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- //These are the steps and platform for BIZZ02.POV
- //This file also includes the water at the base of
- //the "temple". Not all of these steps are visible
- //with current camera location.
-
- #declare Steps=
- object {
- union {
- object {
- box { <-9, -2, -9>
- < 9, 4, 4>
- }}
- object {
- cylinder { <0, 4, -8> <0, 3.5, -8> 2 //step12
- }}
- object {
- cylinder { <0, 3.5, -8> <0, 3, -8> 2.5 //step 11
- }}
- object {
- cylinder { <0, 3, -8> <0, 2.5, -8> 3 //step 10
- }}
- object {
- cylinder { <0, 2.5, -8> <0, 2, -8> 3.5 //step 9
- }}
- object {
- cylinder { <0, 2, -8> <0, 1.5, -8> 4 //step 8
- }}
- object {
- cylinder { <0, 1.5, -8> <0, 1, -8> 4.5 //step 7
- }}
- object {
- cylinder { <0, 1, -8> <0, 0.5, -8> 5 //step 6
- }}
- object {
- cylinder { <0, 0.5, -8> <0, 0, -8> 5.5 //step 5
- }}
- object {
- cylinder { <0, 0, -8> <0, -0.5, -8> 6 //step 4
- }}
- object {
- cylinder { <0, -0.5, -8> <0, -1, -8> 6.5 //step 3
- }}
- object {
- cylinder { <0, -1, -8> <0, -1.5, -8> 7 //step 2
- }}
- object {
- cylinder { <0, -1.5, -8> <0, -2, -8> 7.5 //step 1
- }}
- texture { White_Marble }
- finish {
- reflection 0.45
- ambient 0.2
- diffuse 0.6
- phong 1
- phong_size 80
- }}
- }
- //Watery surface
- plane { y, -2
- texture {
- pigment {
- rgb <0.25, 0.5, 1>
- }
- finish {
- reflection 0.6
- ambient 0.4
- diffuse 0.3
- phong 0.2
- phong_size 5
- }
- normal {
- ripples 0.7
- frequency 0.8
- }
- }}
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