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- /* Copyright (c) 1991 Regents of the University of California */
-
- #ifndef lint
- static char SCCSid[] = "@(#)o_instance.c 2.1 11/12/91 LBL";
- #endif
-
- /*
- * o_instance.c - routines for creating octrees for other octrees.
- *
- * 11/11/88
- */
-
- #include "standard.h"
-
- #include "object.h"
-
- #include "instance.h"
-
- #include "plocate.h"
-
- /*
- * To determine if two cubes intersect:
- *
- * 1) Check to see if any vertices of first cube are inside the
- * second (intersection).
- *
- * 2) Check to see if all vertices of first are to one side of
- * second (no intersection).
- *
- * 3) Perform 1 and 2 with roles reversed.
- *
- * 4) Check to see if any portion of any edge of second is inside
- * first (intersection).
- *
- * 5) If test 4 fails, we have no intersection.
- *
- * Note that if we were testing two boxes, we would need
- * to check that neither had any edges inside the other to be sure.
- * Since an octree is a volume rather than a surface, we will
- * return a value of 2 if the cube is entirely within the octree.
- */
-
-
- o_instance(o, cu) /* determine if cubes intersect */
- OBJREC *o;
- CUBE *cu;
- {
- static int vstart[4] = {0, 3, 5, 6};
- FVECT cumin, cumax;
- FVECT vert[8];
- FVECT v1, v2;
- register INSTANCE *in;
- int vloc, vout;
- register int i, j;
- /* get octree arguments */
- in = getinstance(o, IO_BOUNDS);
- /* check if cube vertex in octree */
- for (j = 0; j < 3; j++)
- cumax[j] = (cumin[j] = in->obj->scube.cuorg[j]) +
- in->obj->scube.cusize;
- vloc = ABOVE | BELOW;
- vout = 0;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 3; j++) {
- v1[j] = cu->cuorg[j];
- if (i & 1<<j)
- v1[j] += cu->cusize;
- }
- multp3(v2, v1, in->x.b.xfm);
- if (j = plocate(v2, cumin, cumax))
- vout++;
- vloc &= j;
- }
- if (vout == 0) /* all inside */
- return(O_IN);
- if (vout < 8) /* some inside */
- return(O_HIT);
- if (vloc) /* all to one side */
- return(O_MISS);
- /* octree vertices in cube? */
- for (j = 0; j < 3; j++)
- cumax[j] = (cumin[j] = cu->cuorg[j]) + cu->cusize;
- vloc = ABOVE | BELOW;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 3; j++) {
- v1[j] = in->obj->scube.cuorg[j];
- if (i & 1<<j)
- v1[j] += in->obj->scube.cusize;
- }
- multp3(vert[i], v1, in->x.f.xfm);
- if (j = plocate(vert[i], cumin, cumax))
- vloc &= j;
- else
- return(O_HIT); /* vertex inside */
- }
- if (vloc) /* all to one side */
- return(O_MISS);
- /* check edges */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 3; j++) {
- /* clip modifies vertices! */
- VCOPY(v1, vert[vstart[i]]);
- VCOPY(v2, vert[vstart[i] ^ 1<<j]);
- if (clip(v1, v2, cumin, cumax))
- return(O_HIT); /* edge inside */
- }
-
- return(O_MISS); /* no intersection */
- }
-