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- ~s Radiance Digest v2n0
- Hello Everyone,
-
- It's been a while since my last digest, judging by the amount of mail
- that's backed up. I hope that everyone has seen the 2.0 release
- announcement by now. A few of the enclosed messages are from
- people who were working with beta copies of release 2 and a few are
- from people who got the official release of 2, but most messages
- are from people who were still working with release 1.4. The
- order may seem a bit strange at times, as I was trying mightily
- to collect together some sensible categories.
-
- MODELING Textures, Surfaces and Lights
- IMAGES Image Translators and Animations
- GENERATORS Some new generator contributions
- LUMFACTOR Change in luminous efficacy factor
- MKILLUM New program for computing distributions
- AUTOCAD CMU work on a new AutoCAD translator
- MODELS Picking up and dropping off 3d models
- ART Radiance in the arts
- RS6000 Compiling Radiance on the IBM RS/6000
- SUMANT Sumant Pattanaik's contributions
- NIGHTTIME Rendering night time images
- COMPILE Compile problems related to X11 and malloc.c
- OPENWINDOWS Some nice additions for Sun's Open Windows
-
- Any future mail to me should be addressed to GJWard@lbl.gov or
- greg@hobbes.lbl.gov, as I have officially returned from Switzerland.
-
- -Greg
-
- ===================================================================
- MODELING Textures, Surfaces and Light Sources
-
- Date: Wed, 18 Sep 91 10:55:54 +0200
- From: her@compel.dk (Helge Egelund Rasmussen)
- To: greg@hobbes.lbl.gov
- Subject: Some Radiance questions
-
- Hi Greg,
-
- I have a few questions for you about Radiance, but first I'll mention a
- little about the current state of the Amiga port of Radiance.
-
- At the moment Per Bojsen has most of Radiance working on an Amiga 3000
- with the latest version of the OS (2.0), while I work on an Amiga 2000
- with an earlier version (1.3).
- There's major differences between two versions, and we've agreed to base
- the port on version 2.0 when it becomes available for the 2000 in the near
- future. Because of this, the Amiga port probably won't be available before
- October sometime.
- Nearly all Radiance programs work (including pinterp and rview),
- and I've rendered most of the models found on hobbes.
-
- Now for the questions:
-
- -I've created a 'cloud' pattern, and wanted to create an outdoor sceene with
- nice clouds in the background.
- My scene consist of a gensky source, and a big bubble with the cloud pattern
- as a colorfunc. The bubble is made of translucent material so that the
- gensky source and sun can pass it, and so that the cloud pattern is visible.
-
- I however have some problems with this setup, for instance it is possible
- for objects to make shadows on the sky! The radius of the bubble is 100,
- while the typical object size is 5. I haven't been able to create a larger
- bubble because oconv then can't subdivide the objects.
-
- Do you have any suggestions on how to do this kind of thing?
-
- -In the README file for the pod life model, you write:
- Thanks goes to Seth Teller, who wrote the patch modeler that made this
- all possible. Coming up with the correct patch parameters otherwise
- would have been a nightmare.
- Is this modeller available? (I don't like to have nightmares :-)
-
- -I'm currently working on an Imagine to Radiance object converter.
- Imagine is a commercial 3d modeller/renderer for the Amiga.
- In Imagine you have full control over color (r,g,b), reflectance(r,g,b),
- transmittance(r,g,b), specular reflection (r,g,b), index of refraction,
- roughness and a few other things.
- At the moment, I've hardcoded that certain intervals of the parameters lead
- to certain Radiance materials. I would prefer to use a configuration file
- instead, but the scheme for configuration files given in the converters
- directory is too limited.
- What I need is the possibility to say something like:
-
- if reflectance < 10 or roughness 100 then
- create plastic with same color as the Imagine object and roughness
- given by some formula.
-
- I've thought of using the calc routines for this, ie. writing a .cal
- script which choses material type and parameters from the Imagine ditto.
-
- Do you have any comments about this scheme?
-
- -I've created a modified version of the gensurf utility, which create
- an Imagine object instead of a Radiance object. The program use the
- Radiance calc library. I'd like to distribute this program (w. source)
- to other Imagine users, but I'm not sure that I may.
- So the question is: May I distribute the cal*.c source together with the
- new Imagine gensurf program? (I'll of course mention where the sources
- came from!)
-
- I hope that you have time to answer all these silly questions..
-
- Helge
- ---
- Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk
- Compel A/S . FAX + 45 36 72 43 00 .
- Copenhagen, Denmark
-
- From greg Wed Sep 18 11:57:55 1991
- Date: Wed, 18 Sep 91 11:57:54 +0200
- From: greg (Greg Ward)
- To: her@compel.dk
- Subject: Re: Some Radiance questions
-
- Hello Helge,
-
- The delay in the Amiga port sounds to be worth the while. I appreciate
- the care you and Per Bojsen are taking to make things work properly.
- By the way, did you contact the other people interested in Radiance at
- the university where Per works?
-
- I am glad that someone is finally doing something with clouds. I have
- wanted to for some time, but haven't managed to squeeze it in. I recommend
- that instead of a bubble, you should apply the colorfunc pattern to the
- sky directly. Something like this should work:
-
- !gensky 6 17 12
-
- skyfunc colorfunc skybright
- ( your arguments... )
-
- skybright glow skyglow
- 0
- 0
- 4 .8 .8 1.2 0
-
- skyglow source sky
- 0
- 0
- 4 0 0 1 180
-
- Note that your function must not use the ray parameters Px, Py and Pz, since
- they are not defined for an infinitely distant object. You can use Dx,
- Dy and Dz, however. The value that you give is multiplied by the brightness
- of the sky as computed by gensky's skybright function. Where there are
- no clouds, your colorfunc should be (1,1,1), and inside a cloud it should
- be significantly greater than 1. You could probably get by with using
- a brightfunc instead of a colorfunc if all you want to model is white clouds.
-
- I don't know about the status of Seth's modeler or if he would be willing
- to share it. It was originally written as a demonstration program for the
- SGI IRIS workstation, so I doubt that it is very portable. Rather than
- listen to my speculations, though, you should write to Seth directly. His
- e-mail is seth@miro.berkeley.edu. He left some message about his being
- in Isreal until the 22nd, so there may be a slight delay in his response.
-
- As for the Imagine converter, translating material parameters is always
- difficult, especially when the original parameters are non-physical (ie.
- not energy-balanced). You can take a look at the nff2rad translator and
- see what I did there. I don't think rcalc would work in this case, since
- the logic is too complicated. I think a C program will probably be necessary.
-
- Please feel free to use whatever routines you like from the Radiance
- distribution. There are no legal problems as long as you do not resell the
- software as your own and turn a big profit. Recognition is always welcome.
-
- -Greg
-
- To: greg@hobbes.lbl.gov
- Subject: Textures in RADIANCE
- From: Jerrell Ballard <ballard@mc1.wes.army.mil>
- Date: Mon, 30 Sep 91 15:11:14 EDT
-
- Hi Greg,
-
- Is there a way to use a RADIANCE data file in a function to produce
- a texture for a surface? If so, is there a example I can examine?
-
- Thank you.
-
- Jerrell Ballard
- Geographical Information Systems Team
- Waterways Experiment Station
- United States Army Corp Engineers
-
- ------------------------------------------------------------------------------
- Waterways Experiment Station | Internet: ballard@mc1.wes.army.mil
- ATTN: Jerrell R. Ballard, EN-A |
- 3909 Halls Ferry Road | FAX: (601) 634-3726
- Vicksburg, MS 39180 | Voice: (601) 634-2946
- ------------------------------------------------------------------------------
-
- Date: Thu, 3 Oct 91 09:45:44 +0100
- From: greg (Greg Ward)
- To: ballard@mc1.wes.army.mil
- Subject: Re: Textures in RADIANCE
-
- Hi Jerrell,
-
- Do you mean texture as in surface normal perturbation, or are you talking
- about a pattern which affects the reflectance of a surface? In any case,
- I think the answer to your question is yes. A Radiance picture or data file
- can be used to define a pattern, and a Radiance data file can be used to
- define a surface normal perturbation function.
-
- Please give me a few more specifics about your problem and I will try to
- furnish you with an appropriate example.
-
- -Greg
-
- To: greg@hobbes.lbl.gov
- Subject: Re: Textures in RADIANCE
- Date: Thu, 03 Oct 91 10:23:54 EDT
- From: ballard@mc1.wes.army.mil
-
- Hi Greg,
-
- > Do you mean texture as in surface normal perturbation, or are you talking
- > about a pattern which affects the reflectance of a surface?
-
- My apologies for being vague. I am trying to create a texture for a polygon
- that is a surface normal perturbation. I have a large set of x,y,z data
- points for a surface. Using these data points I wanted to change a
- flat surface into one with "hills" and "valleys". I have approached the
- problem by splitting the surface into little triangles, with the vertices
- being defined by my data points, but I keep running out of memory in
- rendering.
-
- > Please give me a few more specifics about your problem and I will try to
- > furnish you with an appropriate example.
-
- Here is a test case I was trying to get to work:
-
- data file:
- ------------------
- 2
- 0 100 3
- 0 100 4
-
- 1.00 1.00 10.00 10.0
- 1.00 10.00 30.00 10.0
- 1.00 1.00 10.00 10.0
-
- surface file:
- -----------------
- #
- some_texture plastic some_material
- 0
- 0
- 5 .2 .8 .2 0 0
- #
- some_material polygon pertb_surface
- 0
- 0
- 12
- 0 0 0
- 100 0 0
- 100 100 0
- 0 100 0
- #
-
- The example data file when interpolated will cover the same area
- as the defined polygon, so that a texture tiling is not necessary.
-
- The data file would be interpolated to create pertubations on the
- polygon surface. The data should make the surface appear to have
- a "data spike" close to the center.
-
- My purpose to this whole problem is to 1) be able to visualize
- three dimensional statistics and 2) overlay satellite imagery onto
- elevation data for a region.
-
- Once again thank you for your help.
-
- Jerrell Ballard
- Geographical Information Systems Team
- Waterways Experiment Station
- United States Army Corp Engineers
-
- ------------------------------------------------------------------------------
- Waterways Experiment Station | Internet: ballard@mc1.wes.army.mil
- ATTN: Jerrell R. Ballard, EN-A |
- 3909 Halls Ferry Road | FAX: (601) 634-3726
- Vicksburg, MS 39180 | Voice: (601) 634-2946
- ------------------------------------------------------------------------------
-
- Date: Fri, 4 Oct 91 08:35:06 +0100
- From: greg (Greg Ward)
- To: ballard@mc1.wes.army.mil
- Subject: Re: Textures in RADIANCE
-
- Hi Jerrell,
-
- The problem with surface height data is that it doesn't really tell you
- about the surface orientation. Even if you converted this information
- to surface orientations, you would not generate shadows or contours
- and you would still use quite a lot of memory.
-
- Have you heard of the RayShade package written by Craig Kolb at Yale
- University? I think it contains code specifically for rendering large
- height fields for landscapes. You might want to investigate that free
- package as a more practical alternative for your application. Radiance
- was really designed more with architectural and lighting design
- applications in mind.
-
- If you have tried RayShade already unsuccessfully or have some other
- compelling reason to stick with Radiance for your purpose, I will try a
- little harder to think of some way to make it work.
-
- -Greg
-
- P.S. RayShade is available via anonymous ftp from weedeater.math.yale.edu
- (130.132.23.17)
-
- Date: Sat, 12 Oct 91 19:52:35 PDT
- From: chas@hobbes.lbl.gov (Charles Ehrlich)
- To: greg@hobbes.lbl.gov
- Subject: Source datafile questions
-
- Greg,
-
- I'm in the process of creating fixture descriptions using candlepower
- distribution on paper media (no IES magnetic media available.) I need
- to know under which circumstances does one use the various functions
- in source.cal that have to do with illumination output. For example,
- if my source object (type illum) is a sphere, do I need to use the
- flatcorr or the corr functions (or perhaps none at all)? I've figured
- out that phi2 is bilaterally symmetrical and that phi4 is quadrlateral
- symmetrial output, but what is "type B photometry?" I suppose that
- with a formal lighting design background I might know these answers,
- but if this question is quickly answerable, that would be great, but
- a reference to a good book would be fine too.
-
- Secondly, I'm concerned about the fixture looking as realistic as possible,
- so I am spending a good deal of time modelling the geometry of the fixtures.
- Undoubtable I run into situations in which I have to make the illum
- sphere larger than the actual fixture. If the fixture is a pendant whose
- overall dimension is less than its distance from the ceiling, everything
- is fine. But if the fixture is wall mounted or a pendant close to the
- ceiling, there is the issue of illuminating those surface that lie
- inside the envelope of the fixture-enclosing illum sphere. My solution has
- been to put a small sphere entirely inside the fixture that "glows" with
- the intensity of the fixture itself. It would be easier to simply give
- those surfaces of the fixture that appear bright the glow material directly,
- but since the "back" faces of the polygons face the non-illuminated
- surfaces of the wall/ceiling, something inside the fixture is still
- needed. If I did apply the glow material to the individual surfaces
- that make up the fixture itself (several hundred) what is going to
- happen to the distribution data? Does it need to be altered to account
- for the fact that there are so many of these individual surfaces?
- For the case of the glowing sphere inside the fixture, what is the best
- way to describe its output. Should I use the same output distribution
- pattern of the larger illum with a proper scaling factor for the smaller
- size of the sphere? Or should I use a simple glow (no distribution)
- with the correct radiance value as calculated from the intensity of the
- lamps. My reasong for wanting to do it the second way would be to minimize
- calculation times but my concern is that the distribution along the
- nearby surfaces would not be accurate. This glow type will have a
- radius of effect just larger than the distance to the furthest intersection
- of the illum sphere with the nearby surface. In the areas where this
- radius of effect is in fact greater than the bounds of the illum sphere,
- does that area become twice as bright as the fixture output distribution?
