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- CONTENTS OF TILE24.ZIP
-
- In addition to this file, this ZIP file contains 3 PCX files: TILE24.PCX,
- DOORS.PCX, and MAIN24.PCX.
-
- TILE24.PCX contains a generic 24 by 24 tile set. The tiles are arranged in
- the following layout:
-
- NW Corner N Tee NE Corner N End
- W Tee Cross E Tee V Wall
- SW Corner S Tee SE Corner S End
- W End H Wall E End Floor
-
- The origin of the tile set is at 0,0 and the total image size is 96 by 96
- pixels. There are no spaces between the tiles. Color index 0 is used to
- fill the unused space within each wall tile, so that wall tiles can be
- painted on top of various floor tiles.
-
- These are all the tiles needed to create a typical rectangular dungeon.
- This file is intended to be used both as an example for the programmers,
- and as a template from which more attractive tile sets can be created.
-
- Because of the perspective used, doorways cannot be contained within a
- single tile without using unique masks for every creature that passes
- through the door. Open doors can be created by using various 'End' tiles
- on either side of a plain floor tile; the file DOORS.PCX shows how to do
- this. Closed doors are not addressed by this tile set.
-
- MAIN24.PCX is essentially Mike Barr's MBS08.PCX, modified to use a 6 by 6
- main viewing window of 24 by 24 pixel tiles. The only purpose for this
- file is for use in Chris Lampton's DUNGEON demo; the final screen will
- undoubtedly be different.
-