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- RENDERING PROGRAMS
- SCCSid "@(#)README 2.3 9/30/92 LBL"
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- This directory contains the RADIANCE renderers "rpict", "rtrace" and "rview".
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- ambient.h common definitions for interreflection routines
- data.h header file for routines which interpolate data
- driver.h header file for interactive device drivers
- func.h header file for modifiers using function files
- nwsdev.h header file for NeWS driver
- otspecial.h special type flags for objects used in rendering
- ray.h header file for routines using rays
- rpaint.h header file for image painting (rview)
- source.h header file for ray tracing sources
- x11icon.h icon for rview under X11
- x11twind.h header for X11 text window routines
- xtwind.h header for X10 text window routines
- Version.c program version
- aed.c driver for AED 512 terminal
- ambcomp.c routines to compute "ambient" values using Monte Carlo
- ambient.c routines dealing with ambient (inter-reflected) component
- ambio.c ambient value input and output routines
- aniso.c material functions for plastic2, metal2 and trans2
- caldefn.c store variable definitions
- calexpr.c compute data values using expression parser
- colortab.c allocate and control dynamic color table
- data.c routines dealing with interpolated data
- devcomm.c communication routines for separate drivers
- devmain.c main for independent drivers
- devtable.c device table for rview
- dielectric.c shading function for transparent materials
- editline.c routine for editing raw input for rview
- func.c interface to calcomp functions
- glass.c simpler shading function for thin glass surfaces
- initotypes.c initialize ofun[] list for renderers
- lookamb.c program to examine ambient components
- m_brdf.c shading for materials with arbitrary BRDF's
- m_clip.c routine for clipped (cut) objects
- m_direct.c routines for prism material types
- m_mirror.c routines for mirror material supporting virtual light sources
- malloc.c memory allocation routines
- mx_data.c routine for stored mixtures
- mx_func.c routine for mixture functions
- noise3.c noise functions for random textures
- normal.c shading function for normal materials
- nwsdev.c NeWS driver, by Isaac Kwo
- nwsdev.cps NeWS driver source
- o_cone.c routine to determine ray intersection with cones
- o_face.c compute ray intersection with faces
- o_instance.c routines for computing ray intersections with octrees
- p_data.c routine for stored patterns
- p_func.c routine for procedural patterns
- rayinit.cal initialization function file
- raytrace.c routines for tracing and shading rays
- readfargs.c allocate, read and free object arguments
- rmain.c main for ray tracing programs
- rpict.c routines and variables for picture generation
- rtrace.c program and variables for individual ray tracing
- rv2.c command routines used in tracing a view
- rv3.c miscellaneous routines for rview
- rview.c routines and variables for interactive view generation
- source.c routines dealing with illumination sources
- sphere.c compute ray intersection with spheres
- srcsamp.c source sampling routines
- srcsupp.c support routines for source objects and materials
- suncom.c program to read and edit raw tty input
- sundev.c standalone driver for Sunwindows
- t_data.c routine for stored textures
- t_func.c routine for procedural textures
- text.c functions for text patterns and mixtures
- tty.c i/o for terminal drivers
- virtuals.c routines for simulating virtual light sources
- x10.c driver for X-windows version 10R4
- x11.c driver for X-windows version 11R3
- x11twind.c routines for X11 text windows
- xtwind.c routines for X text windows
- zeroes.c compute roots for various equations
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