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spwhexen.scg
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1998-04-06
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184 lines
;
; Spacetec IMC configuration file. Copyright 1997-98 Spacetec IMC Corp.
;
; This file created by TlWriteConfigFile on: Thu Dec 18 10:07:52 1997
;
[VERSION]
VERSION = 5.0
APPLICATION_NUMBER = 4.8
FILE_REVISION_NUMBER = 1.0
[IDENTIFICATION]
APPLICATION_NAME = "Hexen"
OWNER = SPACETEC
PLATFORM = DOS
LEVEL = INTERMEDIATE
ORIENTATION = VERTICAL
DRIVER_TYPE = "heretic"
[CONFIGURATION]
HIDE_FILE = FALSE
EXECUTABLES = { "hexen" }
COPY_FILES =
{
}
COMMAND_LINE = ""
CUSTOM =
{
}
SHOW_INSTRUCTIONS = NEVER
INSTRUCTIONS =
{
}
[TUNING]
; Motion Labels
MOTION_LABEL_1_POS = "Strafe Right"
MOTION_LABEL_1_NEG = "Strafe Left"
MOTION_LABEL_2_POS = "Fly Up"
MOTION_LABEL_2_NEG = "Fly Down"
MOTION_LABEL_3_POS = "Move Backward"
MOTION_LABEL_3_NEG = "Move Forward"
MOTION_LABEL_4_POS = "Look Up"
MOTION_LABEL_4_NEG = "Look Down"
MOTION_LABEL_5_POS = "Turn Left"
MOTION_LABEL_5_NEG = "Turn Right"
MOTION_LABEL_6_POS = ""
MOTION_LABEL_6_NEG = ""
; Application Minimum and Maximum values
APP_MIN_1 = -128.00
APP_MAX_1 = 127.00
APP_MIN_2 = -1000.00
APP_MAX_2 = 1000.00
APP_MIN_3 = -128.00
APP_MAX_3 = 127.00
APP_MIN_4 = -110.00
APP_MAX_4 = 110.00
APP_MIN_5 = -32768.00
APP_MAX_5 = 32767.00
APP_MIN_6 = 0.00
APP_MAX_6 = 0.00
; High Pass Filters
; { high axis, high translation, high rotation, translation on, rotation on }
HPFM_BEG_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_INT_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_DFLT = { OFF, OFF, OFF, ON, ON }
HPFM_BEG_USER = { OFF, OFF, OFF, ON, ON }
HPFM_INT_USER = { OFF, OFF, OFF, ON, ON }
HPFM_EXP_USER = { OFF, OFF, OFF, ON, ON }
; Button Functions
BUTTON_MASKS =
{
{ FIRE, "Fire", 0x1 },
{ TURBO_FIRE, "Turbo Fire", 0x2 },
{ USE, "Use", 0x3 },
{ ARTIFACT_USE, "Artifact Use", 0x4 },
{ PAUSE, "Pause", 0x5 },
{ JUMP, "Jump", 0x6 },
{ MAP, "Map", 0x7 },
{ INVENTORY_RIGHT, "Inventory Right", 0x8 },
{ INVENTORY_LEFT, "Inventory Left", 0x9 },
{ WEAPON_CYCLE, "Weapon Cycle", 0xa },
{ CENTER_VIEW, "Center View", 0xb },
{ FORWARD_THRUST, "Run Forward", 0xc },
{ BACKWARD_THRUST, "Run Backward", 0xd }
}
BUTTON_NUMBERS =
{
}
BUTTON_CHARACTERS =
{
}
[SPACEORB]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRU-"
AXIS_MAP_VRT_DFLT = "XzYRv-"
AXIS_MAP_HRZ_USER = "XYZRU-"
AXIS_MAP_VRT_USER = "XzYRv-"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = UNDEFINED
MOTION_MAP_6_NEG_DFLT = UNDEFINED
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = UNDEFINED
MOTION_MAP_6_NEG_USER = UNDEFINED
; The Button Mappings.
BUTTON_A_DFLT = { FIRE, HOLD }
BUTTON_B_DFLT = { USE, HOLD }
BUTTON_C_DFLT = { JUMP, HOLD }
BUTTON_D_DFLT = { FORWARD_THRUST, HOLD }
BUTTON_E_DFLT = { ARTIFACT_USE, HOLD }
BUTTON_F_DFLT = { WEAPON_CYCLE, HOLD }
BUTTON_A_USER = { FIRE, HOLD }
BUTTON_B_USER = { USE, HOLD }
BUTTON_C_USER = { JUMP, HOLD }
BUTTON_D_USER = { FORWARD_THRUST, HOLD }
BUTTON_E_USER = { ARTIFACT_USE, HOLD }
BUTTON_F_USER = { WEAPON_CYCLE, HOLD }
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -0.66, 0.00, 0.00, 0.66 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -0.66, 0.00, 0.00, 0.66 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 45.00, 3.00, 65.00, 110.00, 2000.00, 0.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 0.70 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 2.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 20