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- ~s Radiance Digest, v1n3
- Hello Radiance users,
-
- I am trying to keep caught up with my correspondance better and
- redistribute interesting tidbits before they turn to compost.
- Here is the latest batch of letters on various topics that seemed
- to me to be of general interest. Once again, I have tried to make
- it easier to find what you want by searching for the corresponding key.
-
- INST Installation of 1.4 and associated problems
- MOLEC Molecular modeling using Radiance
- PHONG Phong surface normal interpolation
- INTERN Radiance internals (image.c)
- PREVW X11 previewer for Radiance
- SPEC Spectral distributions curves
- DAYF Daylight factors and unknown programs
- VISION Vision-3D modeler for the MacIntosh
-
- -Greg
-
- =========================================================================
- INST Installation of 1.4 and associated problems
-
- Date: Mon, 29 Apr 91 19:37:09 EDT
- From: richards@eleceng.ee.queensu.ca (Haydn Richardson)
- Subject: Radiance 1.4
-
- I was playing with the new cabin model and got hung with the following error.
-
- I ran
- rview -av .01 .01 .01 -o sundev oct/cabin
- after building oct/cabin according to the Makefile.
-
- The error message is:
- rview: /images/local/lib/ray/rayinit.cal, line 61: syntax error:
- rview: and(a,b) : if( a, b, a );
- rview: ^ '=' expected
-
- Does this indicate a problem with the function and() in rayinit.cal?
- I noticed that and() is defined in my old rayinit.cal as
- and(a,b) = if( a, b, a);
-
- I assume there is a trivial fix for this problem but I don't want to risk any
- possible interdependencies by substituting my old version.
-
- -Haydn Richardson
- Queen's University
-
- Date: Tue, 30 Apr 91 08:01:22 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance 1.4
-
- The new ':' definitions go with the new 1.4 release of Radiance, and you
- must recompile the programs for them to work. If you just want to look
- at the cabin model without recompiling, you can set the RAYPATH
- environment variable so it searches the location of the old library first,
- but you should include the new library location in it as well or it won't
- be able to find some of the files needed for the cabin. I recommend
- running makeall to install the new programs.
-
- -Greg
-
- Date: Tue, 30 Apr 91 11:16:59 EDT
- From: richards@eleceng.ee.queensu.ca (Haydn Richardson)
- Subject: Re: Radiance 1.4
-
- Actually I did run makeall install and it compiled with minimal errors (all
- associated with missing XWindows files as we run in Sunview.) RAYPATH does
- include the location of the new library. The Makefile in the cabin directory
- complains that plasfunc and metfunc are unknown types. Is there something else
- that needs to be done to set up the rayinit.cal definitions?
-
- -Haydn
-
- Date: Tue, 30 Apr 91 17:34:19 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance 1.4
- Status: RO
-
- The new version of rview requires X11 to be installed in order to compile
- properly. You must still be running the previous version. You must
- manually modify the Makefile in the ray/src/rt directory to remove the
- X11 dependency. Make the following changes:
-
- 37c37
- < DOBJS = devtable.o devcomm.o editline.o x11.o x11twind.o \
- ---
- > DOBJS = devtable.o devcomm.o editline.o \
- 41c41
- < DLIBS = -lX11
- ---
- > DLIBS =
-
- You must also remove all mentions of x11 from devtable.c (you might
- as well take out x10 while you're at it) and reset dev_default[] to "sun".
-
- I guess I should have had makeall complain a bit more on failure!
-
- -Greg
-
- Date: Tue, 30 Apr 91 17:12:06 EDT
- From: richards@vision.ee.queensu.ca (Haydn Richardson)
- Subject: Continued problems installing Radiance 1.4
-
- I removed the x10 and x11 dependencies from the rt, util, and px Makefiles.
- However, I still have the following problems.
- glareval.c line 480 syntax error near (
- which refers to the following statement.
- #ifdef ALIGN
- scansize = scansize+(sizeof(ALIGN)-1)) & ~(sizeof(ALIGN)-1);
- #endif
-
- and my compiled version of rview can no longer find sundev. An old version of
- sundev is in my bin and my bin is in RAYPATH.
-
- I appreciate your effort in assisting us through our growing pains.
-
- -Haydn
-
- Date: Wed, 1 May 91 08:31:59 +0200
- From: greg (Greg Ward)
- Subject: Re: Continued problems installing Radiance 1.4
-
- Hi Haydn,
-
- The syntax error is an extra parenthesis. I never tested this particular
- segment with ALIGN defined, so just s/-1))/-1)/ in the problem statement.
- Sorry about that. Guess I should update the distribution (already).
-
- The name sundev has been changed to just plain old "sun", so you just
- need to use -o sun instead of -o sundev, although in your case you could
- make sun the default (dev_default in devtable.c) and not specify a -o
- option at all.
-
- -Greg
-
- Date: Sat, 4 May 91 18:15:21 NZT
- From: pdbourke%ccu1.aukuni.ac.nz@csa1.lbl.gov
- Subject: Radiance and TAR message
-
- Loaded RADIANCE this evening but when I tar it I get the following:
-
- /dept/arc/pdbourke >tar xfo Radiance1R4.tar
- tar: ray/src/util/glareval.c - cannot create
-
- I thought I may have a corrupt copy from the FTP so redid it, same result!
