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- on exitFrame
- puppetSprite(23, 1)
- set the visible of sprite 23 to 0
- puppetSprite(24, 1)
- set the visible of sprite 24 to 0
- puppetSprite(36, 1)
- set the castNum of sprite 36 to 441
- puppetSprite(39, 1)
- set the castNum of sprite 39 to 442
- end
-