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- P L A Y S N D - A program for playing .WAV sound files specified at the command line.
-
- This program plays the .WAV sound file named on its command line. The main purpose of
- this program is to use it with File Manager as a quick way to peruse a directory full of
- .WAV files. It can also be used to create an icon in program manager that plays a specific
- .WAV file when double-clicked (good for testing the sound hardware, if nothing else). Includes
- C source (all 26 lines!), which works with Borland C++ 3.1 (though it should work with any C
- compiler with Windows API function library).
-
- Released to the public domain. Or you can send me nineteen cents if you find it useful.
-
- Uploaded by the author. Kevin Petrasek [76530,540]
-
- PLAYSND uses the sndPlaySound() function of MMSYSTEM.DLL to play the sound asynchronously, so
- you can go on using Windows while the sound is playing.
-
- The sndPlaySound() will begin playing the sound and the program will exit immediately.
- The sound will continue to play to completion, even though the program is gone.
- The sound can only be cancelled by playing another wave file (for instance, a windows event
- with an attached sound will override the sound being played). If another application wishes
- to use the sound hardware without using MMSYSTEM.DLL, an error will be generated until the
- sound has completed.
-
- To use with File Manager, just highlight a .WAV file anywhere on your disk, then choose the
- "Associate" option on File Manager's File menu. The dialog box should say WAV next to
- "Files with Extension:". In the "Associate with:" box, type the drive, path, and filename
- you have used for PLAYSND.EXE. (for example C:\UTILS\PLAYSND.EXE). Optionally, you can use
- the browse button to go find the PLAYSND.EXE file. Once this is done, just hit OK. Now you
- can double-click on any .WAV file in File Manager and you'll hear what it sounds like.
-
- You can create an icon (or many icons) in Program Manager for PLAYSND by selecting
- "FILE", "NEW", "Program Item" in program manager, or by highlighting PLAYSND.EXE in File
- Manager and dragging it into a group window in the Program Manger. It is most convenient to
- specify the directory in which you keep .WAV files in the program properties dialog's
- "working directory" box. Then you can just put the specific sound file name on the
- "command line" after PLAYSND.EXE. Of course, you can name the icon anything you want.
-
- For example:
- Command Line: C:\UTILS\PLAYSND.EXE CHIMES.WAV
- Working Directory: C:\SOUND\WAVES
-
- Will cause the wave file CHIMES.WAV, found in the C:\SOUND\WAVES directory
- to be played each time the icon is double-clicked.
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