-
- Any suggestions??
-
- Date: Mon, 6 May 91 08:31:43 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance and TAR message
-
- Oops! Sorry about that! Glareval.c is a duplicate that was added at the
- end of the tar tape. Apparrently, this won't work unless you change the
- mode of the first extracted file during the extraction and before it gets
- to the second one. You can ignore the error for now, but you may get
- a syntax error during compilation of this file later which you can also
- ignore.
-
- I will repair the distribution and you can try again later if it concerns
- you.
-
- -Greg
-
- =======================================================================
- MOLEC Molecular modeling using Radiance
-
- Date: Fri, 26 Apr 91 18:15 EST
- From: cristy%ESSUN3%ESVAX@dupont.com
- Subject: Radiance
-
- I have been looking for a renderer that can do a good job modeling the
- area of intra-penetration of two nearly transparent intersecting
- spheres. I am hoping Radiance may solve this problem. I will be
- experimenting with materials and Radiance parameters hoping I can
- finally get a good rendering. If you have any suggestions that would
- nudge me in the right direction with Radiance, I would be grateful.
-
- I just started with Radiance and I have been having trouble getting a
- correct view so I can look at the window directly for the model
- described in the tutorial. The default view as specified in the
- tutorial looks at the wall opposite of the window wall. I tried
- different view points and view directions without luck. One thing that
- confuses me is in rview the point retains its original unnormalized
- form: 2.25 0.375 1, however, the view direction appears to be normalized
- (-0.25 0.125 -0.125 is reported as -0.8 0.408 -0.408). Is this the
- correct behavior? Do you know the correct view point and view
- direction so that the wall with the window appears in the image?
-
- Thanks in advance.
-
- cristy@dupont.com
-
- Date: Mon, 29 Apr 91 11:41:03 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance
-
- Dear Jonn,
-
- Unfortunately, I do not have a copy of the files used in the tutorial so
- I will have to guess at the viewpoint from the input description. You
- can try the following parameters for rview to get a view of the window:
-
- -vp .1 .1 .75 -vd 1 .8 0 -vh 60 -vv 45
-
- This puts the viewer in the corner looking towards the opposite walls. From
- there, you should be able to adjust the view to your liking using the "aim"
- command from within rview. You are right that the view direction gets
- normalized by the program. Since it is a vector indicating only the direction
- to look, it's magnitude is irrelevant. If you give a vector of 1 2 .5 it
- is the same to Radiance as if you had given 2 4 1 or any positive scaling
- thereof.
-
- -Greg
-
- P.S. Regarding your question about transparent spheres. I think I
- need some more specifics. Are the spheres of a solid material, or like
- soap bubbles? What problems have you had with other renderers?
-
- Date: Mon, 29 Apr 91 12:45 EST
- From: Cristy <cristy%ESSUN3%ESVAX%dupont.com@RELAY.CS.NET>
- Subject: Re: Radiance
-
- Sorry about not supplying enough information about transparent
- spheres. The two problems I am trying to solve has to do with
- molecular modeling. Many times a chemist will come to me with a
- molecule he/she is interested in rendering for publication. Typically
- they want a cluster of atoms in the center of the molecule to be opaque
- and the surrounding atoms to be almost totally transparent. That way
- you can see the structure of the molecule and still emphasize the area
- of interest (typically the center atoms).
-
- I have tried many raytracers (RAYSHADE, VORT, DBW, TRACER, etc.) and
- they produce a nasty artifact at the area of intersection of two
- transparent spheres. For example, assume two atoms represented by
- spheres that intersect about 20% of the total area. The area of
- intersection normally appears to be black in all the raytracers I used.
- This black area interferes with the transparent effect I am looking for
- and distracts from viewing the area of interest in the center of these
- outer transparent spheres. Of course this effect gets worse the more
- transparent spheres you have-- to the point where you cannot see the
- opaque atoms in the center.
-
- So I have been looking for a renderer that correctly models the area of
- intra-penetration of two transparent spheres. I looked at radiosity
- programs, talked with experts in the field (Pat Hanarhan for instance)
- but have not found a program that handles this problem well. I do not
- have the expertise to write my own algorithm so... I am hoping
- Radiance may work. I am looking at the problem now in Radiance, but I
- thought that you would have a better feel of Radiance's capability to
- handle the problem correctly. Also perhaps you know of the correct
- material properties and other Radiance parameters to solve the
- intersecting transparent sphere problem.
-
- Thank you in advance
-
- cristy@dupont.com
-
- Date: Tue, 30 Apr 91 08:44:22 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance
-
- I'm guessing that the problems you've encountered with other ray tracers
- has to do with thier handling of dielectrics. If you were modeling the
- spheres as solid glass objects, there would definitely be some confusion
- as the two objects interpenetrated. You would be best off modeling the
- spheres as an outer surface and an inner surface with a small difference
- in radius. Thus, you would be intersecting two "bubbles" rather than two
- solids. Fortunately, Radiance has a material type that allows you to
- model an infinitely thin glass object with a single surface. The material
- type is called "glass" and the parameters are the transmission in red,
- green and blue, which you will probably want to set to 1:
-
- void glass clear_glass
- 0
- 0
- 3 1 1 1
-
- clear_glass sphere bubble1
- 0
- 0
- 4 x1 y1 z1 r1
-
- clear_glass sphere bubble2
- 0
- 0
- 4 x2 y2 z2 r2
- ...
