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- /*
- POV-Ray 1.0 scene file by Dan Farmer.
- 3/94 Added #version 1.0 command for POV-Ray 2.0 compatibility.
-
- Timings: 486/33 7 hrs 30 min w/ +a0.2 @ 640x480 (POV-Ray 1.0)
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ Persistence of Vision Raytracer Ver 1.0.ibmztc ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ mandel.pov statistics ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Image Resolution 640 pixels wide x 480 pixels high ║
- ║ # Rays Calculated : 948570 ║
- ║ # Pixels Calculated : 307840 ║
- ║ # Pixels Supersampled : 41874 ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Ray -» Shape Intersection Tests ║
- ║ Type Tests Succeeded Percentage ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Sphere 173192721 892301 0.52 ║
- ║ Plane 1518161 684706 45.10 ║
- ║ Box 63246765 3866171 6.11 ║
- ║ Bounds 63246765 3866323 6.11 ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Calls to DNoise Routine : 10 ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Shadow Ray Tests : 1906897 ║
- ║ Blocking Objects Found : 198124 ║
- ║ Reflected Rays : 263864 ║
- ║────────────────────────────────────────────────────────────────────────║
- ║ Rendering Time : 8 hours 59 minutes 45.00 seconds ║
- ║────────────────────────────────────────────────────────────────────────║
- ╚════════════════════════════════════════════════════════════════════════╝
- */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #version 1.0
-
- // Colors are from Fractint's GOODEGA map
- // Converted from 0-255 range to PoV's 0-1 range
- #declare c0 = 0.0
- #declare c84 = 0.328125
- #declare c168 = 0.65625
- #declare c252 = 0.984375
-
- #declare Color1 = color red c0 green c0 blue c84
- #declare Color2 = color red c0 green c0 blue c168
- #declare Color3 = color red c0 green c0 blue c252
- #declare Color4 = color red c0 green c84 blue c252
- #declare Color5 = color red c0 green c168 blue c252
- #declare Color6 = color red c0 green c252 blue c252
- #declare Color7 = color red c252 green c252 blue c168
- #declare Color8 = color red c252 green c252 blue c0
- #declare Color9 = color red c252 green c168 blue c0
- #declare Color10 = color red c252 green c84 blue c0
- #declare Color11 = color red c252 green c0 blue c0
- #declare Color12 = color red c168 green c0 blue c0
- #declare Color13 = color red c84 green c0 blue c0
- #declare Color14 = color red c252 green c252 blue c84
- #declare Color15 = color red c252 green c84 blue c0
- #declare Color16 = color red c252 green c252 blue c252
-
-
-
- camera {
- location <100.0 150.0 -250.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0 0 0>
-
- // aperture 0.20
- // focal_distance 20
- // blur_samples 40
- }
-
- // Light source
- object { light_source { <10 200 -50> color White }}
-
- default {
- texture {
- Shiny
- ambient 0.2
- diffuse 0.8
- phong 1 phong_size 100
- }
- }
-
-
- object {
- plane { <0 1 0> -4.53333 }
- texture {
- 0.015
- color LightGray
- ambient 0.2
- diffuse 0.8
- reflection 0.25
- }
- }
-
- default { texture { Phong_Shiny ambient 0.1 } }
- composite {
- #include "mandel.inc"
- bounded_by {
- box { UnitBox scale <323 174 4> }
- }
- rotate <90 0 0>
- }
-