the
- frame, its timecode, compression and its size are displayed. Also, if the frame
- has sound information associated, the frame icon will have a small note symbol
- and the size of the sound data is displayed. If the frame icon of the frame is
- gray, it indicates that the frame is a key frame.
-
- If the frame (or rather picture) is part of a picture list, its name, timecode,
- compression method and size is displayed.
-
- You can change the way the timecodes are displayed by using the Timecode Settings.
-
- Every frame has its own popup menu. Double-clicking a frame will display it.
-
- A preview of the currently selected frame is available in The Preview Window.
-
-
- ΓòÉΓòÉΓòÉ 10.2. The Project List ΓòÉΓòÉΓòÉ
-
- The project list displays all currently loaded projects and occupies the left
- third of the main window. The frames of the currently selected Project are
- displayed in The Frame List.
-
- Double clicking an project will play it, the right menu button will bring up a
- popup menu which is identical to the Project menu.
-
-
- ΓòÉΓòÉΓòÉ 10.3. The Preview Window ΓòÉΓòÉΓòÉ
-
- The preview window displays the current frame and its associated audio data (if any).
-
- The displayed frame is synced with The Frame List, as soon as you select
- another frame, the preview window will display it.
-
- You can also change the current frame by using the slider beneath the graphic.
- The audio displayed is exactly the audio data which is associated with this
- specific frame.
-
- The right menu button will also bring up a popup menu.
-
-
- ΓòÉΓòÉΓòÉ 10.4. Project ΓòÉΓòÉΓòÉ
-
- All projects are displayed as icons in The Project List.
-
- A project is either an animation / picture or one or more pictures of the same
- format. All pictures of the same format will always be grouped together in one
- project, this project is named after the picture format.
-
- The frames of the currently selected project are displayed in The Frame List.
-
- Each project has its own popup menu, double-clicking on a project will play it
- back.
-
-
- ΓòÉΓòÉΓòÉ 10.5. General Help ΓòÉΓòÉΓòÉ
-
- MainActor is able to load, edit, play and save / convert nearly all animation
- formats, the most common picture formats and sound formats.
-
- These formats are called projects, each loaded Project is displayed in The
- Project List. The frames of the currently selected project are displayed in The
- Frame List.
-
- A preview of the currently selected frame is available in The Preview Window,
- the preview window offers video and audio preview.
-
- You can load a new Project with the Open item of the File menu or by dragging
- the file icon into the project list.
-
- Also, you can change the relative size of the windows by simply changing the
- location of the sliders which separate them.
-
-
- ΓòÉΓòÉΓòÉ 10.6. Release Notes ΓòÉΓòÉΓòÉ
-
- This is the first official and non-beta release of MainActor.
-
- We have added lots of features since the last release and now support all major
- animation formats, all animation relevant picture formats and WAV sounds.
-
- Version v1.1 also adds complete MPEG support. MPEGs can now be generated with
- audio and lots of options. Simply convert your existing animations to MPEG.
-
- We now hope to have a package which is able to deal with nearly all possible
- tasks in the animation processing / editing area. If you don't agree, tell us
- about it.
-
- Of course there is always room to improve, so you will see regular updates in
- the future. We will especially emphasize the editing side in future releases,
- the long awaited Sequencer add-on with its transitions and effects will be the
- key point in this area. But we also have lots of other stuff coming, like a
- Script language to automate the processing of animations and many other new
- features are planned. New modules should also be integrated in nearly every release.
-
- This version of MainActor contains several years of development work. If you
- use MainActor on a regular basis, please register.
-
- We are quite sure to have fixed all reported bugs of the beta versions. If you
- still encounter any problems, please contact us.
-
- --
- Markus Moenig
- markusm@mainconcept.de
-
-
- ΓòÉΓòÉΓòÉ 10.7. Load Error ΓòÉΓòÉΓòÉ
-
- Either an error has been encountered while loading the project or you did
- cancel the loading process.
-
- You can see the cause of the failure in the window, as well as the project at
- which the failure occurred.
-
-
- ΓòÉΓòÉΓòÉ 10.8. Error ΓòÉΓòÉΓòÉ
-
- An error has been encountered. The window displays the error message and the
- possible cause for the error.
-
-
- ΓòÉΓòÉΓòÉ 10.9. MainView ΓòÉΓòÉΓòÉ
-
- MainView is the external player of MainActor. It should be used if you just
- want to play an animation or to view a picture.
-
- During the loading process, the name of the project, its format and the width
- and height are displayed. The progress indicator displays how much of the
- project has already been examined. If the project has been loaded the frames
- field is updated with the number of frames of the project.
-
- MainView will display warning messages of the loader modules in red at the
- bottom line of the window.
-
- After loading, the project will be shown.
-
-
- ΓòÉΓòÉΓòÉ 10.10. Registration ΓòÉΓòÉΓòÉ
-
- If you decide to register MainActor, we will send you a personal serial number
- which will be able to unlock all future versions of this software on all
- available platforms.
-
- MainActor is currently running on OS/2 and Windows 95 / NT 4.0.
-
- The fee for MainActor is $60 (99,- DM) or any equivalent sum in your local
- currency. Please no foreign checks (except EuroChecks). We do take
- Master/EuroCard and VISA.
-
- You can contact us at :
-
- MainConcept, GbR Moenig/Zabel
- Hermann-Heusch-Platz 3
- D-52062 Aachen
- Germany
-
- Tel: +49-(0)241-4090444
- FAX: +49-(0)241-4090445
- BBS: +49-(0)241-4090446
-
- Email: info@mainconcept.de
- http://www.mainconcept.de
-
- You can also order at BMT Micro. Please have a look at the file bmtmicro.txt
- included in this package.
-
- Online registration for the Windows version is also available at