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DOS_Config_Files
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spwmdk.scg
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1998-04-06
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196 lines
;
; Spacetec IMC configuration file. Copyright 1997-98 Spacetec IMC Corp.
;
; This file created by TlWriteConfigFile on: Mon Dec 15 11:32:30 1997
;
[VERSION]
VERSION = 5.0
APPLICATION_NUMBER = 4.8
FILE_REVISION_NUMBER = 1.0
[IDENTIFICATION]
APPLICATION_NAME = "MDK (DOS Version)"
OWNER = SPACETEC
PLATFORM = DOS
LEVEL = INTERMEDIATE
ORIENTATION = VERTICAL
DRIVER_TYPE = "mdk"
[CONFIGURATION]
HIDE_FILE = FALSE
EXECUTABLES = { "mdk", "mdkdemo" }
COPY_FILES =
{
}
COMMAND_LINE = ""
CUSTOM =
{
}
SHOW_INSTRUCTIONS = NEVER
INSTRUCTIONS =
{
"Versions: All versions with the 5/21/97 game patch and beyond. This patch can",
" be obtained from www.shiny.com in the MDK patches area."
}
[TUNING]
; Motion Labels
MOTION_LABEL_1_POS = "Strafe Right"
MOTION_LABEL_1_NEG = "Strafe Left"
MOTION_LABEL_2_POS = "Jump"
MOTION_LABEL_2_NEG = ""
MOTION_LABEL_3_POS = "Move Backward"
MOTION_LABEL_3_NEG = "Move Forward"
MOTION_LABEL_4_POS = "Look Up"
MOTION_LABEL_4_NEG = "Look Down"
MOTION_LABEL_5_POS = "Turn Left"
MOTION_LABEL_5_NEG = "Turn Right"
MOTION_LABEL_6_POS = ""
MOTION_LABEL_6_NEG = ""
; Application Minimum and Maximum values
APP_MIN_1 = -10000.00
APP_MAX_1 = 10000.00
APP_MIN_2 = -10000.00
APP_MAX_2 = 10000.00
APP_MIN_3 = -10000.00
APP_MAX_3 = 10000.00
APP_MIN_4 = -10000.00
APP_MAX_4 = 10000.00
APP_MIN_5 = -10000.00
APP_MAX_5 = 10000.00
APP_MIN_6 = -10000.00
APP_MAX_6 = 10000.00
; High Pass Filters
; { high axis, high translation, high rotation, translation on, rotation on }
HPFM_BEG_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_INT_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_BEG_USER = { OFF, OFF, OFF, ON, ON }
HPFM_INT_USER = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_USER = { OFF, OFF, OFF, ON, ON }
; Button Functions
BUTTON_MASKS =
{
{ FIRE, "Fire", 0x1 },
{ SNIPER, "Sniper Mode", 0x2 },
{ JUMP, "Jump", 0x3 },
{ ITEMUSE, "Use Item", 0x4 },
{ ITEMNEXT, "Next Item", 0x5 },
{ ITEMPREV, "Previous Item", 0x6 },
{ LOOKUP, "Look Up", 0x7 },
{ LOOKDOWN, "Look Down", 0x8 },
{ ITEM1, "Item 1", 0x9 },
{ ITEM2, "Item 2", 0xa },
{ ITEM3, "Item 3", 0xb },
{ ITEM4, "Item 4", 0xc },
{ ITEM5, "Item 5", 0xd },
{ ITEM6, "Item 6", 0xe },
{ ITEM7, "Item 7", 0xf },
{ ITEM8, "Item 8", 0x10 },
{ ITEM9, "Item 9", 0x11 },
{ ITEM0, "Item 0", 0x12 },
{ SIDESTEP, "Side Step", 0x15 },
{ STRAFELEFT, "Strafe Left", 0x16 },
{ STRAFERIGHT, "Strafe Right", 0x17 },
{ MOVEFORWARD, "Move Forward", 0x18 },
{ MOVEBACK, "Move Back", 0x19 }
}
BUTTON_NUMBERS =
{
}
BUTTON_CHARACTERS =
{
}
[SPACEORB]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRU-"
AXIS_MAP_VRT_DFLT = "XzYRv-"
AXIS_MAP_HRZ_USER = "XYZRU-"
AXIS_MAP_VRT_USER = "XzYRv-"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = UNDEFINED
MOTION_MAP_6_NEG_DFLT = UNDEFINED
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = UNDEFINED
MOTION_MAP_6_NEG_USER = UNDEFINED
; The Button Mappings.
BUTTON_A_DFLT = { FIRE, HOLD }
BUTTON_B_DFLT = { ITEMUSE, HOLD }
BUTTON_C_DFLT = { JUMP, HOLD }
BUTTON_D_DFLT = { MOVEFORWARD, HOLD }
BUTTON_E_DFLT = { SNIPER, HOLD }
BUTTON_F_DFLT = { MOVEBACK, HOLD }
BUTTON_A_USER = { FIRE, HOLD }
BUTTON_B_USER = { ITEMUSE, HOLD }
BUTTON_C_USER = { JUMP, HOLD }
BUTTON_D_USER = { MOVEFORWARD, HOLD }
BUTTON_E_USER = { SNIPER, HOLD }
BUTTON_F_USER = { MOVEBACK, HOLD }
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, -0.07, 0.07, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -0.66, -0.02, 0.02, 0.66 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, -0.03, 0.03, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, -0.07, 0.07, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -0.66, -0.02, 0.02, 0.66 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, -0.03, 0.03, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.40, 5.00, 2.00, 8.00, 7.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 20