- My guess is that it does, and this is somewhat of a problem, except that
- for the most part, this whole area is going to be much brighter than the
- surrounding image and most likely not visible. But, a better solution
- might be to give the illum material the ability to be opaque to source
- rays looking for particular light source material names/types just as
- the secondary source type mirror does.
-
- One other minor question. From where does the radius of effect for the
- glow material take effect? At the surface of the sphere? Or perhaps
- more easily understood would be from the center of the sphere?
-
- Well, there's a ethernet-packet-full to think about. In regards to
- the work for my lighting designer client...I was 15 minutes late
- getting the images to her because the Kodak printer wouldn't print
- the last one...there seems to have been a problem in transfering it
- back from the macintosh where I edited it with Adobe Photoshop.
-
- Thanks for the help. This might be a good one for general distribution.
-
- Chas
-
- Date: Mon, 14 Oct 91 10:53:24 +0100
- From: greg (Greg Ward)
- To: chas@hobbes.lbl.gov
- Subject: Re: Source datafile questions
-
- Hi Chas,
-
- Gee, so many questions. I doubt this will be of general interest, since
- most folks will never have to get into the nitty-gritty of light source
- modeling (I hope!), but I will put it in the next digest just in case.
-
- Type B photometry is a different measurement scheme where a plane of evenly
- distributed photometers is used to measure the beam candlepower of a spotlight.
- This measurement technique is used most frequently on car headlamps, although
- you might find some floodlights measured this way as well. For most interior
- fixtures, type A or type B photometry is used, and those differ only in the
- definition of angles. A mediocre reference on the subject is the IES Lighting
- Handbook, Reference Volume. (That is the only one I know of.)
-
- I think the only way to define your light source correctly is to use illum
- surfaces with the proper distribution, and have those surfaces enclose the
- actual geometric description for the fixture. If you use a single sphere
- to enclose the fixture, then you should NOT use the flatcorr function
- defined in source.cal. Use the corr function if you would like another
- place to insert a multiplier (A1), but I use the predefined noop function
- ordinarily. If you enclose the fixture with polygons, then DO use the
- flatcorr function. You may use the same material to modify all polygons,
- applying the lamp distribution to this material. In any case, you must
- use the recipricol of the projected emitting area in square meters as you
- have defined it with your illum surfaces. This determines the total
- light output of the combined fixture.
-
- As for the illumination of the fixture and wall/ceiling surfaces, you
- should get adequate results if you are careful in assigning glow
- surfaces and your enclosing illum geometry. Make every attempt to
- enclose the fixture as tightly as possible so that surfaces above
- or behind the fixture are illuminated. If a sphere would intersect
- a neighboring surface, use a box instead. This will only increase
- computation time slightly. Under no circumstances should you use
- a hundred light source polygons to describe your fixture. Although it
- might work (and you could use the same distribution function for each),
- the cost would be enormous. Use glow materials to modify your fixture
- geometry, with zero as the radius of influence. (The radius is measured
- from the center of a sphere by the way.)
-
- If your light fixture is designed to be flush mounted, you may find it
- necessary to space it a short distance from the wall or ceiling in
- order to squeeze your illum surface between. This is still preferable
- to putting an emitting glow surface inside the light source, I think.
-
- I hope that this answers most of your questions. Getting detailed models
- of light fixtures is a real challenge!
-
- -Greg
-
- From: Krister Lagerstr|m <ksla@me.chalmers.se>
- Subject: Re: Radiance mailing list
- To: greg@lesosun1.epfl.ch
- Date: Thu, 24 Oct 91 15:03:51 GMT-1:00
-
- >
- > Would you like for your name to be included on our mediated mailing list
- > for Radiance users? To people on this list, I mail periodic summaries of
- > e-mail discussions with users as well as update announcements.
- >
- > -Greg
- >
-
- Yes, I'm interested in getting the mailing list. I haven't really used
- the package much yet, but it seems like one of the best public ray-
- tracers around.
-
- Another thing I'm interested in is some sort of CAD program that can
- use radiance's features and produce .rad-files. Perhaps something
- like the 'preview' program, but more interactive and user-friendly
- with the option to add objects, change colors and textures, and
- change views run-time. If you know of such a program, please let me
- know...
-
- / Krister Lagerstrom
-
- Date: Thu, 24 Oct 91 16:36:14 +0100
- From: greg (Greg Ward)
- To: ksla@me.chalmers.se
- Subject: Re: Radiance mailing list
-
- Hi Krister,
-
- Gee, I sure wish I did know of such a program! There is an editor
- for the MacIntosh written by Paul Bourke of New Zealand and available
- on hobbes in the pub/mac directory that will edit and write out polygonal
- descriptions in Radiance format. I know of no program tailored to
- Radiance's particular talents, but you can use AutoCAD to produce a
- DXF file then use either the AutoLISP converter written by Robert Amor
- or the C dxfcvt program written by Ning Zhang to get a Radiance file
- minus the material descriptions. Both of these programs are included
- in the standard distribution.
-
- Jennifer Schuman has written a HyperCard-based interface to the arch2rad
- program for assigning and even defining materials to go with an Architrion
- description. This is probably the most sophisticated translator we have,
- but it only works under A/UX on the MacIntosh at the moment.
-
- Next year I plan to do more work in the user interface area, but primarily
- for running the simulation and not so much for modeling. It's just too
- difficult to work on modeling for me...
-
- -Greg
-
- From: malle@rpksun1.mach.uni-karlsruhe.de (Bernhard Malle)
- Subject: Architectural buildings
- To: greg@lesosun1.epfl.ch
- Date: Fri, 29 Nov 91 9:20:07 MET
-
- Hello Greg,
-
- I have built a house, with all the windows, doors and the garden (with the help of our modeller).
- I would like to know, how did you specify the "environment" in the example
- picture that comes with the radiance-package, i.e. how did you define
- the sky? Is it a great sphere, whith the house right in the middle? ( I know
- from the testroom, how to define a window with the skyfunc ).
-
- Which material did you attach to the walls? I think there is no stone-
- material in radiance, what shoud I use instead (plastic or metal)
-
- Concerning the acis-modeller and the radiance package, I didn't have the
- time to take a closer look imot the code to see whether and how I could
- integrate the modeller-routines.
-
- But I hope I can start with it before christmas.
-
- Thanks for your help.
-
- Bernhard
-
- Date: Fri, 29 Nov 91 09:35:38 +0100
- From: greg (Greg Ward)
- To: malle@rpksun1.mach.uni-karlsruhe.de
- Subject: Re: Architectural buildings
-
- Hello Bernhard,
-
- The description of the exterior is accomplished with glowing sources
- at an infinite distance, as shown in the example.rad file in the
- tutorial. You should not use a sphere, as it is a finite object.
-
- However, you may want to put down a ground plane, to make the
- outdoor shadows appear correct. I usually create a large polygon
- or disk with its center under the house and extending to some
- reasonable distance on all sides, say 5 times the size of your
- structure.
- Unfortunately, I do not have a nice stone pattern, but if you have a picture
- you can digitize it and make it into a Radiance pattern with a little effort.
- The following will give you a rather featureless concrete:
-
- void brightfunc dirty
- 2 dirt dirt.cal
- 0
- 1 .3
-
- dirty plastic concrete
- 0
- 0
- 5 .3 .3 .3 0 0
-
- The dirt function gives at least a little variation on the surface
- appearance so it doesn't just look flat.
-
- -Greg
-
- From: malle@rpksun1.mach.uni-karlsruhe.de (Bernhard Malle)
- Subject: Re: Architectural buildings
- To: greg@hobbes.lbl.gov (Gregory J. Ward)
- Date: Mon, 9 Dec 91 20:06:58 MET
-
- Hello Greg,
-
- thanks for your answer and the hints. The example, that I mailed to
- you was just a very very simple small example. Normally the cone
- is replaced by a large houese with several rooms, windows stairs,
- the thin block is replaced by a garden shaped after a real
- existing landscape ( actually the house of my parents). So I do
- have the need to simulate daylight.
-
- I hope that I will have finished this example unitl chritsmas, as
- I hoped to present a real foto-realistic image as a present to
- my parents (apart from implementing the possibility to specify
- material conditions in our cad-system.)
-
- So I wish you a wonderful christmas.
-
- Bernhard
-
- ps I have succeded in unpacking and unstuffing most of the documentation of
- mac.sit.hqx. the only thing that is missing seems to be the flow of
- data ( a mac-draw-document)
-
- Date: Mon, 9 Dec 91 11:11:18 PST
- From: greg (Gregory J. Ward)
- To: malle@rpksun1.mach.uni-karlsruhe.de
- Subject: Re: Architectural buildings
-
- If you are serious about daylight, I recommend going through the tutorial
- (ray/doc/tutorial.1) and following those examples to learn how to do it right.
-
- ====================================================================
- IMAGES Image Translators etc.
-
- Date: Sat, 12 Oct 91 11:23:40 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: rpict and image size
- To: GJWard@Csa2.lbl.gov
-
- Scream...great gnashing of teeth...Am I correct in assuming that at the
- moment RPICT only generates square images? I get the a 256x256 image
- whether or not I do
- -x 256 -y 256
- -x 512 -y 256
- -x 256 -y 512
- I want to generate a 324x244 quicktime animation, oh well I'll find another
- way of doing it.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- Date: Sat, 12 Oct 91 20:03:04 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: QuickTime movie
- To: GJWard@Csa2.lbl.gov
-
- You may know that QuickTime has been shipped to developers (beta release
- anyway!) I have been writing some QuickTime stuff over the last few days
- and have deposited(*) our first (and possibly the world first) QuickTime
- "movie" for which the frames were generated using Radiance. The scene was
- generated in a bit of a rush (don't know why there isn't a mirror above
- the sofa, we certainly think there should be one there) and the frames
- were put into a QT movie using very crude software of our own...but it
- kinda works. I'm doing a visualisation (flyaround) of a Steiner surface
- next for the Maths department here.
-
- (*) it's been deposited in the Mac directory or course.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- Date: Mon, 14 Oct 91 09:04:50 +0100
- From: greg (Greg Ward)
- To: pdbourke%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: Re: QuickTime movie
-
- Hi Paul,
-
- I just read your blurb about QuickTime, and unfortunately we don't have
- new enough systems on our Mac's to run it right now. (Drat!)
-
- Rpict by default adjusts the size of the image to guarantee square PIXELS,
- not square images. If your pixels are not square, you may enter their
- aspect ratio (height/width) with the -p option, or if you specify -p 0,
- rpict will use the explicit x and y dimensions you give it. Normally,
- rpict uses the x and y dimensions as a maximum rectangle in which to put
- a picture whose pixels have the given aspect ratio.
-
- If you are doing walk-through (or fly-through) animations, you really
- should avail yourself of the -z option of rpict and the pinterp picture
- interpolation program. This is what I use for all my animation, and it
- has the potential to smooth animations at a very reasonable cost. However,
- I'm not sure it's worth it at 9 frames/second. It depends on what kind
- of delta you have between images. I can send you a shar file example if
- you like.
-
- By the way, someone I know (Charles Ehrlich) has been using Russell's
- Super3D translator to great effect.
-
- -Greg
-
- P.S. Sorry things have been slow getting the 3d-editor and converters
- online. We're waiting for some cooperation from the folks back
- home...
-
- From: nfotis%theseas.ntua.gr@Csa2.lbl.gov (Nikolaos)
- Subject: About the Sun RasterFiles problem
- To: gjward@Csa2.lbl.gov (Greg Ward)
- Date: Mon, 14 Oct 91 17:13:45 EET
- Subject: Here's the solution with SunRast files
-
- Dear Mr. Ward,
-
- Remember when I talked about the strange behaviour of PBM+ tools with
- Sun 24-bit rasters produced from Radiance?
-
- Well, it seems that here's the solution:
-
- -- From the USENET comp.graphics group:
-
- Sven-Ove Westberg <sow@cad.luth.se> writes of problems with sunraster
- 24-bit format: it's not clear whether the order of values in a pixel is
- R,G,B or B,G,R.
-
- Graeme Gill says:
- > From my experience in getting the Portable Bit Map (pbm) utilities
- >and xloadimage to agree on sun raster files, I came to the conclusion that
- >both were broken in coping with RGB and 32 bit format files. It seems probable
- >that other programs are also broken.
-
- I ran into this quite a while ago, and eventually got a definitive answer
- by asking on comp.sys.sun, or someplace like that. It seems that BOTH
- orders are right --- Sun changed their mind at some point!
-
- I've already submitted a bug report to Poskanzer for PBMPLUS; it doesn't
- look like he's done anything about it in the latest release.
-
- >From my archives:
-
- To: Jef Poskanzer <jef@helios.ee.lbl.gov>
- Subject: Sun rasterfiles again
- Date: Thu, 21 Mar 91 15:57:23 EST
- Message-ID: <7473.669589043@G.GP.CS.CMU.EDU>
- >From: Tom.Lane@G.GP.CS.CMU.EDU
-
- This little tidbit indicates that you had better support *both*
- color orderings in 24-bit Sun rasterfiles. Don't know if you
- were aware of that.
- tom
-
- ------- Forwarded Message
- >From: Bob Myers <unocal!stssram@sunkist.West.Sun.COM>
- Date: Thu, 21 Mar 1991 09:31:08 PST
- Organization: Unocal Science and Technology Division
- To: tgl@CS.CMU.EDU
- Subject: Re: Color assignment in Sun rasterfiles
-
- >From the man pages for SunOS4.1.1:
-
- NAME
- redxblue - swap red and blue for a 24 or 32 bit rasterfile.
-
- SYNOPSIS
- redxblue [-v] [-q] [inrasf|-] [outrasf]
-
- DESCRIPTION
- redxblue converts an old-style 24 or 32 bit rasterfile into
- the newer, Sun-standard format. The old format had the byte
- ordering RGB for 24-bit rasterfiles and XRGB for 32-bit
- rasterfiles. The new format has BGR for 24-bit rasterfiles
- and XBGR for 32-bit rasterfiles.
-
- The conversion is performed simply by swapping the red and
- blue bytes.
