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- // Persistance of Vision Raytracer V2.0
- // Texture include file for SCREWDRI.MDL scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) 1991-1994 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'Chrome_Texture'
-
-
- // $MRY$: 'Texture01'
- #declare Texture01 = texture {
- pigment { color rgb < 0.000, 0.000, 0.000> }
- finish {
- ambient 0.20
- diffuse 0.80
- brilliance 1.00
- phong 0.50
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'Texture04'
- #declare Texture04 = texture {
- pigment { color rgb < 1.000, 1.000, 0.000> }
- finish {
- ambient 0.20
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'DMFLightOak'
-
-
- // $MRY$: 'Texture02'
- #declare Texture02 = texture {
- pigment { color rgb < 0.569, 0.569, 0.561> }
- finish {
- ambient 0.20
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- turbulence 1.00
- octaves 6
- }
-
-
- // $MRY$: 'Rusty_Iron'
-
-
- // $MRY$: 'Texture03'
- #declare Texture03 = texture {
- finish {
- ambient 0.20
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
-
- }
- pigment {
- image_map {
- gif "MESSAGE.GIF" map_type 0
- }
- }
- }
-
-
-
- // $MRY$: 'Pine_Wood'
-