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- /* Copyright (c) 1991 Regents of the University of California */
-
- #ifndef lint
- static char SCCSid[] = "@(#)t_func.c 2.2 11/25/91 LBL";
- #endif
-
- /*
- * t_func.c - routine for procedural textures.
- *
- * 4/8/86
- */
-
- #include "ray.h"
-
- #include "func.h"
-
- /*
- * A procedural texture perturbs the surface normal
- * at the point of intersection with an object. It has
- * the form:
- *
- * modifier texfunc name
- * 4+ xvarname yvarname zvarname filename xf
- * 0
- * n A1 A2 ..
- *
- * Filename is the name of the file where the variable definitions
- * can be found. The list of real arguments can be accessed by
- * definitions in the file. The xf is a transformation to get
- * from the original coordinates to the current coordinates.
- */
-
-
- t_func(m, r) /* compute texture for ray */
- register OBJREC *m;
- register RAY *r;
- {
- FVECT disp;
- double d;
- register MFUNC *mf;
- register int i;
-
- if (m->oargs.nsargs < 4)
- objerror(m, USER, "bad # arguments");
- mf = getfunc(m, 3, 0x7, 1);
- setfunc(m, r);
- errno = 0;
- for (i = 0; i < 3; i++) {
- disp[i] = evalue(mf->ep[i]);
- if (errno) {
- objerror(m, WARNING, "compute error");
- return;
- }
- }
- if (mf->f != &unitxf)
- multv3(disp, disp, mf->f->xfm);
- if (r->rox != NULL) {
- multv3(disp, disp, r->rox->f.xfm);
- d = 1.0 / (mf->f->sca * r->rox->f.sca);
- } else
- d = 1.0 / mf->f->sca;
- for (i = 0; i < 3; i++)
- r->pert[i] += disp[i] * d;
- }
-