-
- The primary use of this utility is to prepare rasterfiles in
- the old format for dithering with 24to8 or viewing with the
- NeWS 'readcanvas' operator.
-
- It is also possible to use this filter for converting from a
- new style format into the old format.
-
- OPTIONS
- -v Verbose mode will print information as it processes the
- image. (The default is to be silent.)
-
- -q Query (prints list of options)
-
- SEE ALSO
- 24to8(1)
-
-
- - --
- Bob Myers [714] 528-7201 x2339
- Unocal Science & Technology Division stssram@unocal.com
- Brea, California myers%unocal.uucp@sunkist.west.sun.com
- ------- End of Forwarded Message
-
- So there you have it: you may need to support both orders depending on the
- age of the software and/or image files you have. Yech.
-
- --
- tom lane
- Internet: tgl@cs.cmu.edu BITNET: tgl%cs.cmu.edu@cmuccvma
-
-
- --- End of Usenet message.
-
-
- I think that it should be included in the next version of Radiance Docs,
- or in the next digest.
- Me? We've got back the H-P, but now the disk space is absent... :-(
- (I HATE multiple architectures, binaries and administration headaches!)
-
- Greetings,
- Nick.
- --
- Nikolaos Fotis National Technical Univ. of Athens, Greece
- 16 Esperidon St., UUCP: mcsun!ariadne!theseas!nfotis
- Halandri, GR - 152 32 or InterNet : nfotis@theseas.ntua.gr
- Athens, GREECE FAX: (+30 1) 77 84 578
-
- Date: Mon, 14 Oct 91 17:12:08 +0100
- From: greg (Greg Ward)
- To: nfotis%theseas.ntua.gr@Csa2.lbl.gov
- Subject: Re: About the Sun RasterFiles problem
-
- Thanks for the information about Sun rasterfiles. Ra_pr24 does support
- both formats on input, but only produces BGR ordering (the older format)
- on output. Perhaps you are right, and I should provide an option to
- produce the RGB ordering, but this comes with a different value for the
- image type and some programs will still bomb. Basically, there are
- programs out there that you MUST provide with a bogus rasterfile in
- order for them to function. This I don't feel the need to support.
-
- Anyway, here is a new version of ra_pr24.c with a -rgb option for you:
- [included in release 2.0]
-
- Date: Sat, 19 Oct 91 17:41:41 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: rad2pict
- To: GJWard@Csa2.lbl.gov
-
- I don't know if you have been informed but we have got a radiance to PICT
- converter going. It takes a Radiance image file and creates a 24bit PICT.
-
- Yesterday I wrote a flight path generator. It takes a file of key frames
- vp, vd, vu vectors and the number of tweens and any other rpict parameters.
- It generates a whole stack of rpict calls with the inbetween vp, vd, vu,
- the other rpict parameters are just replicated. Currently supports linear
- interpolation only, plan to do spline interpolation today. This is all
- for a really nice animation that is a flight over a landscape for the
- terrestial botanists here.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- Date: Wed, 23 Oct 91 10:01:25 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: ra2pict
- To: GJWard@Csa2.lbl.gov
-
- I have deposited the Radiance to PICT converter in the TRANSLATORS directory.
- It also includes a Radiance to RGB RAW converter.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- From greg Wed Oct 23 09:44:06 1991
- Date: Wed, 23 Oct 91 09:44:05 +0100
- From: greg (Greg Ward)
- To: pdbourke%ccu1.aukuni.ac.nz@Lbl.Bitnet
- Subject: Re: rad2pict
- Status: RO
-
- Thanks very much for your ra2pict program. With your permission, I would
- like to rename it ra_pict and include it with the standard distribution.
- I agree that ra2pict is a little nicer, but the convention I started with
- is to us this2that for CAD translators and this_that for image format
- translators. Also, since most of the image translators I've written
- support translation both ways, the underscore seems a little more
- appropriate since it is a little less directional.
-
- By the way, I am curious why you found the need for the ra2raw program
- when pvalue can produce the same output with the -i and -h options?
-
- I have written a rather involved script for walk-through animation
- using pinterp for inbetweening and rcalc to compute Catmull-Rolm
- spline interpolated camera positions. It is not with me at the
- moment, but I will bring it in tomorrow from home and mail you
- a shar file. I have wanted to write a general animation controller
- for some time, but I do animations so infrequently that I don't really
- have it down well enough to warrent going away from a script.
-
- I was hoping that you might use some of what you find in the script to
- enhance the controller you're developing.
-
- -Greg
-
- Date: Thu, 24 Oct 91 7:55:45 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Lbl.Bitnet
- Subject: animation
- To: greg%lesosun1.epfl.ch@Lbl.Bitnet
-
- > By the way, I am curious why you found the need for the ra2raw program
- > when pvalue can produce the same output with the -i and -h options?
-
- I didn't know about these options for pvalue, but the real reason was
- to make sure we had something that correctly read Radiance image files.
-
- > I have written a rather involved script for walk-through animation
- > using pinterp for inbetweening and rcalc to compute Catmull-Rolm
- > spline interpolated camera positions. It is not with me at the
- > moment, but I will bring it in tomorrow from home and mail you
- > a shar file. I have wanted to write a general animation controller
- > for some time, but I do animations so infrequently that I don't really
- > have it down well enough to warrent going away from a script.
-
- I would like the maths for Catmull-Rolm spline...
-
- > I was hoping that you might use some of what you find in the script to
- > enhance the controller you're developing.
-
- I don't remember exactly how much of my flight path generator I described
- last time but here goes (possibly again)
-
- Usage: flightpath keyframefile interpolation [rpict options] octfile
-
- where the key frame file contains one line per key frame with nine numbers
- (3 vectors) naemly vp vd and vu. The interpolation at the moment is either
- 'l' or 'b' for linear or bezier. Might do some spline today, at least
- something that actually passes through the key frame points whereas bezier
- is inside the complex hull, more annoying than I thought. The rpict options
- just get copied into a file (name is hardwired at the moment) which contains
- a list of rpict calls. Oh yes I almost forgot, the first line of the
- keyframefile contains the number of inbetweens for each keyframe.
- Since I've written this for my needs at the moment, the ra2pict (ra_pict)
- calls are also placed after the rpict calls. We transfer these frames to
- the Mac as PICT files and convert them into either a QuickTime animation or
- merge them into MacroMind director. I intend to write a PICS converter
- maybe although it's not to high a priority.
-
- Anyway I had a animation generating last night, 100 frames of that terrain
- model I was talking about last time with 45000 polygons. Preliminary
- work looks real good and I am seeing the people I'm doing it for today so
- I had better sign off and see how it went.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- Date: Thu, 24 Oct 91 14:24:16 +0100
- From: greg (Greg Ward)
- To: pdbourke%ccu1.aukuni.ac.nz@Lbl.Bitnet
- Subject: Re: animation
-
- Hi Paul,
-
- At the end of this message is a shar file containing the script from my
- latest animation venture. Note that the keyframes it takes are in a .cal
- file called keys.cal rather than a view file. I wrote the view command
- in rview so that multiple views can be written to the same file, and this
- is how I selected the key frames. The view command also takes any number
- of additional arguments after the view file name, and these are appended
- to the view specification which is itself appended (as I said) to the file.
- I use this feature to add a value for the time between the last frame and
- this one, usually in seconds. I have found this to be the most intuitive
- way for me to control the spacing of keyframes. Easier than thinking about
- the number of frames inbetween, since I don't know for sure what framing
- rate I might use later on. Unfortunately, I do not currently have a
- method from going from the keyframe view file created with rview and the
- keys.cal file used by rcalc to generate the view parameters for rpict.
-
- Anyway, take a look at it. The formulas for Catmull-Rolm interpolation are
- in the file spline.cal, if you can read it! Take note of how pinterp is
- used in the script to generate 7 interpolated frames for every frame
- rendered directly by rpict.
-
- -Greg
-
- #! /bin/sh
- # This is a shell archive, meaning:
- # 1. Remove everything above the #! /bin/sh line.
- # 2. Save the resulting text in a file.
- # 3. Execute the file with /bin/sh (not csh) to create:
- # script
- # keys.cal
- # view.fmt
- # spline.cal
- # This archive created: Thu Oct 24 13:56:29 1991
-
- [The rest was deleted because it can be found in the ray/obj/cabin/anim1
- directory of the standard 2.0 distribution.]
-
- Date: Mon, 18 Nov 91 13:49:27 NDT
- From: russells%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: Image translators
- To: GJWard@Csa2.lbl.gov
-
- Hi Greg,
-
- I have made a few improvments to ra2pict -- removing potentially
- nasty bugs, writing a man page, that sort of thing. If there
- is any interest I will the new version sent over.
-
- There is one remaining problem, however. Most of Radiance
- is byte-order independent, right? The files produced on different
- types of machines may not be interchangable, but the code
- works on any type.
-
- Unfortunately, PICT files expect their word and longs to be in the
- big-endian order. I am trying to find methods to tell the machine
- type from header files and/or libraries, but with little success.
-
- As far as I can tell only things like ra_t8 (Targa format) depend
- on byte orders. Does this program work on a little endian machine?
-
-
- Also, is there any call for Radiance to GIF. I have the 87a and 89a
- formats, and code for decoding 87a gifs (both 8 bit formats, as far
- as I can work out).
-
- While I am at it, how about Radiance to rle (Utah Raster Toolkit RLE)?
- ... to ppm? (Portable Pix maps)
- ... to tiff?
- ... X Windows bitmaps?
- ... SG gl files?
- ... IRIS images?
- ... jpeg?
-
- (Just while I am in the mood.)
-
- I have some of these libraries available. In most cases if you
- can turn the image into a stream of raw bytes there are
- routines to translate these into the other formats.
-
- Bye
- -------------------------------------------------------------
- Russell Street russells@ccu1.aukuni.ac.nz
- Auckland University, New Zealand
- "Baldrick, I believe the phrase rhymes with 'clucking bell'."
- -- Edmund Blackadder
-
- Date: Mon, 18 Nov 91 11:16:38 +0100
- From: greg (Greg Ward)
- To: russells%ccu1.aukuni.ac.nz@Csa2.lbl.gov
- Subject: Re: Image translators
- Status: RO
-
- Hi Russell,
-
- Thank you for your letter and for all your work on Radiance translators!
- Of course, I am very interested in getting your latest version and man
- page for ra2pict. I am presently putting together release 2.0 of the
- software, and would like to include ra2pict within the main distribution
- (with your permission) because it is such a useful program. I have been
- using the older version myself without problems so far, but I am glad that
- you are a perfectionist in removing potential bugs. Did you make the
- compiler compatibility changes I suggested to your version? Also, there
- have been some minor changes to the calls to open a Radiance picture since
- you wrote your original version. At the end of this letter I have included
- a skeletal translator using the new calls.
-
- Byte order is indeed a problem for some of the so-called "standard" image
- formats. I have made all Radiance files byte-order independent, including
- the picture files, but the Sun rasterfile format used by ra_pr and ra_pr24
- does depend on byte ordering. Fortunately, the Targa file format specifies
- byte ordering and is thus not dependent on machine differences in this
- regard. If the PICT format specifies ordering, then we must follow. It
- is not necessary to find out the byte ordering of the host machine, simply
- use getc() and putc() to do all your input and output and pack/unpack the
- words yourself as I do in ra_t8.c.
-
- I have indeed had requests for Radiance conversion to GIF format, but have
- not done anything about it myself. GIF seems to me to be a rather nasty
- format and it varies between the PC and the Macintosh. Also, since it is
- limited to 8 bits, I have decided to skip it.
-
- I have written translators between Radiance pictures and ppm as well as
- tiff. For the latter, I used the excellent public domain library written
- by Sam Leffler. I figure that you can go from these formats to many
- other formats by picking up the Utah Raster Toolkit and the pbmplus package.
- If you are really interested in writing direct translators, though, I think
- having one to GIF would be nice.
-
- Thanks again!
- -Greg
-
- [File deleted because it is include in 2.0 distribution under
- ray/src/px/ra_skel.c]
-
- ===================================================================
- GENERATORS New object generators
-
- Date: Wed, 16 Oct 91 8:43:48 NDT
- From: pdbourke%ccu1.aukuni.ac.nz@Lbl.Bitnet
- To: greg%lesosun1.epfl.ch@Lbl.Bitnet
-
- > The generators sound nice. I suppose they're all MacIntosh applications.
-
- No, actually I've started doing some programming under UNIX and I thought
- these would be a nice way to learn. They are modelled after genbox, xform
- etc. Also some of the things we've been doing require some higher level
- generators, for example, I will probably write a stairwell generator for
- someone here...floor height, number of landings, step size, width...etc
- Someone else also wants a column generator...?
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- =======================================================================
- LUMFACTOR Luminous Efficacy changed from 470 to 179
-
- Date: Thu, 24 Oct 91 14:40:06 +0100
- From: greg (Greg Ward)
- To: chas@hobbes.lbl.gov
- Subject: BUG!!!!
-
- Hi Chas,
-
- I just discovered to my dismay that I have been using the wrong value for
- the conversion from lumens to watts. Remember, this was the subject of
- a recent mail exchange regarding the conversion for luminaires. Anyway,
- 470 is not the correct value, and neither is 683. The correct value is
- (may I have the envelope, please): 179 lumens/watt. This is the luminous
- efficacy (as it's called) of white light over the visible spectrum. I
- don't know what I did before to get 470, but I obviously did it very badly.
-
- The good news is that this does not invalidate all of the previous work
- we have done or make the luminances we quoted to people less accurate.
- Fortunately, whatever value was used before was used twice, once when
- converting luminaire values to radiance, and again when converting the
- computed radiance values to luminances. Thus, the two mistakes cancelled
- each other. This is a good part of why I never knew the value was so far
- off.
-
- The bad news is that the next time you compile the Radiance sources, and
- in the official release of 2.0, the values in all the luminaire data files
- and all the gensky output will suddenly be wrong by a factor of roughly 2.6!
- Also, using the newer version of ximage on an older file will give the wrong
- luminance values with the 'l' command. This is a major pain and it is
- really causing me great grief and remorse. It would almost be better to
- leave everything alone and let the wrong value stand. Progress, who needs it?
