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- // Gobo Include File ( GAM reference )
- // POV 2.0 version
- // by Roderick van Gelder ( CompuServe 100237,3073 )
- // Please let me know if you have any suggestions
-
- #include "colors.inc"
- #include "textures.inc"
-
- //************* Gobo Projectors ***********
-
- #declare Gobo_Light1=
- union {
- cylinder {<0.0, -2.0, 0.0>, <0.0, 1.5, 0.0>, 0.9 open}
- sphere {< 0, 1.5, 0 >, 1 }
- light_source{< 0 , -0.0 , 0 > color White } // Change Y position to change light beam angle
- // Gobo Holder
- box{ <-1, -1, -1>, <1, 1, 1>
- scale < 1.0,0.001,1.0>
- pigment { image_map {
- gif "gam201.gif" once // Change image here
- map_type 0
- filter 1, 1
- }
- rotate < 90, 0, 0 >
- translate < -0.5, 0, -0.5 >
- scale < 1.8, 1.8, 1.8 >
- }
- translate < 0.0, -2.0, 0.0>
- }
- pigment { Black }
- finish { Dull }
- }
-
-
- #declare Gobo_Light2=
- union {
- cylinder {<0.0, -2.0, 0.0>, <0.0, 1.5, 0.0>, 0.9 open}
- sphere {< 0, 1.5, 0 >, 1 }
- light_source{< 0 , -0.0 , 0 > color White } // Change Y position to change light beam angle
- // Gobo Holder
- box{ <-1, -1, -1>, <1, 1, 1>
- scale < 1.0,0.001,1.0>
- pigment { image_map {
- gif "gam575.gif" once
- map_type 0
- filter 1, 1
- }
- rotate < 90, 0, 0 >
- translate < -0.5, 0, -0.5 >
- scale < 1.8, 1.8, 1.8 >
- }
- translate < 0.0, -2.0, 0.0>
- }
- pigment { Black }
- finish { Dull }
- }
-
-
-