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- // Render a scene using a depth map for shadows - depends on the depth file
- // being rendered first from "deplgt.pi"
- //
- // Polyray input file: Alexander Enzmann
-
- viewpoint {
- from <0,4,-8>
- at <0,0,0>
- up <0,1,0>
- angle 45
- hither 1
- resolution 128, 128
- }
-
- background <0, 0, 0>
-
- //
- // Here is where we define the light source
- //
- depthmapped_light {
- depth "dep1.tga"
- from <-10, 5, -20>
- at <0, 0, 0>
- up <0, 1, 0>
- hither 0.2
- angle 20
- }
-
- // This file holds the actual scene objects
- include "depmap.inc"
-