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- 12/03/93
-
- The Eagle Transporter Model - By Heinz Schuller
- Created April, 1993
-
- Freely Distributable - Use it as you wish, hack it to pieces, I don't care.
- ^^^^^^^^^^^^^^^^^^^^
- This file contains important information about the model and related info.
- Rendering this model requires the following:
-
- Vivid 2.0, alpha 19 version or
- Vivid 3.0 (arriving imminently?)
- 6 megabytes free memory
-
- With some hacking, you should be able to render this with previous versions,
- I think most of the alpha 19 specific stuff is in the textures file where I
- use a transformed bump map.
-
- ** NOTICE **
-
- This archive should contain three files:
-
- README.TXT - This file you're reading
- MODEL.ZIP - The Eagle Transporter Vivid Model
- EAGLE1.V - Sample scene file to render model
-
- The file MODEL.ZIP contains:
-
- EAGLE.VO - Top level file, include this in your scene
- and make sure the rest of the files are in
- the same directory
-
- XXXXX.VO - There are 33 .VO files with the model including
- the EAGLE.VO file. They contain the various parts
- of the model.
-
- XXXXX.IMG - There are two IMG files (bump and texture map)
-
- HSCOLOR.VC - Vivid colors file
-
- HSTEXTUR.VS - Textures file
-
- If all of these files are *not* present when you go to render, the model
- will not render properly.
-
- The model has the following extents:
-
- X -71 to 71
- Y -28.5 to 28.5
- Z -16.2 to 9.4
-
- So keep this in mind and scale according to your needs.
-
- If you have any questions about this file archive I can be reached at:
-
- CIS - 76124,451
- AOL - Heinz FBN
- Internet - heinzs@delphi.com
-
- Have fun. It took over 60 hours of drafting and coordinate plotting to make
- this model a reality, it was truly a labor of love. If I wasn't such a
- science fiction nut I wouldn't have gone to the trouble.
-
-
-