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- on mouseDown
- puppetSprite(44, 1)
- set the castNum of sprite 44 to 437
- repeat with n = 42 down to 30
- puppetSprite(n, 1)
- end repeat
- set the visible of sprite 30 to 1
- set the visible of sprite 31 to 1
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 35 to 1
- set the visible of sprite 36 to 1
- set the visible of sprite 38 to 1
- set the visible of sprite 39 to 1
- set the visible of sprite 41 to 1
- set the visible of sprite 42 to 1
- updateStage()
- end
-