-
- This should give you the desired effect. Again, you should be able to
- get similar results by using two slightly different concentric spheres
- (with the inside radius negative, or however they specify an inward
- surface normal).
-
- -Greg
-
- Date: Fri, 31 May 91 12:04 EST
- From: cristy%ESSUN3%ESVAX@dupont.com
-
- A fellow scientist wants to model atomic orbitals with Radiance.
- Unfortunately there is no easy way (that he knows of) to express orbitals
- in terms of cartesian space. The equations are always in the form of a
- spherical harmonic. Is it possible to express surfaces in spherical
- coordinates with Radiance?
-
- Thanks in advance.
-
- Date: Mon, 3 Jun 91 16:20:01 +0200
- From: greg (Greg Ward)
- Subject: orbitals
-
- Cartesian and sphereical coordinates are of course convertible using
- a simple transformation:
-
- x = rho sin(theta) cos(phi)
- y = rho sin(theta) sin(phi)
- z = rho cos(theta)
-
- I suppose what you are really asking is if there is an easy way to
- represent surfaces defined by some arbitrary (in this case spherical
- harmonic) function. The answer is a qualified yes.
-
- The generator program gensurf can be given a parametric description of
- the surface in terms of two independent variables (for a spherical
- harmonic these would probably be theta and phi) from which it produces a
- tesselation of the desired surface into quadrilaterals and triangles.
- Thus, the Radiance rendering programs themselves do not model arbitrary
- parametric or implicit surfaces, but gensurf can be used to approximate
- most parametric surfaces as a collection of polygons.
-
- Unfortunately, I have not done anything about modeling implicit surfaces
- (ie. surfaces described by a function of the form F(x,y,z) = 0).
- Tesselating such surfaces is not an easily solved problem, and I
- have not yet had a strong enough need for them.
-
- -Greg
-
- =======================================================================
- PHONG Phong surface normal interpolation
-
- Date: Mon, 6 May 91 12:55:44 EST
- From: Eric Ost <emo@ogre.cica.indiana.edu>
- Subject: smooth surfaces using normals
-
- If I have a surface defined using discrete polygons, actually triangles,
- is there a way that I can use surface normal vectors to derive a smoothly
- shaded appearance? For example, the human form geometry we have access to
- consists of approximately 3500 triangles. When we render instances of
- this geometry the edges between triangles are painfully apparent.
- Is there some way to smooth these edges without resorting to interpolating
- the triangles themselves and creating a geometry database with an increased
- number of polygons? Thanks.
-
- eric
-
- Date: Tue, 7 May 91 08:57:35 +0200
- From: greg (Greg Ward)
- Subject: Re: smooth surfaces using normals
-
- Hi Eric,
-
- Yes, it is quite possible to interpolate the surface normals, using a
- procedural texture (texfunc) applied to the elements individually. Of
- course, this is not very convenient if you already have the database,
- but it can be done using rcalc. Unfortunately, the math for this
- procedure is not very straightforward, and the only place I've done it
- is in the Phong shading procedures of gensurf (ray/src/gen/gensurf.c
- and see also ray/lib/surf.cal).
-
- I suppose this would be a nice feature to have built into Radiance
- directly, but I didn't feel that the method worked well enough to
- warrant it. Specifically, Phong (bilinear) surface normal
- interpolation doesn't work for some degenerate cases or for concave
- polygons, and I have no idea how to apply it to polygons with more than
- four vertices.
-
- I think there are some more general surface normal interpolation schemes
- floating around the literature, but I couldn't really recommend one to
- you because I haven't tried any of them.
-
- Even gensurf may not help you that much, since I wrote the code to
- handle only paired triangles, and never got it to work right for lone
- triangles.
-
- I hate to be so discouraging. This is really something I would like
- to see happen, so if you can find a method that you think will do the
- trick, I will help you create an rcalc procedure or even a C program
- that implements it.
-
- -Greg
-
- =======================================================================
- INTERN Radiance internals
-
- Date: Thu, 9 May 91 16:45:32 EDT
- From: richards@eleceng.ee.queensu.ca (Haydn Richardson)
- Subject: View Plane Transformation
-
- Hi Greg,
- I'm trying to write a function which will read the 3-d world coordinates
- of an object, as specified in a .rad file and the view parameters from a view
- file to generate the corresponding image plane coordinates. My major problem
- is defining the relationship between the distance between the view origin vp
- and the view plane in terms of the -vh and -vv parameters specified in the
- view file. It seems to me that this information is embedded in the function
- viewpixel() which is in the file image.c. However, I have been unable to find
- where this function is called from if at all. I would be most appreciative if
- you could elaborate on the comments for this function, or address my problem
- more directly. For example is double d in viewpixel() the distance between the
- viewpoint and the view plane? What are the expected input and output
- interpretations of the parameters xp,yp,zp? What is the expected input p?
