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- ~sRadiance Digest, v2n3
- Dear Radiance Users,
-
- Here is the latest culling of mail messages from users with questions
- about Radiance. The topics are as follows:
-
- CYLINDER SOURCES What kind of cylinder may be a light source?
- GETTING STARTED Documentation and modeling without CAD
- NUMERICAL OUTPUT Calculating point illuminances
- PCOMPOS Overcoming pcompos input limits
- USER INTERFACE Advice on creating a user interface
- OCONV SET OVERFLOW What causes "set overflow" error in oconv?
- HEIGHT FIELDS How to use gensurf to create height fields
- COMPILATION QUESTIONS Problems compiling on NeXT and with GNU-C
- ANIMATION SPLINES Using Catmull-Rolm splines for camer animation
- RA_PICT Transferring output of ra_pict to Macintosh
- LIGHT SOURCES Problems with light sources
- HARTMANN CONSTANT What is it?
- SPOTLIGHTS Questions about spotlight type
-
- I hope you find the information useful.
-
- -Greg
-
- =============================================
- CYLINDER SOURCES
-
- Date: Tue, 2 Jun 92 14:46:48 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: cylinders & lights
- To: GJWard@lbl.gov
-
- In section 2.1.2 of the Radiance manual in the section on materials
- and the light material you say...
- "..., cylinders (provided they are long enough),...can act as light sources.
-
- What exactly (or inexactly) does "long enough" mean?
- ------------------------------
- Paul D. Bourke School of Architecture
- pdbourke@ccu1.aukuni.ac.nz Auckland University
-
- Date: Tue, 2 Jun 92 12:36:38 PDT
- From: greg (Gregory J. Ward)
- To: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: cylinders & lights
-
- Well, it's not a fatal error if the cylinder is too short, but cylinders
- in general are imperfect as light sources because I send a ray to the
- center of the object, and if it comes in axially, then it can pass right
- through the source. You will get warnings if your cylindrical sources are
- too short. I recommend a ratio of length to diameter of 4 or more.
-
- -Greg
-
- =========================================================
- GETTING STARTED
-
- Date: Wed, 3 Jun 92 04:19:06 PDT
- From: logan%cs@hub.ucsb.edu (Bruns)
- To: GJWard@lbl.gov
- Subject: The "Radience Reference Manual"
-
- I printed out the Mac document files in which there are many references
- to said manual. Where could I obtain this from? Or do I already have it
- and don't know it?
-
- Also, I would appreciate any advice for people who do not have access to
- CAD. Currently I plan to write short C rountines which would create objects
- in various positions based upon input parameters. (for example I might
- have a program which would generate a flexible desk lamp and would
- accept parameters to determine relative positions of its pieces.)
-
- However, I am new to this and would appreciate any advice you could give
- me.
- Sincerely yours,
- Logan O'Sullivan Bruns
-
- Date: Wed, 3 Jun 92 14:16:09 PDT
- From: greg (Gregory J. Ward)
- To: logan%cs@hub.ucsb.edu
- Subject: Re: The "Radience Reference Manual"
-
- Hi Logan,
-
- The "Radiance Reference Manual" is distributed in the form of a troff
- document in the ray/doc directory. It is the file "ray.1" in that directory.
- There is also a short tutorial, called "tutorial.1". You should at least have
- nroff on your system, and you can print out these files like so:
-
- % nroff -ms ray.1 | lpr
- % nroff -ms tutorial.1 | lpr
-
- Most sytems also have a more sophisticated text formatter, such as ditroff or
- psroff or troff or some such. Ask your system administrator about how to get
- decent troff output.
-
- I wish I could offer some helpful insights to you about modeling without CAD.
- I have done it for many years myself, and it's not all that easy. You can
- get some distance using the Radiance generators (genbox, genrev, gensurf,
- genprism, etc) in conjunction with the scene transformer, xform. The Mac
- user's manual does a pretty good job describing how this is done.
-
- Best of luck!
- -Greg
-
- ==============================================================
- NUMERICAL OUTPUT
-
- [The following is in response to some faxed questions from Xabier Gorritxategi
- (good thing this isn't voice-mail) about using Radiance to compute values.]
-
- Date: Fri, 5 Jun 92 09:38:43 PDT
- From: greg (Gregory J. Ward)
- FAXnumber: 01134943796944
- FAXto: "Xabier Gorritxategi, IKERLAN"
- Status: R
-
- Dear Xabier,
-
- I am glad that you have been using Radiance so successfully in your work.
- You can use the program "rtrace" to get numerical output, such as luminance
- and illuminance values, from numerical input such as point locations. Since
- Radiance uses radiometric units, such as radiance and irradiance, conversion
- is necessary if you want to get results in photometric units. This is:
-
- photometric unit = (.3*r + .59*g + .11*b) * 179 lumens/watt
-
- The value of 179 is the luminous efficacy of uniform white light, which
- is the default value used by programs that take photometric units and
- produce Radiance source descriptions (such as ies2rad and gensky). The
- three coefficients, .3, .59 and .11 are the relative contributions of
- the standard red, green and blue to luminance. (There is actually a
- slightly more accurate conversion stored in ray/src/common/color.h, but
- this more common approximation is good enough for most applications.)
