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Win95_Config_Files
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mech2.scg
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1998-04-06
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190 lines
;
; Spacetec IMC configuration file. Copyright 1998-99 Spacetec IMC Corp.
;
; This file created by TlWriteConfigFile on: Fri Jan 16 18:47:16 1998
;
[VERSION]
VERSION = 5.0
APPLICATION_NUMBER = 4.8
FILE_REVISION_NUMBER = 1.1
[IDENTIFICATION]
APPLICATION_NAME = "Mech Warrior 2 / Mercenaries"
OWNER = SPACETEC
PLATFORM = WINDOWS
LEVEL = INTERMEDIATE
ORIENTATION = VERTICAL
DRIVER_TYPE = ""
[CONFIGURATION]
HIDE_FILE = FALSE
EXECUTABLES = { "MECH2.EXE", "MERCSWIN.EXE" }
COPY_FILES =
{
"CONFIG04.CPC", "giddi\\CONFIG04.CPC",
"CONFIG04.CPC", "giddiwin\\CONFIG04.CPC"
}
COMMAND_LINE = ""
CUSTOM =
{
}
SHOW_INSTRUCTIONS = NEVER
INSTRUCTIONS =
{
"Windows 95 Versions: Game setup instructions for Mech Warrior 2:",
" 1. Mech Warrior 2 must be run once and exited for the SpaceOrb software to",
" detect and setup the game.",
" 2. Launch the game again\, and pull down the \"Options\" menu and select",
" \"Cockpit Controls\"",
" 3. Make sure the text \"Spacetec SpaceOrb 360\" is in red text. If not\, click on it",
" to select it",
" 4. Click on \"CUSTOM CONFIGURATION\" (located at the bottom left corner)",
" 5. Find the \"Load Custom 4\" Text near the bottom left corner\, and click on it.",
" The \"Current Config\" text should display your selection",
" 6. Click on \"ACCEPT CONFIG AND EXIT\"",
"DOS Versions: Game setup instructions for Mech Warrior 2:",
" NOTE: The DOS versions of Mech Warrior 2 are NOT customizable",
" 1. From the main screen\, hit Escape and go into the \"Cockpit Controls\" screen",
" 2. On the left side of the screen\, select ONLY \"Keyboard\" and \"SpaceOrb 360\"",
" 3. Click on Accept",
"Mech Warrior 2 should now be configured for use with the SpaceOrb 360."
}
[TUNING]
; Motion Labels
MOTION_LABEL_1_POS = "Strafe Right"
MOTION_LABEL_1_NEG = "Strafe Left"
MOTION_LABEL_2_POS = "Motion 2 Pos"
MOTION_LABEL_2_NEG = "Motion 2 Neg"
MOTION_LABEL_3_POS = "Motion 3 Pos"
MOTION_LABEL_3_NEG = "Motion 3 Neg"
MOTION_LABEL_4_POS = "Look Down"
MOTION_LABEL_4_NEG = "Look Up"
MOTION_LABEL_5_POS = "Motion 5 Pos"
MOTION_LABEL_5_NEG = "Motion 5 Neg"
MOTION_LABEL_6_POS = "Look Right"
MOTION_LABEL_6_NEG = "Look Left"
; Application Minimum and Maximum values
APP_MIN_1 = -0.50
APP_MAX_1 = 0.50
APP_MIN_2 = -0.50
APP_MAX_2 = 0.50
APP_MIN_3 = -0.50
APP_MAX_3 = 0.50
APP_MIN_4 = -0.50
APP_MAX_4 = 0.50
APP_MIN_5 = -0.50
APP_MAX_5 = 0.50
APP_MIN_6 = -0.50
APP_MAX_6 = 0.50
; High Pass Filters
; { high axis, high translation, high rotation, translation on, rotation on }
HPFM_BEG_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_INT_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_BEG_USER = { OFF, OFF, OFF, ON, ON }
HPFM_INT_USER = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_USER = { OFF, OFF, OFF, ON, ON }
; Button Functions
BUTTON_MASKS =
{
}
BUTTON_NUMBERS =
{
}
BUTTON_CHARACTERS =
{
}
[SPACEORB]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "X--r-u"
AXIS_MAP_VRT_DFLT = "X--r-V"
AXIS_MAP_HRZ_USER = "X--r-u"
AXIS_MAP_VRT_USER = "X--r-V"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = UNDEFINED
MOTION_MAP_2_NEG_DFLT = UNDEFINED
MOTION_MAP_3_POS_DFLT = UNDEFINED
MOTION_MAP_3_NEG_DFLT = UNDEFINED
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = UNDEFINED
MOTION_MAP_5_NEG_DFLT = UNDEFINED
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = UNDEFINED
MOTION_MAP_2_NEG_USER = UNDEFINED
MOTION_MAP_3_POS_USER = UNDEFINED
MOTION_MAP_3_NEG_USER = UNDEFINED
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = UNDEFINED
MOTION_MAP_5_NEG_USER = UNDEFINED
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_A_DFLT = UNDEFINED
BUTTON_B_DFLT = UNDEFINED
BUTTON_C_DFLT = UNDEFINED
BUTTON_D_DFLT = UNDEFINED
BUTTON_E_DFLT = UNDEFINED
BUTTON_F_DFLT = UNDEFINED
BUTTON_A_USER = UNDEFINED
BUTTON_B_USER = UNDEFINED
BUTTON_C_USER = UNDEFINED
BUTTON_D_USER = UNDEFINED
BUTTON_E_USER = UNDEFINED
BUTTON_F_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 0.50, 0.50, 0.50, 0.50, 0.50, 0.50 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14