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- DISPLACE PXP -- DEMO VERSION
- Copyright 1994 Rolf Berteig
- For Yost Group, Inc.
-
-
-
- DISPLACE is a PXP that lets you do displacement map modeling. With
- it, you can displace -- or move -- the vertices in an object based on the
- grayscale values of a selected bitmap image. It's similar to bump
- mapping, except that you're actually altering the geometry with the
- bitmap, and you can create extreme alterations. This demo version of
- DISPLACE lets you do everything except alter the object in the 3D
- Editor, or create new altered objects.
-
- DISPLACE uses a fast-shading viewport that requires a newer version of
- the Vibrant drivers than those that shipped with the initial release of
- 3D Studio. If you're using the shipping Vibrant version 1.0.0, you'll
- need to update your VIB3DS.VLM file to 1.0.1, 1.0.2, etc. Here's how to
- tell which version of the Vibrant drivers you're using:
-
- Run 3D Studio by typing 3DS VIBCFG.
-
- Result: A Vibrant copyright notice appears, along with a version number
- and date. If the version number is 1.0.0, you have the original release
- that needs to be updated. If the version number is higher, it doesn't
- need to be updated. If you need to update, log onto the ASOFT forum on
- Compuserve and browse for VIB3DS.ZIP. That file will contain a new
- VIB3DS.VLM and VIBRANT.RES, which you should install over your 1.0.0
- files. If you don't do this, graphics performance in DISPLACE will
- be quite slow.
-
- Once the new Vibrant drivers are installed, and in Render ON mode, the
- fast-shading viewport can push 40-50,000 Gouraud-shaded polygons per
- second on a Pentium 66Mhz machine with a fast PCI-bus graphics card.
-
-
- To get started with DISPLACE, do this:
-
- * Install D-DSPL_I.PXP in your 3ds3/process directory.
-
- * Load a scene containing a mesh object you want to displace.
- A good object to start with is a 2D grid object produced by grids.pxp
- (made with 0 Height values).
-
- * In the 3D Editor, select PXP Loader from the Program menu, and then
- select D-DSPL.
-
- * In the DISPLACE dialog box, click on Pick Object, and then select
- the object you want to alter. (If you have some selected faces and
- want to effect only those, turn on the Selected option.)
-
- * Select Pick Image, and select an image you want to use to create the
- displacement. (The image can be in any directory -- not just the map-
- path directories.)
- A good image to start with is 3d.cel in your /maps directory.
-
- * [ALTERNATIVE] Instead of picking an image, above, you can click to
- turn on the Fractal Image option to select a generated fractal image
- instead. Once Fractal Image is active, the Pick Image button changes
- to a Fractal Image button which you click on to return to the Fractal
- Image sub-directory. Turn off the Fractal Image option to return to
- Pick Image.
-
- * Adjust the Strength spinner up or down to perform the displacement.
- (You can enter values in the spinner field, or click on the arrows
- and move the mouse vertically to adjust the values.)
-
- * You can render the image in a shaded mode by clicking on the Render
- button. To turn on high-speed interactive shading, turn on the On
- option below the Render button. To change the shading mode (Flat,
- Gouraud, Shaded Wire), shift-click on the Render button.
-
-
- OTHER OPTIONS
-
- * The controls in the "Object" area let you try out various levels of
- tessellation, optimization (geometry reduction), and auto-edging.
- (You can reset Optimize and Auto Edge values by clicking on the
- Preview button.)
-
- * The "Map" area lets you select and adjust the mapping icons. It works
- similarly to the mapping commands in the 3D Editor, except that the
- effect of the bitmap does not go beyond the icon. (Note that you can
- perform any of these adjustments while the displacement is visible to
- see their effect on the object.)
-
- * The viewport control icons should be fairly intuitive. When you
- select an orthographic view (such as Top) as soon as you rotate the
- view, the User button becomes active. If you click on the User
- button, the view is reset to the default User angle. The Zoom is a
- "smart zoom." That is, click and move the mouse horizontally, and the
- view zooms where you clicked.
-
- * The Apply button applies the current displacement (within DISPLACE),
- and then zeroes out the Strength setting so you can change the
- mapping icon or bitmap, and then apply more (or different)
- displacement. The Create button (used for generating morph targets
- from withing DISPLACE) is turned off for this demo version. Likewise,
- the OK button works the same as the Cancel button in this version.
-
- * Most of the "View" controls are self-explanatory. The "View Pixels"
- button applies the bitmap grayscale values to the vertices when
- shading mode is off in the viewport. The effect is more evident when
- you tessellate the object to create a lot of vertices.
-
- * Note that, when the "Update" option is turned off in the
- "Deformation" area, the viewport does not show the displacement
- effect until you click on Preview.
-
- SUGGESTION: For a "magnet" effect, use a pure white bitmap image (any
- size -- a tiny image will do), use the spherical mapping icon, turn up
- the Strength, and move the mapping icon around to see its effect on the
- object. Try it with both positive and negative Strength values.
-
- Both the Disk#6 and Disk#7 IPAS3 collections come with 120-page heavily-
- illustrated manuals, tutorials, and example files.
-
- [end]
-