-
- As an example of producing illuminance values at regularly spaced points
- on a 4x5 workplane, you might use the following command:
-
- % cnt 3 4 | rcalc -e '$1=$1+.5;$2=$2+.5;$3=1;$4=0;$5=0;$6=1' \
- | rtrace -h -I [options] octree \
- | rcalc -e '$1=179*(.3*$1+.59*$2+.11*$3)' > outfile
-
- Note that rcalc was used to massage both the input and the output to
- rtrace. Rcalc is a standard program distributed with Radiance, and
- it has quite a number of mathematical functions not found in the
- standard UNIX program "awk", plus it is easier to use. (I think.)
- Note that the output file will not contain the point locations.
- If you want them, you can add them with a post-process like so:
-
- % cnt 3 4 | rcalc -e '$1=$1+.5;$2=$2+.5' | lam - outfile > values
-
- Lam is another program distributed with Radiance, and it merely concatenates
- lines from multiple files (one of which is the standard input in this example).
-
- I hope that this helps you with some of the more esoteric features of Radiance.
- I want to make these sorts of calculations more straightforward for designers,
- if I can only get the funding from Washington, D.C.
-
- -Greg
-
- =========================================================
- PCOMPOS
-
- Date: Thu, 11 Jun 92 9:16:29 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: question
- To: GJWard@lbl.gov
-
- Before I start pawing over the code can you give me an idea of how hard it
- might be to increase the maximum frames for pcompos from 32 to a larger number.
- I am creating 64x64 renderings as tests for animation flightpaths and it would
- be useful to be able to pcompos larger matrices, for example 10x10.
- ------------------------------
- Paul D. Bourke School of Architecture
- pdbourke@ccu1.aukuni.ac.nz Auckland University
-
- Date: Thu, 11 Jun 92 12:18:03 PDT
- From: greg (Gregory J. Ward)
- To: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: question
-
- There is a macro called MAXFILE near the top of pcompos.c that you can
- easily change to be whatever you want. You may have another problem though
- if you run into the system limit on the number of open files a process can
- have. Another way to construct large matrices of images is of course to
- create several small matrices and put them all together with pcompos at
- the end.
-
- -Greg
-
- ================================================================
- USER INTERFACE
-
- Date: Wed, 10 Jun 92 19:18:49 -0400
- From: Jim Callahan <jmc@ugrad.ee.ufl.edu>
- To: GJWard@lbl.gov
- Subject: Radiance as a tool for Architecture
-
- I just recently acquired the 2.0 version of Radiance and was *very*
- impressed with it. I am interested in using this program to render some of
- my designs for school and thought you might have some experience with this
- sort of thing.
-
- Have you or others developed any generator programs which are
- specific to architectural design? Texture functions? Objects? If so,
- where can I find them?
-
- Also, I am in the process of developing a Graphic User Interface
- (GUI) to the oconv, rpict, pcompos, and pfilt programs using the InterViews
- C++ library written by Mark Linton of Stanford (it is available via
- anonymous at interviews.stanford.edu). Like you, he has developed a very
- powerful program and is willing to share it for free. We all owe you for
- your generosity. If you are willing, I'd like to distribute my interface
- at your site as soon as it is up and running (and bug free I hope).
-
- I may soon be purchasing a SGI machine if I can scrape up the
- money and my next project will be to write a 3d interactive "front end" for
- designing scenes. It would allow the user to design in 3d enviroment
- rather than using clumsy 2d orthagonal views and allow the construction of
- agregate object libraries. Radiance seems to be the best "free" tool for
- producing the final images I have seen. Could you suggest features/options
- that you would like to see in something like this. I would be willing to
- distribute this software for no charge. I believe that the best software
- is written by people who need a solution to a problem NOT by money hungry
- programmers. These kind of tools should be shared so that we can build on
- each others work (but I guess you don't need to be told all this).
-
- Once again, GREAT JOB! Thanks for the program and the help.
-
- - Jim
- Date: Sat, 13 Jun 92 09:48:35 PDT
- From: greg (Gregory J. Ward)
- To: jmc@ugrad.ee.ufl.edu
- Subject: Re: Radiance as a tool for Architecture
-
- Dear Jim,
-
- Thank you for your nice letter, and for your interest in our software. I
- have wanted for some while to work on a user interface for Radiance, but
- have had neither the time nor the funds to pursue it. Of course, I would
- be delighted if you would work on a GUI and make it available to people.
- The thing that I have found to be most important in distributing software
- is to make sure that there is a common base. In my case, that means UNIX
- and K&R C (boring as that may be). I have not played with the library you
- mentioned, partly because I don't get around the network much so I hadn't
- heard of it, and partly because I don't have and cannot afford a C++
- compiler. (Actually, maybe the compiler's not so expensive, but I would
- have to buy a new machine to run it on!)
-
- There is much work to be done before Radiance is truly useful as a design
- tool, I think. The main problem is that it is too general a lighting
- simulation, and doesn't know a thing about architecture or architectural
- design. Radiance has no notion of human scale or what a door is or a
- window or a space. It only knows geometry and materials, placing all
- the burden of description and interpretation on the user. This may be
- all right for the user with time on his hands, but it's unacceptable
- for the practicing designer, who needs to talk to a design tool in his
- or her own language. That is what a user interface is all about.