-
- Hobbes now has the updated versions of the source, but I have not compiled
- it there nor have I given you the corrected binaries for the Mac. I thought
- you could wait until a quiet point to tell me when you wanted them, when you
- have time to make the correction to your luminaire data files. Just divide
- all the values by 2.63 -- in vi you can go to the first line of data in each
- file and execute:
-
- :.,$!rcalc -e '$1=$1/2.63'
-
- -Greg
-
- [This change has been incorporated in version 2.0. See the note in the
- file ray/doc/notes/ReleaseNotes for more information.]
-
- Date: Thu, 24 Oct 91 07:08:33 PDT
- From: chas@hobbes.lbl.gov (Charles Ehrlich)
- To: greg@lesosun1.epfl.ch
- Subject: Re: BUG!!!!
-
- Greg,
- It just goes to show that we are all human and are all allowed
- to make mistakes. Congratulations!
-
- Just a few clarifications.
-
- When saying that previous work from gensky and such will be off
- by a factor of 2.63, does that mean when re-calculated, or only
- in the stored image files?
-
- Could this bug cause my sources appear too bright when using
- consistant older binaries?
-
- The luminarire data files in question are the *.dat files and
- not any of the .rad files that might contain brightfunc or
- illum definitions with correction factors?
-
- I haven't yet downloaded the Mac binaries. I think this latest
- event is cause for me to get them. Could you please update
- them and I will convert my luminaire data files pronto.
-
- This all reminds me of another suggestion that I've had
- a hard time justifying but always thought would be great
- to have, namely, a VERSION entry in output files. That way
- ximage would know when an image was calculated with the older
- values.
-
- Another concern with regard to header entries...I wish there
- was a more exact way of quickly knowing the resolution of
- an image. With the PIXASPECT and "maxima" definitions for
- the -x and -y options, one can not tell what the resolution
- of the store image is. A RESOLUTION entry would solve that.
-
- The world will not focus on this one mistake and judge you
- and your work by it! I still really believe in the work
- we're doing!
-
- Chas
-
- Date: Thu, 24 Oct 91 16:01:09 +0100
- From: greg (Greg Ward)
- To: chas@hobbes.lbl.gov
- Subject: Re: BUG!!!!
-
- Hi Chas,
-
- Do you ever sleep? The problem with gensky is two-fold. First, if
- you have files that were GENERATED by the old version of gensky, the
- radiance files therein will be in error, but consistent with the
- errors in the image display and analysis programs that give luminance.
- Second, pictures produced using these files by either the old software
- or the new software will be wrong in terms of absolute radiance.
- Scene files that merely contain a call to gensky (using an exclamation
- point) will give the correct results with the new software.
-
- Perhaps gensky is not so much of a concern. Given the enormous variability
- of daylight conditions, a factor of 2 or 3 is not so huge.
-
- Much more concerning is what to do about pictures generated using luminaire
- data and older versions of ies2rad (or handmade files). The pictures and
- data files will both be wrong when handed to the newer programs. The only
- fix I can think of for the picture files is to manually edit the EXPOSURE
- value in the header with the following:
-
- % echo EXPOSURE=.381 > newpicture
- % cat picture >> newpicture
-
- The reason this works is because ximage applies the inverse of the exposure
- values stored in the file to get back the original absolute radiances
- before doing any conversion to luminance. Thus, by claiming that we
- changed the values in the file by a factor of .381 when we really didn't,
- the new ximage will end up using corrected original values. This also
- works for the -o options of pvalue, pcomb, etc. It doesn't matter
- where the correction appears in the header -- they are all multiplied
- together. I've added the following alias to my .cshrc file for convenience:
-
- alias pfixabs '( echo EXPOSURE=.381 ; cat \!:1 ) > \!:1.$$ ; mv \!:1.$$ \!:1'
-
- Note that this alias overwrites the existing file, so you may want to take
- off the mv command at the end if you don't want this to happen.
-
- To answer your other question, light sources should not "appear" too
- bright using the older versions. The absolute values in fact do not
- affect appearance at all. Only using the 'l' command in ximage or
- some other means to get at the actual numbers can you ever know
- the difference. Again, using the old version of ximage with the old
- version of ies2rad or gensky will produce the same results as the
- new with the new. It is only in mixing the new and the old that
- the results will be screwed up.
-
- There is now a -version option to the renderers that allows you to
- know exactly what you're working with. This same version is also
- entered into the output picture in a SOFTWARE= line. Check it out!
-
- The -d option of getinfo will tell you the exact resolution of an image,
- as well as the bounding cube of an octree. I'm surprised you didn't
- know about it, but Radiance by this time has so many nooks and crannies
- I guess no one knows it all (including myself sometimes).
-
- -Greg
-
- =================================================================
- MKILLUM New program to compute light distributions
-
- Date: Wed, 30 Oct 91 02:21:15 PST
- From: chas@hobbes.lbl.gov (Charles Ehrlich)
- To: greg@hobbes.lbl.gov
- Subject: mkillum
-
- Greg,
-
- I'm here with Deanan looking at the manual pages for
- mkillum. It says that there is no default data file name.
- Why did you choose to do it this way. It seems to make
- a lot of sense to have the option to allow mkillum to automatically
- create data and dist files based on the name of the surface
- modifiers. I understand that the best way of getting accurate
- results it to tweak the parameters for each surface, but for
- a good-enough first-run, this seems incredibly time consuming.
-
- Deanan says that mkillum is a great idea and I fully agree.
- I'm looking into this with Deanan at this time in preparation
- for the EEC project which will involve a lot of daylighting.
- Deanan is currently working on a fantastically detailed
- atrium space and is discouraged with the time it is taking to
- do a regular ambient calculation.
-
- What we were wondering is if it is reasonable to define a small
- number of somewhat large illum surfaces in our input scene file
- that we want to use as the eventual illum secondary sources of
- our mkillum processed scene file. What I am anticipating as being
- a problem is what to define these temporary illum surfaces as if we
- have not yet done the mkillum process. A catch-22. In other words,
- we don't want to process the thousands of surfaces that comprise
- the surrounding walls of our atrium. We instead want to define
- dummy walls made up of some invisible material that mkillum will
- not try to interpret during its pre-process as light sources. Is
- this case handled by the illum type already? or do we need another
- "invisible" surface material type to deal with this scenario.
-
- Just to verify our understanding of how mkillum works...it creates
- a complete copy of the input scene file, right? Does this new
- scene file then have to be re-oconv'd? What if the "main" scene
- file is our "invisible" illum patches and then a bunch of instances
- and \!xforms of other parts of the scene. We've already decided that
- we can just turn off mkillum just before all of the \!xforms, but
- is kmillum going to expand each of these such that the new scene
- file will have to re-oconv'ed (and all of its gory detail). The
- scene as it is now can't even be oconv'd unless it is broken up
- and instanced, then put together. Comprede? If we have xform without
- the -e flag set, will mkillum not expand these?
-
- Well, I guess you weren't expecting this kind of feedback so soon, huh?
-
- Chas
- Deanan
-
- Date: Wed, 30 Oct 91 12:05:59 +0100
- From: greg (Greg Ward)
- To: chas@hobbes.lbl.gov
- Subject: Re: mkillum
-
- Hi Chas,
-
- I apologize for the wording in the mkillum manual page. Thanks for reminding
- me to fix it. (I had read it and been confused before myself!) In fact,
- the data file is set automatically based on the material name as described
- for the m variable above. The only reason the f option is there is so you
- can override the default naming. Also, when the m option is used to name
- both the material name and the data file, the number of data files will
- grow with each rerun of mkillum, not deleting the old files. I have this
- as a protection against overwriting files in the directory that happen to
- collide with the name chosen automatically by mkillum. Using the f option
- is the best way to insure the names you want without gathering a whole lot
- of extra files on your system. Also, the names are incremented so that
- you only need give this option once (at the beginning of the file) and
- then you can forget it.
-
- Good question on the invisible surfaces. I guess I would recommend
- using a trans surface with a transmission of 1, color of 1 1 1, and
- transmitted specularity of 1 with roughness 0. Such a surface would
- be completely invisible in Radiance. Face the surface normals away
- from the walls so mkillum will create the sources you want. Also,
- use the b option of mkillum to prevent the creation of light sources
- that have little or no output. If your atrium walls are diffuse, you
- can set the d option to 0 so it will save time and create diffuse sources.
- Finally, you should create enough of these initial surfaces (using
- gensurf if you like) so that you don't have one big source on each
- interior facade that results in an inaccurate distribution. I wouldn't
- consider using fewer than 16 sources per wall for a roughly cubical
- atrium space.
-
- You can switch mkillum "off" as you say, but it still expands all
- inline commands and requires rerunning oconv on the output. The
- way I meant it to be used was on a separate file containing the
- surfaces you want changed into light sources using an octree with
- the basic description. If you use transparent surfaces, you don't
- even have to include these in the original octree. You can then
- add the output of mkillum to the octree incrementally, thus avoiding
- a complete rebuild. For surfaces that do participate in the calculation
- (as most do), you can have two incremental branches of the base octree,
- one without illum sources and one with. This also permits easy comparison
- of results and runtimes for the two approaches. I will send you a
- shar file with the test scene I've been using.
-
- -Greg
-
- P.S. I'm glad you're interested in mkillum. I think it's pretty nifty,
- if I do say so myself.
-
- Date: Wed, 30 Oct 91 23:54:42 PST
- From: chas@hobbes.lbl.gov (Charles Ehrlich)
- To: greg@hobbes.lbl.gov
- Subject: mkillum ...continued
-
- Thanks for the shar of the test mkillum scene file.
-
- Going back to the atrium problem. The trans type definition is great
- and just what the architect ordered. Another problem I anticipate has
- to do with the fact that these trans/illum surfaces will exist some
- distance from the face of the atrium walls. The atrium walls are also
- varriegated, with balconies and catwalks connecting opposite sides.
- The problem of not being able to shape the illum to the exact contours
- of the source fixture (walls or pendants) comes up again. It doesn't
- seem like defining a trans/illum box, or even a two-sided trans/illum
- will eliminate the inevitable black (or default ambient value) zones
- between where the illum intersects the catwalk and where the wall
- of the atrium and catwalk actually intersect WITHOUT also making
- the illumination of walls themselves inacurate. If there was a source
- material type (as described in previous mail) that had the ability
- to NOT cast shadows (which also implies always being visible) within
- a certain radius of effect, our trans/illum surfaces could reside
- well inside the atrium walls thereby avoiding the illum/surface
- intersection problems. Another solution might be to make a source
- material type that could be selectively visible to named materials.
-
- Deanen noticed a nice feature of mkillum. If the temporary trans
- surface definitions (and also any #@mkillum declarations) are
- kept to the end of the scene file, mkillum does not expand the
- \!xform parts of the scene (whether or not the -e flag of xform
- is set.) This seems like a very nice, and very possibly
- unintentional feature, no? I haven't actually tested this myself,
- but even if it did expand the xform parts of the scene, one could
- always delete the unwanted parts of the new scene file, then
- incorporate the new mkillum created parts into the original
- file with xform's intact then re-oconv the scene. No problem, eh?
-
- Keep in touch,
- Chas
-
- Date: Thu, 31 Oct 91 13:35:52 +0100
- From: greg (Greg Ward)
- To: chas@hobbes.lbl.gov
- Subject: Re: mkillum ...continued
-
- Hi Chas,
-
- In fact, I thought a little more about what I said about using a trans
- type and I realized that it was totally unnecessary. You can just
- define surfaces with the modifier "void" that you never create an
- octree for at all. This will be soley for input to mkillum, and it
- will create illum surfaces in their place with no alternate type.
- This is in fact much preferred to the stupid solution I suggested,
- and what I had in mind when I wrote the program. I just forgot!
-
- I think that the best solution is really the one Deanan suggests of
- giving the actual wall surfaces to mkillum as the ones to modify.
- This will avoid the intersection problems that you anticipate (and
- rightly so) from using mkillum with a free floating surface. As
- long as the wall surfaces are not in the hundreds and teeny-tiny or
- just one huge surface, things should work out.
-
- I just tested the expansion of files by mkillum and it does it
- unconditionally as I thought. I made it this way so that illum
- objects and commands might appear in subfiles, but maybe this isn't
- optimal for large files. I really didn't write mkillum with an ENTIRE
- scene description in mind. It's much better if you can separate
- the relevant pieces into a separate file. This might mean two runs
- of arch2rad with two different mapping files for example.
-
- -Greg
-
- ================================================================
- AUTOCAD Carnegie Mellon working on DXF translator
-
- Date: Fri, 1 Nov 91 11:56:47 EST
- From: vanwyk@arc.cmu.edu (Skip Van Wyk)
- To: greg@lesosun1.epfl.ch
- Subject: xRAD
-
- Greg, I have just spent about 2.5-3 weeks on a new AutoCAD to Radiance
- translater. It does not alter the drawing file, and does more than the
- one from down under. I'll upload it in about a week, if all goes
- well. I have the following questions, however. Can you *not*
- distribute my stupidity to the globillum mailing list until we're
- ready?
-
- (1) I wonder if you would be willing to add an extruded polygon, much
- as you have an extruded circle=cylinder. This would make our .rad
- files much much simpler and easy to read. Would "prism" be an
- appropriate name for this shape?
-
- (2) I force the use of "handles" in autoCAD and so the id of each
- entity is "entity-<handle>.<part> in your "mod polygon id" requirement.
- The part comes from my having to extrude sides, top, and bottom, for
- plines, etc. (this makes the .rad files large and difficult to read
- and edit). Is the id *really* required? can they be redundant, in the
- event that different .rad files be brought into the scene. I notice
- that you do check for the existance of this identifier, but I have no
- idea how you use it.
-
- (3) The use of sphere/bubble, cylinder/tube etc., seem confusing.
- Could we formalize this to be something like sphere and -sphere,
- cylinder and -cylinder, prism and -prism, etc., to discuss inward
- versus outward pointing normals of solid primitives?
