home *** CD-ROM | disk | FTP | other *** search
- // eagle 1 model
- // by Heinz Schuller, created April 1993
- // Freely Distributable - Use it - abuse it - lose it - whatever.
-
- // There should be 33 .VO files including this one for the complete model
-
- // top level file, #include this file from your scene file,
- // object is centered at 0 0 0.
-
- #include hscolor.vc // some colors used here
- #include hstextur.vs // textures for various stuff
-
- // bar frame
-
- #include frame.vo
- transform { rotate 0 0 180 }
- #include frame.vo
- transform_pop
-
-
- // cargo section
-
- transform { translate 0 0 -1 }
- #include cargo.vo
- transform_pop
-
- transform { rotate 0 0 180 translate 0 0 -1 }
- #include cargo.vo
- transform_pop
-
-
- // cockpit (triangle model)
-
- transform { scale .5 rotate 0 0 90 translate 70.7397 0 0 }
- #include cockpit3.vo
- transform_pop
-
-
- // landing pods (boxey pods, 2 on each side)
-
- transform { translate 36 -19 -3.5 }
- #include mainpod.vo
- #include podetrt.vo
- transform_pop
-
- transform { rotate 0 0 180 translate 36 -19 -3.5 }
- #include mpodet.vo
- transform_pop
-
-
- transform { translate 36 19 -3.5 }
- #include mainpod.vo
- #include podetlf.vo
- transform_pop
-
- transform { rotate 0 0 180 translate 36 19 -3.5 }
- #include mpodet.vo
- transform_pop
-
-
- transform { translate -36 -19 -3.5 }
- #include mainpod.vo
- #include podetrt.vo
- transform_pop
-
- transform { translate -36 -19 -3.5 }
- #include mpodet.vo
- transform_pop
-
- transform { translate -36 19 -3.5 }
- #include mainpod.vo
- #include podetlf.vo
- transform_pop
-
- transform { translate -36 19 -3.5 }
- #include mpodet.vo
- transform_pop
-
- // interior stuff
-
- transform { translate 36 0 0 }
- #include interior.vo
- transform_pop
-
- transform { translate -36 0 0 }
- #include interior.vo
- transform_pop
-
- // engine assembly
-
- transform { translate -47 0 0 }
- #include engine.vo
- transform_pop
-
-