-
- I need to get to work talking to practicing architects and designers so
- I can start to bridge this gap between design and simulation. I may not
- get to the graphical part of the user interface for some time. Most of
- my work will entail writing programs and scripts to perform particular
- design evaluation tasks and take some of the burden of description and
- interpretation off of the user. I'm not sure I'm even the best person
- to work on the final graphical user interface, so I am quite open to
- working with someone else on that part of it.
-
- I, too, have a lot of respect for people who work long and hard on
- a program for little or no money, then make it available for free
- to others. Many would even cast such people in the role of heroes,
- though I might not go that far. But I'm not one of those people.
- I was paid well for my efforts by the Department of Energy, and
- have been very lucky to work on something I enjoy and get money
- for it besides. The reason Radiance is "free" is because it has
- already been paid for by government taxes!
-
- I agree with you that programs are best developed by those who are
- very familiar with the task involved. I wish I knew more about lighting
- design and architecture for that reason. My hope is to get people like
- you to do the real work of user interface design for me, but I don't
- expect you to do it for nothing. You should expect some sort of
- compensation for your efforts. Don't devalue yourself. Programmers
- doing interesting work rarely make much money -- there's no reason
- for the MicroSofts and IBMs of the world to take it all with our consent.
- Even if you're not a money-grubbing bastard, you've still got to eat.
-
- The only models and programs that I have are on the hobbes.lbl.gov ftp
- server in the pub subdirectories. Help yourself, and please do add to
- our little collection if you can.
-
- -Greg
-
- P.S. Hobbes address is 128.3.12.38. Also note that Radiance is now
- in release 2.1. Where is everyone getting these outdated copies?!
-
- =======================================================
- OCONV SET OVERFLOW
-
- From: phils@Athena.MIT.EDU
- Date: Mon, 15 Jun 92 11:59:43 -0400
- To: greg@hobbes.lbl.gov
- Subject: overflow problem.
-
- Hi Greg,
-
- We're trying to trace a BIG model are getting the following error:
- <79> oconv -w sky.rad plot.rad > plot.oct
- oconv: internal - set overflow in addobject (poly12914)
-
- This is the Washington D.C. monumental core (about 21,000) polygons.
- But this is a BIG Vax 9000 with 500 meg. RAM so memory should not be a
- problem. Any ideas?
-
- Thanks,
-
- Philip
-
- Date: Mon, 15 Jun 92 09:34:06 PDT
- From: greg (Gregory J. Ward)
- To: phils@Athena.MIT.EDU
- Subject: Re: overflow problem.
-
- Hi Phil,
-
- The cause of this error is either many overlapping surfaces (ie. coincident),
- which would probably mean an error in the model, or that the enclosing global
- cube is too large with respect to the detail in the model. Check out the
- manual page for oconv. You can try increasing the octree resolution with
- the -r option. Set it to the maximum overall dimension of your scene
- divided by the size of a relatively small surface, and you should be OK.
-
- -Greg
-
- ======================================================================
- HEIGHT FIELDS
-
- To: greg@hobbes.lbl.gov
- Subject: Gensurf file in Radiance
- Date: Wed, 17 Jun 92 09:45:31 EDT
- From: Gilbert Leung <gleung@Athena.MIT.EDU>
-
- Hi,
-
- We are running your program Radiance and want to use the gensurf
- command. But there is little, if any then unclear, information about the
- coordinate files that gensurf reads. Can you send us some more details
- about this or at least point us to the right direction? A/some sample file(s)
- that gensurf reads will be great.
-
- Sincerely yours,
- Gilbert Leung
-
- To: greg@hobbes.lbl.gov
- Subject: freadscan vs freadcolr
- Date: Wed, 17 Jun 92 18:29:54 EDT
- From: Philip Thompson <phils@Athena.MIT.EDU>
-
- Hi,
-
- I'm trying to update my ra_xim code and have noticed that you
- now use freadcolr a lot more often. Is freadscan now obsolete?
-
- Also, we're trying to get DEMs (Digital Elevation Maps) into
- radiance. Do you have an example of a height field in action?
- or sample input to gensurf?
-
- Thanks,
- Philip
-
- Date: Wed, 17 Jun 92 15:52:16 PDT
- From: greg (Gregory J. Ward)
- To: gleung@Athena.MIT.EDU, phils@Athena.MIT.EDU
- Subject: Re: gensurf height functions
-
- Dear Gilbert and Philip,
-
- Here is a simple example of gensurf using height information from a file:
-
- gensurf dirty ground '40*s' '30*t' height.data 4 3 -s
-
- Where height.data contains the following:
-
- 10.35 15.78 13.33 12.15 10.72
- 11.77 14.55 14.15 13.37 12.20
- 12.21 14.31 14.93 13.75 13.71
- 11.35 14.05 14.75 12.91 13.35
-
- The formatting of the data file is irrelevant, but the number and ordering
- of points matters. Since I have specified 20 points, which is (4+1)*(3+1),
- gensurf will interpret these as vertex heights rather than centroid heights.
- If I had given anything other than 12 or 20 points, gensurf would have
- reported an error. The -s option performs surface normal interpolation
- for smoothing the data, but in any case 12 polygons would have been produced.