-
- As always thanks for the assistance
-
- -Haydn Richardson
- Queen's University at Kingston
-
- Date: Fri, 10 May 91 11:57:28 +0200
- From: greg (Greg Ward)
- Subject: Re: View Plane Transformation
-
- Hi Haydn,
-
- So, we've been digging in my code, have we? I don't get many questions
- about internals, so please forgive me for the confusion that follows.
-
- The distance between the view point and the image plane is undefined,
- since the image plane is an imaginary entity. Viewpixel() takes a
- point in world coordinates (ie. from the Radiance scene description)
- and computes the corresponding image position in normalized coordinates
- for a particular view. The input point, p, is in world (x,y,z), and the
- return values *xp and *yp are in normalized view coordinates. These
- coordinates run from (0.,0.) at the lower left corner of the image to
- (1.,0.) at the lower right and (1.,1.) at the upper right. The returned
- value *zp is distance along the view direction from the viewpoint to the
- world plane containing the point p. Perhaps this is the grail you seek.
-
- I apologize for the unreadability of my code. It even gives me trouble
- sometimes. You should ignore anything called i, j, k, d, etc. These
- are almost always temporary variables whose meaning changes depending
- on where you are in the procedure. Such is the case in viewpixel().
-
- The viewpixel() routine is used by certain picture processors such as
- px/pinterp.c and util/glareval.c. I don't recommend learning how to use
- it by reading these modules, however. They are rather nasty.
-
- Good luck! I'm gone all next week, so any further questions will have
- to wait until I get back for a response.
-
- -Greg
-
- ======================================================================
- PREVW X11 previewer for Radiance
-
- From: sumant@shakti.ernet.in
- Subject: Radiance input Previewer.
-
- Dear Greg,
- I am planning to use the Radiance input data format
- for my experimentation in Image Synthesis. I've just written
- its line drawing previewer for X. I've successfully tested
- it on 3 UNIX Platforms. If U want it to be included in
- your PD distribution I'll be very happy to send it to U.
-
- If U make any scene data public, pl let me know.
- I'll be interested in using them.
- ----
- sumant
- (email : sumant@shakti.ncst.ernet.in)
- ------------------------------------------------------------------
- Sumant Narayan Pattanaik
- N.C.S.T.
- Juhu, Bombay 400 049
-
- Date: Tue, 21 May 91 08:59:24 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance input Previewer.
-
- Hello Sumant,
-
- That's great! I'd love to try your previewer out, and include it for
- distribution. I am in the process of setting up scene models and programs
- for public redistribution via anonymous ftp, and I'll let you know when
- it's ready. In the meantime, you can deposit your previewer in the public
- ftp directory on hobbes.lbl.gov (128.3.12.38) where I can retrieve it.
- If it's small enough to go by e-mail, you can send it to me directly at
- "greg@lesosun2.epfl.ch" instead. Thanks a lot!
-
- -Greg
-
- Date: Fri, 24 May 91 13:25:35 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance input Previewer.
-
- Hello Sumant,
-
- Thank you very much for the previewer. I just tried it out and it works
- great! It should come in very handy for anyone using Radiance. Do you
- mind if I include it at our ftp site so that people can pick it up?
-
- Just a couple of minor suggestions. It would be nice if the previewer
- accepted multiple Radiance files, one after the other, or read from
- the standard input if none were given. This should not be very difficult.
- I noticed that you adapted the object file reading routine, so just giving
- it NULL makes it read from standard input. Also, you can avoid the need
- for specifying a bounding box by using the routines from oconv (bbox.c,
- cone.c, face.c, misc.c) to compute the bounding box for you. This would
- require two passes on the input file, however, and it is nice that the
- user can give a different bounding box to specify clipping so this
- may not be so important. For a long time, I required the user to include
- the bounding box in the input files directly!
-
- Thank you for such a wonderful service. I still haven't gotten the model
- library together, but you will be the first to know!
-
- -Greg
-
- Subject: Re: Radiance input Previewer.
- Date: Sun, 26 May 91 11:44:01 +0530
- From: sumant@shakti.ernet.in
-
- Dear Greg,
-
- I'll do the needful.
- I'll not try the bounding box computation.
-
- I am planning the following modifications.
- 1. The input parser in not rugged. I am now adapting it
- from "readobj.c".
- 2. The color of the objects are arbitrary now.
- I'll take the hints from the input file and color them accordingly.
-
- I'll come bcak to U in a day or two.
- I want that it is avaiable to public.
- However, i havenot asked my boss yet. I'll do it when I am through.
- I donot see any problem.
- In any case most of the code used are assembled from book or PD
- software. So it is really for public consumption. If there is any
- problem I'll substitute all references of my name by "anonymous"
- and send it to U.
- ---
- sumant
-
- Date: Tue, 28 May 91 08:56:45 +0200
- From: greg (Greg Ward)
- Subject: previewer
-
- Helo Sumant,
-
- Thank you for the new version of your previewer. I tried it out and
- it works very well indeed. Thank you for getting (and granting)
- permission to redistribute it. I am in the process now of setting
- up the public ftp site at hobbes.lbl.gov (128.3.12.38). I will
- put your software under pub/programs, with a one-line description
- of its function.
-
- At the same ftp site (by tomorrow, hopefully) you should find Radiance
- objects and models that you may use under pub/objects and pub/models.
-
- Thank you again for all of your help!