-
- (4) Ring is essentially a surface primitive while cylinder is a line
- primitive. What I like about ring is its "direction" and it would be
- so nice if it additionally handled "extrusion". It seems to me that
- polygon, cone, cylinder, and ring could all be generalized to use this
- xdir,ydir,zdir feature with extrusion, -- and again, it would simplify
- the input files tremendously.
-
- (5) As of today, my translator does not do traces, solids, insert,
- text, or block, but it does do line, point, circle, 3dpoly, 3dface,
- 3dline, and parts of pline. And, the interface allows one to query
- drawing entities, change files (for example, when outputing blocks to
- separate files), and to set system parameters, like default radius,
- extrusion length, and arc resolution.
-
- I hope these questions/suggestions are helpful. I have spent so much
- time with my students building models that we have not had the time to
- really work with the Radiance software. And so organization of models
- and automatically constructing .oconv files, material files, etc., has
- been a big objective of my translator.
-
- Let me know your feelings thus far.
-
- --Skip
-
- Date: Mon, 4 Nov 91 10:33:49 +0100
- From: greg (Greg Ward)
- To: vanwyk@arc.cmu.edu
- Subject: Re: xRAD
-
- Hi Skip,
-
- Thanks for your input. It sounds like you have done a lot of work on this
- translator. I will respond to your questions in order
-
- (1) You can use the genprism command to get a more reasonable representation
- of a prism. I have endeavored to keep the primitive surface types in
- Radiance as simple and basic as possible, with higher order surface types
- supported by external generator programs. The following line in a Radiance
- scene file would expand to a collection of surfaces (aptly named) describing
- a 5-sided prism:
-
- !genprism red_plastic prism 3 10 4 -3 1 6 12 -l 0 0 5
-
- The vertices of the base polygon lie in the XY plane, and are (10,4), (-3,1),
- and (6,12). The extrusion is straight up in Z, length 5. The ordering of
- the vertices means that this prism will have its surface normals pointing
- outwards.
-
- (2) The surface identifiers are used only in error messages so that the
- user can easily locate problematic sections of the input scene file. If
- a few polygons in the file have the same name, the user may still be able
- to find the one causing difficulties, but if all the polygons are named "joe",
- it's hopeless. Identifier names for modifier types (patterns, materials, etc.)
- are used to link to the surfaces they modify, but you may still reuse the
- modifier names if you choose. The most recent definition of a modifier is
- always the one which is used.
-
- (3) I like your suggestion of naming surface types with inward normals
- using -sphere instead of bubble, etc., and I wish I'd thought of that
- when I wrote the input language seven years ago, but I think it's a
- little too late to be making such fundamental changes. There are other
- decisions I would like to change as well, but out of respect for the
- work others have done with the software already, I leave well enough
- alone. One thing I have done (for the next release) is made the input
- for spheres and cones more forgiving. If given a negative radius for a
- sphere or bubble, for example, the programs invert the type and the
- radius and print a warning message instead of bombing. The same goes
- for cylinders, tubes, cones and cups. I did this with translator
- writers specifically in mind, following some suggestions made by Paul Bourke.
-
- (4) With the exception of the source and instance types, I see all the
- so-called surface types of Radiance as surface boundary primitives.
- The extrusion of a boundary would necessarily be a solid, and solids
- do not really have meaning in Radiance. Are you really asking for
- cones and cylinders whose ends are cut at oblique angles?
-
- -Greg
-
- Date: Mon, 4 Nov 91 11:08:28 EST
- From: vanwyk@arc.cmu.edu (Skip Van Wyk)
- To: greg@lesosun1.epfl.ch
- Subject: Re: xRAD
-
- Thanks, Greg.
-
- The problem with genprism as it now stands is its lack of generality.
- The vertices, if extended to [x,y,z], along with -l vecx vecy vecz or
- -l distance, could be very helpful to most modelers. AutoCAD lets
- users establish an arbitrary coordinate system on which to construct
- objects . . . for me to rotate those back to a world coordinate system
- before using genprism means one transformation, genprism, and then
- another transformation or xform . . .
-
- I'll alter your genprism to a new "genprismx" to accomplish the above.
- And, I think this is also the kind of contribution you hope users
- make!
-
- By the way, I have to do some daylighting calibrations. While in
- Stutgart at the Institut for Bauphysik, I was given a pre-release copy
- of their comparisons of Radiance with other lighting models. Have you
- seen it yet? And, I didn't really watch you very carefully this summer
- as you demonstrated "taking off" luminance values from the picture. I
- assume that one mustdo a hemispheric view, from a specific point of
- interest. Correct?
-
- Thanks, Skip
-
- Date: Mon, 4 Nov 91 17:15:36 +0100
- From: greg (Greg Ward)
- To: vanwyk@arc.cmu.edu
- Subject: Re: xRAD
-
- Hi Skip,
-
- It should be possible to use genprism and pipe the output to xform to
- get any prism orientation you want. I don't know how easy it is to go
- from an AutoCAD coordinate system to the necessary translations and
- rotations for xform, but it should not be necessary to perform two
- transformations as I understand the problem.
-
- A cursor pick or drag followed by the 'l' command in ximage will display
- the luminance value for a point or area, respectively. It is not necessary
- to do a hemispherical view unless you want to know the illuminance at a
- point. In that case, you should probably use rtrace separately with the -i
- option.
-
- The next release of Radiance, which is due out this month, provides many
- more features for daylight calculation, including illuminance and daylight
- factor routines.
-
- I have not seen the Stuttgart report, which is surprising since we have
- been collaborating on this work for a couple of years now. I suppose
- I should ask them to send me a copy.
-
- -Greg
-
- ===============================================================
- MODELS Scene model data bank
-
- Date: Mon, 4 Nov 91 15:29:21 Z
- From: Augusto Sousa <aa_sousa@inescn.pt>
- To: Greg Ward <greg@lesosun1.epfl.ch>
- Subject: NFF Files
-
- Dear Greg,
-
- How are you since the rendering workshop in Barcelona? I hope that you
- are well.
-
- I am sending you this email because (if I well understood) you have
- 3D scenes for Ray-Tracing in the NFF format that we could get by ftp.
- How can we get them and, perhaps, add some more?
-
- Awainting the favour of your reply,
- Kind regards,
-
- A. Augusto de Sousa
-
- P.S. Let me know if I can help you in any thing.
-
- Date: Tue, 5 Nov 91 09:41:39 +0100
- From: greg (Greg Ward)
- To: aa_sousa@inescn.pt
- Subject: Re: NFF Files
-
- Dear Augusto,
-
- Thank you for your letter. I do indeed have scene descriptions that you
- can pick up by anonymous ftp, but they are in my own Radiance format rather
- than NFF. I have a translator to go from NFF to Radiance, but not vice versa.
-
- You can pick up both Radiance and the scene descriptions from hobbes.lbl.gov
- (128.3.12.38). The README files should explain where everything is, but
- just to save time you should pick up ray1R4.tar.Z from the ftp directory
- if you want to run Radiance, and the scene descriptions are in various
- tar files in pub/models. There is also a collection of Radiance objects
- (furniture and the like) in pub/objects/gjward.tar.Z. I will send in a
- following message a PostScript form of the document describing Radiance's
- input format.
-
- If you have any descriptions to offer in NFF format, I invite you to deposit
- them in either the pub/models or pub/objects directories on hobbes. Please
- follow the directions in the README files contained therein, or ask me if
- you have any additional questions.
-
- -Greg
-
- =========================================================================
- ART Radiance in the Arts
-
- Date: Wed, 6 Nov 91 08:55:13 +0100
- From: greg (Greg Ward)
- To: raylist@hobbes.lbl.gov
- Subject: Radiance in the Arts
-
- Hello Everyone,
-
- Here is a question about Radiance in the art community that was sent to me
- today, and my response. If anyone wants to contact this person, please address
- it or cc to his e-mail. I would appreciate a copy also so I can post it
- later to the group.
-
- In related news, there is a fellow at IBM in New York (Dr. Cliff Pickover)
- who is collecting computer graphic art for a book. I can put you in touch
- with him if you are interested.
-
- -Greg
- ------------------------------
-
- From: axolotl@socs.uts.EDU.AU
- Subject: Radiance in the fine arts?
- To: greg@hobbes.lbl.gov
- Date: Wed, 6 Nov 91 16:17:48 EST
-
- Greg,
-
- I was wondering if you knew of any examples where Radiance had been
- used in the fine arts? I fired up the 'podlife' model, and it
- looked great. So I'm curious to know if any more exist, or at least
- if Rad has been installed at any "fine arts" sites (whatever they
- may be)...
-
- I'm reluctant to use Radiance because it doesn't have the kind of
- massively anti-aliased, polished output that I need. (I know you can
- render it very large and scale it down, but this is clumsy, and
- isn't too good for animation). The soda-store image in your (88?)
- paper looks good- that's the sort of thing I'm after.
-
- I hear Sumant Pattanaik is going to use your modeling language for
- his PhD in Radiosity. Sounds good.
-
- --
- Iain Sinclair University of Technology, Sydney
- axolotl@socs.uts.edu.au +61 2 2812552
- irsincla@uts.edu.au +61 2 3301807 (fax)
-
- >From greg Wed Nov 6 08:35:08 1991
- To: axolotl@socs.uts.EDU.AU
- Subject: Re: Radiance in the fine arts?
-
- Hello Iain,
-
- Thanks for the complement on the Pod Life sculpture. Cindy and I have
- done a couple of other "artsy" scenes, another (less sophisticated)
- sculpture and a decorated Christmas tree.
-
- There is a group in New Zealand that did some nice things with Radiance
- a long time ago. I don't know if they're still using it as I haven't
- heard from them recently, but you might contact them and ask them about
- their experiences. Here is their address:
-
- Richard Cranenburgh
- Auckland Technical Institute
- Private Bag C.P.O Auckland
- 1 Wellesley St.
- New Zealand
-
- I'm sorry, but I don't seem to have their e-mail or phone number, but maybe
- you can look it up.
-
- As for other "Art" colleges using the software, I don't know. I'm afraid
- that I don't run in those circles and I don't really know an art college
- from a business school from a hole in the wall. I will send your request
- to the mailing list, though, and perhaps we will get a response.
-
- I have done animations and high resolution anti-aliased images, and I don't
- really agree with your comments about Radiance not producing high quality
- output. The separation of rendering from filtering seems quite natural
- once you get used to it, and it provides greater control over the
- time/quality tradeoffs. I don't think that other programs do it any
- differently, they only take away some of the control.
-
- If you think Radiance is awkward for animation, you may be right. I
- have a C-shell script I could send you that calls all the
- necessary programs for a walk-through animation. At some point it
- would be nice to have a program to do it all from key frames, but
- for how often I would use it, it's probably not worth it for me.
-
- -Greg
-
- Date: Thu, 7 Nov 91 8:01:55 NDT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: Radiance in the Arts
- To: greg@lesosun1.epfl.ch
-
- > >From: axolotl@socs.uts.EDU.AU
- > Subject: Radiance in the fine arts?
- > To: greg@hobbes.lbl.gov
- > Date: Wed, 6 Nov 91 16:17:48 EST
- >
- > Greg,
- >
- > I was wondering if you knew of any examples where Radiance had been
- > used in the fine arts? I fired up the 'podlife' model, and it
- > looked great. So I'm curious to know if any more exist, or at least
- > if Rad has been installed at any "fine arts" sites (whatever they
- > may be)...
-
- Greg passed your note onto other possibly interested parties...
-
- We installed radiance about six months ago on our SG here. While we are
- one of the two Architecture Schools in NZ, we are known as the "design"
- school. An increasing number of strudents are looking at experimenting
- with Radiance although there has only been one "official" project being
- completed at the moment. We have written some generators, parametric
- textures, etc.
-
- > I'm reluctant to use Radiance because it doesn't have the kind of
- > massively anti-aliased, polished output that I need. (I know you can
- > render it very large and scale it down, but this is clumsy, and
- > isn't too good for animation).
-
- I also originally thought that his method of antialiasing was not so
- hot but I've changed my mind, it gives the user much more control in
- the end.
- Regarding animation, we have done quite a bit of this using Radiance.
- At the moment I have done most of it for scientific visualisation work.
- Although it requires the writting of code there are some nice things that
- can be done. In particular because many forms can be generated by mathematical
- expression, it is possible to create animation that transform object shapes
- easily. Also, texture animation is easy. Most of the stuff I've done has
- been camera path animation, otherwaise known as flight path animation.
- I have written a frame generator which I will eventually install on Gregs
- site, it takes a file of key frames (vp, vd and vu) and generates n calls
- to rpict with either linear, bezier, or spline interpolation (except spline
- is not working yet) I play most of my animations with QuickTime on the Mac.
-
- We have written a Super3D translator if that helps...
- A student is about to look at particle systems, applications, etc...
-
- I have talked to John Fairclough at the Elam school of fine arts here, he
- is interested but they don't yet have ethernet to their building.
- ------------------------------
- Paul D. Bourke
- pdbourke@ccu1.aukuni.ac.nz
- (130.216.1.5)
-
- From: desilva@ced.berkeley.edu
- Subject: Radiance in the arts
- To: greg@hobbes.lbl.gov
- Date: Wed, 6 Nov 91 10:50:42 PST
-
- Hi greg,
-
- I don't know if you remember some stuff I did using radiance a
- about two years ago that involved a projecting slides onto a
- floating sculpture sort of thing? Anyway, I only have one of those
- images left on my mac and all the slides were sent off to competitions
- and never returned. Oh well, I should have backed them up to tape!
- I can definitely say that Radiance is definitely a powerful tool for
- artists.
-
- As for the animation stuff, appartently PD Bourke is working
- on a flight path program that will interpolate splines from key frames.
- How did you do the mmack animation?
-
- I have a few questions about ambient calculations.
- Any hints at all about choosing the right ambient parameters
- whould be of great help!
-
- I guess the the most basic question would be what options can
- I change on the second pass? It seems most logical that you can
- only change the resolution but I tried changing the -av and got
- some hatchlike marks in the shadow areas.