-
- If I wanted to take x and y coordinates from a data file as well, I would
- have used a command like:
-
- gensurf ugly object object.data object.data object.data 4 3
-
- The file "object.data" should contain either 12 or 24 triplets (ie. 36 or
- 72 floating point values) corresponding either to the centroid or vertex
- locations of each surface, respectively. The triplets would appear as:
-
- x0 y0 z0 x1 y1 z1 x2 y2 z2 ...
-
- in the input file. The repetition of the file name, although awkward,
- was done that way to avoid more compilcated argument specification and
- so that I could without too much trouble allow for separate coordinate
- input files if someone needed that in the future.
-
- In response to Philip's question about freadcolrs(), it is much faster than
- freadscan(), and when combined with setcolrgam() and colrs_gambs(), can do
- gamma correction as well on 24-bit pixels. You can look at ra_skel.c in
- the src/px directory to see how this is done.
-
- -Greg
-
- =============================================================
- COMPILATION QUESTIONS
-
- From: desilva@ced.berkeley.edu
- Subject: compile
- To: greg@hobbes.lbl.gov
- Date: Thu, 18 Jun 92 21:12:52 PDT
-
- Hello again,
-
- I'm trying compile the new version on Irix 4.0 and I can't
- get ximage to work. The error message I'm receiving is:
-
- X Error of filed request: BadMatch (invalid parameter attributes)
- Major opcode of failed request: 1 (X_CreateWindow)
- Serial number of failed request: 4
- Current serial number in output stream: 18
-
- Rview appears to working just fine. Do any of the X app-defaults
- need to be set?
-
- All of our irises have at least 16 megs of ram and a few have
- more than 24 megs. Should answer yes or no the "more than 24 megs?"
- question. We also just got one of the new SGI Crimsons with
- the 64bit R4000 CPU. I was using the Crimson to compile Radiance
- on it. I'm still in the process of setting it up and installing
- Irix 4.04 on all the other machines.
-
- Deanan
-
- Date: Fri, 19 Jun 92 08:45:21 PDT
- From: greg (Gregory J. Ward)
- To: desilva@ced.berkeley.edu
- Subject: Re: compile
-
- Hi Deanan,
-
- You should pick up the revised files in the pub/patch directory to get
- rview and ximage to work better with the SGIs. I would answer "yes" to
- the question about "more than 24 megs". The only difference between
- version 3.x and 4.x of IRIX is the compiler switch to get K&R C and
- the fact that 3.x doesn't fully support X11.
-
- -Greg
-
- Date: Fri, 19 Jun 92 13:37:15 +0200
- From: pralong@gismo.cnet-pab.fr (Frederic PRALONG)
- To: greg@hobbes.lbl.gov
- Subject: Solicitation from a Radiance user on NeXTStation
-
- Hi greg,
-
- Do you know someone who have compile radiance2R1 on a NextStation ?
-
- Thanks
- FReD
-
- Date: Fri, 19 Jun 92 08:48:24 PDT
- From: greg (Gregory J. Ward)
- To: pralong@gismo.cnet-pab.fr
- Subject: Re: Solicitation from a Radiance user on NeXTStation
-
- Hello Fred,
-
- Yes, I just recently exchange e-mail with someone struggling with Radiance
- 2.1 on a NeXT. There are a few bugaboos in the NeXT C compiler. Following
- is my response:
-
- >From greg Mon Jun 15 16:25:44 1992
- Return-Path: <greg>
- Date: Mon, 15 Jun 92 16:25:41 PDT
- From: greg (Gregory J. Ward)
- To: linde@physics.Stanford.edu
- Subject: NeXT compilation
- Status: RO
-
- Well, what can I say? The NeXT is not a very standard compiler. I'm still
- amazed that it cannot manage to accept redefined library functions. This
- runs counter to the very spirit of the C language. Anyway, you can just
- add a -lrt to all the Rmakefile lines that resulted in the ld: Zstrcmp undef.
- errors. The only other serious errors were the -n: unknown option problems,
- which can be resolved by removing -n from the corresponding lines in
- Rmakefile. The rest is just bitching you can ignore.
-
- By the way, it seems that you do not have X11 installed on your NeXT machine.
- You need to read the instructions in noX11.help and follow them to avoid
- compiling the programs that won't work without it.
-
- Date: Wed, 1 Jul 1992 13:18:27 -0500
- From: guy@guy.b30.ingr.com (Guy Streeter)
- To: greg@hobbes.lbl.gov (Gregory J. Ward)
- Subject: Re: how was textures.pic generated?
-
- Gregory J. Ward writes:
- > Hello Guy,
- >
- > Indeed, anything that reports a consistency error is highly suspicious.
- > In theory, you should never get such an error, and it indicates an internal
- > bug in the program. What machine was your version of Radiance compiled on?
-
- I'm running Radiance on an Intergraph InterPro 2020, which is a RISC
- architecture (Intergraph Clipper C300 processor: 32-bit integer,
- 64-bit float) SYSV R3 system. I compiled it with GNU C v2.2.