-
- -Greg
-
- Date: Tue, 28 May 91 13:44:39 +0530
- From: sumant@shakti.ernet.in
-
- Dear Greg,
- Thank U for the message. I'll try to get the
- new version of Radiance from your site. The earlier version's
- (the version I got in the 1st Week of May) documentation
- was a bit short. I hope it is improved now.
-
- About the previewer, I must tell U the bugs I know of.
- 1. In X11.c line 103
- fprintf(..) has missing file pointer.
- Please correct it to
- fprintf(stderr,....)
- 2. The input parser does not support yet the description in
- the form
- "modifier alias identifier reference"
- and
- for the other description form
- "modifier type identifier
- n s1 s2 s3 ... sn
- 0
- m R1 R2 ... Rm"
- the parser takes the sequence literally in terms of
- lines in which they appear.
-
- I'll correct this problem by adapting to your Parser and
- when I am ready I'll send U a copy. However, I'll be a bit
- late.
-
- Thanks again.
- Regards.
- ----
- sumant
- (email : sumant@shakti.ncst.ernet.in)
- ------------------------------------------------------------------
- Sumanta Narayan Pattanaik
- N.C.S.T.
- Juhu, Bombay 400 049
-
- =====================================================================
- SPEC Spectral distributions curves
-
- Date: Tue, 28 May 91 09:16:16 -0400
- From: spencer@cgrg.ohio-state.edu (Stephen N. Spencer)
- Subject: Radiance archive
-
-
- I have a user here at OSU who has done some work with spectral distribution
- curves. He asked me if there any way to include these distribution curves,
- either for light sources or objects, in RADIANCE. I told him that I didn't
- think so. When your mail arrived just now I thought, well, it won't hurt
- to ask the one person who can give a definitive answer.
-
- Also, is there any .ies files available? I've got the "ies*.{rad,dat}" but
- don't have any IES input files. Just curious.
-
- We're having great fun with RADIANCE around here. It's going to be a mix of
- Industrial Design students and Art students using it (we have a sophisticated
- scanline renderer as the main renderer but I've introduced RADIANCE as an
- alternative).
-
- steve
-
- Date: Tue, 28 May 91 15:51:11 +0200
- From: greg (Greg Ward)
- Subject: Re: Radiance archive
-
- Hi Steve,
-
- It is possible to make multiple passes with Radiance, using the three RGB
- channels provided to mean some other selection of spectral samples. For
- example, you could have three sets of material files, each with slightly
- different RGB values corresponding to different sample locations. (I
- recommend interleaving the samples.) You then run rpict on each one
- and produce three output pictures. (Be sure to set -sj to 0 so the
- pixels correspond.) These three pictures have a total of 9 spectral
- samples, which you can combine however you want using pcomb before the
- final display.
-
- This is obviously less efficient than having more spectral samples in
- the calculation itself, but until I have the spectral response data,
- I can't see the sense in implementing more samples right at the moment.
-
- Regarding IES luminaire data, I put what I have into the archive directory
- pub/iesdata. Thank you for reminding me of this. Although I didn't have
- much to contribute myself, maybe others will pitch in.
-
- -Greg
-
- From: spencer@cgrg.ohio-state.edu (Stephen N. Spencer)
- Subject: Radiance archive
-
- Thanks! I don't think this is what my user will want to hear (it sounds
- rather time-consuming) but hey, it WILL work.
-
- steve
-
- ======================================================================
- DAYF Daylight factors and unknown programs
-
- [The following is in response to a letter from John Mardaljevic at Leicester
- Polytechnic. I am too lazy to retype the letter here, but John was
- having some problems with Sun Open-Windows and Radiance version 1.3,
- and he also had some questions about undocumented programs and computing
- daylight factors. Incidentally, I have added documentation for cnt,
- neat, and total and plan to have a daylight factor calculation script
- ready in the next release.]
-
- Date: Wed, 29 May 91 10:02:09 +0200
- From: greg (Greg Ward)
- To: edu@leicp.ac.uk
- Subject: Radiance
-
- Hello John,
-
- Your letter was just forwarded to me regarding your questions on v1.3.1.
- The problem you are having is an initialization problem that is associated
- with the open look window manager (olwm). It has been fixed in version
- 1.4, which is available by anonymous ftp from hobbes.lbl.gov (128.3.12.38).
- If you do not have access to ftp and do not want to wait for another
- upgrade via mail, I can send you the new version of x11image.c by e-mail
- and you can recompile it yourself. Alternatively, you can run twm or some
- other window manager instead of olwm and x11image should work.
- X11image never has a command window, so that is normal. The manual page
- for x11image is identical to ximage, and I even renamed the program to
- ximage in the next release. Sorry for the confusion. Unfortunately,
- the problems with xshowtrace haven't been fixed in release 1.4,
- although I've fixed them since 1.4 and the program will work in the
- next release. Rtrace should work fine, since it doesn't depend on
- the window system unless you run it in conjunction with x11image.
