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- // Source: BLOBIT.POV
- // Desc : A grid of blob objects is intersected by three larger blobs.
- // : Intended for animation between +k values of 0 thru 49.
- // Ver : POVRay 2.0
- // Author: Crew Reynolds
- // Date : December 10, 1993
-
- #include "colors.inc"
- #include "textures.inc"
-
- #declare LightX = 15
- #declare LightY = 140
- #declare LightZ = -300
- #declare Width = 80
- #declare radius1 = 50
- #declare step = 68
- #declare strength = 1
- #declare yposdn = 320-(clock*4)
- #declare yposup = clock*4-80
-
- #declare SphereTexture = texture {
- pigment { Red }
- finish { Shiny ambient 0.1 }
- }
-
- light_source {
- <0, LightY, LightZ> color White
- }
-
- camera {
- location <0, 0, -240>
- look_at <0, 90, 0>
- }
-
- object {
- blob {
- threshold 0.8
- component strength*1.8, 80, < 0, yposdn, 0>
- component strength*1.8, 80, <-160, yposdn, 0>
- component strength*1.8, 80, < 160, yposdn, 0>
-
- component strength*1.8, 80, < 0, yposup, 0>
- component strength*1.8, 80, <-160, yposup, 0>
- component strength*1.8, 80, < 160, yposup, 0>
-
- component strength, radius1, <-Width, 0, 0 >
- component strength, radius1, <+Width, 0, 0 >
-
- component strength, radius1, <-Width, step*1, 0 >
- component strength, radius1, <+Width, step*1, 0 >
-
- component strength, radius1, <-Width, step*2, 0 >
- component strength, radius1, <+Width, step*2, 0 >
-
- component strength, radius1, <-Width, step*3, 0 >
- component strength, radius1, <+Width, step*3, 0 >
-
- component strength, radius1, <-Width, step*4, 0 >
- component strength, radius1, <+Width, step*4, 0 >
-
- component strength, radius1, <-Width, step*5, 0 >
- component strength, radius1, <+Width, step*5, 0 >
-
- component strength, radius1, <-Width, step*6, 0 >
- component strength, radius1, <+Width, step*6, 0 >
-
- component strength, radius1, <-Width, step*7, 0 >
- component strength, radius1, <+Width, step*7, 0 >
-
- component strength, radius1, <-Width, step*8, 0 >
- component strength, radius1, <+Width, step*8, 0 >
-
- }
- texture{ SphereTexture }
- }
-
-