home *** CD-ROM | disk | FTP | other *** search
- // Persistance of Vision Raytracer V2.0
- // Texture include file for eye.pov scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
- #declare Brass_Texture1 = texture {
- pigment{color Brass}
- finish{Metal reflection 0.5}
- }
- #declare Brass_Texture = texture {
- pigment{color Brass}
- finish {Metal}
- }
-
- #declare Sandalwood = texture {
- pigment {
- bozo
- turbulence 0.2
- color_map {
- [0.000, 0.171 color red 0.725 green 0.659 blue 0.455 filter 0.000
- color red 0.682 green 0.549 blue 0.420 filter 0.000]
- [0.171, 0.274 color red 0.682 green 0.549 blue 0.420 filter 0.000
- color red 0.557 green 0.451 blue 0.322 filter 0.000]
- [0.274, 0.393 color red 0.557 green 0.451 blue 0.322 filter 0.000
- color red 0.725 green 0.659 blue 0.455 filter 0.000]
- [0.393, 0.564 color red 0.725 green 0.659 blue 0.455 filter 0.000
- color red 0.682 green 0.549 blue 0.420 filter 0.000]
- [0.564, 0.701 color red 0.682 green 0.549 blue 0.420 filter 0.000
- color red 0.482 green 0.392 blue 0.278 filter 0.000]
- [0.701, 1 color red 0.482 green 0.392 blue 0.278 filter 0.000
- color red 0.725 green 0.659 blue 0.455 filter 0.000]
- }
- scale <0.2, 0.2, 1>
- scale 2
- }
- }
- // Sandalwood layer 2
- texture {
- pigment {
- bozo
- turbulence 0.8
- color_map {
- [0.000, 0.087 color red 0.682 green 0.604 blue 0.380 filter 1.000
- color red 0.761 green 0.694 blue 0.600 filter 0.020]
- [0.087, 0.226 color red 0.761 green 0.694 blue 0.600 filter 0.020
- color red 0.635 green 0.553 blue 0.325 filter 1.000]
- [0.226, 0.348 color red 0.635 green 0.553 blue 0.325 filter 1.000
- color red 0.761 green 0.694 blue 0.600 filter 0.020]
- [0.348, 0.496 color red 0.761 green 0.694 blue 0.600 filter 0.020
- color red 0.682 green 0.604 blue 0.380 filter 1.000]
- [0.496, 0.565 color red 0.682 green 0.604 blue 0.380 filter 1.000
- color red 0.761 green 0.694 blue 0.600 filter 0.020]
- [0.565, 0.661 color red 0.761 green 0.694 blue 0.600 filter 0.020
- color red 0.682 green 0.604 blue 0.380 filter 1.000]
- [0.661, 0.835 color red 0.682 green 0.604 blue 0.380 filter 1.000
- color red 0.761 green 0.694 blue 0.600 filter 0.020]
- [0.835, 1 color red 0.761 green 0.694 blue 0.600 filter 0.020
- color red 0.682 green 0.604 blue 0.380 filter 1.000]
- }
- scale 0.2
- scale 2
- }
- finish {
- phong 0.5 phong_size 200
- }
- }
-
-
- // $MRY$: 'eyetex'
- #declare eyetex = texture {
- finish {
- ambient 1.00
- diffuse 0.00
-
- }
- pigment {
- image_map {
- gif "eyeball.gif" map_type 0 interpolate 2
- }
- }
- }
-
-
-
- // $MRY$: 'Brass_Texture'
-
-
- // $MRY$: 'Rosewood'
-
-
- // $MRY$: 'walltex'
- #declare walltex = texture {
- pigment {
- image_map {
- gif "daisies2.gif" map_type 0 interpolate 2
- }
- }
- finish {
- ambient 0.10
- diffuse 0.50
- }
- scale <.05, .05, .05>
- }
-
-
- // $MRY$: 'nudeimage'
- #declare nudeimage = texture {
- finish {
- ambient 1.00
- diffuse 0.00
-
- }
- pigment {
- image_map {
- gif "klis19.gif" map_type 0 interpolate 2
- }
- }
- }
-
-
-
- // $MRY$: 'roomtex'
- #declare roomtex = texture {
- pigment { Brown }
- finish {
- ambient 1.0
- diffuse 0.0
- }
- }
-
-
- // $MRY$: 'doortex'
- #declare doortex = texture {
- pigment { color red 1.000 green 0.663 blue 0.490 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 1.00
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'Sandalwood'
-
-
- // $MRY$: 'browntex'
- #declare browntex = texture {
- pigment { color red 0.4 green 0.2 blue 0.1 }
- finish {
- ambient 1.00
- diffuse 0.00
- }
- }
-
-
- // $MRY$: 'doorplatetex'
- #declare doorplatetex = texture {
- pigment {color Brass}
- finish {Metal}
- normal {
- bump_map {
- gif "frame09.gif" map_type 0 bump_size .5 interpolate 2
- }
- }
- }
-
-