-
- As for the missing manual pages, I apologize. I never did write up
- some of the programs I include on the distribution since I figure
- most people won't be using them. There are manual pages for calc,
- rcalc and ev in ray/src/cal/man. I am sorry they are not in the
- expected place. The only documentation for the others is the source
- code, but here is a one line description of each:
-
- cnt - integer counter, try "cnt 2 5"
- colorscale - generates color scale picture
- genwindow - calculates light from window with venetian blinds
- greyscale - generates grey scale picture
- lam - joins lines from multiple files
- lookamb - examines contents of Radiance ambient file
- mt160r - output driver for Mannesman-Tally dot matrix printer
- neat - neatens up columns of numbers and aligns decimals
- oki20c - output driver for OkiData OkiMate 20 color printer
- paintjet - output driver for HP color paintjet printer
- sun.com, sundev - driver programs used by rview for sun windows
- total - sums up columns of numbers
-
- As for daylight factors, the most efficient method is to use rtrace with
- the -oi option (will be -I in 1.5) and give it your list of workplane
- points with up vectors (ie. 0,0,1). Then, take the output numbers and
- divide them by the ambient level given to you by gensky (multiplied by
- pi). Here is a more complete example:
-
- Let's say we have a room that we have compiled into room.oct and we
- want to calculate daylight factors on a 10x8 grid running from x=1
- to x=10 and y=5 to y=11 at a height z=3. First, we run gensky manually
- for the day and time we are interested in, like so:
-
- gensky 5 29 10 -a 47 -o -7 -m -15
-
- Of course, you would adjust the latitude, longitude and standard meridian
- to correspond with your site location. The above produced the following
- comment in its output:
-
- # Ground ambient level: 7.582072
-
- This ground ambient level corresponds to the irradiance/pi due to the sky
- without direct solar, which is what we will divide into our irradiance
- values from rtrace to get daylight factors, thus:
-
- cnt 10 8 | rcalc -e '$1=$1+1;$2=$2+5;$3=3;$4=0;$5=0;$6=1' \
- | rtrace -oi room.oct | rcalc -e '$1=(.3*$1+.59*$2+.11*$3)/PI/7.582' \
- > room.df
-
- The factors of .3, .59 and .11 are to get from RGB to brightness.
- Note that the values in the output file do not have their associated input
- values with them. You can add them in again like so:
-
- cnt 10 8 | rcalc -e '$1=$1+1;$2=$2+5' | lam - room.df \
- | neat 4.9 > room.df.final
-
- Notice that I tried to use as many of the programs you asked about as I
- could! Notice also that doing real calculations with Radiance
- currently requires long, unreadable command lines. We hope to make
- some of this easier in the next release by adding shell scripts to do
- these kinds of useful things without requiring so much user guidance.
-
- I hope some of this helps.
- -Greg
-
- =================================================================
- VISION Vision-3D modeler for the MacIntosh
-
- Date: Fri, 17 May 91 9:58:22 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- To: ray@hobbes.lbl.gov
- Subject: Mac modeller
-
- The public domain modeller Vision-3D for the Mac II family is about to
- support Radiance data files as an export option. This has already been
- done but the copy on our FTP site hasn't yet been updated (I want to put
- some more features in the next release) If anyone is interested however
- the current version of Vision-3D with Radiance file export can be made
- available.
- --
- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
-
-
- Date: Fri, 17 May 91 11:16:42 +0200
- From: greg (Greg Ward)
- Subject: Re: Mac modeller
-
- Hi Paul,
-
- Thank you for putting a Radiance output option into your modeller! I have
- had a student working on a translator from Sculp 3D RIB files to Radiance
- with limited success. It would be great to get a hold of a real 3D
- modeller for the MacIntosh II, since that's the computer I use most
- often. Does your program work with A/UX 2.0? I have Radiance working
- on the Mac under this operating system now.
-
- -Greg
-
- Date: Sat, 18 May 91 10:38:22 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: Mac modeller
-
- >
- > Thank you for putting a Radiance output option into your modeller! I have
- > had a student working on a translator from Sculp 3D RIB files to Radiance
- > with limited success. It would be great to get a hold of a real 3D
- > modeller for the MacIntosh II, since that's the computer I use most
- > often.
-
- Well, Vision-3D is a shareware modeller...MicroStation is a real modeller.
- The RayShade and Radiance export facility has received so much attention
- that I will put a preliminary copy of the next version of Vision-3D in our
- FTP directories early next week. The readme file will indicate when this
- has been done. In case you don't know we are ccu1.aukuni.ac.nz (130.216.1.5)
- The directory you want is mac/architec.
-
- > Does your program work with A/UX 2.0?
-
- Don't know. What are the issue, I use Think C (never even seen AUX)
-
- > I have Radiance working on the Mac under this operating system now.
-
- Is it possible to generate a version that would run under the finder OS.
- This would be of great interest to many users.
- --
- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
-
- Date: Tue, 21 May 91 08:55:41 +0200
- From: greg (Greg Ward)
- Subject: Re: Mac modeller
-
- Hi Paul,
-
- Unfortunately, I don't have a version of Radiance for the MacOS, and I don't
- expect to in the near future. The rendering program in Radiance was really
- meant to run in the background and may require large amounts of memory for
- complex scenes, so I don't think it would be very simple to port it to the
- native Macintosh OS. You are welcomed to try! Frankly, I haven't got much
- patience for menus and that sort of programming. A few years ago, someone
- I hired wrote a 3d editor for Radiance files on the Mac and the code was
- bigger than my renderer! It never quite worked to my satisfaction (it
- crashed a lot) so I didn't advertize it much. This is another problem
- with the Mac environment -- frequent crashes that spell disaster for
- background processes. Also, the system does not allow that much CPU
- time to such programs, preferring to reserve as much as possible for
- the application running in the foreground. Perhaps this will change
- a bit with version 7, but I doubt it.
