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Sverigejakten
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SUCCESS.DIR
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00040_Script_list
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Text File
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2003-08-12
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3KB
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83 lines
on exitFrame
set the loc of sprite 23 =point (0,0)
set the member of sprite 23=member "filter" of castlib "interface"
set the visible of sprite 23=1
set the text of member "name" = " "
puppetsprite 23, 1
puppetsprite 27, 1
puppetsprite 29, 1
puppetsprite 30, 1
puppetsprite 31, 1
puppetsprite 32, 1
puppetsprite 33, 1
set the locV of sprite 32=-1000
set the locV of sprite 29=-1000
set the locV of sprite 30=-1000
set the locV of sprite 31=-1000
set the locV of sprite 33=-1000
updatestage
set the loc of sprite 27 =point (320,220)
set the member of sprite 27=member "reference" of castlib "interface"
set the visible of sprite 27=1
set temp_text=the text of member "highscore" of castlib "savegame"
set temp_name=""
set temp_points=""
set temp_title=""
set temp_counter=1
repeat while temp_counter<13
put item 1 of line temp_counter of temp_text into line temp_counter of temp_name
put item 2 of line temp_counter of temp_text into line temp_counter of temp_title
put item 3 of line temp_counter of temp_text into line temp_counter of temp_points
set temp_counter=temp_counter+1
end repeat
set the text of member "hs_name" of castlib "interface"=temp_name
set the text of member "hs_points" of castlib "interface"=temp_points
set the text of member "hs_title" of castlib "interface"=temp_title
set the visible of sprite 29 = 1
set the member of sprite 29= member "hs_name" of castlib "interface"
set the loc of sprite 29 = point (305,100)
set the visible of sprite 30 = 1
set the member of sprite 30= member "hs_points" of castlib "interface"
set the loc of sprite 30 = point (397,100)
set the visible of sprite 31 = 1
set the member of sprite 31= member "hs_title" of castlib "interface"
set the loc of sprite 31 = point (186,100)
set the visible of sprite 32 = 1
set the member of sprite 32= member "hs_main" of castlib "interface"
set the loc of sprite 32 = point (154,70)
set the visible of sprite 33 = 1
set the member of sprite 33= member "hs_no" of castlib "interface"
set the loc of sprite 33 = point (139,100)
updatestage
set exit=0
set temp_mousedown=the mousedown
repeat while exit=0
if temp_mousedown<the mousedown then set temp_mousedown=1
if temp_mousedown>the mousedown then
set exit=1
end if
end repeat
set the locV of sprite 27=-1000
set the locV of sprite 23=-1000
set the locV of sprite 32=-1000
set the locV of sprite 29=-1000
set the locV of sprite 30=-1000
set the locV of sprite 31=-1000
set the locV of sprite 33=-1000
go "afteroutro" of movie "main"
end