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1993-04-07
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8KB
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178 lines
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THE MIND'S EYE - The Official Mindcraft Newletter
Mind's Eye Issue 1
Our first issue!
Welcome to The Mind's Eye, the official newsletter of Mindcraft
Software! We hope you will enjoy our premiere edition. In this and in
future issues, we will endeavor to create a publication, constantly
evolving and perpetually revolving around the growing number of
Mindcraft gamers around the world. We'll include strategy tips and
useful hints on our best-selling titles, problem solving and technical
help from our customer support specialists, previews of upcoming games
from Mindcraft, inside info. on special deals and promotions, and lots
more.
Winning Strategy Tips: Tegel's Mercenaries
------------------------------------------
Here are some hints to aid you in your missions:
Choose a team of 4 mercs instead of 6 so that handling them is easier.
It's a good idea to make your leader a strong, stealthy character with
perhaps a flame-thrower. You might want to make your 4th merc choice a
medic in case of injuries. Some mercs have itchy trigger fingers. You
might want to set the middle mercs to Ignore so that they don't
accidentally attack the mercs in front of them. Eliminate inventory
waste by giving the items to dead bodies or containers. Try to re-use
and keep the same team of mercs alive since their attributes will
increase with every successful mission. Control-Mode using one tough
merc is the best way to accomplish a quick task and get out.
Coming Summer of '93:
'Mercenaries: The Rebellion'
This stand-alone sequel to
Tegel's Mercenaries features:
- A completely new user-friendly Mouse-icon/hot-key based interface.
- 2 player head-to-head, split-screen options: 2 players cooperating
or 1 is the enemy.
- Talk to others for information, fly hover-skis, fix and drive an ATV,
feed a man-eating plant.
- 2 Megs of RAM packed with faster gameplay, intense animation
sequences, speech, dynamic sound effects, and jammin' music.
- 20 new soldiers-for-hire join 10 veterans from Tegel's Mercenaries.
More RPG features. Explore planets and cities in any order that you
desire to complete the interactive storyline.
Bits and Pieces
----------------
Congratulations to our recent monthly drawing winners: Richard
Wolan of Sterling Heights, Michigan; Michael Largey of South Bend,
Indiana; and Derrick Bunche of Staten Island, New York . . . . . .
Remember to send us those registration cards! . . . . . . For those who
plan to attend the Consumer Electronics Show in Chicago on June 6, stop
by and check out our new games . . . . . . Beginning this summer, find
Mindcraft Dollars packed inside our new releases - redeemable for free
software and lots of other fun stuff from Mindcraft!. . . . . . High
fives go out to the Siege design team - the game was recognized as a
finalist for "Strategy Game of the Year" honors by Strategy Plus . . .
. . . The same publication reveals some great Magic Candle playing
hints in their April, 1993 issue . . . . . . The official MC3 Cluebook
is hot off the presses - call our toll-free order line at 1-800-525-
4933 for more information . . . . . .
From the President's Desk
---------------------------
Dear Gamer,
This very first issue of Mindcraft's newsletter gives me the
opportunity to greet you as my fellow game player, as well as our
valued customer.
Some five years ago we formed Mindcraft to fulfill a vision. We
wanted to bring together a group of talented individuals who are avid
game players, with skills in game design, programming, and computer
graphics.
To this day, we continue to consider applicants for employment at
Mindcraft only if they can demonstrate a dedicated interest and deep
knowledge of computer games.
Our reason for this requirement is simple. We believe only a true
game player can accurately recognize what you, the customer, want in PC
games. Yet, even with all of us fanatical gamers under one roof, it is
still not possible for us to know the needs and preferences of all our
customers.
This is where you, our fellow game players, can help. We greatly
value any feedback, suggestions, or comments you may have concerning
our products. If you can take a few moments to let us know your
views, I give you my personal word that they will not go unnoticed.
Our goal is to provide you with the most challenging and creative PC
entertainment available.
Thank you for supporting Mindcraft. We look forward to serving
your gaming needs for many years to come.
Best regards,
Ali Atabek
President, Mindcraft Software, Inc.
Coming Soon from Mindcraft
--------------------------
Bloodstone - An Epic Dwarven Tale
A very rich and detailed role-playing experience revolves around the
conflicts of the ancient Dwarven tribes, and the search for the
legendary axe of Khamalkhad. In order to sway the rival chieftains to
your cause, you'll need to recover the lost treasures scattered
throughout the continent of Tarq. Which tribe will you choose?
Featuring terrifying new monsters to vanquish, powerful spells to cast,
and wondrous places to visit. The playing format is based on the
acclaimed Magic Candle role-playing classic.
Mercenaries: The Rebellion
New from the Tegel's Mercenaries design team! Encounter expanded
capabilities and improved game play as you select from crew members new
and old to battle the variety of unfamiliar aliens you will confront.
Travel from planet to planet in any order you choose to complete a
diverse slate of challenging missions. Buy and sell powerful weapons,
or experiment with amazing new high-tech devices. Two-player options
now available - square off against your companion, or combine forces
against the common enemy. It's futuristic battle strategy at its best!
Historical Siege
Mindcraft's best-selling strategic castle assault simulation returns!
This time, the fully detailed castles will be based on historical
design, and the troop types come from the actual warriors and existing
legends of the time. Lead your troops on extended campaigns - each
battle with its own set of challenges. Use the editor to bridge the
continents and the centuries in your own "what-if" campaigns. Play a
wide variety of ready scenarios, or experiment with a self-made supply
of battle options limited only by your own imagination!
From the Mail Bag
-----------------
"First of all, I wish to complain that, with the exception of paying
attention to my grown up family at the holidays and sleeping, I have
not been able to drag myself away from the computer and your new game
(The Magic Candle 3) since it arrived! I am probably one of the few
people in the country who didn't put on weight over the holidays . . .
one cannot survive battles, map towers and towns, and eat snacks at the
same time."
Dorothy Tyson
Plover, Wisconsin
"The subject of this letter is your new game, Tegel's Mercenaries. It
is an extremely addictive game, and I am still enjoying it immensely.
I especially enjoy the graphics, music, sound effects, and overall
storyline . . . I believe that you have a real winner with this game,
and I hope to see continued development of the concept."
Fred G. Brooks
Newport Beach, California
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