- Although the system libraries are compiled with a different compiler,
- I've never encountered a compatibility problem. rmake looks like:
-
- #!/bin/sh
- exec make "SPECIAL=" \
- "CC=gcc -mc300 -fwritable-strings" \
- "OPT=-O -s" \
- "MACH= -DALIGN=double" \
- ARCH= "COMPAT=bmalloc.o erf.o" \
- INSTDIR=/usr/local/bin \
- LIBDIR=/usr/local/lib/ray "$@" -f Rmakefile
-
- The only part of this I'm unsure of is the COMPAT definition. I don't
- know what those modules are supposed to do. I haven't changed any of
- the definitions (-DSMLFLT, etc.) so there couldn't be any internal
- compatibility problems there.
-
- I tried it again with the updated commandline you sent. The results
- were the same.
-
- Among the peculiarities of my system, one that strikes me as a
- possible problem is the way subroutine arguments are passed. The
- compiler always puts the first two integer or pointer arguments and
- the first two floating-point arguments into registers, and passes the
- rest on the stack. This means that variable argument lists can only
- be handled by the varargs (or stdarg) facility.
-
- Date: Wed, 1 Jul 92 13:42:10 PDT
- From: greg (Gregory J. Ward)
- To: guy@guy.b30.ingr.com
- Subject: Re: how was textures.pic generated?
-
- Hmmm. I'm starting to suspect the GNU C compiler now. The other fellow
- who was having troubles was also using GNU C. I have never managed to
- compile anything using GNU C, so I gave up trying. It's too nonstandard
- for my taste. Do you have an alternative compiler available?
-
- The argument list strangeness shouldn't trip up Radiance, though I'll have
- to check and make sure. The only time I ever play with the number of
- function arguments is when there are optional arguments at the end of the
- list. They are always declared but only accessed under some conditions,
- when they must be passed by the caller. This basic mechanism is described
- in K&R, so it is supported by all C compilers I've used.
-
- What happens when you pass fewer arguments than are declared in a GNU-compiled
- program?
-
- -Greg
-
- Date: Wed, 1 Jul 1992 16:09:20 -0500
- From: guy@guy.b30.ingr.com (Guy Streeter)
- To: greg@hobbes.lbl.gov (Gregory J. Ward)
- Subject: Re: how was textures.pic generated?
-
- I believe I've discovered my problem. There are a number of places in
- the Rmakefiles where an explicit command is used to compile a source
- file. In those commands, 'cc' is used instead of '$(CC)', so my
- definition of 'CC' in rmake didn't matter. A different compiler was
- used for those source files. I don't know if there is something
- broken in that compiler, or a compatibility problem with other modules
- compiled with GNU C, but I changed all the Rmakefiles and rebuilt
- everything, making sure that all files were compiled with GNU. I'm
- rerunning 'texture' right now, and it's at:
-
- 2163454 rays, 18.33% done after 1.0092 hours
-
- which is better than twice as far as it got before. So, unless you
- hear from me again you can assume the problem is fixed.
-
- thanks,
- Guy Streeter
-
- Date: Wed, 1 Jul 92 14:56:28 PDT
- From: greg (Gregory J. Ward)
- To: guy@guy.b30.ingr.com
- Subject: Re: how was textures.pic generated?
-
- Great! I should have thought of this myself, I suppose, but I'm glad that
- someone did! I will go through my Rmakefile's and make sure they all
- reference $(CC) instead of cc, so future users don't have the same
- troubles.
-
- -Greg
-
- =============================================================
- ANIMATION SPLINES
-
- To: greg@hobbes.lbl.gov (Gregory J. Ward)
- Subject: animations w/ splines
- Date: Tue, 30 Jun 92 15:37:02 EDT
- From: Philip Thompson <phils@Athena.MIT.EDU>
-
- Hi Greg,
-
- We're trying to borrow your spline animation technique from the
- cabin, and have figured out everything but the time parameter
- T(). In our first example we're just trying to fly through 4
- points. My question is, if T is the time between keyframe i and i-1
- why are there an equal number as there are frames?
-
- Second, if we want the speed to be fairly constant, should this
- time be proportional to the distance? When we set T() equal to the
- distance between points the animation started in the middle of the
- path, went to one end and doubled back. Anyway here is what we are
- trying in keys.cal now - but it seems awfully hit or miss.
-
- Px(i) = select(i, -6130, -4390, -2800, -2430);
- Py(i) = select(i, 1440, 740, 100, -40);
- Pz(i) = select(i, 500, 500, 500, 500);
- Dx(i) = select(i, 0.4, 0.4, 0.4, 0.4);
- Dy(i) = select(i, 0.9, 0.9, 0.9, 0.9);
- Dz(i) = select(i, -0.5, -0.5, -0.5, -0.5);
- Ux(i) = select(i, 0, 0, 0, 0);
- Uy(i) = select(i, 0, 0, 0, 0);
- Uz(i) = select(i, 1, 1, 1, 1);
- E(i) = select(i, 50, 50, 50, 50);
- T(i) = select(i, 0, 2, 2, 0);
-
- Thanks, Phil
-
- ps. I also noticed that in the cabin keys file you have "rview .... -t
- .35"
- where -t .35 seems to correspond to the T() values. How did you
- get these?
-
- Date: Tue, 30 Jun 92 16:34:14 PDT
- From: greg (Gregory J. Ward)
- To: phils@Athena.MIT.EDU
- Subject: Re: animations w/ splines
-
- Hi Phil,
-
- Yes, why indeed does T() have the same number of points as keyframes? Because,
- the first one doesn't count! I did it this way for convenience, I think. A
- zero value is appropriate there.
