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- // Generic Polyray input File
- // Polyray input file: Alexander Enzmann
-
- // Set up the camera
- viewpoint {
- from < 5.678, 2.142, -13.709 >
- at < 5.678, 0, 0>
- up < 0, 1, 0 >
- angle 45
- hither 1
- resolution 320, 200
- aspect 1.333
- }
-
-
- background <0, 0, 0>
- light <-10,20,-20>
-
- // Get the default textures
- include "..\colors.inc"
-
- // Define a texture for my name
- define mtex
- texture {
- noise surface {
- position_fn 1
- lookup_fn 1
- octaves 4
- turbulence 3
- ambient 0.2
- diffuse 0.6
- specular 0.7
- microfacet Reitz 10
- color_map(
- [0.0, 0.8, <1, 1, 1>, <0.6, 0.6, 0.6>]
- [0.8, 1.0, <0.6, 0.6, 0.6>, <0.1, 0.1, 0.1>])
- }
- scale <0.5, 0.5, 0.5>
- }
-
- include "myname.inc"
-
- object {
- polygon 4, <-40,-0.1, -40>, <-40,-0.1, 40>, <40,-0.1, 40>, <40,-0.1, -40>
- texture { checker mirror, reflective_coral scale <2, 1, 2> }
- }
-