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- WORLD RENDER 3D
- MINI MANUAL
-
- Copyright (c) 1992 1993 1994 MAZAR Software Corporation
- 1801 N.E. 197 Terrace
- N. Miami Beach, FL 33179
- 305-936-9290
-
- This is a DEMO version of the program. It does not have the ability to
- any work that is done during an editing session. The pupose of this program
- is just to give you the feel for WR3D.
- The following text is just a terse explanation of the use of the program
- functions based on the menu layout. The full package comes with a fully
- illustrated manual.
-
- How To Install:
- Type the following:
- pkunzip -d -o wr3d.zip
- This will install 1 directory at you current level called 'WR3D'. It will
- also create a second directory inside the 'WR3D' directory called 'DATA'.
- All the executables will be in the 'WR3D' directory and an databases will
- be located in the data directory.
- THe hard disk layout will be:
- C:\─┐
- ├─WR3D
- │ └─DATA
- ├─WINDOWS
- │ └─SYSTEM
- │
- etc..
-
- Once the above is completed, if you haven't started windows, start it now.
- 1) From the windows 'Program Manager' select 'File' then select 'New'.
- 2) When the dialog appears select 'Program Group' then select 'OK'.
- You will then have a new dialog appear 'Program Group Properties',
- for the entry field 'Description' type 'WR3D' and select 'OK'.
- 3) Repeat STEP 1
- 4) When the dialog appears select 'Program Item' then select 'OK'.
- You will then have a new dialog appear 'Program Item Properties',
- for the entry field 'Command Line' type 'c:\wr3d\wr3d.exe', then
- click in the entry field 'Working Directory' and type 'c:\wr3d'
- and select 'OK'.
- 5) If you wish to access the help file by ICON, Repeat STEP 1.
- 6) When the dialog appears select 'Program Item' then select 'OK'.
- You will then have a new dialog appear 'Program Item Properties',
- for the entry field 'Command Line' type 'c:\wr3d\wr3d.hlp' and
- select 'OK'.
-
- If all went OK at this point you should be able to start the application.
- By the way you may choose any drive that you want by substituting 'c:' for
- your desired drive.
-
- Now That It's Installed What Do I Do
- This file is only ment as a miner form of information to use the product.
- This is to give you a feel for what may be accomplished with the FULL
- package. The basic difference between this version and the full version
- is the SAVE features have been removed from the program.
-
- The following is an explanation based on the program menu layout.
- Information may also be accessed from the online help by highlighting
- the desired menu selection and pressing 'F1'.
-
- File
- New This will erase the entire current database from memory, and will
- prompt for an OK before this is done.
- Open This is as implied.
- Save This is as implied.
- Info The system will display the current memory usage based on the
- requirements of the database.
- Exit As implied.
- Edit
- Copy Will copy the current display bitmap to the windows
- clipboard.
- Paste Will copy the current clipboard bitmap to the display.
- Copy To Will copy the current display bitmap to a specified file.
- Mode Toggle This is used to toggle between Point mode and Object mode.
- Delete
- Activated Points As implied will delete all activated points.
- Activated Faces Same as above, but for faces leaving points.
- Change Attribute
- Activated Faces Allow you to change the current Attribute for
- the selected faces.
- Clean Database
- Add Back Faces This is a function used for renders that require
- the faces created 'Counter Clock Wise' by default
- WR3D creates them 'Clock Wise'. This will duplicate
- all currently existing faces, but constructed in
- reverse order.
- Remove Back Faces This function basically removes the above.
- Tools
- Toolbox Tools This will display a floating toolbox that contains
- icons for all the following commands.
- Point Merge This function allows the user to select a point
- (the one to merge) and then expects the user to
- select another point (the one to merge to). This
- will reconstruct any triangle that reference the
- first point to now reference the second point.
- This feature does not remove the first point, it
- leaves it in the database. There by it becomes
- just a hanging point, with no faces referencing it.
- Rotator Is as implied, it will rotate the select object
- about the Center or Cursor based on the amount
- of rotation specified by the user. All rotations
- are in Degrees.
- Scaler Allow the user to scale the selected objects about
- the Cursor or Center by a specified amount. The
- amounts are in decimal values. ie
- x = 1
- y = 2
- z = 2
- Will scale an object to no change on the X and
- twice the size on the Y and Z.
- x = .5
- y = 1
- z = 1
- Will scale an object to 1/2 the original X and
- no change for Y and Z.
- Mover Will allow the user to move all selected objects
- with a base reference on the cursor.
- Twist This allows the user to say select the top half
- of a cylinder and twist is into a candy cane
- by moving the mouse cursor Left or Right.
- Activator A yellow box will appear around the mouse cursor.
- When this box is over a point and the user presses
- the Left mouse button all point inside the box will
- turn YELLOW (Selected). To increase the size of the
- box press the '+' key while in the activator. To
- decrease the size press '-'.
- Deactivator Same as above but deselects the points.
- Select All Single command to select everything
- Deselect All Single command to deselect everything
- Select By Attribute If a object are created with attribute and names
- were given, the user will be presented with a
- dialog box with the names. By double clicking
- a name the name will appear in the second list box.
- This means you want that one selected. If you
- again double click the same one it is removed from
- the second list box and is no longer considered
- selected. You may select more than one name object
- at a time.
- Position Cursor This allows the user to postion the fixed cross
- hair anywhere desired. This is an important
- feature because the Cursor is used for rotations,
- scaling, moving, spinning and gives the depth
- value for a 2D view.
