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- /* Copyright (c) 1992 Regents of the University of California */
-
- #ifndef lint
- static char SCCSid[] = "@(#)source.c 2.7 10/22/92 LBL";
- #endif
-
- /*
- * source.c - routines dealing with illumination sources.
- *
- * 8/20/85
- */
-
- #include "ray.h"
-
- #include "octree.h"
-
- #include "otypes.h"
-
- #include "source.h"
-
- /*
- * Structures used by direct()
- */
-
- typedef struct {
- int sno; /* source number */
- FVECT dir; /* source direction */
- COLOR coef; /* material coefficient */
- COLOR val; /* contribution */
- } CONTRIB; /* direct contribution */
-
- typedef struct {
- int sndx; /* source index (to CONTRIB array) */
- float brt; /* brightness (for comparison) */
- } CNTPTR; /* contribution pointer */
-
- static CONTRIB *srccnt; /* source contributions in direct() */
- static CNTPTR *cntord; /* source ordering in direct() */
- static int maxcntr = 0; /* size of contribution arrays */
-
-
- marksources() /* find and mark source objects */
- {
- int foundsource = 0;
- int i;
- register OBJREC *o, *m;
- register int ns;
- /* initialize dispatch table */
- initstypes();
- /* find direct sources */
- for (i = 0; i < nobjects; i++) {
-
- o = objptr(i);
-
- if (!issurface(o->otype) || o->omod == OVOID)
- continue;
-
- m = objptr(o->omod);
-
- if (!islight(m->otype))
- continue;
-
- if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
- m->otype == MAT_SPOT ? 7 : 3))
- objerror(m, USER, "bad # arguments");
-
- if (m->otype == MAT_GLOW &&
- o->otype != OBJ_SOURCE &&
- m->oargs.farg[3] <= FTINY)
- continue; /* don't bother */
-
- if (sfun[o->otype].of == NULL ||
- sfun[o->otype].of->setsrc == NULL)
- objerror(o, USER, "illegal material");
-
- if ((ns = newsource()) < 0)
- goto memerr;
-
- setsource(&source[ns], o);
-
- if (m->otype == MAT_GLOW) {
- source[ns].sflags |= SPROX;
- source[ns].sl.prox = m->oargs.farg[3];
- if (o->otype == OBJ_SOURCE)
- source[ns].sflags |= SSKIP;
- } else if (m->otype == MAT_SPOT) {
- source[ns].sflags |= SSPOT;
- if ((source[ns].sl.s = makespot(m)) == NULL)
- goto memerr;
- if (source[ns].sflags & SFLAT &&
- !checkspot(source[ns].sl.s,source[ns].snorm)) {
- objerror(o, WARNING,
- "invalid spotlight direction");
- source[ns].sflags |= SSKIP;
- }
- }
- if (!(source[ns].sflags & SSKIP))
- foundsource++;
- }
- if (!foundsource) {
- error(WARNING, "no light sources found");
- return;
- }
- markvirtuals(); /* find and add virtual sources */
- /* allocate our contribution arrays */
- maxcntr = nsources + MAXSPART; /* start with this many */
- srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
- cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
- if (srccnt == NULL | cntord == NULL)
- goto memerr;
- return;
- memerr:
- error(SYSTEM, "out of memory in marksources");
- }
-
-
- srcray(sr, r, si) /* send a ray to a source, return domega */
- register RAY *sr; /* returned source ray */
- RAY *r; /* ray which hit object */
- SRCINDEX *si; /* source sample index */
- {
- double d; /* distance to source */
- register SRCREC *srcp;
-
- rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
-
- while ((d = nextssamp(sr, si)) != 0.0) {
- sr->rsrc = si->sn; /* remember source */
- srcp = source + si->sn;
- if (srcp->sflags & SDISTANT) {
- if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
- continue;
- return(1); /* sample OK */
- }
- /* local source */
- /* check proximity */
- if (srcp->sflags & SPROX && d > srcp->sl.prox)
- continue;
- /* check angle */
- if (srcp->sflags & SSPOT) {
- if (spotout(sr, srcp->sl.s, 0))
- continue;
- /* adjust solid angle */
- si->dom *= d*d;
- d += srcp->sl.s->flen;
- si->dom /= d*d;
- }
- return(1); /* sample OK */
- }
- return(0); /* no more samples */
- }
-
-
- srcvalue(r) /* punch ray to source and compute value */
- RAY *r;
- {
- register SRCREC *sp;
-
- sp = &source[r->rsrc];
- if (sp->sflags & SVIRTUAL) { /* virtual source */
- /* check intersection */
- if (!(*ofun[sp->so->otype].funp)(sp->so, r))
- return;
- raycont(r); /* compute contribution */
- return;
- }
- /* compute intersection */
- if (sp->sflags & SDISTANT ? sourcehit(r) :
- (*ofun[sp->so->otype].funp)(sp->so, r)) {
- if (sp->sa.success >= 0)
- sp->sa.success++;
- raycont(r); /* compute contribution */
- return;
- }
- if (sp->sa.success < 0)
- return; /* bitched already */
- sp->sa.success -= AIMREQT;
- if (sp->sa.success >= 0)
- return; /* leniency */
- sprintf(errmsg, "aiming failure for light source \"%s\"",
- sp->so->oname);
- error(WARNING, errmsg); /* issue warning */
- }
-
-
- sourcehit(r) /* check to see if ray hit distant source */
- register RAY *r;
- {
- int first, last;
- register int i;
-
- if (r->rsrc >= 0) { /* check only one if aimed */
- first = last = r->rsrc;
- } else { /* otherwise check all */
- first = 0; last = nsources-1;
- }
- for (i = first; i <= last; i++)
- if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
- /*
- * Check to see if ray is within
- * solid angle of source.
