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- // Persistance of Vision Raytracer V2.0
- // Texture include file for areafr2.MDL scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
- // Fearless LL83z By Stephen Beardmore
- // (c) 1993 Stephen Beardmore
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'imagetex'
- #declare imagetex = texture {
- finish {
- ambient 0.05
- diffuse 0.50
- brilliance 1.00
- phong 1.00
- phong_size 100.00
- metallic
-
- }
- pigment {
- image_map {
- gif "newmark.gif" map_type 0 interpolate 4 once
- }
- }
- }
-
-
-
- // $MRY$: 'SideCutTex1'
- #declare SideCutTex1 = texture {
- finish {
- ambient 0.05
- diffuse 0.50
- brilliance 1.00
- phong 1.00
- phong_size 100.00
- metallic
-
- }
- pigment {
- image_map {
- gif "redpatch.gif" map_type 0 interpolate 4
- }
- }
- }
-
-
-
- // $MRY$: 'Hull_Tex01'
- #declare Hull_Tex01 = texture {
- pigment { color red 1.000 green 1.000 blue 1.000 }
- finish {
- ambient 0.05
- diffuse 0.50
- brilliance 1.00
- phong 0.50
- phong_size 200.00
- specular 1.0000
- roughness 0.0010
- metallic
- }
- }
-
-
- // $MRY$: 'INBARREL01'
- #declare INBARREL01 = texture {
- pigment { color red 0.000 green 0.125 blue 0.318 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- metallic
- }
- }
-
-
- // $MRY$: 'Ring_Tex'
- #declare Ring_Tex = texture {
- pigment { color red 0.878 green 0.902 blue 1.000 }
- finish {
- ambient 0.05
- diffuse 0.80
- brilliance 1.00
- phong 1.00
- phong_size 200.00
- metallic
- reflection 0.100
- }
- }
-
-
- // $MRY$: 'FinTex2'
- #declare FinTex2 = texture {
- pigment { color red 0.839 green 0.863 blue 0.957 }
- finish {
- ambient 0.05
- diffuse 0.50
- brilliance 1.00
- phong 1.00
- phong_size 20.00
- metallic
- }
- }
-
-
- // $MRY$: 'Canopy_tex'
- #declare Canopy_tex = texture {
- pigment { color red 0.016 green 0.137 blue 0.333 }
- finish {
- ambient 0.05
- diffuse 0.70
- brilliance 7.00
- phong 1.00
- phong_size 50.00
- reflection 0.400
- refraction 1.000 ior 1.500
- }
- }
-
-
- // $MRY$: 'NewNoz'
- #declare NewNoz = texture {
- pigment { color red 0.227 green 0.220 blue 0.290 }
- finish {
- ambient 0.05
- diffuse 0.80
- brilliance 2.00
- specular 1.0000
- roughness 0.0010
- metallic
- }
- }
-
-
- // $MRY$: 'GlowTex'
- #declare GlowTex = texture {
- pigment { color red 1.000 green 0.953 blue 0.737 }
- finish {
- ambient 0.70
- diffuse 1.00
- brilliance 6.00
- }
- }
-
-
- // $MRY$: 'Cop_Tex'
- #declare Cop_Tex = texture {
- pigment { color red 0.720 green 0.450 blue 0.200 }
- finish {
- ambient 0.05
- diffuse 0.50
- brilliance 5.00
- phong 1.00
- phong_size 50.00
- metallic
- reflection 0.050
- }
- }
-
-
- // $MRY$: 'Flame_Tex'
- #declare Flame_Tex = texture {
- pigment {
- gradient < 0.0 0.0 1.0 >
- turbulence 0.15
- colour_map {
- [0.0 0.2 colour White
- colour red .8 green .4 blue 0]
- [0.20 0.6 colour red .8 green 0.4 blue 0
- colour red 1.0 green 1.0 blue 1.0 filter 1]
- [0.6 1.0 colour Clear
- color Clear]
- }
- }
- finish {
- ambient 1
- phong 0 }
-
- }
-
- // $MRY$: 'BlackTex'
- #declare BlackTex = texture {
- pigment { color red 0.000 green 0.000 blue 0.000 }
- finish {
- ambient 0.00
- diffuse 0.00
- }
- }
-
-
- // $MRY$: 'RedNavTex'
- #declare RedNavTex = texture {
- pigment { color red 1.000 green 0.208 blue 0.157 }
- finish {
- ambient 1.00
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'Stars2_Tex'
- #declare Stars2_Tex = texture {
- finish {
- ambient 1.00
- diffuse 0.50
- brilliance 1.00
-
- }
- pigment {
- image_map {
- gif "OldStars.gif" map_type 0 interpolate 4
- }
- }
- }
-
-