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- // Convenient finite cone primitive, pointing up in the Y axis
- // Cone_Y, X & Z in SHAPES.INC should be used instead of this shape
- #declare HalfCone_Y = intersection {
- quadric { // QCone_Y
- <1.0 -1.0 1.0>
- <0.0 0.0 0.0>
- <0.0 0.0 0.0>
- 0.0
- }
- plane { <0 1 0 > 0 }
- plane { <0 1 0 > -2 inverse }
- translate <0 2 0>
- scale <0.5 1 0.5>
- }
-
-