- */
- if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
- <= source[i].ss2) {
- r->ro = source[i].so;
- if (!(source[i].sflags & SSKIP))
- break;
- }
-
- if (r->ro != NULL) {
- for (i = 0; i < 3; i++)
- r->ron[i] = -r->rdir[i];
- r->rod = 1.0;
- r->rox = NULL;
- return(1);
- }
- return(0);
- }
-
-
- static int
- cntcmp(sc1, sc2) /* contribution compare (descending) */
- register CNTPTR *sc1, *sc2;
- {
- if (sc1->brt > sc2->brt)
- return(-1);
- if (sc1->brt < sc2->brt)
- return(1);
- return(0);
- }
-
-
- direct(r, f, p) /* add direct component */
- RAY *r; /* ray that hit surface */
- int (*f)(); /* direct component coefficient function */
- char *p; /* data for f */
- {
- extern int (*trace)();
- register int sn;
- register CONTRIB *scp;
- SRCINDEX si;
- int nshadcheck, ncnts;
- int nhits;
- double prob, ourthresh, hwt;
- RAY sr;
- /* NOTE: srccnt and cntord global so no recursion */
- if (nsources <= 0)
- return; /* no sources?! */
- /* potential contributions */
- initsrcindex(&si);
- for (sn = 0; srcray(&sr, r, &si); sn++) {
- if (sn >= maxcntr) {
- maxcntr = sn + MAXSPART;
- srccnt = (CONTRIB *)realloc((char *)srccnt,
- maxcntr*sizeof(CONTRIB));
- cntord = (CNTPTR *)realloc((char *)cntord,
- maxcntr*sizeof(CNTPTR));
- if (srccnt == NULL | cntord == NULL)
- error(SYSTEM, "out of memory in direct");
- }
- cntord[sn].sndx = sn;
- scp = srccnt + sn;
- scp->sno = sr.rsrc;
- /* compute coefficient */
- (*f)(scp->coef, p, sr.rdir, si.dom);
- cntord[sn].brt = bright(scp->coef);
- if (cntord[sn].brt <= 0.0)
- continue;
- VCOPY(scp->dir, sr.rdir);
- /* compute potential */
- sr.revf = srcvalue;
- rayvalue(&sr);
- copycolor(scp->val, sr.rcol);
- multcolor(scp->val, scp->coef);
- cntord[sn].brt = bright(scp->val);
- }
- /* sort contributions */
- qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
- { /* find last */
- register int l, m;
-
- ncnts = l = sn;
- sn = 0;
- while ((m = (sn + ncnts) >> 1) != l) {
- if (cntord[m].brt > 0.0)
- sn = m;
- else
- ncnts = m;
- l = m;
- }
- }
- if (ncnts == 0)
- return; /* no contributions! */
- /* accumulate tail */
- for (sn = ncnts-1; sn > 0; sn--)
- cntord[sn-1].brt += cntord[sn].brt;
- /* compute number to check */
- nshadcheck = pow((double)ncnts, shadcert) + .5;
- /* modify threshold */
- ourthresh = shadthresh / r->rweight;
- /* test for shadows */
- nhits = 0;
- for (sn = 0; sn < ncnts; sn++) {
- /* check threshold */
- if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
- cntord[sn].brt-cntord[sn+nshadcheck].brt)
- < ourthresh*bright(r->rcol))
- break;
- scp = srccnt + cntord[sn].sndx;
- /* test for hit */
- rayorigin(&sr, r, SHADOW, 1.0);
- VCOPY(sr.rdir, scp->dir);
- sr.rsrc = scp->sno;
- source[scp->sno].ntests++; /* keep statistics */
- if (localhit(&sr, &thescene) &&
- ( sr.ro != source[scp->sno].so ||
- source[scp->sno].sflags & SFOLLOW )) {
- /* follow entire path */
- raycont(&sr);
- if (trace != NULL)
- (*trace)(&sr); /* trace execution */
- if (bright(sr.rcol) <= FTINY)
- continue; /* missed! */
- copycolor(scp->val, sr.rcol);
- multcolor(scp->val, scp->coef);
- }
- /* add contribution if hit */
- addcolor(r->rcol, scp->val);
- nhits++;
- source[scp->sno].nhits++;
- }
- /* surface hit rate */
- if (sn > 0)
- hwt = (double)nhits / (double)sn;
- else
- hwt = 0.5;
- #ifdef DEBUG
- sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
- sn, ncnts-sn, hwt);
- eputs(errmsg);
- #endif