- Center Cursor This function is used to find the center location
- for all selected object and automatically place
- the cursor there.
- Fixed Toolbar This displays/Hides the toolbar at the top of the
- drawing area. Also the icons displayed are user
- definable, but explained in the full package.
- Float Toolbar This displays/hides a toolbar that is dragable.
- Good for moving out of the way and saving desktop
- realestate. Also the icons are user definable.
- Status Bar This diplays/hides the bar that appears at the
- bottom of the screen.
- Environment
- Camera Position Allows the user to move the 'CAM' icon to a desired
- location.
- Camera Target Allows the user to move the 'TAR' icon to a desired
- location. Target is where the camera lens is
- focused (LOOK AT POINT).
- Set Global Allow the user to set global info such as Image
- Render Resolution, Haze, Background Color,
- Ambience, etc. Not much use without save.
- Edit Attribute This is where a user defines surface features that
- may be attached to objects.
- Edit Textures This is where you may define textures that are
- attached to Attributes, such as Wood, Checkered,
- Mottled, Blend, Marble, etc. Not much use without
- a save feature.
- Objects
- Toolbox Objects This will display a floating toolbox that contains
- icons for all the following commands.
- Point Places user in add point mode. When you press the
- Left mouse button a point will be added to the
- database at the current mouse location. When you
- are finished adding points to exit this function
- press the Right mouse button.
- Sphere This function will prompt the user for Center.
- By moving the mouse to the desired location and
- pressing the Left mouse button, that location will
- be the center reference for the sphere. Then as the
- mouse is moved a dynamic representation of the
- sphere is displayed. When the desired radius is
- reached press the Left mouse button again and
- the sphere is completed.
- Polygon This will allow the user to create a polygon
- by selecting a starting point by pressing the Left
- mouse button. All subsequent points are done in
- the same manner. DON'T DO THE FINAL CLOSURE. This
- automatically apon completion, by pressing the
- Right mouse button.
- Annulus This function works the same as sphere except
- you are required to give 2 Radii. Inner and outer.
- (A DISK).
- Super Quadric Too much to deal with here, but try values of
- of 1-3 for eps.
- Parallelogram As implied the primitive requires 3 Points.
- Wave Source Not much use in demo. But Active.
- Light Source Not much use in demo. But Active.
- Spin This feature is used to lath and object, spin
- a section defined by a list of segments about
- the current vertical axis.
- Extrude This allows the user to draw layout of segments
- and extrude in or out of the current screen
- outward axis.
- Duplicate This will copy any selected object and place you
- in drag mode. To drop the objects just press the
- Left mouse button.
- View
- Toolbox View This will display a floating toolbox that contains
- icons for all the following commands.
- Redraw As implied will redraw the current database.
- Front Changes current view to FRONT view.
- Top Changes current view to TOP view.
- Side Changes current view to SIDE view.
- Camera Changes current view to CAMERA view.
- Zoom Window When selected a box will appear on the screen. When
- the mouse is moved left or right this box
- increases or decreases in size. Press the right
- mouse button and a second box appears on the
- screen. Press right mouse button again and the
- scene will be regenerated to your specified zoom.
- Meaning of zoom box1 and zoom box2.
- ZoomBox1: Take in image that falls within
- is box and make it fit into
- the second box.
- ZoomBox2: Take image outline from ZoomBox1
- and make it fit into this one.
-
- BASICALLY if Zoom1 is BIGGER then Zoom2 this means
- zoom out. If Zoom1 is SMALLER then Zoom2 this means
- zoom in.
- Preview Display the camera view without drawing any points,
- only vectors. Press right mouse button to exit.
- Point Cloud When this option is selected, the display of the
- database will show only the points and not faces.
- The purpose of this is to speed up redisplay of the
- database.
- Coordinates Open a movable window on the screen that displays
- mouse position in XYZ space. Select again from menu
- to remove.
- Axis Display current X Y Z axis orientation in the lower
- left part of the screen. Select again from menu to
- remove.
- Render
- Hidden Line This will produce a Hiddenline representation of
- the current database being edited at the time of
- the selection. You may abort the render at anytime
- by merely pressing the 'ESC' key.
- Quick This selection will produce a flat shaded
- representation of the current database being
- edited.You may at any time during the render abort
- it by pressing the 'ESC' key.
- Render Allow user to exec a command line rendered like
- POV, VIVID, etc. Not much use with save feature.
- Help
- Index Display top level index of help file.
- About Displays a dialog with info about product.
-
- NOTE:
- For any function that requires a coordinate if the user press 'n' on the
- keyboard you may then enter the exact coordinate by hand.
-
- KEYBOARD SHORT CUTS
- F1 Help
- F5 Mode Toggle
- F8 FRONT View
- F9 TOP View
- F10 SIDE View
- TAB CAMERA view
- h Hide CAMERA and TARGET icon toggle
- c Set CURSOR position
- C Cursor to Center of screen
- n Enter Coordinate manually
- v Set CAMERA position
- V Set TARGET position
- X DELETE activated points
- Page up Zoom out
- Page down Zoom In
- left Arrow Pan Left
- right Arrow Pan Right
- up Arrow Pan Up
- down Arrow Pan Down
- Space Redraw Screen
-
- How To Order:
- World Render 3D
- Introductory Price: $199.95 + shipping & handling
- MAZAR Software Corporation
- 1801 N.E. 197 Terrace
- N. Miami Beach, FL. 33179
- 305-936-9290
-