-
- When doing the first run I did it at a resolution of 200 x 200.
- Too low? I appears that the resolution doesn't matter because on
- the second pass, ambient values are also added. Is this because of
- the change in resolution or does it add values for each run? If so,
- then I suppose subsequent runs will increase the accuracy, albeit by
- small amounts.
-
- And a few more:
- Whats a good way of figuring out the -av value?
- Also, is -ab 2 worthwhile? and how what is the increase in time?
-
- Oh, and one more:
-
- In trying to properly estimate colors, I'm following the
- .3*r+.59*g+.11*b formula to get a reflectance value.
- The colors I'm getting are very saturated and not too close to
- my guess at what the reflectancy should be. Is there some
- standard set of values that I can look up to approximate
- the reflectancies?
- I also borrowed a light mate light meter that can be used to
- figure out the reflectivity of a surface by comparing it to a
- reference surface. The manual for the meter suggests using a
- 100% reflective board. Does such a thing exist? I understand the
- white paper is about 68% reflective. Also, would the reflectivity
- value I get from the meter correspond to the formula above and radiance?
-
- I apologize for unloading soooo many questions on you!
-
- thanks,
-
- deanan
-
- Date: Thu, 7 Nov 91 10:34:07 +0100
- From: greg (Greg Ward)
- To: desilva@ced.berkeley.edu
- Subject: Re: Radiance in the arts
-
- Hi Deanan,
-
- Yes, I do remember your work with the famous art projections. In fact, I
- did save some of the Radiance picture files on tape for myself. I didn't
- keep everything, but I did keep the following:
-
- 40b1 Looking blue from ditch
- 40b2 Sculpture floating in blue
- 40b3 Closeup of sculpture in blue
- 40b4 Looking orange from ditch
- 40b5 Sculpture floating in orange
- 40b6 Closeup of sculpture in orange
- 40b7 View with robot arm
- 40o1 Long view of ditch
- 40o2 Looking down in ditch with Van Gough prominent
-
- Chas can get them off of tape if you like now, or I can get them when I
- get back. They have taken away our film recorder, so buying a new one
- is high on my list. When that happens, I can make as many copies as
- you like. I know about submissions dissappearing! Where is Xavier now,
- by the way?
-
- I did the mmack animation as well as a new animation sitting on 6 tapes
- in my desk drawer using a C-shell script. I can send you a shar file
- if you are interested. For fly-by animations, the program pinterp smooths
- out the animation at minimal cost by using z-buffer inbetweening.
-
- The only values that are safe to change on the second pass are -ad and -as.
- In fact, it may make sense to use slightly larger values for these parameters
- on the first pass so that you get more accurate results for the values that
- matter the most.
-
- I often use a resolution of only 64x64 on the first pass. I'm sure that
- 200x200 is more than adequate. Additional values will be added with each
- pass because slightly different nooks and crevices will be sampled each
- time, and some of these may need new values. The low-frequency first pass
- just puts in values that have a large field of influence, and these
- values are the most important for good appearance.
-
- Saturated colors are not very true to life. I try and avoid them myself.
- The value you get from a reflectance meter should match the .3*r+.59*g+.11*b
- value you use in Radiance. 99% reflectance standards are available
- from LabSphere at a cost of around $180. The address is in my file at
- LBL, but since I'm here in Switzerland that doesn't do me much good.
-
- -Greg
-
- From: Nick (Nikolaos) C. Fotis <nfotis@ithaca.ntua.gr>
- Subject: Re: Radiance in the Arts
- To: greg@lesosun1.epfl.ch
- Date: Fri, 8 Nov 91 18:08:26 EET
-
- >
- > I have done animations and high resolution anti-aliased images, and I don't
- > really agree with your comments about Radiance not producing high quality
- > output. The separation of rendering from anti-aliasing is quite natural
- > once you get used to it, and it provides greater control over the
- > time/quality tradeoffs. I don't think that other programs do it any
- > differently, they only take away some of the control.
-
- It would be VERY nice if you could write a small giude in how to
- do a nice, antialiased image. It's somewhat necessary for us to
- have separated tutorials for these small, but important details.
-
- >
- > If you think Radiance is awkward for animation, you may be right. I
- > have some a C-shell script I could send you that calls all the
- > necessary programs for a walk-through animation. At some point it
- > would be nice to have a program to do it all from key frames, which is
- > quite possible but for how often I use would use it, probably not worth
- > it for me.
- >
- > -Greg
-
- Perhaps we (the Royal "WE") could make an interface to 2-3 animation programs.
- I'm waiting for the new version of BRL-CAD, which says that provides
- articulated animation, so I'm interested in building an interface to it.
- (And to Rayshade 4.0 or greater).
-
- Greetings,
- Nick.
-
- Date: Mon, 11 Nov 91 09:46:38 +0100
- From: greg (Greg Ward)
- To: nfotis@ithaca.ntua.gr
- Subject: Re: Radiance in the Arts
-
- Hi again. I agree that there should be some better hints on generating
- nice images. The so-called "ambient" calculation and its parameters are
- particularly difficult to master. I keep hoping to find the time to
- document this stuff, but the task is daunting. Next year I will be
- writing a real user interface to Radiance, and into it I will build
- a lot of my knowledge about how to properly run the programs. Still,
- documentation is inevitable at some point -- the bane of all programmers!
-
- -Greg
-
- =============================================================
- RS6000 Compiling Radiance on the IBM RS/6000
-
- Date: 9 Nov 91 10:22:00 PST
- From: cvetp035@csupomona.edu ()
- Subject: Compiling Radiance on IBM RS6000
- To: gjward@Csa2.lbl.gov (gjward)
-
- Hi Greg,
- Do you know if anyone has compiled Radiance on RS6000? I got a lot
- of errors when I tried to install it as a RISC machine. BTW, Radiance is
- running great on the Sun Sparcstation IPCs here. I'd love to run it on
- the RS6000 to compare the performance.
-
- Jack
-
- Date: Mon, 12 Aug 91 19:13:37
- From: marc@innerdoor.austin.ibm.com (Marc Andreessen)
- To: GJWard@Csa2.lbl.gov
- Subject: Radiance on RS/6000
-
- Greg -
-
- Unpacked Radiance last night and got it working under AIX 3.1 on
- IBM RS/6000 with X11; if you're interested in the port, here's what
- it took:
-
- o Using defines -DBSD -D_BSD -DBSD_INCLUDES along with
- those for SGI (-DSTRUCTASSIGN and -DALIGN=double).
- o Adding -lbsd to the final link stage for each
- executable.
- o Possibly minor changes to source (#ifndef'ing out
- malloc decls, etc); these are probably not necessary
- since I moved to BSD emulation after I'd made these
- changes, which probably makes the changes useless.
-
- If you're interested in a genuine, clean-as-possible port I'll redo it and
- send you the results.
-
- Also, src/px/Makefile makes reference to 'glimage', but glimage.c
- is missing from the distribution; can I get my hands on that?
- Otherwise I'll write my own...
-
- The package looks great - thanks for making it available.
-
- Marc
-
- --
- Marc Andreessen
- Graphics Subsystem Development
- IBM Advanced Workstations Division
- marc@innerdoor.austin.ibm.com
-
- Date: Tue, 13 Aug 91 08:47:05 +0200
- From: greg (Greg Ward)
- To: marc@innerdoor.austin.ibm.com
- Subject: Re: Radiance on RS/6000
-
- Hello Marc,
-
- Glad to hear that you got it running OK. I've got some timings someone
- else did on the RS/6000 if you're interested:
-
- -----------------------
- >From emo@ogre.cica.indiana.edu Tue Feb 26 14:47:25 1991
- To: ray@hobbes.lbl.gov
- Subject: Misc. Radiance 1.3 benchmarks
-
- Program: rpict, version 1.3,
- Date: February 22, 1991
-
- This benchmark involves the example 1000x1000 picture described in
- ./ray/examples/textures as rendered from the associated makefile,
- ./ray/examples/textures/Makefile.
-
- -----------------------------------------------------------------------------
- (all times are in seconds)
- System Real User System
- -----------------------------------------------------------------------------
- Sun-4/330 (ogre) 10:27.9 8:10.5 8.5
- SGI Personal Iris (pico) 5:41.0 5:26.5 1.6
- -IBM RS6000 model 320 (off-site) 4:19.2 4:13.9 0.3
- +Stardent Titan-3000 (tuna) l 4:13.9 4:04.3 7.8
- -IBM RS6000 model 540 (off-site) 2:50.3 2:45.2 0.2
- *Stardent Titan-3000 (tuna) 1:52.2 1:45.7 4.8
- -----------------------------------------------------------------------------
- Legend:
- +[Note: The entire image was rendered on 1 processor]
- *[Note: Each processor renders 1/4 image, so this is the MAX of all timings.
- The -x, -y, -vv, and -vh parameters were adjusted accordingly.]
- -[Note: The IBM timings were performed by our IBM representative off-site.]
-
-
- System Configurations:
-
- Architecture Operating System RAM Processor #
- -----------------------------------------------------------------------------
- Sun-4/330 SunOS Release 4.0.3_CG9 24 MB 20 MhZ SPARC (1)
- SGI Personal Iris IRIX System V Release 3.2 16 MB 20 MhZ R3000 (1)
- Stardent Titan-3000 Unix System V Release 3.0 32 MB 25 MhZ R3000 (4)
- IBM RS6000 model 320 Unix System V Release ? 16 MB 20 MhZ RS6000 (1)
- IBM RS6000 model 540 Unix System V Release ? ?? MB 30 MhZ RS6000 (1)
- -----------------------------------------------------------------------------
-
- I would be happy to answer any questions pertaining to these timings.
- In no way am I suggesting that these timings are the best possible for
- a given architecture; rather, they were the ones I obtained and may or
- may not be repeatable at another site. No special fine-tuning was done
- either to the system or to Radiance before performing these timings.
- Each system was relatively quiescent and therefore had a minimal load average.
-
- eric
-
- ---------------------------
- I'm not sure how 1.3 compares to 1.4, but I don't expect there is much
- difference.
-
- I was wondering, though, why you chose to go the BSD route, when you could
- have more simply removed the BSD definition and gone from there? Oh well,
- whatever works, I always say.
-
- For some reason, glimage.c was clobbered in this distribution. It's
- not very sophisticated, so if you write a better one please let me know.
-
- -Greg
-
- Date: 13 Nov 91 13:18:00 PST
- From: cvetp035@csupomona.edu ()
- Subject: Compiling Radiance on RS6000
- To: gjward@Csa2.lbl.gov (gjward)
-
- Greg, thanks for forwarding the message from Marc Andreessen about
- compiling Radiance on RS6000. I've encountered serveral problems
- following his instructions, and my email doesn't seem to get through
- to him. I've included the email below.
-
- Hi Marc, Greg forwarded the message you sent him on how to compile
- Radiance 1.4 on the RS6000 running AIX 3.1. I followed your advice,
- but I ran into some problems. First, the compiler gave warnings about
- the macro fabs being redefined. I don't think this is serious. Then
- during the linking of psign, pvalue, pcompos, colorscale, prot, and
- pflip, the compiler complained that .logb, .scalb, and .finite were
- unresolved variables. Thus those programs were not made. Could you
- help me out? Thanks.
-
- Jack
- cvetp035@csupomona.edu
-
- PS, should I send questions about Radiance to ray@lbl.gov instead of
- directly to you?
-
- Date: Mon, 18 Nov 91 09:40:39 +0100
- From: greg (Greg Ward)
- To: cvetp035@csupomona.edu
- Subject: Re: Compiling Radiance on RS6000
-
- Hi Jack,
-
- I'm afraid that I know next to nothing about the IBM RS/6000. Perhaps
- you are not linking to all the necessary libraries. I suspect that you
- should add -lm to the compilation of those programs. On most Unix
- implementations it is unecessary, but on the IBM, who knows?
-
- -Greg
-
- Date: Mon, 18 Nov 91 10:19:56 +0100
- From: greg (Greg Ward)
- To: csw22@seq1.keele.ac.uk
- Subject: Re: compile problems
-
- On some C compilers, there should be a space between the -L option and
- its argument. Try changing the -L../lib lines in the Makefiles to
- -L ../lib and see what happens. Also, did you install the library in
- the src/common subdirectory first? Makeall does this automatically, at
- least it should.
-
- -Greg
-
- =============================================================
- NIGHTTIME Nighttime renderings
-
- From: Alexander Keith Barber <barber@ravl.rice.edu>
- Subject: night time rendering; mailing list
- To: greg@hobbes.lbl.gov
- Date: Fri, 15 Nov 91 3:43:28 CST
-
- Greg-
-
- Dwayne Fontenot and I have been using Radiance here at Rice U for the past few
- weeks, and it is exactly what we've been looking for. Dwayne works here at
- RAVL - the Rice Advanced Visualizaion Lab - and I'm a junior architecture
- major. We've been using the Radiance program to render projects that I've
- rendered in IBM's AES modeler. Radiance beats everything else by far for
- interior views! The raytracer in AES is powerful, but the setup to get a
- photorealistic rendered image is a pain in a the ass and then some. I still
- haven't produced any ray-traced images that look like I want them to. There
- is RayShadev.4, a great program, but it "just" rayshades; trying to render an
- image with natural light or with an interior view from external sources of
- light is not what RayShade was written for. Now that we have Radiance to
- play with, producing images of buildings that I or anyone else has designed
- is going to be a lot easier.
-
- I wanted to ask you about using Radiance with NIGHT TIME images. That is, we
- would like to try to render at night using the moon for a light source, along
- with any artificial lights that a particular building would need. I recently
- saw an issue of the French architecture magazine "L'architecure d'Aujourd'hui"
- - today's architecture - that had a lengthly special on night and light.
