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- // POV-Ray 2.n scene file.
- // Copyright 1994 by Dan Farmer. All Rights Reserved
- // This scene file may be used freely for personal use and as a learning
- // example but permission is required for any form of commercial use or
- // distribution in whole or in part of the scene description or the
- // resulting image.
- // Dan Farmer
- // CIS [74431,1075]
- // internet 74431.1075@compuserve.com
- //==================================================================
- // Requires:
- // spill.pov : Main file. Sets up camera and places objects.
- // boards.inc : Wooden flooring composed of "boards".
- // can.inc : Varnish can. Needs LABEL.TGA imagemap.
- // puddle.inc : Blob used as spilled water.
- //==================================================================
-
- // General include files
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- // Scene-specific include files
- #include "boards.inc"
- #include "can.inc"
- #include "puddle.inc"
-
- #max_trace_level 10 // Lower this if you need to
- background { color Gray35 }
-
- camera {
- location <5, 8, -9>
- sky y
- right x*1.333
- direction z*2.25
- up <0, 1, 0>
- look_at <-0.2, 0.2, 0>
- }
-
- light_source{< -10 , 10 , -15 > color White
- spotlight
- point_at <0,0,0>
- radius 30
- falloff 45
- }
-
- light_source{< 3, 10, -10 > color White
- spotlight
- point_at <0,0,0>
- radius 60
- falloff 75
- }
-
- object { Boards translate -x*1.5}
- object { Puddle }
- object { Can
- rotate -x*90
- translate y*1.1
- translate <-0.65, 0, 3.7>
- rotate -y*75
- }
-
-