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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By David Buck
-
- #include "colors.inc"
-
- camera {
- location <0.0, 10.0, 200.0>
- direction <0.0, 0.0, -1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, 130.0, -300.0>
- }
-
- /* Define the ocean surface */
- plane { y, -10
- pigment { colour red 1.0 green 0.3 }
- normal { waves 0.05 frequency 5000.0 scale 3000 }
- finish { reflection 1.0 }
- }
-
- /* Put a floor underneath to catch any errant waves from the ripples */
- plane { y, -11.0
- pigment { colour red 1.0 green 0.3 }
- finish {
- crand 0.05
- ambient 1.0
- diffuse 0.0
- }
- }
-
- /* Now draw the sky */
- sphere { <0.0, 0.0, 0.0>, 400.0
- pigment {
- gradient y
- colour_map { [0.0, 0.8 colour red 1.0 green 0.3 blue 0.0
- colour red 0.7 green 0.7 blue 1.0]
- [0.8, 1.0 colour red 0.7 green 0.7 blue 1.0
- colour red 0.7 green 0.7 blue 1.0]
- }
- scale 400
- }
- finish {
- ambient 0.7
- diffuse 0.0 /* we don't want clouds casting shadows on the sky */
- }
- }
-
- /* Put in a few clouds */
- sphere { <0.0, 0.0, 0.0>, 259.0
- pigment {
- bozo
- turbulence 0.5
- colour_map {
- [0.0 0.6 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0 filter 1.0]
- [0.6 0.8 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0]
- [0.8 1.001 colour red 1.0 green 1.0 blue 1.0
- colour red 0.8 green 0.8 blue 0.8]
- }
- scale <100.0, 20.0, 100.0>
- rotate 20*y
- }
- finish {
- ambient 0.7
- diffuse 0.0
- }
- }
-
- /* Now to cast some light on the subject */
- light_source {
- <0, 0, 0> color White
-
- looks_like {
- sphere { <0, 0, 0>, 40
- pigment { colour red 1.0 green 0.6 filter 0.35 }
- finish { ambient 1.0 diffuse 0.0 }
- }
- }
-
- translate <0, 60, -300>
- }
-