- There were pictures from old black and white films, there were shots of
- Notre-Dame in Paris lit by different schemes designed by local and inter-
- national firms, there were free-form projects throwing light around a pitch
- black setting. All of this got me very interested in reproding this kind of
- setting in Radiance. I would LOVE to render my last project from an exterior
- and interior point of view at night; it would be great to see them. We
- would like to know, therefore, how we should set up this kind of scene in
- Radiance. Any help you can give would be great.
-
- The other part of my subject is the mailing list. I would just like to be
- added to the list of users of Radiance and receive any info you send out to
- them. My physical mailing address here at school is:
-
- Alex Barber
- School of Architecture
- Rice University
- 6100 S Main
- Houston, TX 77005
-
- My home phone is currently 713.795.4402. I can be emailed at barber@spanish.
- rice.edu.
-
- I would just like to finish by telling you that there has been nothing like
- seeing the views in Radiance of my projects, since this is the closest I will
- get to being "built" until I work for a firm someday. There is nothing like
- the confirmation of your architectural ideas and how you "see" your building
- than having a detailed rendering on the computer that matches your "vision"
- for that building. Thank you for writing this program and making it
- available over the Internet.
-
- -Alex Barber
-
- Date: Mon, 18 Nov 91 10:57:17 +0100
- From: greg (Greg Ward)
- To: barber@ravl.rice.edu
- Subject: Re: night time rendering; mailing list
-
- Hi Alex,
-
- Thank you for your kind letter and words of encouragement. I have added
- your name and Dwayne's to the mailing list and you will get the announcement
- when I release version 2.0 of Radiance later this week.
-
- Regarding night time scenes in Radiance, you can define the moon like so:
-
- void light moon_brightness
- 0
- 0
- 3 12 12 12
-
- moon_brightness source moon
- 0
- 0
- 4 xdir ydir zdir 0.5
-
- Unfortunately, I have no idea how to calculate the actual location of the
- moon based on time of night and year. I only know its approximate radiance
- and size. You will have to figure out the xdir, ydir and zdir values
- yourself (or fake them for your convenience).
-
- What other information do you need for your night renderings? Do you need
- to know about light sources? That is a more complicated topic. I have
- included some example electric lights in the lib/source/ies subdirectory
- from which you can pick and choose. If you have a particular light fixture
- in mind, you will need to get an IES data file from the manufacturer and
- translate it using ies2rad, or build up the Radiance input files yourself
- by hand (a little tricky). You may also use the new 2.0 program lampcolor
- to compute the radiance of diffuse light sources if you just want something
- approximate.
-
- Let me know where you need further help.
-
- -Greg
-
- =============================================================
- SUMANT Sumant Pattanaik's contributions
-
- From daemon Thu Nov 14 13:13:35 1991
- To: "(Greg Ward)" <greg@lesosun1.epfl.ch>
- Subject:
- Date: Thu, 14 Nov 91 17:34:18 +0530
- From: sumant@shakti.ernet.in
- Status: RO
-
- Dear Greg,
-
- Its a very long time since I last communicated with U.
- Had some problems. (Occupational hazards U know.)
- Things have not straightened out yet.
-
- Got some breathing time for last two days.
- Managed to make a bit of progress in that radiosity stuff.
- One version is ready. I think I should release it to the
- Radiance users now. At least if the pressure from user group
- builds up I'll be able to add things to it. Otherwise
- it does not progress at all.
-
- One small thing. It'll be better if I generate output in
- the radiance output format. All I support now are UTAH RLE format,
- binary (<rgb><rgb>....) and text (<r g b> <r g b>....).
- I am not too sure about radiance output format.
- If U have a write up handy pl mail it to me.
- Or any pointer to the radiance source would do.
-
- My distribution will have following things:
- 1. previewer ---- A better version of the earlier
- previewer.
- 2. rad ---- The radiosity package.
- It does full-matrix solution.
- I think I'll also be able to include the progressive
- solution soon.
- 2. radfilter ---- To convert radiance input data
- to the input format understood by "rad".
-
- Earlier I promised to send U the PostScript version of my MonteCarlo
- paper. Sorry that I havenot sent it yet. It is 167K.
- Shall I break it down and send it in pieces ?
-
- I dont hear much from HOBBES these days. Have U removed
- me from the mailing list ?
- ----
- sumant
- (email : sumant@shakti.ernet.in)
- ------------------------------------------------------------------
- Sumant Narayan Pattanaik
- N.C.S.T.
- Juhu, Bombay 400 049
-
- From greg Mon Nov 18 10:10:40 1991
- Date: Mon, 18 Nov 91 10:10:40 +0100
- From: greg (Greg Ward)
- To: sumant@shakti.ernet.in
- Subject: Re:
- Status: RO
-
- Hello Sumant,
-
- Of course I haven't removed you from the mailing list! Maybe I had the
- wrong address, though. I changed it to sumant@shakti.ernet.in now. Did you
- get the announcement about test simulations available from hobbes? I mentioned
- you as a possible contributor. Did you ever finish your comparison runs? Do
- you subscribe to the global illumination mailing list? If not, you should
- write to Paul Heckbert <ph@duticg.tudelft.nl> and tell him I said you should
- be on it.
-
- I am about to release version 2.0 of Radiance. If you want to distribute
- your radiosity package from hobbes as well, I would be honored. I agree
- that having a user base forces you to be a little more thorough...
-
- As for your request on how to write Radiance pictures, below is a skeletal
- program to write out a floating point picture. You will need to link to the
- Radiance library, or individually to color.o, resolu.o and header.o. All
- this will make more sense when you pick up your copy of 2.0 (available both
- from hobbes and from dasun2.epfl.ch <128.178.62.2> by anonymous ftp). You
- might want to wait a few days, as I plan to make a couple of minor changes
- before announcing it.
-
- /*-----------------------------------------*/
- #include <stdio.h>
- #include "color.h"
- #include "resolu.h"
-
- computepicture(xmax, ymax, fp) /* compute and write picture */
- int xmax, ymax; /* image resolution */
- FILE *fp; /* output file */
- {
- COLOR *scanout;
- int y;
- register int x;
- /* put format and resolution */
- fputformat(COLRFMT, fp);
- putc('\n', fp);
- fprtresolu(xmax, ymax, fp);
- /* allocate scanline */
- scanout = (COLOR *)malloc(xmax*sizeof(COLOR));
- if (scanout == NULL)
- quiterr("out of memory");
- /* produce image */
- for (y = ymax-1; y >= 0; y--) {
- /* compute this scanline */
- computscan(scanout, xmax, y);
- /* write it out */
- if (fwritescan(scanout, xmax, fp) < 0)
- quiterr("error writing Radiance picture");
- }
- /* clean up */
- free((char *)scanout);
- if (fclose(fp) < 0)
- quiterr("error closing Radiance picture");
- }
- /*------------------------------------*/
-
- Please do send me your paper, either whole or in pieces. Thanks!
-
- -Greg
-
- ====================================================================
- COMPILE Compile problems relating to X11 and malloc.c
-
- From: dirty@engin.umich.edu (Cameron Javad Esfahani)
- Date: Fri, 22 Nov 91 16:27:39 EST
- To: GJWard@Csa2.lbl.gov
- Subject: How to get Radiance to work with X11
-
- Hello,
- In the makeall script, it asks you whether you
- have support for X10. If you answer no, and insert
- x11 in the "special" commandline arguments, I am getting
- a large number of errors. If I answer yes, I get a few
- errors. So my question is, if we have X11R4, what should
- I do to get it run under that? Do you know if the errors
- I am getting when I say yes when asked if I have support
- for X10 are just local errors? Thank you for any information
- you can give me.
-
- ----------------------------------------------------------------------------
- Cameron Esfahani What can we do?
- dirty@engin.umich.edu We can go to the center of darkness.
- VizLab, USENET, Macintosh, Where's that?
- X-windows CAEN Support New Jersey.
-
- From greg Mon Nov 25 10:30:14 1991
- Date: Mon, 25 Nov 91 10:30:08 +0100
- From: greg (Greg Ward)
- To: dirty@engin.umich.edu
- Subject: Re: How to get Radiance to work with X11
- Status: RO
-
- I'm sorry for the confusion. Just answer "no" to the X10 question,
- makeall makes the programs for X11 by default. I should have made
- this more clear.
-
- -Greg
-
- Date: Mon, 25 Nov 91 05:05:28 -0500
- From: ugli <dirty@engin.umich.edu>
- To: "(Greg Ward)" <greg@lesosun1.epfl.ch>
- Subject: Re: How to get Radiance to work with X11
- Status: RO
-
- Actually, i tried that right after I mailed you. I feel a little sheepish
- now. I do wonder if there is better documentation other than the
- quick tutorial and the man pages. I haven't looked at the macintosh
- document. Does this tell me what I need to know about Radiance?
-
- Thanks
-
- -------------------------------------------------------------------------------
- Cameron Esfahani What can we do?
- dirty@engin.umich.edu We can go to the center of darkness.
- VizLab, USENET, Macintosh, Where's that?
- X-windows CAEN Support New Jersey.
-
- From: apian@ise.fhg.de (Peter Apian-Bennewitz)
- Subject: rpict fails on hp720
- To: gjward@Csa2.lbl.gov (Greg Ward)
- Date: Sat, 7 Dec 91 14:35:42 MEZ
-
- Dear Greg,
-
- rpict fails with bus error in src/common/readfargs.c line 80 .
-
- Workaround: ln -s ../common/bmalloc.c malloc.c in the rt directory.
-
- Hm. I guess you introduced you own malloc routines to speed things
- up. Please excuse my ignorance, but does it pay ?
-
- Peter
-
- Date: Sat, 7 Dec 91 08:57:22 PST
- From: greg (Gregory J. Ward)
- To: apian@ise.fhg.de
- Subject: Re: rpict fails on hp720
-
- Hi Peter,
-
- I'm really surprised that my malloc is not working on your HP. Do you know
- what the alignment size is? Do you know what the size of a double is? Can
- you run the following program on your machine for me?
-
- main()
- {
- printf("%d\n", sizeof(double));
- }
-
- If the result is more than 8, then I might know what the problem is.
- Otherwise, I can only suppose that there is a bug unless you forgot to
- specify an HP when you ran makeall and the define -DALIGN=double did not
- get into the rmake command. Just to check, are you running make manually
- instead of rmake? This might explain why the correct definitions are not
- going in for your machine.
-
- -Greg
-
- Date: Sat, 7 Dec 91 09:18:37 PST
- From: greg (Gregory J. Ward)
- To: apian@ise.fhg.de
- Subject: Re: rpict fails on hp720
-
- Hi Peter,
-
- In reply to your question about malloc, I wrote my own both for
- speed and storage efficiency reasons. As it turns out, there are some
- very good and some very bad implementations of malloc on the systems
- out there. I don't claim that mine is the best, or even that it's much
- better than average. It just performs well with my programs, which
- differentiate between memory that might be freed later and memory that
- will be kept for the life of the process (malloc vs. bmalloc). It also
- avoids some of the computational overhead in some of the more primitive
- malloc's and some of the unreasonable storage overhead in others. Last
- time I checked, BSD 4.3 was using a version of malloc that for requests
- just near half the system page size (4k requests on the Sun) ended up
- using twice the system page size. That's a memory utilization of 25%!
-
- On average, my version of malloc gets a memory utilization of 75%,
- which isn't wonderful, but it makes up for this in raw speed, processing
- memory requests and free's and realloc calls faster than any other
- malloc that I know of. And the alternative call, bmalloc, is not
- only fast, but it gets nearly 100% memory utilization, limited only by
- the alignment size of the machine.
-
- The best malloc I've seen is the one currently used by Sun, which
- is reasonably fast while providing very good memory utilization.
- Best of all, the Sun implementation coalesces memory as it is freed,
- something that is pretty difficult to do. I only recently added this
- capability to my malloc routines, and it doesn't work nearly as well
- as Sun's code. Unfortunately, the Sun routines are very complicated
- and not everybody uses their algorithm so I figure I'm better off
- being conservative on other people's machines.
-
- -Greg
-
- From: Peter Apian-Bennewitz <apian@ise.fhg.de>
- Subject: Re: rpict fails on hp720
- To: "Gregory J. Ward" <greg@hobbes.lbl.gov>
- Date: Sun, 8 Dec 91 15:08:02 MEZ
-
- Dear Greg,
-
- > what the alignment size is? Do you know what the size of a double is? Can
- > you run the following program on your machine for me?
-
- here's the output: (looks pretty normal to me)
-
- datatype bytes
- Size of Integer : 4
- Size of short Integer : 2
- Size of long Integer : 4
- Size of unsigned Integer : 4
- Size of long unsigned Integer: 4
- Size of char : 1
- Size of float : 4
- Size of double : 8
-
-
- I haven't checked the bus error in detail, however when using xdb
- its possible to check the contents of the variable without error.
- a read acces seems to work !??!?!?!
- Currently its all WIHIH to me (WhatInHellIsHappening).
- When running, the programs complains about "exp: range error". ??
-
- Yet another question: The Hp720 b/w flavour comes with X11 visual
- type "GrayScale", same thing as "PseudoColor" (8 planes), but b/w.
- That's the only visual the server supports.
- I'd be more than happy to write an add-on, but before jumping into
- source code, how much work would that be (beside the X11 stuff).
-
- Thanks a lot for the malloc explanation, it looked like an xtra
- to me, but your program does use incredible small amounts of memory
- when running, so it's probably a good thing.
-
- Peter
- --
-
- Date: Sun, 8 Dec 91 18:30:45 PST
- From: greg (Gregory J. Ward)
- To: apian@ise.fhg.de
- Subject: Re: rpict fails on hp720
-
- Hi Peter,
-
- The only thing I can think of is that you compiled with make instead of
- rmake or makeall and the wrong defines were used on malloc.c. Did you
- check this possibility? You can remove malloc.o and run rmake in the
- rt subdirectory and you should get a cc line with -DALIGN=double in it.
- (Don't forget to relink malloc.c instead of bmalloc.c.) Were you serious
- about Radiance not using much memory? Obviously, you haven't gotten to
- any of the larger models.
