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- // Generic Polyray input File
- // Polyray input file: Alexander Enzmann
-
- // Set up the camera
- viewpoint {
- from <0, 5, -5>
- at <0, 0, 0>
- up <0, 1, 0>
- angle 30
- resolution 160, 160
- }
-
- // Get various surface finishes
- include "..\colors.inc"
-
- // Set up background color & lights
- background black
- light <10, 10, -20>
-
- // Piriform - very nice teardrop shape
- object {
- polynomial (x^4 - x^3) + y^2 + z^2
- root_solver Ferrari
- translate <-0.5, 0, 0>
- bounding_box <-0.5, -1, -1>, <0.5, 1, 1>
- scale <4, 2, 2>
- rotate <0, 0, -90>
- shiny_red
- }
-