-
- Yes, the value for each frame should be proportional to the distance, though
- I would slow down a bit when making turns if you don't want to get sick. The
- viewfiles I created with the "view" command of rview, which allows you to tack
- whatever you like after the end of the view file name and it will be appended
- to the view line in the file. This is merely for the convenience of annotating
- multiple views (eg. keyframes) written out to a single file. The -t option is
- just what I decided to use for time. Within rview, when I had found a view
- I thought would work for the next keyframe, I typed:
-
- : view keyframes -t SECS
-
- where SECS was the decimal number of seconds I thought would work between the
- last view and this one. You're right, it's a bit of a hit and miss process.
- I usually do an extremely low resolution (both in time and image size)
- animation before starting the real thing just to check that I haven't done
- anything stupid.
-
- Good luck!
- -Greg
-
- ==========================================================
- RA_PICT
-
- Date: Wed, 8 Jul 92 18:45:14 -0400
- From: Jim Callahan <jmc@ugrad.ee.ufl.edu>
- To: greg@hobbes.lbl.gov
- Subject: PIC to PICT problems...
-
- Greg-
-
- I think you mentioned that you use a Mac, so I thought you might
- know what I'm doing wrong. I am trying to view some images produced by
- Radiance on a Mac II-fx. These are the steps I took:
-
- 1> in UNIX: "ra_pict test.pic test.pict"
-
- 2> Moved the PICT file via ftp (in bin mode) to the Mac
-
- 3> Tried to view with many different viewers...
-
- It seem that the Mac thinks "test.pict" is a document and refuses
- to load it. Am I overlooking a step here? Do I need some program which
- will make the OS realize it is a PICT? Thanks for the help...
-
- Anyway, I am going to send my GUI (based on InterViews) for
- Radiance to a number of beta testers this weekend. Would you like to see
- it? It allows the user to set all command line options for OCONV, RVIEW,
- and RPICT with sliders and other widgets. In addition, it provides detailed
- control of image division and remote shelling over a network. I hope it
- will make using Radiance easier, especially for new users.
-
- Are you going to attend SIGGRAPH'92 later this month? It looks like
- a real "disney world" experience for the computer graphics addict...
-
- -Jim
- (jmc@ugrad.ee.ufl.edu)
-
- Date: Wed, 8 Jul 92 18:06:55 PDT
- From: greg (Gregory J. Ward)
- To: jmc@ugrad.ee.ufl.edu
- Subject: Re: PIC to PICT problems...
-
- Hi Jim,
-
- Yes, you need to modify the creator and type of the file before any tools
- will load it directly. The desk accessory called "disktop" allows you to
- make such changes. The type should be PICT and a good creator is 8BIM
- (used by Photoshop, I think). If you have Photoshop, you can always use
- the "Open as..." dialog box to load the file, even without setting the type
- beforehand.
-
- I would like to see your interface. Do you have a compiled version for a
- Sun or Silicon Graphics? I don't have Interviews or C++, so it would be
- difficult for me to do the compilation.
-
- -Greg
-
- P.S. Yes, I will be at Siggraph. I'll be staying with Paul Heckbert at
- the Hyatt if you want to get together.
-
- [Note that Siggraph will be in Orlando, home of Disney World, in '93...]
-
- =========================================================
- LIGHT SOURCES
-
- From: chauvine@dingo.imag.fr (ROOT)
- Date: Mon, 6 Jul 92 10:32:52 MET DST
- Organization: IMAG Institute, University of Grenoble
- To: greg@hobbes.lbl.gov
- Subject: Radiance again
-
- Bonjour greg,
-
- Thank you for your fast reply from your bed, we hope that
- your are in better shape now. We have done all that you
- have said, and it's working (light was !). We knew your
- warning but understood it in a wrong way.
-
- We have a lot of things to ask you, but if you have no
- time, or if you are tired of us, don't hesitate to
- throw some of then.
-
- 1- we don't understand why when we have two light
- sources with the same power, the largest one
- in size gives more light in the scene?
- 2- we don't understand why there is a lost of
- rays when rendering a scene from 100 unit or
- more (we want to say that some objects appear with
- holes in them instead of be plain)?
- 3- Can you tell us how many sources of light
- are allowed at maximum.
-
- Remark:
- We have many black holes on object with plastic
- material, and that whatever is the size of the object.
-
- Last :
- We have a great interest with anisotropic reflection,
- and we shall be very pleased if ther is a mean to get
- a copy of your SIGGRAPH'92 article.
-
- Many thanks from a sunny Grenoble,
- laurent & jacques.
-
- --
- -------------------------------------------------------------
- - Chauvineau Laurent - Magistere Informatique -
- - - Ecole Univ. Info. - UJF -
- - Laboratoire ARTEMIS -
- - Projet Image de Synthese -
- - -
- - e_mail: chauvine@dingo.imag.fr -
- -------------------------------------------------------------
-
- Date: Mon, 6 Jul 92 18:02:09 PDT
- From: greg (Gregory J. Ward)
- To: chauvine@dingo.imag.fr
- Subject: Re: Radiance again
-
- Hello Laurent and Jacques,
-
- I was better, but then my brother visited this weekend and now I am
- sick again! Oh, well.
