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- /*
- penumbra test. It doesn't look that good. A jittered grid would give much better
- results.
- */
-
-
- #include "colors.inc"
-
- camera {
- location <0, 1, -3>
- look_at <0, 1, 0>
- sky <0, 1, 0>
- aspect 1.333
- fov 90
- }
-
- options {
- antialias 0.75
- iterations 15
- }
-
- object {
- plane { <0 , 1, 0>, 0 }
- texture {
- ambient color green 0.1
- diffuse color green 0.7
- }
- }
-
- #declare ShinyBlue = texture {
- ambient color blue 0.2
- diffuse color blue 0.7 red 0.2 green 0.2
- specular color Grey30
- roughness 0.1
- }
-
- object {
- sphere { <0, 1, 0>, 1 }
- texture { ShinyBlue }
- }
-
- object {
- light_source { <-10, 10, -5> color Grey80 radius 2
- scale <2, 2, 2>
- }
- }
-