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-
- "Mid Night Modeller" (MNM)
- ver 1.0
- (c) 1994. by David R.Taylor
- All rights reserved!
-
- for Persistence of Vision Ray Tracer (POV-Ray) ver 2 or greater
-
-
-
-
- PAGE # ---------- GETTING UP AND RUNNING -------------------
- 1 INTRODUCTION
- 2 FEATURES
- 3 SYSTEM REQUIREMENTS
- 4 INSTALLING
- 5 ON-LINE HELP
- 6 LEGAL STUFF
- 7 REGISTERING
- 8 HOW TO CONTACT ME
-
-
-
-
-
- INTRODUCTION: -=PAGE 1=-
-
- Mid Night Modeller is a Graphical User Interface (GUI) package
- designed to create .POV files to be read by POV-Ray v2.0 and Up. MNM was
- made to resemble AutoDesk's AutoCAD in some ways. I was pretty used to acad
- and felt that the current POV modeller's were a bit to confusing to use.
- Working on a acad like interface was really tough. I have rewritten the
- engine several times to get it the way it is now. And I like it!
- Mid Night Modeller can be broken into two parts. The INTERFACE and the
- COMMANDS. The 'Interface' is like a program in itself. The 'Commands'
- communicate with the interface to carry out a task. For instance, if
- a command needs to get a Point value....it will call the 'interface' with
- specific information about what the user can input....in this case, it's
- a point. If the user enters a string...you'll get an error message. If you
- type in a point, or click the graphics window, MNM will return a 'point'
- to the command that is running. Commands may allow for many different
- inputs at the same time. The interface will return what type of value the
- user inputted (i.e. points, keywords, numbers, strings and new commands)
- along with the actual values.
- The interface has total control over commands though. If you select
- a new command while one is already in progress, that command is forced
- to exit whatever it is doing.
-
- POV-Ray is a Rendering program that uses a technique called
- "Ray-Tracing" to produce realistic looking images. A .POV file is a TEXT
- file which describes a "scene" that may be rendered by POV. You can create
- these files with any text editor or through a POV Modeller such as this
- program, MORAY, POVCAD, ...ext. You can find POV-Ray where you found MNM
- (usually anyway).
-
-
-
-
-
-
-
- FEATURES: -=PAGE 2=-
-
- > Create Cones, Cubes, Spheres, Toruses, HeightFields, Discs, Planes,
- Cylinders, PointLights, Spotlights, AreaLights, Meshes, Faces, Triangles
- and Polylines.
-
- > 3D Mesh construction tools for designing thoughs surfaces you just can't
- do by hand.
-
- > The ability to create complex textures with the MKTEXT command. You can
- use Image_Maps, Bump_Maps, Color_Maps and/or just about every
- pigment/normal/finish variable available.
-
- > Point tools and filters to help you select points already in your scene.
- These features are great for animating objects along a B-Spline path.
-
- > Editable MAINMENU and SIDEMENU allows for MNM to be modified to your
- way of doing things.
-
- > A Command area that will display helpful messages that will tell you
- whats going on, and what you have to do (if anything).
-
- > Coordinates display which shows you your mouse cursor coordinates as you
- move through the graphics windows. Coordinates can be set to ACTUAL, POLAR
- or RELATIVE.
-
- > A Graphics area which can have multiple windows (viewports) with
- different view settings. Views can be in 3D, Top, Front, Side, and World
- views.
-
- > Manipulate your display with ZoomIn, ZoomPrevious, ZoomCenter, ZoomAll,
- Redraw, RedrawAll, and Pan to see exactly what your drawing at any moment
- without exiting the current command.
-
- > Create CSG objects using Layers. Layers can have there own color,
- visibility, CSG type, transformation, texture, name ..ext.
-
- > Import Meshes, Faces or Polylines from DXF files or import Triangles
- from RAW files.
-
- > Erase, Move, Copy, Rotate, Scale and Change objects. Edit objects
- further with the OBJECTEDIT command. This command allows you to edit
- specific/common variables about each object.
-
- > Drawing Aids like GRID, ORTHO, AXIS, CENTER, BLIPS.
-
- > a RENDER NOW feature which exits MNM, runs POV, and returns to MNM.
-
- > a Full Command-Line options dialog for POV.
-
- > On-line Help, and more!
-
-
-
-
- SYSTEM REQUIREMENTS: -=PAGE 3=-
-
- CPU: An IBM (or compatible) 286 CPU or better.
- FPU: Optional, but highly recommended.
- OP_SYSTEM: DOS ver 3.3 or greater.
- VIDEO: A VGA card. Uses the 640x480x16 VGA mode.
- MOUSE: Required!
- RENDERING: Requires POV ver 2.0 or greater to render a scene.
- RAM: Not much is needed! MNM uses DiskSpace for storing objects rather
- than ram. Therefore, there is no limit to the amount of objects
- you can create in a scene.
