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- // This file contains the textures for 'sunlight barrel'.
-
- #declare wavetex =
- texture {
- pigment {
- marble
- turbulence 2
- color_map {
- [0.0, 0.8 color red 0.0 green 0.5 blue 0.6 filter 0.35
- color red 0.0 green 0.5 blue 0.6 filter 0.35]
- [0.8, 1.01 color White
- color White]
- }
- scale <.05, .05, .05>
- }
- finish {
- ambient 0.1
- diffuse 0.4
- reflection 0.2
- refraction 1.0
- ior 1.33
- specular 0.5
- roughness 0.03
- }
- normal {
- ripples 0.35
- frequency 100
- turbulence 0.17
- }
- scale <25, 25, 25>
- }
-
-
- #declare seatex =
- texture {
- pigment {
- color red 0.0 green 0.5 blue 0.6
- }
- finish {
- ambient 0.1
- diffuse 0.4
- reflection 0.2
- refraction 1.0
- ior 1.33
- specular 0.5
- roughness 0.03
- }
- normal {
- ripples 0.35
- frequency 100
- turbulence 0.17
- }
- scale <15, 15, 15>
- }
-
-
-
- #declare Skytex = texture {
- pigment{
- agate
- color_map {
- [ 0, .3 color LightBlue1 color LightBlue1 ]
- [.3, 1 color LightBlue1 color White ]
- }
- }
- finish {
- ambient 1.0
- diffuse 0.0
- }
- scale .75
- }
-
-
- #declare liptex = texture {
- pigment {
- //bozo
- spotted
- turbulence 2
- color_map {
- [0.0, 0.3 color White filter 1.0
- color White filter 1.0]
- [0.3, 0.4 color White filter 1.0
- color White ]
- [0.4, 0.5 color White color White]
- [0.5, 0.65 color White
- color White filter 1.0]
- [0.65, 1.0 color White filter 1.0
- color White filter 1.0]
- }
- }
- finish {
- ambient 0.70
- diffuse 0.20
- specular 1.0
- }
- normal {
- ripples 0.75
- frequency 100
- turbulence 0.17
- }
- scale <.5, .25, .25>
- }
-
-
-
- #declare boardtex1 = texture {
- finish {
- ambient 0.30
- diffuse 0.60
- phong 1.00
- phong_size 50.00
- reflection 0.150
-
- }
- pigment {
- /*image_map {
- gif "BOARDMAP.GIF" map_type 0 interpolate 2
- }*/
- color Red
- }
- }
-
- /*I did not include the image map to keep the file size to a minimum. If you
- want me to send it to you, just ask.*/
-
-