-
- I will pick up the modeller as soon as you have the right release on there.
- Thanks again.
-
- -Greg
-
- Date: Wed, 22 May 91 7:48:49 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: Mac modeller
-
- > Unfortunately, I don't have a version of Radiance for the MacOS, and I don't
- > expect to in the near future. The rendering program in Radiance was really
- > meant to run in the background and may require large amounts of memory for
- > complex scenes, so I don't think it would be very simple to port it to the
- > native Macintosh OS.
-
- Yes, I tried to render some landscapes woth 2 million polygonal facets, no
- luck yet and our SGI has 64MB !
-
- > You are welcomed to try! Frankly, I haven't got much
- > patience for menus and that sort of programming. A few years ago, someone
- > I hired wrote a 3d editor for Radiance files on the Mac and the code was
- > bigger than my renderer!
-
- You shouldn't be very surprised at this, a modeller is much more complex
- and varied than a renderer.
-
- > It never quite worked to my satisfaction (it
- > crashed a lot) so I didn't advertize it much. This is another problem
- > with the Mac environment -- frequent crashes that spell disaster for
- > background processes.
-
- Can't remember my last crash! I am afraid that the impression people have
- of the Mac as unstable is almost always due to substandard software
- especially INITs, games, utilities in the public domain. The system
- software and toolbox is only resposible for a small fraction of the
- problems people have with Macs.
-
- > Also, the system does not allow that much CPU
- > time to such programs, preferring to reserve as much as possible for
- > the application running in the foreground. Perhaps this will change
- > a bit with version 7, but I doubt it.
-
- No it hasn't really changed. An application can specifiy how often a
- background task is "looked" at and for how long. Most developers tend
- to give background tasks only a peek every now and then because they
- want maximum performance for themselves. I have only seen one application
- which allowed the user to specify the sharing load, a good idea though.
-
- > I will pick up the modeller as soon as you have the right release on there.
- > Thanks again.
-
- I have placed a beta version of the modeller that supports Radiance in our
- archive. There is an administrative problem though with our site, they are
- worried about the huge amount of traffic they are experiencing.
- --
- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
-
- Date: Wed, 22 May 91 09:26:03 +0200
- From: greg (Greg Ward)
- Subject: Re: Mac modeller
-
- Hi Paul,
-
- I just picked up your modeller yesterday, and I must say I'm impressed.
- I hope it took you a long time to write and document. Please don't tell
- me you did it during donut breaks on Thursdays.
-
- If you want to render large scenes with Radiance, you need to somehow
- break them down into repeatable groups using instances. Of course, this
- doesn't work if what you're rendering doesn't have any inherent repetition
- inherent repitition. Almost everything I do does.
-
- I agree that crashes are caused by poor inits more than bad system software,
- but I have little control over what other people do to their machines and
- they seem to like those silly little bastards. I've been using a shared
- machine here at EPFL and every day I switch it on it seems like there's
- another one. Maybe they breed overnight. I go for a bite while the thing
- boots up.
-
- I didn't find the export option for Radiance in the modeller. It's not
- in the expected place (File Export...). Are you sure it was on yesterday's
- release?
-
- If network traffic is a problem, I would be happy to put Vision 3D on
- my ftp site in California. That is, if you have no objections. From
- the manual, it sounds like you were (thinking?) of marketing the program
- at one time. I'd be interested to hear what your current attitude is on that.
-
- By the way, I ran Vision 3D under A/UX to try it out, and everything I
- tested seemed to work fine. The only problem I noticed was that the
- cursor disappeared after I quit. There must be some deinitialization that's
- required for A/UX that the normal Finder takes care of. I've noticed other
- strange cursor happenings in the past with other programs as well. The
- other thing that wasn't quite right was that the 32-bit clean flag was not
- set on the program. That's a function of the compiler, I suppose, though
- it is possible to set this flag yourself using ResEdit. The requirements
- for applications running under A/UX (as I understand it) besides 32-bit
- clean are that you stick with Apple's guidelines (which I guess you have)
- and that you don't access certain little-used toolbox routines that the A/UX
- people haven't implemented yet. Most of these have to do with strange
- color table manipulations as near as I can tell.
-
- Once I get the correct version of Vision 3D (assuming I ain't got it),
- I'll do a more thorough testing under A/UX so I can tell you if there are
- any other problems. I don't expect there will be too many, anyway.
-
- Do you know Robert Amor? How did New Zealand get so many hot shots when
- they have so little money? As I said before, I'm impressed.
-
- -Greg
-
- Date: Wed, 22 May 91 20:32:14 NZT
- From: pdbourke@ccu1.aukuni.ac.nz
- Subject: Re: Mac modeller
-
- > I just picked up your modeller yesterday, and I must say I'm impressed.
- > I hope it took you a long time to write and document. Please don't tell
- > me you did it during donut breaks on Thursdays.