-
- You're questions are not too difficult, so I will try to answer them.
-
- 1- we don't understand why when we have two light
- sources with the same power, the largest one
- in size gives more light in the scene?
-
- The total output of a light source is (as you have noticed) the product
- of the source area and the output radiance. Since radiance (the unit,
- not the software) is in watts/sr/m^2, you must multiply this by square
- area and solid angle to obtain power. Look at it this way: if you had
- a light filament that was as bright as the surface of the sun (as is
- a common quartz-halogen filament), it would have the same radiance as
- the sun but not the same output as has only about 10^-23 as much
- radiating area. Thus, radiance is related to the visible brightness of
- an infinitesimal fraction of the surface.
-
- 2- we don't understand why there is a lost of
- rays when rendering a scene from 100 unit or
- more (we want to say that some objects appear with
- holes in them instead of be plain)?
-
- What version of Radiance are you running? Version 2.0 has some problems
- with the -DSMLFLT option. This compile switch is used if you answer yes
- to a certain question in makeall about rendering very large models. You
- should be able to see it in the resulting rmake command placed in your
- Radiance bin directory. If you have version 2.0, you should remove this
- rmake command and run "makeall clean" followed by "makeall install", this
- time answer "no" to the question about large models. If you have version
- 2.1 and are experiencing this problem, then I would like to know about it.
-
- 3- Can you tell us how many sources of light
- are allowed at maximum.
-
- There is no maximum to the number of light sources, although you will find
- that the calculation slows down more the more light sources you add. It
- is best to represent your scene with as few light source surfaces as possible
- to obtain the fastest renderings.
-
- Last :
- We have a great interest with anisotropic reflection,
- and we shall be very pleased if ther is a mean to get
- a copy of your SIGGRAPH'92 article.
-
- I will send you a preprint of this article when I get back to the office.
-
- -Greg
-
- From: chauvine@dingo.imag.fr (ROOT)
- Date: Thu, 9 Jul 92 10:24:46 MET DST
- To: greg@hobbes.lbl.gov
- Subject: Radiance version
-
- Hello greg,
-
- We are using version 2.1 and we still have this probleme.
-
- Your new manual is very usefull and well made. Thank you for accepting
- to send us the preprint.
-
- laurent & jacques.
-
- Date: Thu, 9 Jul 92 15:39:36 PDT
- From: greg (Gregory J. Ward)
- To: chauvine@dingo.imag.fr
- Subject: Re: Radiance version
-
- Were you using the -DSMLFLT option? I just tried it on my machine, and I
- ran into similar problems, so I tried decreasing the value of FTINY further.
- You should try modifying the FTINY value in common/fvect.h so it matches
- the following:
-
- /* Copyright (c) 1988 Regents of the University of California */
-
- /* SCCSid "@(#)fvect.h 2.3 7/9/92 LBL" */
-
- #ifdef SMLFLT
- #define FLOAT float
- #define FTINY (1e-3)
- #else
- #define FLOAT double
- #define FTINY (1e-6)
- #endif
- #define FHUGE (1e10)
-
- /* and so on... */
-
- ------------
- Then, try cleaning and recompiling everything and see if you still have
- troubles. I noticed some small problems, but there's really no getting
- away from errors with short floating point numbers.
-
- -Greg
-
- =======================================================
- HARTMANN CONSTANT
-
- From: bcurrey@neumann.une.oz.au (The Ray)
- Subject: Radiance - bits and pieces
- To: GJWard@lbl.gov
- Date: Wed, 5 Aug 92 13:45:30 EST
-
- Hi Greg,
-
- I have recently got your Radiance program through FTP and have successfully
- compiled to run on our DEC's here at Uni. I will say right now that the
- program is very comprehensive, and I wich I had more time o get to know
- it better. Anyway, I have two questions:
-
- - One, where can I get some values for the Hartmann constant you refer
- to in the manual regarding dielectrics. The Physics department here
- was stumped when I asked them for data (in fact they had never even heard
- of such a constant!)
-
- - Two, since I have to keep this in a temp directory on this system (because
- of the programs size) what files do I really need for the program to run.
- I'm trying to cut down on disc usage as much as possible.
-
- Any help would be greatly appreciated.
- Boyd
- bcurrey@neumann.une.oz.au
-
- Date: Wed, 5 Aug 92 09:17:23 PDT
- From: greg (Gregory J. Ward)
- To: bcurrey@neumann.une.oz.au
- Subject: Re: Radiance - bits and pieces
-
- Hi Boyd,
-
- The Hartmann constant can be found in the handbook of Chemistry and Physics,
- or fitted manually based on a list of (wavelength,refractive_index) pairs.
- Basically, the final index of refraction is computed by:
-
- n = n0 + Hartmann_constant/wavelength
-
- where wavelength is given in nanometers. Note that this constant ONLY has
- effect for light scattered from light sources, and is normally irrelevant
- to the calculation. That is why it is usually left as zero, ignoring the
- wavelength dependence of the index of refraction.
-
- As for your second question, only the binaries, the library directory
- (ray/lib in the distribution) and any models you want to use need be
- kept around. The source code and the rest can be removed once the programs
- have been successfully compiled.