-
- What model were you rendering when you got the exp range error? This
- message often shows up when there is an underflow condition, something
- we would all like to ignore (eg. exp(-500) = 0), but some math
- libraries won't let us. Were you using a model with a call to exp()
- in a library file, or were you using gensky? It could have come from
- that. If it is coming from internal underflows of exp(), I would like
- to know about it so I could avoid this message in the future.
-
- With regards to the GrayScale visual, I should be checking for that in
- x11.c I suppose, but I just assumed that all grayscale servers would
- accept the PseudoColor visual type. Rview and ximage should work with
- greyscale displays using the -b options of each. Unless you add in a
- test to allow for it, though, both programs will insist on getting
- PseudoColor visuals. Personally, I think the way X11 handles the various
- display possibilities sucks. Testing for every possible configuration
- is a programming nightmare. Since I'm not exactly sure how a grayscale
- monitor is supposed to map its values, I don't know if you would have
- to add anything besides the one test to rt/x11.c and px/x11raster.c.
-
- -Greg
-
- =====================================================================
- OPENWINDOWS
-
- Date: Fri, 11 Oct 91 16:03:28 Z
- From: Environmental Design Unit <edu@leicester-poly.ac.uk>
- To: greg@lesosun1.epfl.ch
- Subject: RADIANCE
-
- Greg,
-
- I've got v2.0 up and running, no trouble at all thanks
- to your installation script. I haven't had the time to
- do anything interesting with it yet - other (thermal)
- work has taken priority - but I hope to start a programme
- of daylighting simulation work in the near future.
- In the meantime could you advise on the best way to get hold
- of the PLINK translator. My supervisor, Kevin Lomas, spoke to
- Raphael Compagnon about this at the PLEA conference.
- Perhaps we should also get hold of SUPERLITE and include it
- in any validation work we may do. Any ideas?
-
- The DF contour in RADIANCE v2.0 is a great help. However,
- for direct visual comparison of different cases, fixing of
- the contour levels, at say 1, 2, 4, 10, 20, 40%, would make
- evaluation much easier. I think i've figured out how the
- routine works, but I can't see how the levels could be fixed.
-
- On a more trivial note, users of OpenWindows may find some
- bindings helpful. So far, i've bound *.pic, *.rad & *.oct
- to their own icons. Application ximage is bound to *.pic
- and getinfo to *.oct (which of course appears in the console).
- Simple stuff, but it does speed things up being able to
- use the file manager to browse through pic files and 'get the info'
- on oct files. You may wish to pass this on to Sun - SunOS 4.1.1
- users of RADIANCE.
-
- Hope you enjoyed your vist to the UK.
-
- -John
-
- Date: Mon, 14 Oct 91 12:18:30 +0100
- From: greg (Greg Ward)
- To: edu@leicester-poly.ac.uk
- Subject: Re: RADIANCE
-
- Hi John,
-
- I did have a pleasant visit to the UK. I'm sorry again that our schedules
- didn't work well together. I have forwarded your request for a copy of
- PLINK and Superlite to Raphael, and he should send you one shortly. I
- forget whether you need to go through official channels or if we can just
- send you a copy. It would be nice to include it in your validation studies.
-
- I am glad you have had some luck with the dayfact script. I have been rather
- disappointed in the output I have gotten, which seems to be of low quality
- due to the abnormal use of pfilt to enlarge a tiny image. Anyway, I think
- you are right that control of the output is critical for comparisons, so
- here is a fixed-up version of the script that always sets the maximum
- value to 100%. You can alter this to whatever you like with the -s option
- (see the falsecolor manual page), and the -n option will determine how
- many contours you will get.
-
- I know zip-diddley about OpenWindows, but I will put your suggestions in
- the next digest. Thanks!
-
- -Greg
-
- Date: Mon, 21 Oct 91 15:19:00 Z
- From: Environmental Design Unit <edu@leicester-poly.ac.uk>
- To: greg@lesosun1.epfl.ch
- Subject: RADIANCE and OpenWindows
-
- Hi Greg,
-
- Here's the trivial mods (accelerators?) to the OpenWindows filemanager.
-
- The aesthetics of the icons are questionable!
-
- Yours,
-
- -John
-
- Using RADIANCE in OpenWindows 21 Oct 1991
- -----------------------------
-
- Modifications to filemanager bindings
-
- Edit the file rad.filetype giving the applications "ximage" and
- "getinfo" the correct path name from root. Do the same for the icons
- pic, rad and oct. Copy rad.filetype to your home directory and put the
- icons in your icon directory. Goto your home directory and type the
- command:
-
- cat .filetype rad.filetype >> .filetype
-
- Then remove rad.filetype.
-
- Quit the filemanager (if you have one running) and restart it. All
- *.pic, *.rad and *.oct files will be identified by their own icon.
- Double clicking (SELECTING) with the left mouse button on a *.pic icon
- in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the
- output to the console. To all *.rad files the print script "pr"
- (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on
- each line).
-
- (You can assign whatever applications, print-scripts and icons to a
- file which, by default appears as a "text" file in the filemanager.
- Giving executables new icons may cause the icon to almost fade-out,
- depending on the colour set, when selected - instead of changing to
- black like it should. This appears to be a bug, originating deep in
- the system software.)
-
-
- -John Mardaljevic e-mail: edu@uk.ac.leicp
-
- oct.icon 644 152 12 1115 5100547142 5533 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0204,
- 0x2000,0x0604,
- 0x21E1,0xCF04,
- 0x2332,0x6604,
- 0x2336,0x6604,
- 0x2336,0x0604,
- 0x2336,0x0684,
- 0x2337,0x2704,
- 0x21E3,0xC304,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x00C4,
- 0x2000,0x0F04,
- 0x2000,0x7004,
- 0x2000,0xA004,
- 0x2001,0x1004,
- 0x2002,0x0C04,
- 0x2004,0x0204,
- 0x2FF8,0x0004,
- 0x2004,0x00C4,
- 0x2004,0x0704,
- 0x2002,0x1C04,
- 0x2001,0x6204,
- 0x2000,0x8184,
- 0x2000,0x8044,
- 0x2000,0x4004,
- 0x2000,0x0004,
- 0x3FFF,0xFFFC
-
- files will be identified by their own icon. Double clicking (SELECTING) with the left mouse
- button on a *.pic icon in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the output to the console.
- To all *.rad files the print script "pr" (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on each line).
-
- (Yopic.icon 644 152 12 1115 5100547142 5521 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2FE3,0xC3D4,
- 0x2671,0x8634,
- 0x2631,0x8C14,
- 0x2631,0x8C14,
- 0x2631,0x8C04,
- 0x27E1,0x8C04,
- 0x2601,0x8C04,
- 0x2601,0x8C14,
- 0x2601,0x8634,
- 0x2F03,0xC3E4,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2007,0xF004,
- 0x201F,0xFC04,
- 0x207F,0xFF04,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x207F,0xFF04,
- 0x201F,0xFC04,
- 0x2007,0xF004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x3FFF,0xFFFC
-
- files will be identified by their own icon. Double clicking (SELECTING) with the left mouse
- button on a *.pic icon in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the output to the console.
- To all *.rad files the print script "pr" (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on each line).
-
- (Yorad.filetype 644 152 12 406 5100554462 6372 *.pic,,/CORRECT_PATH_NAME/bin/ximage $FILE,/CORRECT_PATH_NAME/icons/pic.icon,255 215 0,,53,,
- *.rad,,,/CORRECT_PATH_NAME/icons/rad.icon,219 112 147,pr $FILE | lpr,53,,
- *.oct,,/CORRECT_PATH_NAME/bin/getinfo $FILE,/CORRECT_PATH_NAME/icons/oct.icon,155 200 90,,53,,
- 0x8634,
- 0x2F03,0xC3E4,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2007,0xF004,
- 0x201F,0xFC04,
- 0x207F,0xFF04,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x207F,0xFF04,
- 0x201F,0xFC04,
- 0x2007,0xF004,
- 0rad.icon 644 152 12 1115 5100547142 5514 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0384,
- 0x2000,0x0184,
- 0x2000,0x0184,
- 0x2377,0x8F84,
- 0x21BC,0xD984,
- 0x2180,0xD984,
- 0x2187,0xD984,
- 0x218C,0xD984,
- 0x218C,0xD984,
- 0x23C7,0x6EC4,
- 0x2000,0x0004,
- 0x2FFF,0xFFF4,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2FFF,0xFFF4,
- 0x2000,0x0004,
- 0x2FFE,0x0E04,
- 0x2802,0x3184,
- 0x2802,0x2084,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0x2802,0x2084,
- 0x2802,0x3184,
- 0x2FFE,0x0E04,
- 0x2000,0x0004,
- 0x3FFF,0xFFFC
-
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0384,
- 0x2000,0x0184,
- 0x2000,0x0184,
- 0x2377,0x8F84,
- 0x21BC,0xD984,
- 0x2180,0xD984,
- 0x2187,0xD984,
- 0x218C,0xD984,
- 0x218C,0xD984,
- 0x23C7,0x6EC4,
- 0x2000,0x0004,
- 0x2FFF,0xFFF4,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2FFF,0xFFF4,
- 0x2000,0x0004,
- 0x2FFE,0x0E04,
- 0x2802,0x3184,
- 0x2802,0x2084,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0Using RADIANCE in OpenWindows 21 Oct 1991
- -----------------------------
-
-
- Modifications to filemanager bindings
-
-
-
- Edit the file rad.filetype giving the applications "ximage" and "getinfo" the correct
- path name from root. Do the same for the icons pic, rad and oct.
- Copy rad.filetype to your home directory and put the icons in your icon directory.
- Goto your home directory and type the command:
-
- cat .filetype rad.filetype >> .filetype
-
- Then remove rad.filetype.
-
- Quit the filemanager (if you have one running) and restart it. All *.pic, *.rad and *.oct
- files will be identified by their own icon. Double clicking (SELECTING) with the left mouse
- button on a *.pic icon in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the output to the console.
- To all *.rad files the print script "pr" (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on each line).
-
- (You can assign whatever applications, print-scripts and icons to a file which, by default
- appears as a "text" file in the filemanager. Giving executables new icons may cause the
- icon to almost fade-out, depending on the colour set, when selected - instead of changing
- to black like it should. This appears to be a bug, originating deep in the system software.)
-
-
- -John Mardaljevic e-mail: edu@uk.ac.leicp
-
- oct.icon 644 152 12 1115 5100547142 5533 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0204,
- 0x2000,0x0604,
- 0x21E1,0xCF04,
- 0x2332,0x6604,
- 0x2336,0x6604,
- 0x2336,0x0604,
- 0x2336,0x0684,
- 0x2337,0x2704,
- 0x21E3,0xC304,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x00C4,
- 0x2000,0x0F04,
- 0x2000,0x7004,
- 0x2000,0xA004,
- 0x2001,0x1004,
- 0x2002,0x0C04,
- 0x2004,0x0204,
- 0x2FF8,0x0004,
- 0x2004,0x00C4,
- 0x2004,0x0704,
- 0x2002,0x1C04,
- 0x2001,0x6204,
- 0x2000,0x8184,
- 0x2000,0x8044,
- 0x2000,0x4004,
- 0x2000,0x0004,
- 0x3FFF,0xFFFC
-
- files will be identified by their own icon. Double clicking (SELECTING) with the left mouse
- button on a *.pic icon in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the output to the console.
- To all *.rad files the print script "pr" (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on each line).
-
- (Yopic.icon 644 152 12 1115 5100547142 5521 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2FE3,0xC3D4,
- 0x2671,0x8634,
- 0x2631,0x8C14,
- 0x2631,0x8C14,
- 0x2631,0x8C04,
- 0x27E1,0x8C04,
- 0x2601,0x8C04,
- 0x2601,0x8C14,
- 0x2601,0x8634,
- 0x2F03,0xC3E4,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2007,0xF004,
- 0x201F,0xFC04,
- 0x207F,0xFF04,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x207F,0xFF04,
- 0x201F,0xFC04,
- 0x2007,0xF004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x3FFF,0xFFFC
-
- files will be identified by their own icon. Double clicking (SELECTING) with the left mouse
- button on a *.pic icon in the filemanager will execute "ximage" and put that picture up on the
- screen. The same on an *.oct icon will execute "getinfo", writing the output to the console.
- To all *.rad files the print script "pr" (paging) has been added.
-
- You can change the colours by re-setting rgb values (5th argument on each line).
-
- (Yorad.filetype 644 152 12 406 5100554462 6372 *.pic,,/CORRECT_PATH_NAME/bin/ximage $FILE,/CORRECT_PATH_NAME/icons/pic.icon,255 215 0,,53,,
- *.rad,,,/CORRECT_PATH_NAME/icons/rad.icon,219 112 147,pr $FILE | lpr,53,,
- *.oct,,/CORRECT_PATH_NAME/bin/getinfo $FILE,/CORRECT_PATH_NAME/icons/oct.icon,155 200 90,,53,,
- 0x8634,
- 0x2F03,0xC3E4,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2007,0xF004,
- 0x201F,0xFC04,
- 0x207F,0xFF04,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x20FF,0xFF84,
- 0x207F,0xFF04,
- 0x201F,0xFC04,
- 0x2007,0xF004,
- 0rad.icon 644 152 12 1115 5100547142 5514 /* Format_version=1, Width=32, Height=32, Depth=1, Valid_bits_per_item=16
- */
- 0x3FFF,0xFFFC,
- 0x2000,0x0004,
- 0x2000,0x0004,
- 0x2000,0x0384,
- 0x2000,0x0184,
- 0x2000,0x0184,
- 0x2377,0x8F84,
- 0x21BC,0xD984,
- 0x2180,0xD984,
- 0x2187,0xD984,
- 0x218C,0xD984,
- 0x218C,0xD984,
- 0x23C7,0x6EC4,
- 0x2000,0x0004,
- 0x2FFF,0xFFF4,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2800,0x0014,
- 0x2FFF,0xFFF4,
- 0x2000,0x0004,
- 0x2FFE,0x0E04,
- 0x2802,0x3184,
- 0x2802,0x2084,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0x2802,0x4044,
- 0
-
-