- /* add in untested sources */
- for ( ; sn < ncnts; sn++) {
- scp = srccnt + cntord[sn].sndx;
- prob = hwt * (double)source[scp->sno].nhits /
- (double)source[scp->sno].ntests;
- scalecolor(scp->val, prob);
- addcolor(r->rcol, scp->val);
- }
- }
-
-
- /****************************************************************
- * The following macros were separated from the m_light() routine
- * because they are very nasty and difficult to understand.
- */
-
- /* wrongillum *
- *
- * We cannot allow an illum to pass to another illum, because that
- * would almost certainly constitute overcounting.
- * However, we do allow an illum to pass to another illum
- * that is actually going to relay to a virtual light source.
- */
-
- #define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
- objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM)
-
- /* wrongsource *
- *
- * This source is the wrong source (ie. overcounted) if we are
- * aimed to a different source than the one we hit and the one
- * we hit is not an illum which should be passed.
- */
-
- #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
- (m->otype!=MAT_ILLUM || wrongillum(m,r)))
-
- /* distglow *
- *
- * A distant glow is an object that sometimes acts as a light source,
- * but is too far away from the test point to be one in this case.
- */
-
- #define distglow(m, r) (m->otype==MAT_GLOW && \
- r->rot > m->oargs.farg[3])
-
- /* badcomponent *
- *
- * We must avoid counting light sources in the ambient calculation,
- * since the direct component is handled separately. Therefore, any
- * ambient ray which hits an active light source must be discarded.
- * The same is true for stray specular samples, since the specular
- * contribution from light sources is calculated separately.
- */
-
- #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
- !(r->crtype&SHADOW || r->rod < 0.0 || \
- distglow(m, r)))
-
- /* overcount *
- *
- * All overcounting possibilities are contained here.
- */
-
- #define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r))
-
- /* passillum *
- *
- * An illum passes to another material type when we didn't hit it
- * on purpose (as part of a direct calculation), or it is relaying
- * a virtual light source.
- */
-
- #define passillum(m, r) (m->otype==MAT_ILLUM && \
- (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
- source[r->rsrc].sflags&SVIRTUAL))
-
- /* srcignore *
- *
- * The -di flag renders light sources invisible, and here is the test.
- */
-
- #define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
- !distglow(m, r))
-
-
- m_light(m, r) /* ray hit a light source */
- register OBJREC *m;
- register RAY *r;
- {
- /* check for over-counting */
- if (overcount(m, r))
- return;
- /* check for passed illum */
- if (passillum(m, r)) {
- if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
- raytrans(r);
- else
- rayshade(r, modifier(m->oargs.sarg[0]));
- return;
- }
- /* otherwise treat as source */
- /* check for behind */
- if (r->rod < 0.0)
- return;
- /* check for invisibility */
- if (srcignore(m, r))
- return;
- /* check for outside spot */
- if (m->otype==MAT_SPOT && spotout(r, (SPOT *)m->os, r->rot>=FHUGE))
- return;
- /* get distribution pattern */
- raytexture(r, m->omod);
- /* get source color */
- setcolor(r->rcol, m->oargs.farg[0],
- m->oargs.farg[1],
- m->oargs.farg[2]);
- /* modify value */
- multcolor(r->rcol, r->pcol);
- }
-