-
- I did work on it fairly well full time for a few months. I would love to
- have time to rewrite the "definitive" modeller now that I know know how. ie:
- Vision-3D was my first 3D software but it has been left behind because of
- other commitments. I would love to write a good modeller specifically for
- RenderMan but it's probably a years work!
-
- > I didn't find the export option for Radiance in the modeller. It's not
- > in the expected place (File Export...). Are you sure it was on yesterday's
- > release?
-
- Sorry, humble...humble... my mistake, don't know how it happened, etc etc...
- I will fix up the directory, I might try mailing you the application.
-
- > If network traffic is a problem, I would be happy to put Vision 3D on
- > my ftp site in California. That is, if you have no objections. From
- > the manual, it sounds like you were (thinking?) of marketing the program
- > at one time. I'd be interested to hear what your current attitude is
- > on that.
-
- Please put it somewhere in the US and let me know where. There has been
- huge traffic loads to our site, I am becoming unpopular with the Computer
- Centre administrators. The current position is that the program is shareware,
- which means in my book that you should feel free to copy and distribute the
- software. If you keep and use it for any sort of financial gain then I would
- appreciate $120 NZ (approx US$80)
-
- > By the way, I ran Vision 3D under A/UX to try it out, and everything I
- > tested seemed to work fine. The only problem I noticed was that the
- > cursor disappeared after I quit. There must be some deinitialization that's
- > required for A/UX that the normal Finder takes care of. I've noticed other
- > strange cursor happenings in the past with other programs as well. The
- > other thing that wasn't quite right was that the 32-bit clean flag was not
- > set on the program. That's a function of the compiler, I suppose, though
- > it is possible to set this flag yourself using ResEdit. The requirements
- > for applications running under A/UX (as I understand it) besides 32-bit
- > clean are that you stick with Apple's guidelines (which I guess you have)
- > and that you don't access certain little-used toolbox routines that the A/UX
- > people haven't implemented yet. Most of these have to do with strange
- > color table manipulations as near as I can tell.
-
- Yeah, I have just installed system 7 and all my programs seem to work OK. I
- do use my own cursors when the mouse is in "my" windows (it looks like the
- normal crosshair cursor but it's not). You will probably find that if you
- quit from Vision-3D with the cursor away from my windows all will be fine.
- I'll put cursor initialising on my list of things to do.
-
- > Once I get the correct version of Vision 3D (assuming I ain't got it),
- > I'll do a more thorough testing under A/UX so I can tell you if there are
- > any other problems. I don't expect there will be too many, anyway.
-
- Thanks
-
- > Do you know Robert Amor? How did New Zealand get so many hot shots when
- > they have so little money? As I said before, I'm impressed.
-
- Yes, how do you know him? I met him last week, he's come up to the Computer
- Science dept here to do some brief contract work on an expert system for
- a building industry firm. His address here is robert-a@cs.aukuni.ac.nz
- He just gave me 40MB of radiance examples...!
- --
- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
-
- Date: Thu, 23 May 91 09:02:01 +0200
- From: greg (Greg Ward)
- Subject: Re: Mac modeller
-
- Hi Paul,
-
- Thank you for sending the beta version of Vision3D. I know what you mean
- about wanting to start over. I've put the modeller just by itself on
- anonymous ftp at hobbes.lbl.gov (128.3.12.38) under pub. You can put the
- other hqx files there yourself if you feel like it. I am planning to get
- the whole thing organized with drop off points and pick up points and
- read me files and so on, in a day or two. (How many weeks have I been
- saying this?) Actually, it was largely Robert Amor's idea to have a
- shared Radiance archive, and I recently got a lot of interest at the
- Eurographics workshop on rendering.
-
- Robert came by Berkeley at some point last year and we talked a bit.
- He knew an awful lot about Radiance and had some good suggestions and
- one or two programs for me. Also, we had been exchanging e-mail for
- some time on the topic of building data representation, a shared interest.
-
- I had a quick look at the Radiance export files from Vision3D and they
- look great. I haven't run any tests, yet, though, so I'll have to let
- you know how they turn out. I read quickly through your little article
- on CAD formats and took some of the things you said to heart. My next
- release of Radiance will be much more forgiving of cones and spheres with
- "illegal" radii so there will be a little less for you to worry about.
- I would be interested in any specific comments or criticism you have
- about the Radiance scene description format. It was basically written
- for my own (ie. the implementer's) convenience rather than ease of use,
- so I realize it is somewhat brain dead. (Scanf is my parser and printf
- is my formatter...)
-
- -Greg
-
- Date: Sun, 26 May 91 12:02:00 NZT
- From: pdbourke%ccu1.aukuni.ac.nz@csa1.lbl.gov
- Subject: Triangulate
-
- Something else of mine that now supports Radiance export...!
-
- Triangulate is a Mac II utility that takes a "random" distribution of samples
- of a surface and generates a triangulated (Delauney) or gridded mesh
- (user specified resolution) representation of the surface. We use it
- extensively for generating terrain models, the data is generated either from
- manual entry from site surveys or by digitizing existing contour maps. A
- number of export formats are supported, DXF, Super3D text, and now Radiance.
-
- The archive I uploaded has been passed through Stuffit (.sit) and then
- BinHex (.Hqx). It contains the application and the user manual in MS Word 4
- format.
- --
- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
-