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- // Polyray sample data file written by Alexander Enzmann
-
- /*
- start_frame 0
- end_frame 29
- total_frames 30
- */
-
- viewpoint {
- from <0, 4, -25>
- up <0, 1, 0>
- at <0, 0, 0>
- angle 30
- hither 1
- resolution 512, 256
- aspect 2
- }
-
- background midnight_blue
- light white, <-10, 50, -20>
- light white, < 10, 50, -20>
- include "..\colors.inc"
-
- define test_map
- color_map(
- [0, 0.1, red, orange]
- [0.1, 0.3, orange, blue]
- [0.3, 0.5, blue, skyblue]
- [0.5, 0.7, skyblue, orange]
- [0.7, 0.9, orange, magenta]
- [0.9, 1.0, magenta, red],
- <1, 1, 1>)
-
- // Simple color map texture
- define noise_texture0
- texture {
- special surface {
- color test_map[noise(P)]
- ambient 0.2
- diffuse 0.8
- specular white, 0.5
- microfacet Reitz 10
- }
- scale <0.6, 0.6, 0.6>
- }
-
- define marble_turb 2
- define marble_fn sawtooth(P[0] + marble_turb * noise(P,4))
-
- define white_marble_map
- color_map(
- [0.0, 0.8, <0.9, 0.9, 0.9>, <0.5, 0.5, 0.5>]
- [0.8, 1.0, <0.5, 0.5, 0.5>, <0.2, 0.2, 0.2>])
-
- define white_marble_texture
- texture {
- special surface {
- color white_marble_map[marble_fn]
- ambient 0.2
- diffuse 0.8
- specular white, 0.5
- microfacet Reitz 10
- }
- }
-
- define box0 object { box <0, 0, 0>, <1, 5, 1> }
-
- define char_a
- object {
- box0 { shear 0, 0, 0.4, 0, 0, 0 }
- + box0 { shear 0, 0,-0.4, 0, 0, 0 translate <4, 0, 0> }
- + object { box <1.5, 1.5, 0>, <3.5, 2, 1> }
- }
-
- define char_e
- object {
- box0
- + object { box <0, 4.5, 0>, <4, 5, 1> }
- + object { box <0, 2, 0>, <2.5, 2.5, 1> }
- + object { box <0, 0, 0>, <4, 0.5, 1> }
- }
-
- define char_d
- object {
- box0
- + ( ( object { cylinder <1, 2.5, -0.05>, <1, 2.5, 1.05>, 2.5
- u_steps 32 scale <1.2, 1, 1> }
- * object { box <1, 0, 0>, <4.5, 5, 1> })
- - object { cylinder <1.5, 2.5, -0.1>, <1.5, 2.5, 1.1>, 1 u_steps 32 } )
- }
-
- define char_n
- object {
- box0
- + box0 { shear 0, 0, -0.6, 0, 0, 0 translate <3, 0, 0> }
- + box0 { translate <3, 0, 0> }
- }
-
- define char_r
- object {
- box0
- + ( ( object { cylinder <1.5, 3.5, -0.5>, <1.5, 3.5, 1.05>, 1.5
- u_steps 32 }
- * object { box <0, 2, 0>, <4, 5, 1> })
- - object { cylinder <1.5, 3.5, -0.1>, <1.5, 3.5, 1.1>, 0.75
- u_steps 32 })
- + box0 { scale <1, 0.5, 1> shear 0, 0, -0.6, 0, 0, 0 translate <3, 0, 0> }
- }
-
- define char_x
- object {
- box0 { shear 0, 0, 0.8, 0, 0, 0 }
- + box0 { shear 0, 0,-0.8, 0, 0, 0 translate <4, 0, 0> }
- }
-
- object {
- char_x
- + char_a { translate <5, 0, 0> }
- + char_n { translate <10, 0, 0> }
- + char_d { translate <15, 0, 0> }
- + char_e { translate <20, 0, 0> }
- + char_r { translate <25, 0, 0> }
- + object { disc <15, 0, 0>, <0, 1, 0>, 20
- u_steps 32
- v_steps 4
- texture { hexagon noise_texture0, matte_yellow, matte_orange
- scale <5, 5, 5>} }
- translate <-15, -5, 0>
- scale <0.5, 0.5, 0.5>
- rotate <0, 12 * frame, 0>
- white_marble_texture
- }
-