-
- -Greg
-
- ==========================================================
- SPOTLIGHTS
-
- Sender: MAILER%PLWRTU11.BITNET
- Date: Thu, 27 Aug 92 15:43:19 CET
- From: SJK%PLWRTU11.BITNET@Csa3.lbl.gov
- To: greg@hobbes.lbl.gov
- Subject: Spotlights in RADIANCE; antimatter
-
- Hello Greg,
-
- recently we (with Karol Myszkowski) spent some time experimenting
- with RADIANCE. Our goal is to compare accuracy/speed of RADIANCE
- with TBT using similar scenes. Actually Karol is absent (short
- holidays) so I continue investigations alone.
-
- I am a novice in RADIANCE, so I apologize for asking about
- probably well known topics. I encountered some difficulties
- when I try to model directed light sources by means of spotlight
- (with RADIANCE 2.1) and I have not find answers to my questions
- neither in the manual nor in digest files.
-
-
- 1. What focal distance means?
-
- I am unable to see any difference between spotlights with the same
- angles but different lengths of orientation vectors.
-
-
- 2. Visibility of spotlight.
-
- I noticed that the spotlight is visible even when the observer
- is located at a point not illuminated by this light (see the
- picture below). Is it correct?
-
-
- 3. Secondary spotlights.
-
- The picture shows that a secondary spotlight acts as if it is
- undirected. The top face of the golden cube is illuminated only
- partly, however the illuminated area on the wall is produced by
- the whole square.
-
- Below is the source file (tc.rad):
- ------------------------------------
- void spotlight dir_source
- 0 0
- 7 10000 10000 10000 90 0 0 -1
-
- void plastic white
- 0
- 0
- 5 .7 .7 .7 0 0
-
- void mirror polished_gold
- 0 0
- 3 .45 .25 .02
-
- !genbox white room 10 10 10 -i
-
- !genbox polished_gold gold_box 3 3 3.5 | xform -t 0 4 0
-
- # Light source
-
- dir_source ring light
- 0 0
- 8 5 3 9 0 0 -1 0 0.1
- -----------------------------
-
- I have used the command
-
- rpict -vf $(name).vf -x 300 -dr 1 -ab 1 -av 0.05 0.05 0.05 -t 10 \
- $(name).oct >$(name).pic
-
- with tc.vf containing:
-
- rview -vtv -vp 9 9 5 -vd -1 -1 0 -vu 0 0 1 -vh 90 -vv 90 -vs 0 -vl 0
- --------------------------
-
-
- 4. Are goniometric diagrams possible in RADIANCE?
-
- In view of very general mechanism to specify reflectance and
- transmittance (BRTDfunc) I was surprised not found something like
- ULEDfunc (Unidirectional Light Emitting Distribution) to specify
- a dependency of power of a light source on emitting direction.
-
- Is it possible to specify such dependency in some way? If not,
- maybe it is worth to include such possibility in future version?
-
-
- 5. Antimatter remark.
-
- The method to produce a hole with different surface material
- that You suggested in v2n2, lines 251--271 (ANTIMATTER, answer
- to David Jones, 17 Jan 92) do not work (I tried to make sphere hole
- in cubical object instead of cylinder). It do work (in my example)
- after the following changes of AMAT2 definition:
-
- void antimatter AMAT2
- 2 MAT2 MAT1
- 0 0
- # The order of MAT2 MAT1 is significant!
-
-
- With best regards,
- Andrei Khodulev: sjk@plwrtu11.bitnet
-
- Date: Thu, 27 Aug 92 18:13:36 PDT
- From: greg (Gregory J. Ward)
- To: SJK%PLWRTU11.BITNET@Csa3.lbl.gov
-
- Hello Andrei,
-
- Thank you for your excellent questions. I'm afraid that I will not be
- able to give you a complete answer right away. Briefly,
-
- 1. The focal length produces only a subtle difference as it shifts the
- effective position of the source behind the actual emitting surface.
- A real spotlight has the effect of changing its falloff to being something
- less than r^-2 (where r is the distance to the emitter) in this way.
- The actual falloff is closer to (r+e)^-2, where e is the focal length
- of the spotlight's optics. It is a minor concern, I admit.
-
- 2. This is the way the spotlight material behaves. The spotlight type
- is primarily to make a more efficient calculation by ignoring that portion
- of a light's output that is insignificant. It is usually used in conjunction
- with a light source pattern, described briefly in the answer to your
- question 4 (below).
-
- 3. Since I won't be able to run your file right away, I will have to
- answer this question later.
-
- 4. Yes, light source emissions are specified using the more general pattern
- types brightfunc or brightdata. (Colorfunc and colordata may also be used
- if you wish to give your light source a color-dependent distribution.)
- A simple example is as follows:
-
- void brightfunc cos3dist
- 2 cos(Dz)^3 .
- 0
- 0
-
- cos3dist light con_light
- 0
- 0
- 3 100 100 100
-
- con_light ring con_lamp
- 0
- 0
- 8 5 8 3 0 0 -1 0 .06
-
- You should look at the files in the ray/lib/source/ies directory for examples
- of the brightdata primitive and its application to light sources.
-
- 5. I'll have to go back and look at the question to which you refer. Yes,
- order does matter. The first material given is the one used at the antimatter
- boundary.
-
- -Greg
-
-