-
-
-
-
-
- INSTALLING: -=PAGE 4=-
-
- To INSTALL type at the DOS prompt:
-
- INSTALL
-
- The Install program will extract the files from INSTALL.DAT into
- the directories you setup during the install program, and creates a
- MNM.INI file where you can change the directories later without
- reinstalling. After INSTALL is complete, you may run Mid Night Modeller.
-
- To edit the MNM.INI file later if you want, open the MNM.INI file
- and edit the statements below to reflect the directories your files are
- located in:
-
- MNM_DIR(...); where MNM.EXE, BGI(Borland Graphics Interface), and
- MNM.INI and are located.
- POV_DIR(...); where POVRAY.EXE is located (if available).
- LIB_DIR(...); where your INCLUDE files are located relative to POVRAY.EXE
- SUPPORT_DIR(...); where DLG, DAT, HLP ..ext, files are located.
- WORK_DIR(...); where STARTUP.FIL and your work files are located.
-
-
-
-
-
-
- ONLINE HELP: -=PAGE 5=-
-
- This document is sparse, but there are plenty of topics on the 'On-line
- help' feature. However, if you prefer to read the document from another
- program/editor, you can find the file named MNM.HLP in the support
- directory.
- You can add your own help topics in if you like but make sure
- to put a *HLP* statement just before the information and the name of this
- information on the line just after the "*HLP*" statement. Who know why you
- may want to add topics in this file<g>. Maybe to write down notes about a
- certain work file or something. Example:
-
- *HLP*
- MYFILE
- This is bla..bla..bla and so on a so forth ..ext, ..ext <g>
-
-
-
-
- To use the On-line help, type below from within MNM:
-
- help
-
- And hit enter twice! You will see a list of COMMANDS and TOPICS. Hit
- enter again to return to the main screen. If you saw a topic of interest,
- then type the name(as you saw it). Once you type the name, MNM will
- display the help section you entered. To cancel, select CANCEL from the
- MAIN or SIDE menu's. Don't enter cancel to 'cancel' cause, the help command
- will display the 'cancel' help section! There's a way for you to type in
- cancel to actually cancel...but this information is in the On-line help.
-
-
-
-
-
-
- LEGAL STUFF: -=PAGE 6=-
-
- This program may be transferred to other computers, networks and
- services as long as the files that came with MNM are NOT changed, hacked
- or edited in any way, shape, or form. However, you may add Work files,
- sidemenu, and mainmenu files if you like, provided that you make public
- that thoughs files didn't come with the MNM PACKAGE.
-
- THE MNM PACKAGE consist of the following files below:
-
- INSTALL.EXE, INSTALL.DAT, README.DOC and the files extracted
- from the INSTALL.DAT file.
-
- You MAY NOT sell this program without my permission. If your a BBS,
- then you may charge for downloading fees and/or connect time charges for
- downloading.
- I take NO responsibility for any damages that MNM (Mid Night Modeller)
- may cause to you or your computer such as loss of data, a hard disk crash,
- a monitor burnout, computer freezes ...ext. You use this program at you
- own risk!!!
- If you don't agree with the statements above then DON'T RUN MID NIGHT
- MODELLER!
-
-
- Mid Night Modeller, Copyright (c) 1994 David Richard Taylor.
-
- Persistence of Vision Ray Tracer (POV-Ray), Copyright (c) POV-Ray Team. 1993
-
- Programmed with:
- Borland Turbo C++ v3.0, Copyright (c) Borland. 1992
-
- Turbo C++ and BGI(Borland Graphics Interface) are trademarks or
- registered trademarks of Borland International,Inc. 1992.
-
- Autodesk and AutoCAD is registered in the US Patent and Trademark Office
- by AutoDesk,Inc. DXF is a trademark of Autodesk,Inc.
-
- All names, trademarks and copyrights that are listed in this file go to
- there respectful owners.
-
-
-
-
-
- REGISTERING: -=PAGE 7=-
-
- Mid Night Modeller version 1.0 is shareware and has a fee of
- $20 US dollars - see below for address!
-
- Shareware means you can evaluate the software before you pay for it.
- You may evaluate Mid Night Modeller for ever, but I wouldn't be to happy
- if you really like it and use it, but don't register. Especially for
- commercial perposes. Please do your part in contributing to the cause of
- Shareware, and to Mid Night Modeller. You know....someone worked really
- hard on this program(me), and besides...its for a good cause!
-
- If you register, then your questions, suggestions, are always held at
- top priority. You'll also get a discount on future releases of Mid Night
- Modeller. I may also custom program parts of MNM for your specific needs.
-
-
-
-
-
-
- HOW TO CONTACT ME: -=PAGE 8=-
-
- If you have any questions, comments, suggestions, or have found some
- bugs you want me to know about, Please contact me on these On-line
- services through E-Mail or message forums:
-
- America On Line: DavidT4177
- CompuServe: David R. Taylor, 74364,1437
-
-
- To Register, send a $20 check payable to:
-
- David Taylor
- 3875 Elkwood street
- Newbury Park, California 91320
-
-